[Q3E::JNI/I]Load library: libgzdoom.
so
[Q3E::JNI/I]idTech4A++ game data directory:
/storage/emulated/0/1DOOM/BDv22GZdoom/gzdoom
[Q3E::JNI/I]idTech4A++ using native event queue.
[Q3E::JNI/I]idTech4A++ using pthread thread.
[Q3E::JNI/I]idTech4A++ game command:
/storage/emulated/0/1DOOM/BDv22GZdoom/gzdoom/game.arm +set vid_preferbackend 2 +set
harm_gl_es 4 +set harm_gl_version 450 -iwad DOOM2.WAD -file mod/brutalv22test4.pk3
PLUTONIA.WAD -file lights.pk3 -file brightmaps.pk3
[Q3E::Misc/I]idTech4A++ callbacks --------->
[Q3E::Misc/I]Q3E callback
[Q3E::Misc/I] AudioTrack:
[Q3E::Misc/I] initAudio: 0x7cdfd71240
[Q3E::Misc/I] writeAudio: 0x7cdfd71350
[Q3E::Misc/I] shutdownAudio: 0x7cdfd71454
[Q3E::Misc/I] Input:
[Q3E::Misc/I] grab_mouse: 0x7cdfd73bf0
[Q3E::Misc/I] pull_input_event: 0x7cdfd74aec
[Q3E::Misc/I] setup_smooth_joystick: 0x7cdfd74bb4
[Q3E::Misc/I] System:
[Q3E::Misc/I] attach_thread: 0x7cdfd741f4
[Q3E::Misc/I] tmpfile: 0x7cdfd74c68
[Q3E::Misc/I] copy_to_clipboard: 0x7cdfd73620
[Q3E::Misc/I] get_clipboard_text: 0x7cdfd734a8
[Q3E::Misc/I] open_keyboard: 0x7cdfd74de0
[Q3E::Misc/I] close_keyboard: 0x7cdfd74ea4
[Q3E::Misc/I] open_url: 0x7cdfd737e8
[Q3E::Misc/I] exit_finish: 0x7cdfd7498c
[Q3E::Misc/I] GUI:
[Q3E::Misc/I] show_toast: 0x7cdfd739a8
[Q3E::Misc/I] open_dialog: 0x7cdfd73dec
[Q3E::Misc/I] Other:
[Q3E::Misc/I] setState: 0x7cdfd71524
[Q3E::Misc/I]<---------
[Q3E::Misc/I]Q3E command line arguments: 19
[Q3E::Misc/I] 0: /storage/emulated/0/1DOOM/BDv22GZdoom/gzdoom/game.arm
[Q3E::Misc/I] 1: +set
[Q3E::Misc/I] 2: vid_preferbackend
[Q3E::Misc/I] 3: 2
[Q3E::Misc/I] 4: +set
[Q3E::Misc/I] 5: harm_gl_es
[Q3E::Misc/I] 6: 4
[Q3E::Misc/I] 7: +set
[Q3E::Misc/I] 8: harm_gl_version
[Q3E::Misc/I] 9: 450
[Q3E::Misc/I] 10: -iwad
[Q3E::Misc/I] 11: DOOM2.WAD
[Q3E::Misc/I] 12: -file
[Q3E::Misc/I] 13: mod/brutalv22test4.pk3
[Q3E::Misc/I] 14: PLUTONIA.WAD
[Q3E::Misc/I] 15: -file
[Q3E::Misc/I] 16: lights.pk3
[Q3E::Misc/I] 17: -file
[Q3E::Misc/I] 18: brightmaps.pk3
[Q3E::Misc/I]idTech4A++ initial context --------->
[Q3E::Misc/I]Q3E initial context
[Q3E::Misc/I] OpenGL:
[Q3E::Misc/I] Format: 0x8888
[Q3E::Misc/I] Depth bits: 24
[Q3E::Misc/I] MSAA: -1
[Q3E::Misc/I] Version: 00030000
[Q3E::Misc/I] Screen size: 2388 x 1080
[Q3E::Misc/I] Window: 0xb400007ccba97010
[Q3E::Misc/I] Variables:
[Q3E::Misc/I] Native library directory:
/data/app/~~QajKuksUyXbqW29O740pvg==/com.karin.idTech4Amm-
6YYZvdRWNOmTXNnpFd2DqA==/lib/arm64
[Q3E::Misc/I] Redirect output to file: 1
[Q3E::Misc/I] No handle signals: 0
[Q3E::Misc/I] Multi-thread: 0
[Q3E::Misc/I] Using mouse: 0
[Q3E::Misc/I] Game data directory: /storage/emulated/0/1DOOM/BDv22GZdoom/gzdoom
[Q3E::Misc/I] Application home directory:
/storage/emulated/0/Android/data/com.karin.idTech4Amm/files/diii4a/gzdoom
[Q3E::Misc/I] Refresh rate: 60
[Q3E::Misc/I] Smooth joystick: 1
[Q3E::Misc/I] Max console height frac: 0
[Q3E::Misc/I] Using external libraries: 0
[Q3E::Misc/I] Continue when missing OpenGL context: 1
[Q3E::Misc/I]<---------
[Q3E::Event/I]idEventManager initialization
[Q3E::Event/I]-----------------------
[Q3E::JNI/I]idTech4A++(arm64) game data directory:
/storage/emulated/0/1DOOM/BDv22GZdoom/gzdoom
[Q3E::Thread/I]Native thread created: 536311893168.
[Q3E::JNI/I]Enter native game main thread.
[Harmattan]: Enter GZDOOM main thread.
GZDoom GZDoom is a feature centric port for all Doom engine games, based on ZDoom,
adding an OpenGL renderer and powerful scripting capabilities - Dec 18, 2024 - SDL
version
Compiled on Jun 30 2025
OS: Linux 4.19.157-perf+ on aarch64
GZDoom version GZDoom is a feature centric port for all Doom engine games, based on
ZDoom, adding an OpenGL renderer and powerful scripting capabilities
W_Init: Init WADfiles.
adding /storage/emulated/0/1DOOM/BDv22GZdoom/gzdoom/gzdoom.pk3, 692 lumps
adding /storage/emulated/0/1DOOM/BDv22GZdoom/gzdoom/game_support.pk3, 3308 lumps
adding ./DOOM2.WAD, 2919 lumps
adding /storage/emulated/0/1DOOM/BDv22GZdoom/gzdoom/game_widescreen_gfx.pk3, 214
lumps
adding mod/brutalv22test4.pk3, 21541 lumps
adding mod/brutalv22test4.pk3:hordemaps.wad, 65 lumps
adding mod/brutalv22test4.pk3:psxlevels.wad, 42 lumps
adding mod/brutalv22test4.pk3:test_01.wad, 12 lumps
adding mod/brutalv22test4.pk3:testmaps.wad, 78 lumps
adding mod/brutalv22test4.pk3:titlemap.wad, 7 lumps
adding PLUTONIA.WAD, 2984 lumps
adding lights.pk3, 7 lumps
adding brightmaps.pk3, 499 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device OpenSL
EFX enabled
Using video driver android surface view
Setup EGL display connection
[Harmattan]: Q3E EGL initial config: game samples=0
[Harmattan]: Initializing OpenGL display
[Harmattan]: Q3E EGL target config: GLES api=64, samples=0, debug output: 0
[Harmattan]: Request special EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth,
8 stencil display. samples 0 sample buffers 0.
[Harmattan]: Get EGL context num -> 3.
1 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 0 sample buffers 0.
2 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 2 sample buffers 1.
3 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 4 sample buffers 1.
Choose EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 0 sample buffers 0.
[Harmattan]: OpenGLES version: 3.2
[Harmattan]: EGL version: 1.5
[Harmattan]: EGL context: 8/8/8 Color bits, 8 Alpha bits.
24 depth, 8 stencil display.
samples 0, sample buffers 0.
debug output: 0
[Harmattan]: EGL surface: stereo=0, display frequency=60
screen size=2388x1080, aspect=1.000000
fullscreen=1
GL_RENDERER: Adreno (TM) 610
GL_VERSION: OpenGL ES 3.2 V@0502.0 (GIT@4d63f36f51, I3088302919, 1654670671)
(Date:06/07/22)
GL_EXTENSIONS: GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync
GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8
GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture
GL_KHR_texture_compression_astc_ldr GL_OES_texture_npot
GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888
GL_EXT_read_format_bgra GL_OES_texture_3D GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24
GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map
GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear
GL_OES_texture_half_float GL_OES_texture_half_float_linear
GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode
GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image
GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8
GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables
GL_EXT_texture_border_clamp GL_EXT_EGL_image_external_wrap_modes
GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2
GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array
GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness
GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading
GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering
GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box
GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query
GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16
GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview
GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker
GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture
GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params
GL_EXT_clip_cull_distance GL_EXT_protected_textures
GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated
GL_QCOM_texture_foveated_subsampled_layout
GL_QCOM_shader_framebuffer_fetch_noncoherent GL_QCOM_shader_framebuffer_fetch_rate
GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array
GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior
GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control
GL_OES_texture_view GL_EXT_fragment_invocation_density
GL_QCOM_validate_shader_binary GL_QCOM_YUV_texture_gather
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
Swap interval: 0 -> 1
Using OpenGLES renderer.
glAccum -> missing
glBegin -> missing
glBitmap -> missing
glCallList -> missing
glCallLists -> missing
glClearAccum -> missing
glClearDepth -> missing
glClearIndex -> missing
glClipPlane -> missing
glColor3b -> missing
glColor3bv -> missing
glColor3d -> missing
glColor3dv -> missing
glColor3f -> missing
glColor3fv -> missing
glColor3i -> missing
glColor3iv -> missing
glColor3s -> missing
glColor3sv -> missing
glColor3ub -> missing
glColor3ubv -> missing
glColor3ui -> missing
glColor3uiv -> missing
glColor3us -> missing
glColor3usv -> missing
glColor4b -> missing
glColor4bv -> missing
glColor4d -> missing
glColor4dv -> missing
glColor4fv -> missing
glColor4i -> missing
glColor4iv -> missing
glColor4s -> missing
glColor4sv -> missing
glColor4ubv -> missing
glColor4ui -> missing
glColor4uiv -> missing
glColor4us -> missing
glColor4usv -> missing
glColorMaterial -> missing
glCopyPixels -> missing
glDeleteLists -> missing
glDepthRange -> missing
glDrawBuffer -> missing
glDrawPixels -> missing
glEdgeFlag -> missing
glEdgeFlagv -> missing
glEnd -> missing
glEndList -> missing
glEvalCoord1d -> missing
glEvalCoord1dv -> missing
glEvalCoord1f -> missing
glEvalCoord1fv -> missing
glEvalCoord2d -> missing
glEvalCoord2dv -> missing
glEvalCoord2f -> missing
glEvalCoord2fv -> missing
glEvalMesh1 -> missing
glEvalMesh2 -> missing
glEvalPoint1 -> missing
glEvalPoint2 -> missing
glFeedbackBuffer -> missing
glFogi -> missing
glFogiv -> missing
glFrustum -> missing
glGenLists -> missing
glGetClipPlane -> missing
glGetDoublev -> missing
glGetLightiv -> missing
glGetMapdv -> missing
glGetMapfv -> missing
glGetMapiv -> missing
glGetMaterialiv -> missing
glGetPixelMapfv -> missing
glGetPixelMapuiv -> missing
glGetPixelMapusv -> missing
glGetPolygonStipple -> missing
glGetTexGendv -> missing
glGetTexGenfv -> missing
glGetTexGeniv -> missing
glGetTexImage -> missing
glIndexMask -> missing
glIndexd -> missing
glIndexdv -> missing
glIndexf -> missing
glIndexfv -> missing
glIndexi -> missing
glIndexiv -> missing
glIndexs -> missing
glIndexsv -> missing
glInitNames -> missing
glIsList -> missing
glLightModeli -> missing
glLightModeliv -> missing
glLighti -> missing
glLightiv -> missing
glLineStipple -> missing
glListBase -> missing
glLoadMatrixd -> missing
glLoadName -> missing
glMap1d -> missing
glMap1f -> missing
glMap2d -> missing
glMap2f -> missing
glMapGrid1d -> missing
glMapGrid1f -> missing
glMapGrid2d -> missing
glMapGrid2f -> missing
glMateriali -> missing
glMaterialiv -> missing
glMultMatrixd -> missing
glNewList -> missing
glNormal3b -> missing
glNormal3bv -> missing
glNormal3d -> missing
glNormal3dv -> missing
glNormal3fv -> missing
glNormal3i -> missing
glNormal3iv -> missing
glNormal3s -> missing
glNormal3sv -> missing
glOrtho -> missing
glPassThrough -> missing
glPixelMapfv -> missing
glPixelMapuiv -> missing
glPixelMapusv -> missing
glPixelStoref -> missing
glPixelTransferf -> missing
glPixelTransferi -> missing
glPixelZoom -> missing
glPolygonMode -> missing
glPolygonStipple -> missing
glPopAttrib -> missing
glPopName -> missing
glPushAttrib -> missing
glPushName -> missing
glRasterPos2d -> missing
glRasterPos2dv -> missing
glRasterPos2f -> missing
glRasterPos2fv -> missing
glRasterPos2i -> missing
glRasterPos2iv -> missing
glRasterPos2s -> missing
glRasterPos2sv -> missing
glRasterPos3d -> missing
glRasterPos3dv -> missing
glRasterPos3f -> missing
glRasterPos3fv -> missing
glRasterPos3i -> missing
glRasterPos3iv -> missing
glRasterPos3s -> missing
glRasterPos3sv -> missing
glRasterPos4d -> missing
glRasterPos4dv -> missing
glRasterPos4f -> missing
glRasterPos4fv -> missing
glRasterPos4i -> missing
glRasterPos4iv -> missing
glRasterPos4s -> missing
glRasterPos4sv -> missing
glRectd -> missing
glRectdv -> missing
glRectf -> missing
glRectfv -> missing
glRecti -> missing
glRectiv -> missing
glRects -> missing
glRectsv -> missing
glRenderMode -> missing
glRotated -> missing
glScaled -> missing
glSelectBuffer -> missing
glTexCoord1d -> missing
glTexCoord1dv -> missing
glTexCoord1f -> missing
glTexCoord1fv -> missing
glTexCoord1i -> missing
glTexCoord1iv -> missing
glTexCoord1s -> missing
glTexCoord1sv -> missing
glTexCoord2d -> missing
glTexCoord2dv -> missing
glTexCoord2f -> missing
glTexCoord2fv -> missing
glTexCoord2i -> missing
glTexCoord2iv -> missing
glTexCoord2s -> missing
glTexCoord2sv -> missing
glTexCoord3d -> missing
glTexCoord3dv -> missing
glTexCoord3f -> missing
glTexCoord3fv -> missing
glTexCoord3i -> missing
glTexCoord3iv -> missing
glTexCoord3s -> missing
glTexCoord3sv -> missing
glTexCoord4d -> missing
glTexCoord4dv -> missing
glTexCoord4f -> missing
glTexCoord4fv -> missing
glTexCoord4i -> missing
glTexCoord4iv -> missing
glTexCoord4s -> missing
glTexCoord4sv -> missing
glTexGend -> missing
glTexGendv -> missing
glTexGenf -> missing
glTexGenfv -> missing
glTexGeni -> missing
glTexGeniv -> missing
glTexImage1D -> missing
glTranslated -> missing
glVertex2d -> missing
glVertex2dv -> missing
glVertex2f -> missing
glVertex2fv -> missing
glVertex2i -> missing
glVertex2iv -> missing
glVertex2s -> missing
glVertex2sv -> missing
glVertex3d -> missing
glVertex3dv -> missing
glVertex3f -> missing
glVertex3fv -> missing
glVertex3i -> missing
glVertex3iv -> missing
glVertex3s -> missing
glVertex3sv -> missing
glVertex4d -> missing
glVertex4dv -> missing
glVertex4f -> missing
glVertex4fv -> missing
glVertex4i -> missing
glVertex4iv -> missing
glVertex4s -> missing
glVertex4sv -> missing
glAreTexturesResident -> missing
glArrayElement -> missing
glCopyTexImage1D -> missing
glCopyTexSubImage1D -> missing
glEdgeFlagPointer -> missing
glIndexPointer -> missing
glIndexub -> missing
glIndexubv -> missing
glInterleavedArrays -> missing
glPopClientAttrib -> missing
glPrioritizeTextures -> missing
glPushClientAttrib -> missing
glTexSubImage1D -> missing
glCompressedTexImage1D -> missing
glCompressedTexSubImage1D -> missing
glGetCompressedTexImage -> missing
glLoadTransposeMatrixd -> missing
glLoadTransposeMatrixf -> missing
glMultTransposeMatrixd -> missing
glMultTransposeMatrixf -> missing
glMultiTexCoord1d -> missing
glMultiTexCoord1dv -> missing
glMultiTexCoord1f -> missing
glMultiTexCoord1fv -> missing
glMultiTexCoord1i -> missing
glMultiTexCoord1iv -> missing
glMultiTexCoord1s -> missing
glMultiTexCoord1sv -> missing
glMultiTexCoord2d -> missing
glMultiTexCoord2dv -> missing
glMultiTexCoord2f -> missing
glMultiTexCoord2fv -> missing
glMultiTexCoord2i -> missing
glMultiTexCoord2iv -> missing
glMultiTexCoord2s -> missing
glMultiTexCoord2sv -> missing
glMultiTexCoord3d -> missing
glMultiTexCoord3dv -> missing
glMultiTexCoord3f -> missing
glMultiTexCoord3fv -> missing
glMultiTexCoord3i -> missing
glMultiTexCoord3iv -> missing
glMultiTexCoord3s -> missing
glMultiTexCoord3sv -> missing
glMultiTexCoord4d -> missing
glMultiTexCoord4dv -> missing
glMultiTexCoord4fv -> missing
glMultiTexCoord4i -> missing
glMultiTexCoord4iv -> missing
glMultiTexCoord4s -> missing
glMultiTexCoord4sv -> missing
glFogCoordPointer -> missing
glFogCoordd -> missing
glFogCoorddv -> missing
glFogCoordfv -> missing
glMultiDrawArrays -> missing
glMultiDrawElements -> missing
glPointParameteri -> missing
glPointParameteriv -> missing
glSecondaryColor3b -> missing
glSecondaryColor3bv -> missing
glSecondaryColor3d -> missing
glSecondaryColor3dv -> missing
glSecondaryColor3f -> missing
glSecondaryColor3fv -> missing
glSecondaryColor3i -> missing
glSecondaryColor3iv -> missing
glSecondaryColor3s -> missing
glSecondaryColor3sv -> missing
glSecondaryColor3ub -> missing
glSecondaryColor3ubv -> missing
glSecondaryColor3ui -> missing
glSecondaryColor3uiv -> missing
glSecondaryColor3us -> missing
glSecondaryColor3usv -> missing
glSecondaryColorPointer -> missing
glWindowPos2d -> missing
glWindowPos2dv -> missing
glWindowPos2f -> missing
glWindowPos2fv -> missing
glWindowPos2i -> missing
glWindowPos2iv -> missing
glWindowPos2s -> missing
glWindowPos2sv -> missing
glWindowPos3d -> missing
glWindowPos3dv -> missing
glWindowPos3f -> missing
glWindowPos3fv -> missing
glWindowPos3i -> missing
glWindowPos3iv -> missing
glWindowPos3s -> missing
glWindowPos3sv -> missing
glGetBufferSubData -> missing
glGetQueryObjectiv -> missing
glMapBuffer -> missing
glGetVertexAttribdv -> missing
glVertexAttrib1d -> missing
glVertexAttrib1dv -> missing
glVertexAttrib1s -> missing
glVertexAttrib1sv -> missing
glVertexAttrib2d -> missing
glVertexAttrib2dv -> missing
glVertexAttrib2s -> missing
glVertexAttrib2sv -> missing
glVertexAttrib3d -> missing
glVertexAttrib3dv -> missing
glVertexAttrib3s -> missing
glVertexAttrib3sv -> missing
glVertexAttrib4Nbv -> missing
glVertexAttrib4Niv -> missing
glVertexAttrib4Nsv -> missing
glVertexAttrib4Nub -> missing
glVertexAttrib4Nubv -> missing
glVertexAttrib4Nuiv -> missing
glVertexAttrib4Nusv -> missing
glVertexAttrib4bv -> missing
glVertexAttrib4d -> missing
glVertexAttrib4dv -> missing
glVertexAttrib4iv -> missing
glVertexAttrib4s -> missing
glVertexAttrib4sv -> missing
glVertexAttrib4ubv -> missing
glVertexAttrib4uiv -> missing
glVertexAttrib4usv -> missing
glBeginConditionalRender -> missing
glBindFragDataLocation -> missing
glClampColor -> missing
glEndConditionalRender -> missing
glFramebufferTexture1D -> missing
glFramebufferTexture3D -> missing
glVertexAttribI1i -> missing
glVertexAttribI1iv -> missing
glVertexAttribI1ui -> missing
glVertexAttribI1uiv -> missing
glVertexAttribI2i -> missing
glVertexAttribI2iv -> missing
glVertexAttribI2ui -> missing
glVertexAttribI2uiv -> missing
glVertexAttribI3i -> missing
glVertexAttribI3iv -> missing
glVertexAttribI3ui -> missing
glVertexAttribI3uiv -> missing
glVertexAttribI4bv -> missing
glVertexAttribI4sv -> missing
glVertexAttribI4ubv -> missing
glVertexAttribI4usv -> missing
glGetActiveUniformName -> missing
glPrimitiveRestartIndex -> missing
glMultiDrawElementsBaseVertex -> missing
glProvokingVertex -> missing
glTexImage2DMultisample -> missing
glTexImage3DMultisample -> missing
glBindFragDataLocationIndexed -> missing
glGetFragDataIndex -> missing
glGetQueryObjecti64v -> missing
glGetQueryObjectui64v -> missing
glQueryCounter -> missing
glVertexAttribP1ui -> missing
glVertexAttribP1uiv -> missing
glVertexAttribP2ui -> missing
glVertexAttribP2uiv -> missing
glVertexAttribP3ui -> missing
glVertexAttribP3uiv -> missing
glVertexAttribP4ui -> missing
glVertexAttribP4uiv -> missing
glBeginQueryIndexed -> missing
glDrawTransformFeedback -> missing
glDrawTransformFeedbackStream -> missing
glEndQueryIndexed -> missing
glGetActiveSubroutineName -> missing
glGetActiveSubroutineUniformName -> missing
glGetActiveSubroutineUniformiv -> missing
glGetProgramStageiv -> missing
glGetQueryIndexediv -> missing
glGetSubroutineIndex -> missing
glGetSubroutineUniformLocation -> missing
glGetUniformSubroutineuiv -> missing
glGetUniformdv -> missing
glPatchParameterfv -> missing
glUniform1d -> missing
glUniform1dv -> missing
glUniform2d -> missing
glUniform2dv -> missing
glUniform3d -> missing
glUniform3dv -> missing
glUniform4d -> missing
glUniform4dv -> missing
glUniformMatrix2dv -> missing
glUniformMatrix2x3dv -> missing
glUniformMatrix2x4dv -> missing
glUniformMatrix3dv -> missing
glUniformMatrix3x2dv -> missing
glUniformMatrix3x4dv -> missing
glUniformMatrix4dv -> missing
glUniformMatrix4x2dv -> missing
glUniformMatrix4x3dv -> missing
glUniformSubroutinesuiv -> missing
glDepthRangeArrayv -> missing
glDepthRangeIndexed -> missing
glGetDoublei_v -> missing
glGetFloati_v -> missing
glGetVertexAttribLdv -> missing
glProgramUniform1d -> missing
glProgramUniform1dv -> missing
glProgramUniform2d -> missing
glProgramUniform2dv -> missing
glProgramUniform3d -> missing
glProgramUniform3dv -> missing
glProgramUniform4d -> missing
glProgramUniform4dv -> missing
glProgramUniformMatrix2dv -> missing
glProgramUniformMatrix2x3dv -> missing
glProgramUniformMatrix2x4dv -> missing
glProgramUniformMatrix3dv -> missing
glProgramUniformMatrix3x2dv -> missing
glProgramUniformMatrix3x4dv -> missing
glProgramUniformMatrix4dv -> missing
glProgramUniformMatrix4x2dv -> missing
glProgramUniformMatrix4x3dv -> missing
glScissorArrayv -> missing
glScissorIndexed -> missing
glScissorIndexedv -> missing
glVertexAttribL1d -> missing
glVertexAttribL1dv -> missing
glVertexAttribL2d -> missing
glVertexAttribL2dv -> missing
glVertexAttribL3d -> missing
glVertexAttribL3dv -> missing
glVertexAttribL4d -> missing
glVertexAttribL4dv -> missing
glVertexAttribLPointer -> missing
glViewportArrayv -> missing
glViewportIndexedf -> missing
glViewportIndexedfv -> missing
glDrawArraysInstancedBaseInstance -> missing
glDrawElementsInstancedBaseInstance -> missing
glDrawElementsInstancedBaseVertexBaseInstance -> missing
glDrawTransformFeedbackInstanced -> missing
glDrawTransformFeedbackStreamInstanced -> missing
glGetActiveAtomicCounterBufferiv -> missing
glTexStorage1D -> missing
glClearBufferData -> missing
glClearBufferSubData -> missing
glGetInternalformati64v -> missing
glGetProgramResourceLocationIndex -> missing
glInvalidateBufferData -> missing
glInvalidateBufferSubData -> missing
glInvalidateTexImage -> missing
glInvalidateTexSubImage -> missing
glMultiDrawArraysIndirect -> missing
glMultiDrawElementsIndirect -> missing
glShaderStorageBlockBinding -> missing
glTextureView -> missing
glVertexAttribLFormat -> missing
glBindBuffersBase -> missing
glBindBuffersRange -> missing
glBindImageTextures -> missing
glBindSamplers -> missing
glBindTextures -> missing
glBindVertexBuffers -> missing
glBufferStorage -> missing
glClearTexImage -> missing
glClearTexSubImage -> missing
glBindTextureUnit -> missing
glBlitNamedFramebuffer -> missing
glCheckNamedFramebufferStatus -> missing
glClearNamedBufferData -> missing
glClearNamedBufferSubData -> missing
glClearNamedFramebufferfi -> missing
glClearNamedFramebufferfv -> missing
glClearNamedFramebufferiv -> missing
glClearNamedFramebufferuiv -> missing
glClipControl -> missing
glCompressedTextureSubImage1D -> missing
glCompressedTextureSubImage2D -> missing
glCompressedTextureSubImage3D -> missing
glCopyNamedBufferSubData -> missing
glCopyTextureSubImage1D -> missing
glCopyTextureSubImage2D -> missing
glCopyTextureSubImage3D -> missing
glCreateBuffers -> missing
glCreateFramebuffers -> missing
glCreateProgramPipelines -> missing
glCreateQueries -> missing
glCreateRenderbuffers -> missing
glCreateSamplers -> missing
glCreateTextures -> missing
glCreateTransformFeedbacks -> missing
glCreateVertexArrays -> missing
glDisableVertexArrayAttrib -> missing
glEnableVertexArrayAttrib -> missing
glFlushMappedNamedBufferRange -> missing
glGenerateTextureMipmap -> missing
glGetCompressedTextureImage -> missing
glGetCompressedTextureSubImage -> missing
glGetNamedBufferParameteri64v -> missing
glGetNamedBufferParameteriv -> missing
glGetNamedBufferPointerv -> missing
glGetNamedBufferSubData -> missing
glGetNamedFramebufferAttachmentParameteriv -> missing
glGetNamedFramebufferParameteriv -> missing
glGetNamedRenderbufferParameteriv -> missing
glGetQueryBufferObjecti64v -> missing
glGetQueryBufferObjectiv -> missing
glGetQueryBufferObjectui64v -> missing
glGetQueryBufferObjectuiv -> missing
glGetTextureImage -> missing
glGetTextureLevelParameterfv -> missing
glGetTextureLevelParameteriv -> missing
glGetTextureParameterIiv -> missing
glGetTextureParameterIuiv -> missing
glGetTextureParameterfv -> missing
glGetTextureParameteriv -> missing
glGetTextureSubImage -> missing
glGetTransformFeedbacki64_v -> missing
glGetTransformFeedbacki_v -> missing
glGetTransformFeedbackiv -> missing
glGetVertexArrayIndexed64iv -> missing
glGetVertexArrayIndexediv -> missing
glGetVertexArrayiv -> missing
glGetnCompressedTexImage -> missing
glGetnTexImage -> missing
glGetnUniformdv -> missing
glInvalidateNamedFramebufferData -> missing
glInvalidateNamedFramebufferSubData -> missing
glMapNamedBuffer -> missing
glMapNamedBufferRange -> missing
glNamedBufferData -> missing
glNamedBufferStorage -> missing
glNamedBufferSubData -> missing
glNamedFramebufferDrawBuffer -> missing
glNamedFramebufferDrawBuffers -> missing
glNamedFramebufferParameteri -> missing
glNamedFramebufferReadBuffer -> missing
glNamedFramebufferRenderbuffer -> missing
glNamedFramebufferTexture -> missing
glNamedFramebufferTextureLayer -> missing
glNamedRenderbufferStorage -> missing
glNamedRenderbufferStorageMultisample -> missing
glTextureBarrier -> missing
glTextureBuffer -> missing
glTextureBufferRange -> missing
glTextureParameterIiv -> missing
glTextureParameterIuiv -> missing
glTextureParameterf -> missing
glTextureParameterfv -> missing
glTextureParameteri -> missing
glTextureParameteriv -> missing
glTextureStorage1D -> missing
glTextureStorage2D -> missing
glTextureStorage2DMultisample -> missing
glTextureStorage3D -> missing
glTextureStorage3DMultisample -> missing
glTextureSubImage1D -> missing
glTextureSubImage2D -> missing
glTextureSubImage3D -> missing
glTransformFeedbackBufferBase -> missing
glTransformFeedbackBufferRange -> missing
glUnmapNamedBuffer -> missing
glVertexArrayAttribBinding -> missing
glVertexArrayAttribFormat -> missing
glVertexArrayAttribIFormat -> missing
glVertexArrayAttribLFormat -> missing
glVertexArrayBindingDivisor -> missing
glVertexArrayElementBuffer -> missing
glVertexArrayVertexBuffer -> missing
glVertexArrayVertexBuffers -> missing
GL_VENDOR: Qualcomm
GL_RENDERER: Adreno (TM) 610
GL_VERSION: OpenGL ES 3.2 V@0502.0 (GIT@4d63f36f51, I3088302919, 1654670671)
(Date:06/07/22)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
GL Version parsed = 3.200000
GL_MAX_TEXTURE_SIZE: 16384
GLES choosing mode: GLES_MODE_OGL32
Resolution: 2388 x 1080
Swap interval: 0 -> 1
I_Init: Setting up machine state.
I_Init: Setting up machine state.
V_Init: allocate screen.
Swap interval: 0 -> 1
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
Attempting to remap non-existent texture M_DOOM to MDOMHD
Attempting to remap non-existent texture M_DOOM to MDOMHD
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Attempt to get invalid state Crush from actor Actor.
Undefined drop item class NormalWeaponStarter referenced from actor Doomer
script parsing took 3222.87 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
DistX in slider decal Drops is unsupported
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
----------------------------------------
TITLEMAP - Titlemap
Unknown type 4060 at (-2496.0, -20512.0)
Unknown type 4009 at (-2688.0, -20896.0)
Unknown type 4010 at (-2624.0, -20896.0)
Unknown type 4012 at (-2496.0, -20896.0)
Unknown type 4005 at (-2944.0, -20896.0)
Unknown type 4007 at (-2816.0, -20896.0)
Unknown type 4008 at (-2752.0, -20896.0)
Unknown type 4006 at (-2880.0, -20896.0)
Unknown type 4011 at (-2560.0, -20896.0)
Unknown type 4016 at (-2752.0, -20832.0)
Unknown type 4021 at (-2944.0, -20768.0)
Unknown type 4024 at (-2752.0, -20768.0)
Unknown type 4022 at (-2880.0, -20768.0)
Unknown type 4028 at (-2496.0, -20768.0)
Unknown type 4020 at (-2496.0, -20832.0)
Unknown type 4019 at (-2560.0, -20832.0)
Unknown type 4018 at (-2624.0, -20832.0)
Unknown type 4025 at (-2688.0, -20768.0)
Unknown type 4026 at (-2624.0, -20768.0)
Unknown type 4027 at (-2560.0, -20768.0)
Unknown type 4023 at (-2816.0, -20768.0)
Unknown type 4013 at (-2944.0, -20832.0)
Unknown type 4015 at (-2816.0, -20832.0)
Unknown type 4017 at (-2688.0, -20832.0)
Unknown type 4014 at (-2880.0, -20832.0)
Unknown type 4029 at (-2944.0, -20704.0)
Unknown type 4030 at (-2880.0, -20704.0)
Unknown type 4031 at (-2816.0, -20704.0)
Unknown type 4032 at (-2752.0, -20704.0)
Unknown type 4033 at (-2688.0, -20704.0)
Unknown type 4034 at (-2624.0, -20704.0)
Unknown type 4035 at (-2560.0, -20704.0)
Unknown type 4036 at (-2496.0, -20704.0)
Unknown type 4037 at (-2944.0, -20640.0)
Unknown type 4038 at (-2880.0, -20640.0)
Unknown type 4039 at (-2816.0, -20640.0)
Unknown type 4040 at (-2752.0, -20640.0)
Unknown type 4041 at (-2688.0, -20640.0)
Unknown type 4042 at (-2624.0, -20640.0)
Unknown type 4043 at (-2560.0, -20640.0)
Unknown type 4044 at (-2496.0, -20640.0)
Unknown type 4045 at (-2944.0, -20576.0)
Unknown type 4046 at (-2880.0, -20576.0)
Unknown type 4047 at (-2816.0, -20576.0)
Unknown type 4048 at (-2752.0, -20576.0)
Unknown type 4049 at (-2688.0, -20576.0)
Unknown type 4050 at (-2624.0, -20576.0)
Unknown type 4051 at (-2560.0, -20576.0)
Unknown type 4052 at (-2496.0, -20576.0)
Unknown type 4053 at (-2944.0, -20512.0)
Unknown type 4054 at (-2880.0, -20512.0)
Unknown type 4055 at (-2816.0, -20512.0)
Unknown type 4056 at (-2752.0, -20512.0)
Unknown type 4057 at (-2688.0, -20512.0)
Unknown type 4058 at (-2624.0, -20512.0)
Unknown type 4059 at (-2560.0, -20512.0)
----------------------------------------
TIP 38: Rocket ammo on the ground CAN be customized to be shootable! Might come in
handy as a niche trap!
----------------------------------------
----------------------------------------
MAP01 - Entrada
Could not find patch set gzdoom.
Could not find patch set /usr/share/sounds/sf2/FluidR3_GS.sf2.
Could not find patch set /usr/share/sounds/sf2/FluidR3_GM.sf2.
fluidsynth patchset:
Could not find patch set soundfonts/gzdoom.sf2.
Could not find patch set /usr/share/sounds/sf2/FluidR3_GS.sf2.
Could not find patch set /usr/share/sounds/sf2/FluidR3_GM.sf2.
Unable to create FluidSynth MIDI device. Falling back to ADL
[Harmattan]: ANativeWindow changed: 0x0
[Java/JNI]: Waiting GL context destroy......
[Native]: ANativeWindow changed: 0x0.
[Harmattan]: ANativeWindow released.
[Harmattan]: EGL surface destroyed and no EGL context.
[Native]: Notify GL context destroyed.
[Native]: Waiting ANativeWindow create......
[Java/JNI]: GL context destroyed.
[Q3E::JNI/I]Shutdown result code: -1
[Java/JNI]: Notify application destroyed.
[Harmattan]: GZDOOM exit.
[Native]: ANativeWindow changed: 0x0.
[Native]: GL context has shutdown.