// This file was decompiled using SASCM.
ini published on 2022-03-20
{$CLEO .csa}
03A4: script_name 'CAMERA'
:CAMERA_11
0001: wait 0 ms
00D6: if
02F2: actor $PLAYER_ACTOR model == #SPECIAL01
004D: jump_if_false @CAMERA_11
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.5
00D6: if
8611: not actor $PLAYER_ACTOR performing_animation "JUMP_BUILD"
004D: jump_if_false @CAMERA_341
00D6: if
86BD: not no_obstacles_between 1@ 2@ 3@ and 4@ 5@ 6@ solid 1 car 0 actor 0 object
1 particle 0
004D: jump_if_false @CAMERA_168
0002: jump @CAMERA_11
:CAMERA_168
0922: set_camera_zoom_from 70.0 to 100.0 timelimit 500 smooth_transition 1
0001: wait 500 ms
0002: jump @CAMERA_197
:CAMERA_197
0001: wait 0 ms
0922: set_camera_zoom_from 100.0 to 100.0 timelimit 500 smooth_transition 1
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.5
00D6: if
86BD: not no_obstacles_between 1@ 2@ 3@ and 4@ 5@ 6@ solid 1 car 0 actor 0 object
1 particle 0
004D: jump_if_false @CAMERA_197
0922: set_camera_zoom_from 100.0 to 70.0 timelimit 500 smooth_transition 1
0002: jump @CAMERA_11
:CAMERA_341
0001: wait 1000 ms
0922: set_camera_zoom_from 70.0 to 40.0 timelimit 500 smooth_transition 1
0001: wait 500 ms
0002: jump @CAMERA_375
:CAMERA_375
0001: wait 0 ms
0922: set_camera_zoom_from 40.0 to 40.0 timelimit 500 smooth_transition 1
00D6: if
8611: not actor $PLAYER_ACTOR performing_animation "JUMP_BUILD"
004D: jump_if_false @CAMERA_375
0922: set_camera_zoom_from 40.0 to 70.0 timelimit 500 smooth_transition 1
0001: wait 500 ms
0002: jump @CAMERA_11