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Valve English

The document contains a comprehensive list of game commands and settings for a Valve game, including movement controls, communication options, combat actions, and miscellaneous functions. It also includes titles for various game chapters and HUD elements related to player status and game mechanics. Additionally, there are hints for using specific weapons and gameplay features on different platforms.

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aeon20k
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0% found this document useful (0 votes)
51 views6 pages

Valve English

The document contains a comprehensive list of game commands and settings for a Valve game, including movement controls, communication options, combat actions, and miscellaneous functions. It also includes titles for various game chapters and HUD elements related to player status and game mechanics. Additionally, there are hints for using specific weapons and gameplay features on different platforms.

Uploaded by

aeon20k
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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"lang"

{
"Language" "English"
"Tokens"
{
"Valve_Listen_MapName" "Map"
"Valve_Movement_Title" "MOVEMENT"
"Valve_Move_Forward" "Move forward"
"Valve_Move_Back" "Move back"
"Valve_Turn_Left" "Turn left"
"Valve_Turn_Right" "Turn right"
"Valve_Move_Left" "Move left (strafe)"
"Valve_Move_Right" "Move right (strafe)"
"Valve_Jump" "Jump"
"Valve_Duck" "Duck"
"Valve_Swim_Up" "Swim up"
"Valve_Swim_Down" "Swim down"
"Valve_Look_Up" "Look up"
"Valve_Look_Down" "Look down"
"Valve_Look_Straight_Ahead" "Look straight ahead"
"Valve_Strafe_Modifier" "Strafe modifier"
"Valve_Mouse_Look_Modifier" "Mouse look modifier"
"Valve_Keyboard_Look_Modifier" "Keyboard look modifier"
"Valve_Use_Items" "Use item (buttons, machines, ...)"
"Valve_Pickup_Use_Objects" "Pickup/Use objects"
"Valve_Communication_Title" "COMMUNICATION"
"Valve_Use_Voice_Communication" "Use voice communication"
"Valve_Chat_Message" "Chat message"
"Valve_Team_Message" "Team message"
"Valve_Combat_Title" "COMBAT"
"Valve_Primary_Attack" "Primary attack"
"Valve_Secondary_Attack" "Secondary attack"
"Valve_Reload_Weapon" "Reload weapon"
"Valve_Walk" "Walk (Move Slowly)"
"Valve_Flashlight" "Flashlight"
"Valve_Spray_Logo" "Spray logo"
"Valve_ServerOfferingToConnect" "The server is offering to connect you
to:"
"Valve_PressKeyToAccept" "Press %s1 to accept."
"Valve_BindKeyToAccept" "Please configure a key to accept."
"Valve_Weapon_Category_1" "Weapon category 1"
"Valve_Weapon_Category_2" "Weapon category 2"
"Valve_Weapon_Category_3" "Weapon category 3"
"Valve_Weapon_Category_4" "Weapon category 4"
"Valve_Weapon_Category_5" "Weapon category 5"
"Valve_Weapon_Category_6" "Weapon category 6"
"Valve_Weapon_Category_7" "Weapon category 7"
"Valve_Weapon_Category_8" "Weapon category 8"
"Valve_Weapon_Category_9" "Weapon category 9"
"Valve_Weapon_Category_0" "Weapon category 0"
"Valve_Previous_Weapon" "Previous weapon"
"Valve_Next_Weapon" "Next weapon"
"Valve_Last_Weapon_Used" "Last weapon used"
"Valve_Miscellaneous_Title" "MISCELLANEOUS"
"Valve_Display_Scores" "Display multiplayer scores"
"Valve_Take_Screen_Shot" "Take screen shot"
"Valve_Quick_Save" "Quick save"
"Valve_Quick_Load" "Quick load"
"Valve_Pause_Game" "Pause game"
"Valve_Quit_Game" "Quit game"
"Valve_Cheer" "Cheer"
"Valve_Activate_In_Game_GUI" "Activate in-game GUI"
"Valve_Change_Team" "Change team"
"Valve_Change_Class" "Change class"
"Valve_Use_Special_Skill" "Use special skill"
"Valve_Multiplayer_Decal_Limit" "Multiplayer decal limit"
"Valve_Valid_Teams" "Valid teams, leave blank for all"
"Valve_Frag_Limit" "Frag Limit"
"Valve_Time_Limit" "Time Limit (Min.)"
"Valve_Falling_Damage" "Falling Damage"
"Valve_Normal" "Normal"
"Valve_Realistic" "Realistic"
"Valve_Teamplay" "Teamplay"
"Valve_Friendly_Fire" "Friendly Fire"
"Valve_Weapons_Stay" "Weapons Stay"
"Valve_Force_Respawn" "Force Respawn"
"Valve_Footsteps" "Footsteps"
"Valve_Autocrosshair" "Autocrosshair"
"Valve_Center_Player_Names" "Center player names"
"Valve_Switch_Weapons_Immediately" "Switch weapons immediately"
"Valve_Automatic_Screenshots" "Automatically take end-game screenshots"
"Valve_Observer_Crosshair" "Observer crosshair"
"Valve_Console_Toggle" "Toggle developer console"

"Spec_Slow_Motion" "Slow Motion"


"Spec_No_PIP" "
Picture-In-Picture is not available
in First-Person mode while playing.
"

"Spec_Replay" "Instant Replay"


"Spec_Auto" "Auto"
"Spec_Time" "Time"
"Spec_Map" "Map: %s1"
"Spectators" "Spectators"
"Spec_PlayerItem_Health" "%s1 (%s2)"
"Spec_PlayerItem" "%s1"
"Spec_PlayerItem_Team" "%s1 (%s2)"
"Spec_Duck" "Press DUCK for Spectator Menu"
"Spec_Help_Title" "Spectator Mode"
"Spec_Help_Text" "
Use the following keys to change view styles:

FIRE1 - Chase next player


FIRE2 - Chase previous player
JUMP - Change view modes
USE - Change inset window mode

DUCK - Enable spectator menu

In Overview Map Mode move around with:

MOVELEFT - move left


MOVERIGHT - move right
FORWARD - zoom in
BACK - zoom out
MOUSE - rotate around map/target
"

"Spec_Modes" "Camera Options"


"Spec_Mode0" "Camera Disabled"
"Spec_Mode1" "Death Camera"
"Spec_Mode2" "Fixed View"
"Spec_Mode3" "First Person"
"Spec_Mode4" "Chase Camera"
"Spec_Mode5" "Free Look"
"Spec_Mode6" "Chase Map Overview"
"Spec_NoTarget" "No valid targets. Cannot switch Camera Mode."
"Spec_Options" "Options"
"OBS_NONE" "Camera Options"
"OBS_CHASE_LOCKED" "Locked Chase Camera"
"OBS_CHASE_FREE" "Free Chase Camera"
"OBS_ROAMING" "Free Look"
"OBS_IN_EYE" "First Person"
"OBS_MAP_FREE" "Free Map Overview"
"OBS_MAP_CHASE" "Chase Map Overview"
"SPECT_OPTIONS" "Options"
"CAM_OPTIONS" "Camera Options"

"PlayerName" "Name"
"PlayerScore" "Score"
"PlayerDeath" "Deaths"
"PlayerPing" "Latency"
"PlayerVoice" "Voice"
"PlayerTracker" "Friend"

"T0A0TITLE" "HAZARD COURSE"


"C0A0TITLE" "BLACK MESA INBOUND"
"C0A1TITLE" "ANOMALOUS MATERIALS"
"C1A1TITLE" "UNFORESEEN CONSEQUENCES"
"C1A2TITLE" "OFFICE COMPLEX"
"C1A3TITLE" "WE'VE GOT HOSTILES"
"C1A4TITLE" "BLAST PIT"
"C2A1TITLE" "POWER UP"
"C2A2TITLE" "ON A RAIL"
"C2A3TITLE" "APPREHENSION"
"C2A4TITLE1" "RESIDUE PROCESSING"
"C2A4TITLE2" "QUESTIONABLE ETHICS"
"C2A5TITLE" "SURFACE TENSION"
"C3A1TITLE" "FORGET ABOUT FREEMAN!"
"C3A2TITLE" "LAMBDA CORE"
"C4A1TITLE" "XEN"
"C4A1ATITLE" "INTERLOPER"
"C4A2TITLE" "GONARCH'S LAIR"
"C4A3TITLE" "NIHILANTH"
"C5TITLE" "ENDGAME"

"Valve_Hostname" "Hostname"
"Valve_Max_Players" "Max. players"
"Valve_Server_Password" "Server password"

"Valve_Close" "Close"
"Valve_Help" "Help"
"Valve_Settings" "Settings"
"Valve_Chat_Messages" "Chat Messages"
"Valve_Show_Status" "Show Status"
"Valve_View_Cone" "View Cone"
"Valve_Player_Names" "Player Names"
"Valve_PIP" "Picture-In-Picture"
"Valve_Overview" "Overview"
"Valve_Overview_Off" "No Map"
"Valve_Overview_Small" "Small Map"
"Valve_Overview_Large" "Large Map"
"Valve_Overview_ZoomIn" "Zoom In"
"Valve_Overview_Zoomout" "Zoom Out"
"Valve_Overview_Locked" "No Rotation"
"Valve_Overview_Names" "Show Names"
"Valve_Overview_Health" "Show Health"
"Valve_Overview_Tracks" "Show Tracks"
"Valve_Auto_Director" "Auto Director"
"Valve_Show_Scores" "Show Scores"
"Valve_Game_Saved" "Game Saved"

"Valve_Orange" "Orange"
"Valve_Yellow" "Yellow"
"Valve_Blue" "Blue"
"Valve_Ltblue" "Ltblue"
"Valve_Green" "Green"
"Valve_Red" "Red"
"Valve_Brown" "Brown"
"Valve_Ltgray" "Ltgray"
"Valve_Dkgray" "Dkgray"

"Valve_Playing" "Playing"
"Valve_Stopped" "Stopped"
"Valve_Paused" "Paused"

"Valve_x_1_4" "x1/4"
"Valve_x_1_2" "x1/2"
"Valve_x_1" "x1"
"Valve_x_2" "x2"
"Valve_x_4" "x4"

"Valve_ViewDemoStatus" "%s1 %s2 %s3"

"Valve_Hint_Zoom" "%+zoom% ZOOM VIEW"


"Valve_Hint_machinegun" "%+USE% TO USE MOUNTED GUN"
"Valve_Hint_Flashlight" "%impulse 100% FLASHLIGHT"
"Valve_Hint_PhysSwap" "%phys_swap% TO SWAP GRAVITY GUN\n WITH PREVIOUS GUN"
"Valve_Hint_Command_send" "%impulse 50% SEND YOUR SQUAD TO A LOCATION"
"Valve_Hint_Command_recall" "%impulse 50% TWICE TO RECALL YOUR SQUAD"
"Valve_Hint_CraneKeys" "%+forward% EXTEND ARM %+back% RETRACT ARM %+moveleft% TURN
LEFT %+moveright% TURN RIGHT %+attack% PICKUP OR DROP OBJECT" [$WIN32]
"Valve_Hint_CraneKeys" "%xmove% MOVE ARM %+attack% PICKUP/DROP OBJECT" [$X360]
"Valve_Hint_BoatKeys" "%+forward% SPEED UP %+back% SLOW DOWN %+moveleft% TURN
LEFT %+moveright% TURN RIGHT" [$WIN32]
"Valve_Hint_BoatKeys" "%xmove% ACCELERATE/STEER %xlook% LOOK" [$X360]
"Valve_Hint_JeepKeys" "%+speed% TURBO %+jump% HANDBRAKE"
"Valve_Hint_JeepTurbo" "%+speed% TURBO"
"Valve_Hint_HEVcharger" "%+use% HOLD DOWN TO CHARGE SUIT"
"Valve_Hint_AirboatGun" "%+attack% FIRE AIRBOAT GUN"
"Valve_Hint_AmmoCrate" "%+use% GET AMMO FROM CRATE"
"Valve_Hint_USEPickup" "%+use% PICKUP OBJECT"
"Valve_Hint_ThrowHeld" "%+attack% THROW HELD OBJECT"
"Valve_Hint_MomentaryButton" "%+use% HOLD DOWN TO TURN WHEEL"
"Valve_Hint_ThrowBait" "%+attack% THROW BUGBAIT"
"Valve_Hint_SqueezeBait" "%+attack2% CALL ANTLIONS"
"Valve_Hint_Ladder" "%+use% MOUNT/DISMOUNT LADDER"
"Valve_Hint_Interact" "%+use% INTERACT"
"Valve_Hint_Jump" "%+jump% JUMP"
"Valve_Hint_Movement" "%xmove% TO MOVE %xlook% TO LOOK" [$X360]
"Valve_Hint_Movement" "FORWARD %+forward%BACK %+back%LEFT %+moveleft%RIGHT %
+moveright%" [$WIN32]
"Valve_Hint_Door" "%+use% OPEN DOOR"
"Valve_Hint_Sprint" "%+speed% SPRINT"
"Valve_Hint_Attack" "%+attack% ATTACK"
"Valve_Hint_Crouch" "%+duck% CROUCH"
"Valve_Hint_ItemCrate" "%+attack% BREAK SUPPLY CRATE FOR ITEMS"
"Valve_Hint_Healthcharger" "%+use% HOLD TO HEAL FROM MEDICAL UNIT"
"Valve_Hint_Reload" "%+reload% RELOAD"
"Valve_Hint_SwimUp" "%+jump% SWIM UP"

"Valve_Miscellaneous_Keyboard_Keys_Title" "MISCELLANEOUS MOVEMENT"


"Valve_Chapter" "Chapter"

"Valve_HudPoisonDamage" "NEUROTOXIN DETECTED\nADMINISTERING ANTIDOTE"

"Valve_CreatingCache" "Creating sound caches..."


"Valve_CreatingSpecificSoundCache" "Processing: %s1"

"Valve_UpdatingSteamResources" "Updating Steam resources..."

"Valve_Sprint" "Sprint (Move Quickly)"


"Valve_Suit_Zoom" "Suit Zoom"
"Valve_Commander_Mode" "Send/Recall Squad"
"Valve_Gravity_Gun" "Gravity Gun"
"Valve_CC_Toggle" "Toggle close caption sound effects"

"Valve_Hud_HEALTH" "HEALTH"
"Valve_Hud_AMMO" "AMMO"
"Valve_Hud_AMMO_ALT" "ALT"
"Valve_Hud_SUIT" "SUIT"
"Valve_Hud_AUX_POWER" "AUX POWER"
"Valve_Hud_OXYGEN" "OXYGEN"
"Valve_Hud_FLASHLIGHT" "FLASHLIGHT"
"Valve_Hud_SPRINT" "SPRINT"
"Valve_Hud_BONUS_PROGRESS" "BONUS"

"Valve_Hud_SQUAD_FOLLOWING" "SQUAD FOLLOWING"


"Valve_Hud_SQUAD_STATIONED" "SQUAD STATIONED"

"Valve_HDRDEMO_LeftTitle" "Fixed Aperture"


"Valve_HDRDEMO_RightTitle" "High-Dynamic Range"

"Valve_Hud_CamFOV" "FOV"
"Valve_Hud_CamHeight" "Cam Height"
"Valve_CamArmLength" "Arm Length"

"Valve_FilmDemo_FilmGrain_LeftTitle" "No Film Grain"


"Valve_FilmDemo_FilmGrain_RightTitle" "Film Grain"

"Valve_FilmDemo_ColorCorrection_LeftTitle" "No Color Correction"


"Valve_FilmDemo_ColorCorrection_RightTitle" "Color Correction"

// Xbox 360
"Valve_Hint_Select_Weapon_357" "%slot1% SELECT .357 MAGNUM"
"Valve_Hint_Select_Weapon_AR2" "%slot2% SELECT PULSE-RIFLE"
"Valve_Hint_Select_Weapon_Bugbait" "%slot4% SELECT PHEROPOD"
"Valve_Hint_Select_Weapon_Crossbow" "%slot1% SELECT CROSSBOW"
"Valve_Hint_Select_Weapon_Crowbar" "%slot3% SELECT CROWBAR"
"Valve_Hint_Select_Weapon_Frag" "%slot4% SELECT GRENADE"
"Valve_Hint_Select_Weapon_Physcannon" "%slot3% SELECT GRAVITY GUN"
"Valve_Hint_Select_Weapon_Pistol" "%slot1% SELECT 9MM PISTOL"
"Valve_Hint_Select_Weapon_RPG" "%slot4% SELECT RPG"
"Valve_Hint_Select_Weapon_Shotgun" "%slot2% SELECT SHOTGUN"
"Valve_Hint_Select_Weapon_SMG1" "%slot2% SELECT SUBMACHINE GUN"
"Valve_Hint_Select_WEAPONUP" "%slot1% SELECT WEAPON"
"Valve_Hint_Select_WEAPONRIGHT" "%slot2% SELECT WEAPON"
"Valve_Hint_Select_WEAPONDOWN" "%slot3% SELECT WEAPON"
"Valve_Hint_Select_WEAPONLEFT" "%slot4% SELECT WEAPON"

"Valve_Hint_Alt_Weapon_SMG1" "%+attack2% FIRE SMG GRENADE"


"Valve_Hint_Alt_Weapon_Crossbow" "%+attack2% CROSSBOW SCOPE"
"Valve_Hint_Alt_Weapon_AR2" "%+attack2% CHARGED PULSE"
"Valve_Hint_Alt_Weapon_Shotgun" "%+attack% FIRE ONE BARREL %+attack2% FIRE BOTH
BARRELS"
"Valve_Hint_Alt_Weapon_Frag" "%+attack% THROW GRENADE %+attack2% DROP GRENADE"
"Valve_Hint_Alt_Weapon_Bugbait" "%+attack% THROW PHEROPOD %+attack2% SQUEEZE
PHEROPOD"
"Valve_Hint_Alt_Weapon_Physcannon" "%+attack% LAUNCH OBJECT %+attack2% GRAB OBJECT"

"Valve_Hint_EnterVehicle" "%+use% ENTER VEHICLE"

"Commentary_PrimaryAttack" "%+attack%: Start/Stop node"


"Commentary_SecondaryAttack" "%+attack2%: Next node"

"game_player_joined_game" "Player %s1 has joined the game"


"game_player_left_game" "Player %s1 left the game (%s2)" [$WIN32]
"game_player_left_game" "Player %s1 left the game" [$X360]
"game_player_joined_team" "Player %s1 joined team %s2"
"game_player_joined_autoteam" "Player %s1 was automatically assigned to team %s2"
"game_player_changed_name" "Player %s1 changed name to %s2"
"game_server_cvar_changed" "Server cvar '%s1' changed to %s2"

// Radio and chat strings can have control characters embedded to set colors. For
the control characters to be used, one must be at the start of the string.
// The control characters can be copied and pasted in notepad.
// # = 0x02 (STX) - Use team color up to the end of the player name. This only
works at the start of the string, and precludes using the other control characters.
// # = 0x03 (ETX) - Use team color from this point forward
// # = 0x04 (EOT) - Use location color from this point forward
// # = 0x05 (ENQ) - Use achievement color from this point forward
// # = 0x01 (SOH) - Use normal color from this point forward
"Achievement_Earned" "#%s1# has earned the achievement #%s2"

"game_nextmap" "Next map : %s1"


"game_takesshots" "Auto-save a scoreboard screenshot at the end of a map."

"Cannot_Be_Spectator" "This server does not allow spectating"


}
}

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