Hired Swords v.2.
        Hired Swords Rules                                   Hired Swords Rules
Only One of Each Hired Sword                         Hired Swords and Heirlooms
You warband may hire any number of Hired             Hired Swords who bring unique Heirlooms (such
Swords, but there can only be a single instance      as Full Plate Armour or a Wyrdstone Staff) when
of each type Hired Sword in a warband at the         hired, cannot buy new instances of these items if
time (e.g. only one Warlock at a time).              they lose them (e.g. through being robbed or
       This does not prevent other warbands from     discarded) unless the employing warband had
hiring their own Hired Sword of the same type        these items on its sheet under ‘Warband Special
(e.g. if you hire a Warlock, that does not prevent   Equipment.’
other warbands in the campaign from hiring
Warlocks of their own).
Cannot Take Rout Tests
The Leadership characteristic of Hired Swords
can never be used for Rout tests.
Weapons, Armour, and Equipment
Hired Swords have weapon and armour
proficiencies just like other heroes and may use
Special Equipment as normal. They do not bring
their own equipment when hired, but must be
equipped by you.
     (Where applicable, Hired Swords may
        take training skills to gain more weapon
        proficiencies.)
Take Up A Hero Slot
Each Hired Sword takes up one of your
warband’s six hero slots. Once Hired, they are
treated like a normal hero in your warband.
No Upkeep
Hired Swords have no upkeep that needs to be
paid after each battle. Once hired, they are part
of your warband for good.
                                                                   © Giorgos Magkakis
Special Skills
Hired Swords who have access to special skill
lists (such as Dawi or Pit Fighter skills) do not
allow promoted henchmen to select these skill
lists when they become heroes if they could not
do so already.
                 WARLOCK                                        OGRE BODYGUARD
.
May be Hired: Mercenaries, Vampire Counts, Cult          May be Hired: Mercenaries, Witch Hunters,
of Possessed, Skaven Clan Eshin, Araby, Beastmen,        Sisters of Sigmar, Cult of Possessed, Vampire
Bretonnia, Chaos Dwarves, Dark Elves, High Elves,        Counts, Araby, Beastmen, Chaos Dwarves, Dark
Lizardmen, Norse, Orcs and Goblins, Pirates,             Elves, Norse, Orcs and Goblins, Pirates, Warriors of
Warriors of Chaos, Wood Elves.                           Chaos.
Warlock                                                  Ogre Bodyguard
35gc to hire                                             70gc to hire
Starting Experience: 6                                   Starting Experience: 20
Race: Human                                              Race: Ogre
Skills: Academic, Speed                                  Skill Lists: Combat, Strength
 M    WS    BS    S     T    W    I    A    Ld            M    WS      BS   S    T       W   I   A   Ld
 4    2     2     3     3    3    3    1     6            5    3       3    5    4       3   3   1    7
SPECIAL RULES                                            SPECIAL RULES
Wizard: Starts with 3 spells.                            Cause Fear
Unschooled: Warlocks do not know lores of magic          Huge (1 Hero Slot; 1 Henchman Slot): An Ogre
and never know any signature spells. Instead, when       Bodyguard takes up one hero slot and one
generating their spells, roll a D8 for each spell to     henchman slot (i.e. he counts as two members of
see which lore it will come from:                        the warband; counts as two warriors for the
     (1) Fire (2) Death (3) Shadow (4) Beasts           purposes of Rout tests; takes up two spaces in
         (5) Life (6) Metal (7) Light (8) Heavens.       deployment combat groups, etc.).
Wheel of Fortune: Once per battle, this warrior
may use this ability in any of the controlling           EQUIPMENT LIST
player’s Power Phase if not fleeing. If he does, all
currently active spells with ‘Remains in Play’ cast      Close Combat
by him are ended, and he must re-roll all rolls to       Hand Weapon
see which spells that are known to him this battle.      Great Weapon
(Can also be used in Pit Fights.)
Heirloom: Wyrdstone Staff (Warrior has this item         Shooting
when hired. It cannot be robbed or sold, but may be      Sling
robbed or discarded as normal.)                          Crossbow
Practitioner’s Pride: If hired, this warrior must take   Pistol
up one of the warband’s Wizard or Priest slots,          Blunderbuss
chosen by you.                                           Handgun
EQUIPMENT LIST                                           Armour
                                                         Light Armour
Close Combat
Hand Weapon                                               Wyrdstone Staff
Great Weapon                                              Close Combat Weapon: Club: Is affected by
                                                          anything that would affect a Club, and can be
Shooting                                                  used by anyone who can use normal Clubs.
Sling                                                     Concussive (1)
                                                          Power Surge: Whenever wielder successfully
Armour                                                    casts a spell using more than one Power Dice, he
None                                                      gains +1 Power Dice if all dice came up identical
                                                          (i.e. doubles, triples, etc.).
                                                          Can only be carried by Wizards.
            TROLL SLAYER                                           HALFLING COOK
May be Hired: Mercenaries, Witch Hunters, Sisters       May be Hired: Mercenaries, Witch Hunters, Sisters
of Sigmar, Bretonnia, Dwarves, Norse, Pirates.          of Sigmar, Araby, Bretonnia, Dwarves, High Elves,
                                                        Norse, Pirates, Wood Elves.
Troll Slayer
45gc to hire                                            Halfling Cook
Starting Experience: 24                                 20gc to hire
Race: Dwarf                                             Starting Experience: 6
Skills: Combat, Strength, Dawi (Dawi skills: See        Race: Halfling
Dwarven warband.)                                       Skills: Shooting, Academic, Speed
 M    WS    BS    S    T    W     I    A    Ld           M    WS     BS    S    T    W      I   A   Ld
 3    4     3     3    4    3     2    1     9           4    2      4     2    2    3      4   1    6
SPECIAL RULES                                           SPECIAL RULES
Resolute (+1”): Warrior adds +1” to the maximum         Stealth: While this warrior is in cover, enemy
distance moved while running, up to a maximum of        shooting at him suffers an additional -1 to hit.
8”. (This ability has no effect on charging moves.)     Cook (+1 W): Whenever Cook is deployed, chose
Fanatical: Immune to fear and panic and may not         any other hero in the warband: That hero gains +1
leave close combat voluntarily.                         Wound this battle. This ability cannot target
Sturdy: Immune to Concussive effects.                   Undead or Daemons.
Slayer Fighting: Starts with one Combat, Strength       Trinket Collector (-5gc): When first hired, as well as
or Dawi skill, chosen by you.                           between each battle, this warrior may purchase
Trollskin Cloak (+20gc): When hired (but not later      Lucky Charms at -5gc price, but any Charms
on) a Troll Slayer may opt to come equipped with a      purchased in this manner become this warrior’s
Trollskin Cloak at +20gc. If he does, this item         personal Heirlooms. (I.e. cannot be swapped or
becomes his personal Heirloom.                          sold, but may be robbed or discarded as normal).
Dislikes Elves (+10gc): A Troll Slayer costs +10gc to   (Warriors can only carry a single instance of each
hire if there are any warriors whose race is Elf in     type of special equipment at a time.)
the warband at the time when he is first employed.
                                                        EQUIPMENT LIST
EQUIPMENT LIST
                                                        Close Combat
Close Combat                                            Hand Weapon
Axe
Great Axe                                               Shooting
                                                        Sling
Shooting                                                Short Bow
Throwing Axes                                           Throwing Knives / Stars
Armour                                                  Armour
Trollskin Cloak                                         Light Armour
 Trollskin Cloak
 Suit of Armour.
 Save: Wearer gains ‘Regeneration (6+).’
               PIT FIGHTER                                           ELVEN RANGER
May be Hired: Mercenaries, Witch Hunters, Sisters         May be Hired: Mercenaries, Witch Hunters, Sisters
of Sigmar, Cult of Possessed, Araby, Bretonnia,           of Sigmar, Araby, Bretonnia, High Elves, Pirates,
Dwarves, High Elves, Norse, Pirates, Warriors of          Wood Elves.
Chaos, Wood Elves.
                                                          Elven Ranger
Pit Fighter                                               35gc to hire
35gc to hire                                              Starting Experience: 28
Starting Experience: 12                                   Race: Elf
Race: Human                                               Skills: Combat, Shooting, Speed, Asur (Asur skills:
Skills Lists: Combat, Strength, Speed, Pit Fighter (Pit   See High Elf warband.)
Fighter skills: See Special Skills.)
                                                           M    WS     BS    S    T    W     I    A    Ld
 M    WS     BS    S    T    W     I    A    Ld            5    4      4     3    2    3     5    1     8
 4    4      3     3    3    3     3    1     7
                                                          SPECIAL RULES
SPECIAL RULES                                             Eagle Eyes: This warrior ignores enemy ‘Stealth’
Pit Veteran: Starts with one Combat or Pit Fighter        when firing missile weapons.
skill, chosen by you.                                     Frail but Fey: Treats all campaign injuries as ‘Full
                                                          Recovery’ except for rolls of ‘Dead’; ‘Robbed by
EQUIPMENT LIST                                            Stragglers’; ‘Robbed by Enemy Warband’; and
                                                          ‘Thrown to the Pits.’
Close Combat                                                     (Positive results from the campaign injury
Hand Weapon                                                         chart are also transformed into Full
Great Weapon                                                        Recovery by this rule.)
Morning Star                                              Streetwise: If this warrior was deployed and not
Flail                                                     out of action at the end of the battle, you may
Spear                                                     modify one exploration dice (chosen by you) by
Fighting Claw                                             +1/-1. Multiple warriors with this skill do not stack
Combat Whip                                               (i.e. you can still only modify one dice by +1/-1).
                                                          Elven Bow (+15gc): When hired (but not later on)
Shooting                                                  an Elven Ranger may opt to come equipped with
Sling                                                     an Elven Bow for +15gc. If he does, this item
Throwing Knives / Stars                                   becomes his personal Heirloom.
Throwing Axes                                             Dislikes Dwarves (+10gc): An Elven Ranger costs
Javelins                                                  +10gc to hire if there are any Dwarfs in the
Bolas                                                     warband at the time when he is first employed.
Armour                                                    EQUIPMENT LIST
Light Armour
Shield                                                    Close Combat
Nets                                                      Hand Weapon
                                                          Great Weapon
 Elven Bow
 Missile Weapon: Long Bow: Is affected by                 Shooting
 anything that affects normal Long Bows and can           Javelins
 be used by anyone who can use normal Long                Bow
 Bows.                                                    Long Bow
 Range: 30” Strength: 3
 Armour Piercing (1)                                      Armour
                                                          Light Armour
                    WITCH                                   IMPERIAL FREELANCER
May be Hired: Mercenaries, Vampire Counts, Cult          May be Hired: Mercenaries, Witch Hunters, Sisters
of Possessed, Skaven Clan Eshin, Araby, Beastmen,        of Sigmar, Araby, Bretonnia, Dwarves, High Elves,
Chaos Dwarves, Dark Elves, Norse, Orcs and               Norse, Pirates, Wood Elves.
Goblins, Pirates, Warriors of Chaos, Wood Elves.
                                                         Freelancer
Witch                                                    50gc to hire
35gc to hire                                             Starting Experience: 12
Starting Experience: 6                                   Race: Human
Race: Human                                              Skills Lists: Combat, Shooting, Strength
Skills: Academic, Speed
                                                          M    WS    BS    S    T    W     I    A   Ld
 M    WS     BS    S    T    W     I    A    Ld           4    4     3     3    3    3     3    1    8
 4    2      2     3    3    3     3    1     6
                                                         SPECIAL RULES
SPECIAL RULES                                            Heirloom: Full Plate Armour (Warrior has this item
Wizard (Kin-Magic): Starts with 2 spells.                when hired. It cannot be swapped or sold, but may
Treacherous: May not use the ‘Leader’ ability of         be robbed and discarded as normal.)
other warriors in the warband.
Heirloom: Soothsayer Staff (Warrior has this item        EQUIPMENT LIST
when hired. It may not be swapped or sold, but
may be robbed and discarded as normal.)                  Close Combat
Practitioner’s Pride: If hired, this warrior must take   Hand Weapon
up one of the warband’s Wizard or Priest slots,          Great Weapon
chosen by you.                                           Spear
                                                         Halberd
EQUIPMENT LIST                                           Morning Star
Close Combat                                             Shooting
Hand Weapon                                              Bow
Great Weapon                                             Crossbow
                                                         Handgun
Shooting                                                 Pistol
Sling
                                                         Armour
Armour                                                   Light Armour
None                                                     Heavy Armour
                                                         Shield
 Soothsayer Staff
 Close Combat Weapon: Club: Is affected by                Full Plate Armour
 anything that would affect a Club, and can be            Suit of Heavy Armour: Is affected by anything
 used by anyone who can use normal Clubs.                 that affects Heavy Armour and can be worn by
 Concussive (1)                                           anyone who can wear normal Heavy Armour.
 Foretell Magic: Once per battle, wielder may re-         Armour Save: 4+
 roll all Power Dice involved in one of her own           Initiative Penalty: Wearer has -1 I throughout
 spellcasting rolls, provided it was not a miscast.       the battle. Even if the warrior’s armour save has
  Wielder can use this ability only once per             been completely Sundered, the Initiative penalty
      battle, no matter how many Soothsayer               still applies.
      Staffs she is carrying.
 Can only be carried by Wizards.
            KISLEV RANGER                                      PRIESTESS OF SHALLYA
May be Hired: Mercenaries, Witch Hunters, Sisters           May be Hired: Mercenaries, Witch Hunters, Sisters
of Sigmar, Araby, Bretonnia, Dwarves, High Elves,           of Sigmar, Araby, Bretonnia, Dwarves, High Elves,
Norse, Pirates, Wood Elves.                                 Norse, Pirates, Wood Elves.
Kislev Ranger                                               Priestess of Shallya
30gc to hire                                                35gc to hire
Starting Experience: 8                                      Starting Experience: 14
Race: Human                                                 Race: Human
Skills: Combat, Shooting, Speed                             Skills: Academic, Speed
 M     WS    BS     S    T    W     I     A    Ld            M    WS     BS    S    T    W     I    A    Ld
 4     3     3      3    3    3     3     1     7            4    2      2     3    3    3     3    1     8
SPECIAL RULES                                               SPECIAL RULES
Heart Strike (+1 S): All of this warrior’s shooting         Priest (Prayers of Shallya): Starts with 2 prayers.
attacks have +1 Strength vs. Ogres and Monsters.            Trance Aura (1”, -1 I): All enemies within 1” of this
Wilderness Survivor: Animals attacking this warrior         warrior (but not allies) suffer -1 Initiative in all
must re-roll their first successful roll ‘to hit’ in each   rounds of close combat.
close combat phase (including opponent’s). No               Practitioner’s Pride: If hired, this warrior must take
effect vs. Undead and Daemons.                              up one of the warband’s Wizard or Priest slots,
Heirloom: Hunting Falcon / Hawk (+10gc): When               chosen by you.
hired (but not later on) a Kislev Ranger may opt to
come equipped with a Hunting Falcon / Hawk for              EQUIPMENT LIST
+10gc. If she does, this item becomes her personal
Heirloom.                                                   Close Combat
                                                            Hand Weapon
EQUIPMENT LIST                                              Great Weapon
Close Combat                                                Shooting
Hand Weapon                                                 Sling
Great Weapon
                                                            Armour
Shooting                                                    Light Armour
Bow                                                         Shield
Javelins
Bolas
Hunting Falcon / Hawk
Armour
Light Armour
Shield
Nets
 Hunting Falcon / Hawk
 Missile Weapon
 Range: 24” Strength: 3
 Bird of Prey: Ignores enemy ‘Stealth’ and Cover.
 Move or Fire.
       PRIEST OF RANALD                                         SLAUGHTERPRIEST
May be Hired: Mercenaries, Witch Hunters, Sisters        May be Hired: Beastmen, Warriors of Chaos.
of Sigmar, Araby, Bretonnia, Dwarves, High Elves,
Norse, Pirates, Wood Elves.                              Slaughterpriest
                                                         40gc to hire
Priest of Ranald                                         Starting Experience: 12
40gc to hire                                             Race: Human
Starting Experience: 14                                  Skills: Combat, Strength, Khorne (Khorne skills: See
Race: Human                                              Special Skills.)
Skills: Combat, Shooting, Academic, Speed,
Assassin                                                  M    WS     BS    S    T    W     I    A    Ld
                                                          4    3      2     3    3    3     3    1     8
 M    WS     BS    S    T    W     I    A    Ld
 4    3      3     3    3    3     3    1     7          SPECIAL RULES
                                                         Priest (Blood Rituals): Starts with 1 prayer.
SPECIAL RULES                                            Bloodfuelled Prayers: Whenever this warrior takes
Priest (Prayers of Ranald): Starts with 1 prayer.        an enemy out of action with a close combat attack,
Treacherous: May not use the ‘Leader’ ability of         or with an attack from Throwing Axes, he gains +1
other warriors in the warband.                           Power Dice.
Grifter: If warrior is carrying a Lucky Charm, it is     The Will of Chaos: This warrior may re-roll naturals
not lost at the end of post-game sequences where         6s when taking Panic tests (not fear or rally tests).
the warrior went out of action. (Not even if he used     Practitioner’s Pride: If hired, this warrior must take
the Charm to modify his Campaign Injury roll.)           up one of the warband’s Wizard or Priest slots,
Heirloom: Concealed Blade (Warrior has this item         chosen by you.
when hired. It cannot be swapped or sold, but may
be robbed and discarded as normal.)                      EQUIPMENT LIST
Practitioner’s Pride: If hired, this warrior must take
up one of the warband’s Wizard or Priest slots,          Close Combat
chosen by you.                                           Hand Weapon
                                                         Great Weapon
EQUIPMENT LIST                                           Halberd
                                                         Flail
Close Combat
Hand Weapon                                              Shooting
Concealed Blade                                          Throwing Axes
Shooting                                                 Armour
Sling                                                    Light Armour
Short Bow
Throwing Knives / Stars
Armour
Light Armour                                              Concealed Blade
                                                          Close Combat Weapon
                                                          Fatal: Attacks with this weapon ignore armour
                                                          saves (but not ward or regeneration saves) when
                                                          striking at enemies that are down to 1 wound.
                                                          Only Club, Axe or Sword in off hand.
v.1.8
Added Witch and Priestess of Shallya.
Added Rat Ogre upgrades.
v.1.7.6
Ogre may use Sling
v.1.7.5
Clarified that Rat Ogre rolls on the Heroes’ Post-game Injury Chart (i.e. D66).
v.1.7.4
Streamlined and clarified rules.
v.1.7.3
Slayer loses Deathblow (Axes), gains: Seasoned Wanderer: Starts with one Combat, Strength, or
Dawi skill of your choice.
v.1.7.2
Removed Warlock’s restriction that ‘each spell must come from a different lore.’
v.1.7.1
Dwarves cannot hire Warlock.
v.1.7
Troll Slayer -5gc price.
Ogre Bodyguard -5gc price, +2 Starting XP.
Rat Ogre -5gc price.
Halfling Cook’s ability does not give bonus Initiative.
Freelancer only has Full Plate Armour for heirloom, loses buyback rule, 55gc hire price.
v.1.6
Dwarves may hire Warlock.