Frederik ROSATI (Order #47185625)
SAVAGE BLADES
Written and Created by Neuicon
Cover by March of Venus and Neuicon
First Printing: March 2024
© 2024, CPOP. All Rights Reserved
Savage Blades is © 2024, CPOP. All Rights Reserved. Published by CPOP and Madhaus Design Studio.
No part of this publication may be reproduced, distributed, or transmitted in any form or by any
means, electronic, mechanical, photocopying, recording, or otherwise, without prior permission from
the publisher.
WE ARE CVLT.
www.cvltovcpop.com
Frederik ROSATI (Order #47185625)
Frederik ROSATI (Order #47185625)
Aeloria, a world ravaged by the scars of forgotten
greatness, serves as the battleground for barbarian tribes
entrenched in ceaseless con/0ict.
The Age of the Savage Blades has descended
upon the world, where tribes, hungry for power, engage
in brutal skirmishes, each clash a visceral dance of
blades and blood.
Warbands, driven by a primal thirst for
dominance, carve their paths through a desolate
landscape, leaving nothing but echoes of savagery in
their wake.
Within this crucible of su2fering, warriors emerge amidst
the relentless clamor of weapons and the anguished
cries of the fallen.
This world, scarred by the ancient reign of titans
and the cataclysmic fall of once-mighty civilizations, now
serves as the macabre stage for barbarian tribes
engaged in relentless warfare.
Aeloria, once adorned with grandeur, now
stands as a grim testament to the unyielding struggle
for supremacy.
You shall embrace the carnage, and you shall
embrace the glory of victory as you march your
Warriors through the depths of hell.
Step into a world of savage butchery, where the bloody
battle67elds carve tales of agony and glory in
the relentless grip of the Age of the Savage Blades.
Frederik ROSATI (Order #47185625)
Frederik ROSATI (Order #47185625)
ENDLESS BLOODSHED
Aeloria is a savage and unforgiving world. It is a land de67ned by brutal and unending violence, where
peace is but a distant memory, and the relentless rhythm of war echoes around every corner.
When Savage Blades was originally released, it was done so with the intention of being a one-page zine
that would be spread out over time, expanding its rules and lore. It had been hand-written, however
many people couldn’t quite understand it, so an update was produced and while it was successful during
its initial launch, the update helped tremendously.
Time passed, however other ongoing and upcoming projects kept pushing any further material back for
Savage Blades, although it had been developed, hence, the desire to produce this update came to be and
is now available to all of you. Like my other title HIVES, Savage Blades collects everything originally
intended for its release.
Savage Blades was a fun little project that garnered so much love and interest, and thus, it has become a
massive labor of love, and I am so grateful and proud to be able to present to you, the very book you
hold in your hands: Savage Blades. So much work has gone into bringing you the world of Aeloria,
making the world a bustling, savage, and active universe.
There is enough information in this book to keep you busy with campaigns, or wherever you want to
take this setting. Some have mentioned using the setting for their own role playing games, and that has
blown my mind. I couldn’t be more appreciative.
This book is split into two parts; one focuses on the world of Aeloria, bringing to life all of the things
that make it the world it is, the other focuses on the game, with the original rules, as well as a multitude
of additions, like solitaire rules, campaign rules, a complete bestiary and so much more.
I, Neuicon, would like to thank you for your support of Savage Blades and all my other work. I cannot
express enough just how much you all mean to me. I do hope you enjoy this latest, and 67nal version of
Savage Blades. It has been an absolute pleasure to create.
Like all my work, Savage Blades serves itself unto you as a foundation that you can easily build upon.
Use these rules to create the kind of game you want to play.
Aeloria is unforgiving. Remember that. Aeloria is a vast and expansive world, with a rich history and
provides enough for you to sift through and immerse yourself in. So much work has gone into the
creation and development of Aeloria, and I hope that you get as much enjoyment out of it, journeying
throughout the world.
Alas, the time has come, Warriors.
Now, grab your dice and prepare for war. Aeloria awaits.
Frederik ROSATI (Order #47185625)
Frederik ROSATI (Order #47185625)
Frederik ROSATI (Order #47185625)
Frederik ROSATI (Order #47185625)
THE WORLD OF AELORIA
Frederik ROSATI (Order #47185625)
clans and tribes, which now de67ne the modern
AELORIAN AGES age, began to take hold.
In the shadowy annals of Aeloria's history, the
The subsequent Age of Tribes witnessed the
Age of the Titans stands as the primordial
world becoming a patchwork of 67ercely
epoch, where colossal beings, known as Titans,
independent factions, each zealously guarding
strode across the landscape with majestic power.
its territory and resources. Unity was a scarce
Their epic battles carved the very foundations of
commodity, and the land became a canvas
the world, leaving behind awe-inspiring vistas
painted with the blood spilled in the unrelenting
that would become the stu2f of legend. The
quest for supremacy.
remnants of their presence, now enshrined in
myths, echo with the ancient pulse of a bygone Now, in the current epoch, the Age of the
era. As the eons unfolded, ushering in the Age Savage Blades, Aeloria is a brutal testament to
of the Ancients, Aeloria bore witness to the rise the unyielding pursuit of power. The air
and fall of great civilizations. resonates with the symphony of clashing steel,
and the landscape is a mosaic of perpetual
Mighty empires and kingdoms /0ourished, each
battle67elds. Warlords, rising to prominence with
imprinting its indelible mark upon the tapestry
the imminence of iron-67sted rule, cast their
of the land. The echoes of these once-majestic
shadows over the clans and tribes, navigating the
realms now reverberate through the ruins and
shifting currents of dominance.
legends that dot the landscape, concealing the
secrets of those antediluvian times.
The celestial serenity was shattered during the AGE OF THE TITANS
Age of Sundering, as cataclysms of
The Age of the Titans was a time of immense
unfathomable proportions reshaped the world.
power and grandeur in the history of Aeloria. It
Continents were sundered, seas rose in fury, and
marked the earliest era of the world, when
the very core of Aeloria was forever altered. Out
colossal and ancient beings known as Titans held
of this maelstrom of upheaval emerged new
dominion over the land. These Titans were
opportunities for conquest and domination, as
legendary creatures of immense size and
the denizens of Aeloria grappled with the
supernatural abilities, their very presence
profound transformations wrought by this
shaping the world itself.
tumultuous era.
Rise of the Titans
From the ashes of the sundered world, a
phoenix of renewal soared in the Age of In the dawn of creation, when Aeloria was still
Rebirth. Emerging from the ruins and chaos, in its infancy, the Titans emerged from
/0edgling civilizations sought to establish their primordial chaos. These beings were not mere
foothold in the ever-shifting landscape. It was mortals; they were embodiments of elemental
during this epoch that the roots of the warring forces and cosmic energies. Born of the raw
Frederik ROSATI (Order #47185625)
essence of the world, the Titans were among the early age. The Titans were among the 67rst
67rst beings to walk its surface. sentient beings to inhabit the world's surface.
Their colossal forms walked the land, their
The "Rise of the Titans" refers to a pivotal event
in/0uence shaping the landscape as they roamed.
in the history of Aeloria that occurred during
These beings were awe-inspiring and held a
the Age of the Titans. This era marked the dawn
signi67cance that extended far beyond mortal
of creation and the emergence of colossal and
comprehension.
powerful beings known as Titans.
The Titans' presence had a profound impact on
These Titans were not ordinary mortals; they
Aeloria's geography, natural phenomena, and
were embodiments of elemental forces and
the course of its history. Their battles and
cosmic energies, born from the raw essence of
interactions with each other shaped the world's
the world itself.
terrain, oceans, mountains, and more. These
During the Age of the Titans, Aeloria was in its titanic con/0icts often led to cataclysmic events
formative stages. The world was still young and that molded the very fabric of the world.
67lled with primordial chaos, a realm of raw and
Might and Power
untamed energies. The Titans' emergence
occurred at the very beginning of this era, The Titans were colossal in stature, towering
shaping the landscape and the course of Aeloria's over the landscape like living mountains. Each
history. Titan represented a speci67c aspect of nature,
wielding unimaginable power over their
The Titans were not conventional beings.
domain.
Instead, they represented the very essence of
natural elements and cosmic energies. Some Titans controlled the oceans, while others
shaped the mountains or commanded the fury
Each Titan was associated with a speci67c aspect
of the skies. Their abilities transcended mortal
of the world, such as 67re, water, earth, air, or
understanding, and their actions had profound
even more abstract concepts like time and space.
e2fects on the world.
These Titans possessed immense power over
their respective domains, capable of shaping and During the Age of the Titans, the Titans
manipulating their element with unparalleled themselves were marked by their immense
might. might and power. This era was characterized by
the titanic beings' colossal stature and their
The Titans did not have ordinary origins. They
dominion over speci67c aspects of nature.
were not born from other beings or created
through conventional means. The Titans were not ordinary creatures; they
were monumental in size, often compared to
Instead, they emerged from the very fabric of
living mountains or immense celestial beings.
Aeloria itself. Their existence was a result of the
Their massive forms dominated the landscape,
interplay between the primal energies and
their presence impossible to ignore. Their
cosmic forces that de67ned the world during this
stature gave them an air of awe-inspiring
Frederik ROSATI (Order #47185625)
majesty, and their movements could shape the fabric. Their power was so immense that the
land itself. consequences of their actions often spanned
generations.
Each Titan represented a distinct aspect of
nature or cosmic forces. These aspects ranged Epic Battles
from elements like 67re, water, earth, and air to
The Titans were not solitary beings; they
more abstract concepts such as time, space, and
interacted with one another and clashed in epic
celestial phenomena. This embodiment made
battles that shook the very foundations of
them integral to the natural balance of the
Aeloria.
world, as their in/0uence shaped the very fabric
of reality. These battles were cataclysmic in nature, with
the Titans unleashing their elemental might
The Titans wielded power beyond mortal
upon each other in titanic duels. The aftermath
comprehension. Their control over their
of such clashes often gave birth to new
respective domains was absolute, allowing them
landscapes, reshaping the world's geography.
to manipulate the elements and cosmic forces at
will. During the Age of the Titans, the interactions
between these colossal beings were de67ned by
Their actions could lead to cataclysmic events,
epic battles of cataclysmic proportions. These
such as earthquakes, /0oods, or storms, which
battles had far-reaching consequences for
had far-reaching consequences for the world and
Aeloria, reshaping the landscape and leaving
its inhabitants.
behind a legacy of awe-inspiring con/0ict.
Some Titans were responsible for controlling
The Titans were not solitary entities; they were
fundamental aspects of nature. For instance, a
aware of each other's presence and often
Titan might have dominion over the oceans,
engaged in monumental battles.
enabling them to control tides, currents, and
aquatic life. These clashes were not mere skirmishes but
rather epic struggles that resonated with the
Another might command the fury of the skies,
elemental forces they embodied. The Titans
controlling storms, lightning, and atmospheric
brought their immense power and mastery of
phenomena. These powers made the Titans akin
elements to bear upon each other in these titanic
to gods, exerting their in/0uence over the very
duels.
elements that sustained life.
The battles between Titans were so intense that
The actions and con/0icts of the Titans had a
they shook the very foundations of Aeloria. The
lasting impact on the world of Aeloria.
ground trembled, mountains quaked, and the
Their battles could shape entire landscapes, skies themselves seemed to shudder under the
giving rise to mountains, valleys, and oceans. weight of their power. These battles were awe-
The result was an ever-changing and dynamic inspiring and terrifying, demonstrating the raw
world, with the Titans' in/0uence woven into its might that these beings possessed.
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In these epic battles, the Titans unleashed their sprung forth from their elemental clashes. The
elemental might upon each other. Fire, water, scars of these ancient con/0icts can still be seen
earth, and air clashed with a fury that de67ed in the rugged terrain and unique geographical
mortal comprehension. Lightning cracked the features that characterize Aeloria.
sky, oceans roared, mountains crumbled, and
During the Age of the Titans, the awe-inspiring
the land itself seemed to rise and fall as the
landscapes of Aeloria were a direct result of the
Titans unleashed their destructive power.
epic battles between the Titans.
The battles were cataclysmic events that had
These battles, driven by their colossal might and
consequences on a grand scale. The forces they
mastery over elemental forces, had a profound
unleashed were beyond what mortals could
impact on the world's geography.
control or understand. These clashes could
trigger earthquakes, reshape coastlines, create The Titans' battles were not con67ned to the
new mountain ranges, and alter the very climate immediate area of con/0ict. The elemental forces
of Aeloria. they unleashed had far-reaching e2fects that
transformed the environment on a grand scale.
The aftermath of these epic battles often
The Titans, in essence, acted as architects of the
resulted in the birth of new landscapes. The raw
landscape, shaping it through their battles in
power unleashed during the con/0icts could
ways that mortals could hardly conceive.
reshape the geography of the world. Mountains
might rise where none stood before, seas might The epic battles led to the creation of new
form from the tears of the earth, and forests geographical features. Mountains were thrust
might sprout from the remnants of elemental upward as the Titans clashed, their power
clashes. causing the very earth to rise and form towering
peaks. Oceans formed as the aftermath of
The epic battles of the Titans became the stu2f
battles, where the land was torn asunder, and the
of legend. Stories of these titanic duels were
waters 67lled the void left by their clashes. These
passed down through generations, often with a
new features stood as lasting testaments to the
mix of awe, reverence, and fear. The e2fects of
Titans' power.
these battles were not temporary; they had a
lasting impact on the world's geography and its In addition to the dramatic changes in terrain,
people's perceptions of the Titans as both the Titans' battles could also give birth to lush
creators and destroyers. forests and unique /0ora.
Awe-Inspiring Landscapes The elemental clashes and aftermath enriched
the soil with the remnants of their power,
The epic battles between Titans were
allowing for the rapid growth of new plant life.
responsible for creating many of Aeloria's awe-
These forests, born from the energies unleashed
inspiring landscapes. Mountains were thrust
in battles, held a certain mystique, and often
upward in the heat of battle, oceans formed
harbored their own secrets and wonders. The
from the aftermath of their duels, and forests
landscapes shaped by the Titans' battles bore the
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scars of these ancient con/0icts. Rugged terrain, toll, leading to a waning of their once-unrivaled
towering mountains, and deep valleys were might.
reminders of the battles' intensity. These scars
This decline left behind a legacy of remnants,
were a reminder of the immense power that
myths, and legends that continued to in/0uence
once shaped the world, evoking both reverence
Aeloria long after the Titans' era had passed.
and trepidation.
The Titans' unending con/0icts and epic battles
The awe-inspiring landscapes created by the
took a toll on their strength.
Titans' battles became natural wonders and
sources of mystery. The breathtaking vistas and Over time, the immense exertions required by
unique geological formations inspired tales of their cosmic clashes led to exhaustion and a
gods and titans, sparking the imaginations of gradual weakening of their once-mighty forms.
those who gazed upon them. The energies they harnessed became depleted,
and their ability to shape the world through
These landscapes often became sites of
battles began to diminish.
pilgrimage, adventure, and exploration for the
inhabitants of Aeloria. As the Titans' power declined, some were
eventually defeated by their rivals or other
The landscapes born from the Titans' battles
cosmic forces. In some cases, Titans vanished
played a signi67cant role in the cultures and
altogether, their immense forms fading from
beliefs of Aeloria's inhabitants. They were often
existence.
imbued with mythic signi67cance, woven into
stories and religious narratives. The awe and These defeats and disappearances were often
wonder they inspired became integral to the accompanied by monumental battles that
worldviews of those who inhabited the land. further shaped the world and left behind legends
that would be told for generations.
Decline and Legacy
The remnants of the Titans' once-imposing
As time passed, the Titans' con/0icts led to
presence became the stu2f of myth and legend.
exhaustion and waning power.
Colossal ruins, the remnants of battles, and the
Some were defeated or vanished, their titanic very landscapes shaped by their con/0icts stood
forms leaving behind remnants that became the as lasting testimony to their once-mighty
stu2f of myth and legend. These remnants existence. These remnants often carried an air of
included colossal ruins, impenetrable forests, mystery and reverence, becoming focal points
and forbidden regions that held echoes of the for stories and beliefs that would shape the
Titans' once-unrivaled power. cultures of Aeloria.
During the Age of the Titans, as time marched The Titans' remnants included the colossal ruins
forward, the once-mighty Titans saw a decline of their domains and strongholds. These ruins
in their power and in/0uence. The epic con/0icts were often located in regions that had once been
that had shaped the world eventually took their the epicenters of their power. They became
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places of wonder and awe, drawing adventurers resourceful individuals sought to harness their
and explorers seeking to uncover the secrets of power. During the Age of the Ancients, which
the Titans' past. followed the era of the Titans, the world of
Aeloria saw the emergence of civilizations that
Some remnants took the form of impenetrable
were in/0uenced by the remnants of the Titans'
forests or forbidden regions that had been
power and in/0uence.
shaped by the Titans' battles and the energies
they unleashed. These areas often held an aura These remnants, including magical relics,
of danger and were considered sacred or cursed, hidden knowledge, and awe-inspiring
depending on the tales that surrounded them. landscapes, played a crucial role in shaping the
They became places of both fascination and fear. development of these civilizations.
Even in their decline, the Titans' legacy endured Despite the end of the Titans' era, their impact
through the remnants they left behind. The endured in the form of remnants scattered
landscapes and features shaped by their battles across Aeloria.
continued to bear witness to their once-
These remnants included artifacts, locations, and
unrivaled might. The echoes of their power
traces of the immense energy that had once
could still be felt, and the myths and legends
de67ned their existence. These remnants were
that grew around them perpetuated their
imbued with a kind of magical essence, carrying
in/0uence in the world.
echoes of the Titans' cosmic might.
Among the remnants were hidden caches of
AGE OF THE ANCIENTS knowledge and powerful artifacts that the Titans
had left behind. These artifacts could harness
The Age of the Ancients was a pivotal era in elemental forces, manipulate the fabric of
Aeloria's history that followed the Age of the
reality, or unlock ancient secrets.
Titans. During this time, the world saw the rise
of advanced civilizations, grand empires, and The knowledge contained within these relics
powerful kingdoms. It was an age of held the potential to reshape the world, and
exploration, discovery, and the pursuit of those who uncovered them gained access to
knowledge, as well as a period marked by great incredible power.
accomplishments and inevitable decline. The awe-inspiring landscapes shaped by the
Emergence of Civilizations Titans' con/0icts also persisted into the Age of
the Ancients. These landscapes, with their
After the Titans' era came to an end, the
towering mountains, impenetrable forests, and
remnants of their power and in/0uence persisted
mysterious ruins, held an air of mystique and
in the form of magical relics, hidden knowledge, wonder. They became focal points for
and the awe-inspiring landscapes they left
exploration, settlement, and the founding of the
behind. These remnants served as catalysts for earliest civilizations. The remnants of the Titans'
the rise of various civilizations as ambitious and power acted as catalysts for ambitious
Frederik ROSATI (Order #47185625)
individuals and groups seeking to harness their emerged experienced signi67cant technological
potential. Those who uncovered artifacts or and cultural advancements across various
tapped into hidden knowledge could wield domains. This era marked a time of great
power beyond mortal comprehension. This progress and innovation, with civilizations
ambition often led to the formation of groups excelling in 67elds such as architecture, magic,
that sought to use this newfound power to art, and engineering.
establish control, in/0uence, and dominance over
Civilizations of the Age of the Ancients were
others.
known for their remarkable architectural
As ambitious and resourceful individuals achievements.
harnessed the Titans' remnants, various
Great cities were constructed with intricate
civilizations began to emerge. Each civilization
designs and towering structures that showcased
had its own unique approach to utilizing the
both aesthetic beauty and functional prowess.
remnants, shaping their societies, cultures, and
These cities often incorporated elements
belief systems accordingly. Some civilizations
inspired by the remnants of the Titans'
sought to harness the Titans' power for
in/0uence, creating a sense of continuity
benevolent purposes, while others pursued
between the past and the present.
domination and control.
Advances in magical knowledge and artistic
The remnants of the Titans' power had a
expression were hallmarks of this age. Mastery
profound impact on the cultures and beliefs of
of magic allowed for the creation of enchanting
these emerging civilizations. The artifacts and
artworks, intricate tapestries, and awe-inspiring
knowledge they uncovered often became central
sculptures.
to religious practices, myths, and legends.
Magic also played a role in architectural design,
The awe-inspiring landscapes also held spiritual
with structures infused with enchantments for
signi67cance, with some civilizations viewing
protection, communication, and other practical
them as sacred or divine locations.
purposes.
Technological and Cultural Advancements
Technological innovation extended to
The civilizations of the Age of the Ancients engineering, resulting in the construction of
excelled in various 67elds, such as architecture, impressive structures. Engineering techniques
magic, art, and engineering. Great cities were for bridges, aqueducts, and other infrastructural
constructed with intricate designs and towering marvels were re67ned.
structures, often incorporating the remnants of
These advances facilitated trade,
the Titans' in/0uence.
communication, and the growth of civilizations
Advances in magic and technology led to the by enabling the movement of people and
creation of impressive artifacts and monuments resources across great distances. The remnants
that still inspire awe in the modern age. During of the Titans' power continued to play a
the Age of the Ancients, the civilizations that signi67cant role in this age. Some of the
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impressive architectural and magical mighty monarchs and wise leaders who sought
achievements were built using the knowledge to expand their in/0uence, explore new lands,
and artifacts derived from these remnants. This and harness the remnants of the Titans' power
connection to the Titans' era added a sense of for their own ends. Their ambitions often led to
reverence and mystique to the achievements of both cooperation and con/0ict, shaping the
the Ancients. political landscape of Aeloria.
As civilizations harnessed their advancements in During the Age of the Ancients, the world of
magic and technology, they created impressive Aeloria witnessed the rise of powerful empires
artifacts and monuments that still inspire awe in and kingdoms that sought dominance over vast
the modern age. These artifacts ranged from territories.
enchanted weapons and tools to monumental
This era marked a period of expansion,
statues and structures imbued with magical
exploration, and complex political dynamics.
properties. These creations often served practical
These empires and kingdoms were ruled by
purposes, symbolized cultural values, and acted
formidable monarchs and leaders who aspired to
as focal points for communal identity.
harness the remnants of the Titans' power for
The technological and cultural advancements of their own ends.
the Age of the Ancients left a legacy that
The Age of the Ancients saw the formation of
continued to in/0uence future generations. The
mighty empires and kingdoms, each asserting
art, architecture, and magical knowledge
control over signi67cant portions of Aeloria.
developed during this era became sources of
These realms were characterized by strong
inspiration for subsequent civilizations. The
central authority, well-de67ned borders, and
artifacts and monuments created by the Ancients
ambitious rulers who aimed to extend their
carried with them the echoes of a golden age,
in/0uence beyond their initial domains.
motivating future endeavors.
The empires and kingdoms were often led by
The advancements of the Age of the Ancients
monarchs and leaders who possessed both
often led to cultural exchange and interaction
military might and strategic wisdom. These
between civilizations. As great cities and centers
rulers understood the importance of expanding
of learning /0ourished, people from di2ferent
their territories, forming alliances, and utilizing
regions came together to share knowledge, art,
the remnants of the Titans' power to strengthen
and ideas. This exchange enriched cultural
their rule.
diversity and contributed to the development of
cosmopolitan societies. The leaders of these realms were driven by a
desire for in/0uence, wealth, and power. They
Empires and Kingdoms
sought to expand their territories through
During this age, powerful empires and conquest, diplomacy, or colonization. The
kingdoms emerged, each vying for dominance remnants of the Titans' power, with their
over vast territories. These realms were ruled by magical and cosmic potential, were often seen
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as valuable resources that could be harnessed to academies, and magical schools /0ourished,
bolster their empires' strength. contributing to the accumulation of wisdom
that would in/0uence generations to come.
Many empires and kingdoms embarked on
ambitious explorations of new lands. During the Age of the Ancients, a fervent
Expeditions sought to uncover hidden relics, pursuit of knowledge was a de67ning
artifacts, and remnants that could provide a characteristic of the era. Scholars, mages, and
technological or magical advantage. New intellectuals were driven by an insatiable
territories were colonized, and the borders of curiosity to uncover the secrets of the world,
empires expanded as they established colonies particularly those related to the remnants of the
and outposts in uncharted regions. Titans' power. This pursuit led to the
establishment of centers of learning, magical
The emergence of powerful realms led to both
schools, and scholarly institutions that
cooperation and con/0ict. Alliances were formed
/0ourished during this age.
to ensure mutual protection and to pool
resources. However, competition for the Scholars and mages of the Age of the Ancients
remnants of the Titans' power, as well as were driven by an inherent curiosity about the
disputes over territorial claims, often led to world and its mysteries.
con/0icts and wars between empires and
The remnants of the Titans' power, with their
kingdoms. The political landscape of the Age of
magical and cosmic signi67cance, presented a
the Ancients was characterized by shifting
tantalizing enigma that they were eager to
allegiances, intricate diplomacy, and power
unravel. This curiosity led to the exploration of
struggles.
ancient artifacts, hidden knowledge, and the
Treaties and agreements were forged, broken, remnants themselves.
and renegotiated as empires sought to maintain
The remnants left behind by the Titans served as
their dominance and expand their in/0uence.
focal points for this pursuit of knowledge.
The empires and kingdoms of this age left a Scholars delved into the relics, artifacts, and
lasting imprint on Aeloria's political structure. remnants to decipher their purpose, origins, and
The territorial boundaries, cultural interactions, hidden potential.
and power dynamics established during this era
The remnants were seen as repositories of
continued to in/0uence the geopolitical
ancient wisdom and cosmic truths that could
landscape of the modern age.
reshape all of Aeloria.
The Pursuit of Knowledge
The pursuit of knowledge led to the
Scholars and mages in the Age of the Ancients establishment of various learning centers,
were driven by an insatiable thirst for including libraries, academies, and magical
knowledge. They delved into the mysteries of schools. These institutions became hubs of
the Titans' relics, seeking to understand their intellectual activity, where scholars and mages
secrets and unlock their potential. Libraries, gathered to share information, collaborate on
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research, and develop new insights. These and magical practices that would evolve in later
centers of learning fostered an environment of eras.
exploration and innovation.
Inevitable Decline
As scholars and mages delved into the Titans'
Despite their grandeur and achievements, the
relics and explored the remnants, they
empires and kingdoms of the Age of the
contributed to the accumulation of wisdom and
Ancients were not immune to the passage of
knowledge.
time. Internal strife, external con/0icts, and the
Ancient texts were studied, new spells were gradual fading of the Titans' remnants
developed, and theories were formulated about contributed to the decline of these civilizations.
the Titans' era and their impact on Aeloria's As the power of the relics waned and the world
history. The insights gained during this age changed, the once-mighty empires began to
would in/0uence generations of thinkers to crumble, leaving behind ruins and legends as
come. their legacy.
The pursuit of knowledge often led to During the Age of the Ancients, the grand
signi67cant advancements in magic. Scholars and empires and kingdoms that had once risen to
mages uncovered ancient spells, enchantments, power experienced an inevitable decline.
and rituals from the Titans' era. These Despite their achievements and in/0uence, these
discoveries contributed to the expansion of civilizations were not immune to the e2fects of
magical knowledge and the development of time, changing circumstances, and the shifting
new magical techniques that would shape the dynamics of the world.
practice of magic in subsequent ages.
This decline was marked by various factors that
The pursuit of knowledge had a profound gradually eroded the empire’s strength and
impact on the cultures and societies of the Age stability.
of the Ancients. Intellectual achievements were
As empires and kingdoms expanded and grew in
celebrated, and scholars held positions of
complexity, internal con/0icts and power
esteem.
struggles often emerged. Di2ferences in
The accumulation of wisdom and ideologies, succession disputes, and struggles for
understanding of cosmic forces led to the control could weaken the central authority of
development of mythologies, legends, and these realms. These internal challenges could
belief systems that in/0uenced people's lead to fragmentation, civil unrest, and a loss of
perspectives on the world and their place in it. unity.
The pursuit of knowledge during this age left a The pursuit of expansion and dominance often
legacy that resonated with future generations. brought empires into con/0ict with one another.
The insights, discoveries, and wisdom Rivalries over resources, territorial disputes, and
accumulated by scholars and mages became clashes of interest could lead to prolonged
foundational to the worldviews, philosophies, con/0icts. Wars and external pressures could
Frederik ROSATI (Order #47185625)
drain resources, weaken military strength, and a poignant reminder of the passage of time.
further contribute to the decline of empires. Legends of these civilizations' grandeur and
downfall would persist, shaping the beliefs and
The remnants of the Titans' power that had
perspectives of future generations.
played a signi67cant role in the rise of empires
gradually lost their potency over time. As the Legacy and Ruins
ages passed, the magical and cosmic energies
The secrets and achievements of the Age of the
within these remnants waned. This loss of power
Ancients were buried beneath the sands of time,
could impact the empires' ability to maintain
obscured by the fog of history. Ruined cities,
their technological and magical superiority,
crumbling castles, and forgotten monuments are
which had once set them apart.
scattered throughout Aeloria, remnants of a
The world itself continued to change, with new time when civilization reached its zenith.
challenges and opportunities arising. The
The stories of these ancient civilizations live on
environment, climate, and geopolitical
in legends, whispered tales, and the yearning for
landscape could shift, altering the circumstances
a time when the world seemed to hold
in which empires operated. Adaptation to these
boundless potential.
changes was not always easy, and failure to do so
could hasten an empire's decline. During the Age of the Ancients, the legacy left
behind by the once-mighty civilizations became
The expansion of empires often led to resource
intertwined with the passage of time and the
depletion and economic strain.
stories that shaped the world of Aeloria. This
The need to sustain large territories and era, marked by its grandeur and achievements,
populations could strain available resources and eventually gave way to decline and obscurity.
weaken the empires' economic foundations. The remnants of this age can be seen in the ruins
This strain could lead to in/0ation, scarcity, and that now dot the landscape, as well as in the
decreased quality of life for the populace. myths and legends that continue to capture the
imagination.
Cultural shifts and changes in societal norms
could also impact empires. The values and As time passed and the empires of the Age of
beliefs that once united people might change the Ancients declined, many of the secrets and
over time, leading to a sense of disconnect achievements that had de67ned that era were lost
between rulers and their subjects. Cultural to history. The knowledge, technological
dissonance could undermine the unity and advancements, and magical discoveries that
loyalty that were essential for maintaining an once shaped those civilizations gradually faded
empire's stability. into obscurity, obscured by the fog of passing
generations.
the empires of the Age of the Ancients declined,
they often left behind ruins and legends as their The remnants of the Age of the Ancients are
legacy. Once-mighty cities, palaces, and centers often visible in the form of ruins scattered
of learning could crumble into ruins, serving as throughout Aeloria. Once-thriving cities,
Frederik ROSATI (Order #47185625)
majestic castles, and monumental structures fell events. Earthquakes, volcanic eruptions, massive
into disrepair as empires declined. /0oods, and other natural disasters swept across
the land, leaving devastation in their wake. The
As the modern age progressed, the remnants of
forces that had once shaped the world during
the Age of the Ancients created a sense of
the Age of the Titans now seemed to turn
yearning for a time when the world seemed to
against it, unleashing their destructive power.
hold boundless potential. The accomplishments
of that era, the cultural achievements, and the During the Age of Sundering, Aeloria
apparent mastery of cosmic forces inspired a experienced a period of profound upheaval and
nostalgia for a time when civilization reached its catastrophic events that reshaped the world in
zenith. dramatic ways. This era was marked by a series
of devastating natural disasters that had far-
While the speci67cs of the Age of the Ancients
reaching e2fects on the land, its inhabitants, and
might have been lost to time, its legacy endured
the balance of power.
as a source of inspiration.
The very forces that had once shaped the world
The ruins left behind became sources of wonder
during the Age of the Titans now appeared to
and mystery, inviting adventurers and explorers
unleash their destructive might against it.
to uncover the stories locked within their stones.
Earthquakes of unparalleled magnitude rocked
The myths and legends of the Age of the
the foundations of Aeloria. These seismic
Ancients in/0uenced cultures, belief systems, and
disturbances were powerful enough to shift
worldviews. The stories of powerful rulers,
continents, alter landscapes, and reshape the
mystical artifacts, and lost knowledge shaped the
topography of the world.
way people understood their world and their
place in it. Once-familiar landscapes were transformed,
giving rise to new mountain ranges, valleys, and
vast chasms.
AGE OF SUNDERING Volcanic eruptions were a hallmark of the
The Age of Sundering was a period of immense cataclysmic events during this age. Volcanoes
upheaval and chaos in the history of Aeloria. It that had lain dormant for ages erupted with fury,
followed the Age of the Ancients and was spewing molten lava, and sending ash clouds
marked by cataclysmic events that reshaped the high into the sky. The skies were darkened by
world, shattered established civilizations, and these ash clouds, leading to changes in climate
paved the way for a new era of conquest and and a2fecting the ecosystems of the world.
domination.
The upheaval of the earth triggered massive
Cataclysmic Events /0oods and tsunamis that swept across the land.
Coastal regions were inundated, and entire
During the Age of Sundering, the world of
settlements were engulfed by the surging waters.
Aeloria was rocked by a series of catastrophic
These /0oods reshaped coastlines and led to the
Frederik ROSATI (Order #47185625)
formation of new bodies of water, while the and fell, and once-familiar landscapes were
resulting destruction had profound social and transformed beyond recognition. Entire cities
cultural consequences. were swallowed by the sea, coastlines were
redrawn, and new mountain ranges emerged.
The cataclysmic events of the Age of Sundering
The rising seas swallowed up coastlines and
also disrupted weather patterns. Storms,
drowned low-lying regions, reshaping the
hurricanes, and tornadoes became more
world's geography.
frequent and intense, further contributing to the
chaos and devastation. The once-predictable During the Age of Sundering, the cataclysmic
natural world was now characterized by events that unfolded had profound geological
unpredictability and turmoil. consequences, resulting in massive continental
shifts and rising seas.
The cataclysmic events had a dire impact on the
inhabitants of Aeloria. Communities were The cataclysms of the Age of Sundering caused
displaced, resources were depleted, and societies continents to shift from their previous positions.
were torn apart by the disasters. Survival became Landmasses once connected became separated,
a daily struggle as people sought refuge from the while new landmasses emerged from the depths
wrath of the elements and adapted to the rapidly of the oceans.
changing world.
The very foundation of the world's continents
The forces of destruction unleashed during the was altered, leading to the formation of new
Age of Sundering reshaped the power dynamics coastlines, mountain ranges, and valleys.
of Aeloria. Once-mighty civilizations were
Once-familiar landscapes were transformed
weakened or even eradicated, while new
beyond recognition. Mountains that had stood
factions and groups emerged in the wake of the
for ages were thrust upward by seismic forces,
disasters. The chaos opened opportunities for
changing the elevation and terrain of entire
those who could harness the remnants of power
regions. Vast plains might have become ocean
that had survived the cataclysmic events.
/0oors, and forests could have become
The cataclysmic events of the Age of Sundering submerged as the land shifted and changed.
marked the end of an era. The world that had
The rising seas and shifting coastlines resulted in
been shaped by the Titans' power and the
the submersion of entire cities and settlements.
achievements of the Ancients was forever
Once-thriving urban centers that had stood for
changed. The cataclysms served as a stark
generations were swallowed by the ocean, lost
reminder of the world's vulnerability and the
to the depths. The remnants of these submerged
unpredictability of the forces that governed its
cities became hidden treasures, shrouded in
existence.
mystery and legend.
Continental Shifts and Rising Seas
The coastlines of Aeloria were redrawn as the
The cataclysms led to signi67cant geological seas advanced and receded. The boundaries
changes. Continents shifted, landmasses rose between land and water shifted dramatically,
Frederik ROSATI (Order #47185625)
leading to the creation of new bays, peninsulas, The cataclysms disrupted trade routes, destroyed
and islands. The emergence of new landforms, infrastructure, and caused widespread famine
often accompanied by tumultuous weather and displacement. As cities crumbled and once-
patterns, added to the sense of chaos and mighty civilizations fell, survivors struggled to
transformation. adapt to the new reality.
The rising seas resulted in the drowning of low- During the Age of Sundering, the cataclysmic
lying regions along the coastlines. Coastal plains, events that swept across Aeloria had a
river valleys, and marshlands were inundated as devastating impact on the established
the waters surged inland. This /0ooding had civilizations of the previous age.
signi67cant ecological and societal impacts,
The once-mighty empires and kingdoms that
displacing populations, and altering ecosystems.
had /0ourished during the Age of the Ancients
The geographical changes had far-reaching found themselves confronted with unparalleled
impacts on societies and cultures. Entire challenges that led to their downfall.
civilizations could have been displaced or wiped
The cataclysms of the Age of Sundering
out by the shifting landscapes and rising seas.
shattered the established orders of the preceding
Those who survived were forced to adapt to new
age. The empires and kingdoms that had
environments, resources, and challenges, often
maintained stability and dominance were
leading to migrations and con/0icts over
suddenly thrown into chaos. The structures of
territory.
governance, trade, and society that had been
The new geography forged by the cataclysms meticulously developed over centuries were
would in/0uence the development of subsequent disrupted and destabilized.
ages. The continents' altered positions, the
Trade routes that had connected distant regions
emergence of new landmasses, and the reshaped
were severed by the cataclysms. The upheaval of
coastlines would shape trade routes, settlement
the land, along with the shifting coastlines and
patterns, and the interaction between di2ferent
rising seas, made once-secure trade paths
regions for centuries to come.
impassable.
The continental shifts and rising seas became a
This disruption led to economic collapse as
symbol of the age's upheaval and
access to essential resources and goods became
transformation. They served as a reminder of the
scarce.
world's vulnerability to the forces of nature and
its ability to reshape the very fabric of the planet. The cataclysms led to widespread agricultural
failures, as fertile lands were submerged, and
Civilizations Toppled
once-fertile regions became inhospitable.
The established orders of the Age of the Famine swept through the world, exacerbating
Ancients were shattered. Great empires and the turmoil. As resources dwindled and
kingdoms that had /0ourished for centuries populations faced starvation, mass displacement
found themselves plunged into chaos. occurred as people sought safer ground and
Frederik ROSATI (Order #47185625)
access to sustenance. Cities that had once been warlords, conquerors, and opportunistic leaders
thriving centers of culture, trade, and learning seized the chance to rise to power in the chaos.
crumbled in the face of cataclysms. The seismic The fractured state of the world allowed for the
shocks, volcanic eruptions, and /0oods birth of new realms and the expansion of
decimated urban infrastructure, leaving behind /0edgling empires.
ruins where once-grand edi67ces stood. The
During the Age of Sundering, amidst the chaos
destruction of cities disrupted social structures
and upheaval that swept across Aeloria, a unique
and fractured communities.
dynamic emerged where the challenges brought
The survivors of the fallen civilizations found about by the cataclysmic events also presented
themselves thrust into an unfamiliar and hostile opportunities for those who were willing and
world. They were forced to adapt to the new able to seize them.
reality shaped by the cataclysms. The once-
As established powers weakened and the world
predictable life they had known was replaced
experienced unprecedented disruption,
with uncertainty, as they grappled with the
ambitious individuals saw a chance to rise to
challenges of 67nding shelter, food, and safety in
power.
a transformed landscape.
The cataclysms disrupted the stability of
As established empires crumbled, new factions
established empires and kingdoms that had once
and powers emerged from the chaos. Groups
held dominance.
that were previously on the fringes of society
seized opportunities presented by the upheaval. Their resources were stretched thin, their
This led to power struggles, territorial disputes, infrastructure damaged, and their leadership
and con/0icts as the survivors fought to establish challenged. This created a power vacuum that
themselves in the new world order. allowed for new contenders to step onto the
stage.
The fallen empires left behind ruins as a
testament to their former glory and the Ambitious warlords, conquerors, and
destructive forces that had reshaped the world. opportunistic leaders saw the tumultuous times
These ruins became both a stark reminder of the as a chance to assert their authority. These
age's upheaval and a source of mystery and individuals, driven by a desire for power,
legend. The tales of the civilizations that had recognition, or conquest, seized the opportunity
once thrived were woven into the cultural fabric to establish themselves as signi67cant 67gures in
of the new age, shaping beliefs and perspectives. the new world order.
Opportunities Amidst Chaos As established powers crumbled, factionalism
and fragmentation became more pronounced.
The turmoil and upheaval of the Age of
Local leaders and aspiring rulers sought to
Sundering created both challenges and
capitalize on the chaos to carve out their own
opportunities. As established powers weakened,
domains. The world was divided into numerous
new centers of in/0uence arose. Ambitious
smaller factions and territories, each vying for
Frederik ROSATI (Order #47185625)
control over resources, territory, and in/0uence. waged brutal campaigns of conquest, carving
The fractured state of the world allowed for the out domains amidst the tumultuous backdrop of
birth of new realms and the expansion of the world's transformation.
/0edgling empires. The upheaval provided fertile
During the Age of Sundering, the chaotic and
ground for the growth of territories and the
tumultuous state of Aeloria gave rise to a period
establishment of new power centers. These new
marked by con/0icts, wars, and brutal campaigns
entities emerged from the ashes of the old,
of conquest. As established powers faltered and
driven by leaders with visions of dominance and
new power centers emerged, ambitious leaders,
conquest.
conquerors, and warlords saw an opportunity to
Leaders who aspired to power often adopted assert dominance and shape the world according
strategies of expansion and conquest to achieve to their ambitions.
their goals. Military campaigns, alliances, and
The fragmentation of the established order led
strategic maneuvers were used to gain territory,
to the emergence of numerous factions, each
resources, and followers.
vying for control over territory, resources, and
The fragmented landscape provided in/0uence. Power struggles and con/0icts erupted
opportunities for swift expansion and rapid as these factions clashed over dominance. The
consolidation of power. chaotic environment provided fertile ground for
leaders with visions of conquest and
Alliances formed and dissolved in rapid
domination.
succession as leaders sought to capitalize on
ever-changing circumstances. Loyalties were Ambitious leaders, often warlords with
often forged based on convenience and shared charismatic personalities and strong strategic
goals, leading to a /0uid and dynamic minds, stepped forward to lead their factions to
geopolitical landscape. These shifting alliances victory.
re/0ected the pragmatic strategies that leaders
These individuals saw the shattered world as an
employed to navigate the chaos.
opportunity to establish their legacies, expand
The leaders who rose to power during the Age their territories, and solidify their rule over vast
of Sundering left a legacy. The territories they domains.
conquered, the realms they established, and the
Conquerors and warlords marshaled armies and
cultures they in/0uenced shaped the world in the
rallied followers to their cause. They utilized
age to come. Their actions and decisions had a
their charisma, promises of rewards, and
profound impact on the trajectory of Aeloria's
persuasive rhetoric to build loyal forces that
history.
would follow them into battle. The loyalty of
Conquest and Domination their followers was crucial for their success in
the campaigns of conquest.
Conquerors and warlords saw the shattered
world as a canvas on which to etch their legacies. The campaigns of conquest waged during this
They gathered followers, marshaled armies, and age were marked by brutality and unrelenting
Frederik ROSATI (Order #47185625)
warfare. Battles were 67erce and blood-soaked, as Legacy and Remnants
factions clashed over control of vital resources,
The Age of Sundering left an indelible mark on
strategic locations, and territories.
Aeloria, with scars visible in the landscapes and
Cities were besieged, fortresses were stormed, the collective memory of its inhabitants. Ruined
and populations were subjugated. cities and abandoned fortresses stood as stark
reminders of the world's vulnerability.
Conquerors sought to carve out domains amidst
the turmoil and transformation of the world. The survivors of the cataclysms carried forward
Through military victories, strategic alliances, stories of the past and tales of survival, shaping
and calculated maneuvers, they expanded their the cultures and beliefs of the new era.
territories and established dominion over
During the Age of Sundering, the cataclysmic
conquered lands. The conquered regions often
events and the subsequent upheaval left a
became extensions of their rule.
profound and lasting impact on the world of
The campaigns of conquest unfolded against the Aeloria.
backdrop of the world's transformation.
The legacy of this age was woven into the very
The cataclysmic events continued to reshape the fabric of the land, cultures, and memories of its
landscape, making the pursuit of conquest even inhabitants. The scars of the cataclysms were not
more challenging. Leaders and their armies had only visible in the physical landscapes but also
to navigate shifting coastlines, altered terrain, in the stories, beliefs, and collective
and unpredictable weather patterns. consciousness of the people.
The conquests and dominations of this age had The cataclysms had left behind physical scars on
a profound impact on societies and cultures. the land. Ruined cities, collapsed fortresses, and
shattered landscapes served as enduring
The conquered populations often faced
reminders of the destructive forces that had
subjugation, displacement, and changes in their
reshaped the world.
way of life. The cultures of both the conquerors
and the conquered were in/0uenced by the These ruins stood as testimony to the once-
interactions and con/0icts that arose. mighty civilizations that had fallen, etching their
memory into the earth.
The conquerors and warlords of the Age of
Sundering left behind a legacy of dominance The ruins and remnants of the Age of Sundering
and expansion. served as a stark reminder of the world's
vulnerability. They highlighted the fragility of
The realms they established, the territories they
human achievements and the impermanence of
conquered, and the narratives of their conquests
even the most powerful empires.
continued to shape the world in the ages that
followed. Their stories became intertwined with This awareness of vulnerability in/0uenced the
the tapestry of Aeloria's history. It would further way people approached governance, con/0ict,
shape the future of things to come. and the stewardship of their world.
Frederik ROSATI (Order #47185625)
The survivors of the cataclysms carried forward subsequent eras. The struggles for power,
stories of the past and tales of survival. These survival, and dominance persisted in the stories,
oral traditions, passed down through con/0icts, and ambitions of future generations.
generations, shaped the collective memory of
Yet, the survivors' resilience and the tales of
Aeloria's inhabitants.
adaptation also gave rise to a sense of hope, a
These stories often became legends that were belief that even in the face of catastrophe, life
shared around camp67res, in taverns, and among and civilization could endure.
clans, preserving the memory of the age's
upheaval.
The legacy of the Age of Sundering had a
AGE OF REBIRTH
profound impact on cultures and belief systems. The Age of Rebirth was a pivotal era in Aeloria's
The stories of survival, adaptation, and the history that followed the catastrophic Age of
struggle for dominance became part of the Sundering. During this time, new civilizations
cultural narrative. arose from the ruins and chaos left behind by
the cataclysms.
The cataclysms were often integrated into
mythologies, religious beliefs, and rituals, Fledgling societies emerged as survivors sought
reinforcing their signi67cance in shaping the to rebuild, adapt, and establish their place in the
worldview of the people. transformed world.
The ruins and remnants inspired both wonder It was a period of resilience, innovation, and the
and caution. laying of foundations for the warring clans and
tribes that would shape the modern age.
The remnants of once-grand civilizations stood
as testament to human potential and Rise from Ashes
achievement, inspiring awe, and curiosity
The survivors of the Age of Sundering faced a
among those who encountered them.
world drastically altered by geological upheaval
Simultaneously, they served as cautionary tales
and the fall of once-great civilizations. In the
about the consequences of hubris and the
midst of this devastation, determined
unpredictability of nature's forces.
individuals and communities began to rebuild.
The changed landscapes in/0uenced how people They worked to restore basic infrastructure,
viewed their surroundings and their place in the establish settlements, and create new systems of
world. The shifting coastlines, altered terrains, governance.
and new geographical features were reminders
During the Age of Rebirth, following the
of the world's ever-changing nature.
tumultuous events of the Age of Sundering,
This perspective encouraged adaptability and a Aeloria's survivors were presented with a
recognition of the impermanence of all things. daunting challenge: to rebuild and reclaim their
The legacy of the Age of Sundering in/0uenced world from the ashes of destruction. This era
Frederik ROSATI (Order #47185625)
marked a time of renewal and resurgence as environments that were di2ferent from what
determined individuals and communities they had known. They embraced new
stepped forward to create a new foundation agricultural practices, settled in areas with
amidst the devastation. abundant resources, and sought innovative ways
to utilize the changed geography to their
The survivors of the Age of Sundering were
advantage.
confronted with a world that had been
drastically altered by cataclysmic events. The Amidst the rebuilding process, e2forts were
geological upheaval, the fall of once-great made to preserve the knowledge, traditions, and
civilizations, and the widespread destruction cultural heritage of the past.
had left behind a landscape of ruins, shattered
Survivors recognized the importance of learning
cities, and transformed terrains.
from history and passing down valuable skills
Despite the challenges, determined individuals and insights to future generations. Libraries were
recognized the importance of rebuilding the rebuilt, oral traditions were recorded, and
basic infrastructure that had been lost. E2forts teachings from the Age of Ancients were
were made to reconstruct roads, bridges, and upheld.
communication networks, helping to reconnect
The challenges of rebuilding fostered a sense of
isolated communities and revive trade routes
unity among the survivors. Communities
that had once been vital for survival and
recognized the importance of cooperation and
prosperity. Communities began to reestablish
mutual support to ensure their collective
themselves in the wake of the destruction. New
survival and progress.
settlements were founded, often in areas that
had been spared the worst of the cataclysms' The experiences of the cataclysmic events served
e2fects. These settlements represented beacons as a reminder of the world's fragility, prompting
of hope, places where survivors could come a sense of shared purpose.
together to pool resources, share skills, and
The Age of Rebirth was characterized by a sense
rebuild their lives.
of hope for a new beginning.
With the fall of established empires and
Despite the scars of the past, the survivors'
kingdoms, the survivors were tasked with
determination to rebuild and the progress they
creating new systems of governance. Leaders
made provided a glimmer of optimism. The
emerged who sought to establish fair and just
emergence of new settlements, systems of
rule in a world still reeling from the chaos. The
governance, and shared endeavors served as a
lessons of the past were considered, and new
testament to the resilience of the human spirit.
forms of governance were developed to
promote stability and unity. Fledgling Societies
The altered landscapes and transformed terrains The emerging civilizations of the Age of Rebirth
demanded adaptation from the survivors. were often small and isolated, with limited
Communities had to learn to thrive in resources and technology at their disposal. They
Frederik ROSATI (Order #47185625)
relied on traditional knowledge passed down terrains, shifting coastlines, and changed
from earlier ages and adapted to the new weather patterns demanded creative solutions
realities of their environment. With little outside for survival. Communities engaged in practices
in/0uence or contact, these societies developed such as agriculture, hunting, 67shing, and
unique customs, beliefs, and ways of life. resource extraction that were suited to their
speci67c circumstances.
During the Age of Rebirth, as Aeloria's survivors
worked to rebuild and restore their world, The transition from the Age of Ancients to the
emerging civilizations took root amidst the Age of Rebirth brought with it a renewed
backdrop of a transformed landscape and the emphasis on preserving traditional knowledge.
remnants of fallen empires. Ancient texts, teachings, and practices that had
been handed down through generations became
These /0edgling societies were characterized by
invaluable resources for the /0edgling societies.
their small scale, isolation, and reliance on
This knowledge served as a foundation for
traditional knowledge.
rebuilding and maintaining cultural continuity.
With limited resources and technology, they
With limited external in/0uence, emerging
adapted to the new realities of their
civilizations developed unique customs, beliefs,
environment and developed unique cultures,
and ways of life.
beliefs, and ways of life.
The isolation and lack of interconnection
The civilizations that emerged during the Age of
allowed for the /0ourishing of distinct cultural
Rebirth were often small and isolated. In the
practices. These societies often revered their past
aftermath of the cataclysms, many communities
and sought to emulate the successes of the Age
found themselves cut o2f from one another due
of Ancients.
to the altered geography and disrupted
communication networks. This isolation led to The isolation of communities from one another
the development of localized societies that led to the development of a diverse array of
functioned independently. cultures and traditions.
The survivors had to work with limited Di2ferent regions adapted to their environments
resources and technology as they rebuilt. The in distinct ways, resulting in a rich tapestry of
remnants of fallen empires, along with the customs, languages, and lifestyles that were
challenges posed by the changed landscape, re/0ective of the local conditions. The /0edgling
meant that the technological advancements of societies forged identities based on their
previous ages were not easily accessible. experiences during the Age of Rebirth. Their
Communities had to rely on traditional struggles and adaptations became central to
knowledge, practical skills, and resourcefulness their collective sense of self.
to meet their needs.
The challenges they overcame and the
The survivors faced the task of adapting to the knowledge they gained shaped their cultural
new realities of their environment. Altered narratives and contributed to the formation of
Frederik ROSATI (Order #47185625)
their identities. While small and isolated, these the magical energies that remained, leading to
/0edgling societies planted the seeds for the the creation of mystical artifacts and practices.
future. The cultural foundations, traditional
The changed landscapes and altered
practices, and survival strategies developed
environments demanded new approaches to
during this age would have lasting impacts on
survival. Communities had to develop
the societies that followed. The experiences of
resourceful strategies for obtaining food, water,
the Age of Rebirth contributed to the resilience
and shelter. They adapted their agricultural
and adaptability of Aeloria's inhabitants in
practices to the new conditions, explored
subsequent eras.
alternative sources of sustenance, and discovered
The emergence of /0edgling societies marked a ways to live in harmony with their transformed
pivotal transition from the chaos of the Age of surroundings.
Sundering to a period of renewal and
The destruction of cities and infrastructure
reformation. As Aeloria's survivors adapted to
prompted survivors to innovate in the realm of
their new circumstances, they laid the
architecture and construction. New materials
groundwork for the diverse and evolving
were utilized, and innovative building
civilizations that would shape the ages to come.
techniques were developed to create structures
Innovation and Adaptation that were not only functional but also capable of
withstanding the challenges of the post-
The survivors of the cataclysms were forced to
cataclysm world, including earthquakes and
be resourceful and innovative. They developed
shifting terrains.
new methods of agriculture, architecture, and
trade to meet the challenges posed by the With established trade routes disrupted and
changed landscape. With the remnants of the former centers of commerce in ruins, survivors
Titans' power still present in the world, some had to adapt their trade and economic practices.
communities sought to harness the magical New routes were established, and trade
energies that lingered, leading to the creation of networks were recon67gured to accommodate
mystical artifacts and practices. the altered geography. Communities learned to
identify and exploit resources in their immediate
During the Age of Rebirth, the survivors of the
vicinity.
cataclysms faced the daunting task of rebuilding
their world in the aftermath of destruction. To The remnants of the Titans' power that still
meet the challenges posed by the changed lingered in the world presented both
landscape and limited resources, these survivors opportunities and dangers. Some communities
demonstrated remarkable resourcefulness, sought to harness these magical energies,
innovation, and adaptability. They developed tapping into the latent power to enhance their
new methods of survival, agriculture, capabilities. This gave rise to the creation of
architecture, and trade. Moreover, with the mystical artifacts, the development of magical
remnants of the Titans' power still lingering in practices, and the integration of magical
the world, some communities sought to harness elements into various aspects of life.
Frederik ROSATI (Order #47185625)
With the Titans' remnants still exerting to skirmishes and clashes. These early con/0icts
in/0uence, skilled individuals within set the stage for the tribal rivalries and territorial
communities began crafting mystical artifacts. disputes that would de67ne the modern age.
These objects held latent magical energies and
During the Age of Rebirth, a period of renewal
were used for a variety of purposes, such as
and reconstruction, the groundwork was being
protection, healing, or enhancing abilities. They
laid for future con/0icts that would shape the
became important symbols of power and
destiny of Aeloria.
sources of hope in a world still grappling with
its transformation. As emerging societies gradually expanded and
came into contact with one another, the
The presence of lingering magical energies led
competition for resources, territory, and
to the emergence of magical practices and
in/0uence set the stage for the formation of roots
traditions. Some survivors developed the ability
that would grow into more signi67cant con/0icts
to manipulate these energies, becoming
in the ages to come. These early con/0icts
practitioners of magic. These individuals were
marked the beginning of the tribal rivalries and
often revered as mystics, shamans, or
territorial disputes that would come to de67ne
practitioners of ancient arcane arts, serving as
the modern age.
guides and healers within their communities.
The small, isolated societies that emerged in the
While innovation was essential for survival,
Age of Rebirth sought to expand and establish
many communities also sought to balance their
their presence in the transformed world.
newfound practices with traditional knowledge
and wisdom. The survivors recognized the As populations grew and settlements /0ourished,
importance of preserving their cultural heritage societies naturally expanded their territories to
and learning from the lessons of the past, even secure resources, farmland, and strategic
as they adapted to the challenges of their new locations. This expansion brought di2ferent
reality. The innovation and adaptation of the communities into contact with one another.
Age of Rebirth set the stage for the subsequent
The limited resources available after the
ages. The survival strategies, architectural
cataclysms meant that communities often found
innovations, magical practices, and mystical
themselves in competition for essential supplies
artifacts created during this era would continue
such as food, water, and raw materials. The need
to in/0uence Aeloria's development in the ages to
to sustain their growing populations and ensure
come, shaping the world's evolution and the
their survival drove societies to vie for control
cultures that emerged.
over resource-rich areas.
Formation of Roots
As societies expanded and their interests
During the Age of Rebirth, the foundations for intersected, territorial disputes and skirmishes
future con/0icts were laid. As emerging societies became increasingly common. Clashes over
expanded and encountered one another, land, water sources, and other vital assets led to
competition for resources and territory gave rise confrontations between neighboring
Frederik ROSATI (Order #47185625)
communities. These early con/0icts often served established patterns that would repeat and
as outlets for tensions and rivalries that had been evolve in future ages. The rivalries that began to
building over time. The con/0icts of the Age of take shape during this period would continue to
Rebirth laid the seeds for the tribal rivalries that shape Aeloria's history for generations.
would come to characterize the modern age.
Cultural Diversity
The initial clashes and disputes established
patterns of competition, distrust, and animosity With the isolation and fragmentation caused by
between di2ferent groups. Over time, these seeds the Age of Sundering, cultural diversity
would grow into more entrenched and deeply blossomed. Di2ferent regions developed their
rooted enmities. own languages, customs, and traditions.
The formation of roots in these early con/0icts As communities began to interact and trade,
had a lasting impact on cultural and social they exchanged ideas, stories, and technologies,
norms. As societies grappled with the challenges enriching their cultures and forming the roots
of expansion and competition, notions of of the worldviews that would shape the future.
identity, loyalty, and allegiance began to take
During the Age of Rebirth, as Aeloria's survivors
shape. The experiences of con/0ict in/0uenced
worked to rebuild and adapt to their
how communities perceived themselves and
transformed world, a notable development was
others.
the /0ourishing of cultural diversity.
Early con/0icts served as opportunities for
The isolation and fragmentation resulting from
societies to learn valuable lessons about strategy,
the cataclysmic events of the Age of Sundering
cooperation, and warfare. These lessons would
led to the emergence of unique cultural
shape the way societies approached con/0icts in
identities in various regions.
the future, leading to the development of
tactics, alliances, and diplomatic approaches that These identities were shaped by factors such as
would be re67ned over time. The interactions geography, available resources, and the shared
and con/0icts between emerging societies experiences of survival. As communities began
resulted in shifts in power dynamics. Some to interact and trade, the exchange of ideas,
communities grew stronger through successful stories, and technologies further enriched these
expansion and the acquisition of resources, cultures, forming the roots of the worldviews
while others faced setbacks or territorial losses. that would in/0uence the future.
These early power shifts laid the foundation for
The cataclysms of the Age of Sundering
the hierarchy of in/0uence that would continue
disrupted communication and transportation
to evolve in the ages to come.
networks, isolating communities from one
The con/0icts of the Age of Rebirth set another. This isolation led to the development
important precedents for the con/0icts that of distinct cultural identities as people adapted
would follow. The disputes over resources, to their speci67c environments and
territorial boundaries, and cultural di2ferences circumstances.
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Isolated communities developed their own agricultural practices, and architectural
languages, dialects, and customs, in/0uenced by innovations. These exchanges often led to the
their immediate surroundings and the remnants creation of new methods and approaches that
of knowledge from the past. were better suited to the post-cataclysmic world.
The lack of interconnectedness allowed for the The cultural diversity that emerged during the
preservation and evolution of linguistic and Age of Rebirth became a source of strength for
cultural features. As societies rebuilt, they drew Aeloria's survivors.
from their ancient traditions and beliefs. Isolated
The varied perspectives, solutions, and practices
communities held onto practices passed down
contributed to the adaptability and resilience of
through generations, adapting them to their
the populations. Di2ferent communities o2fered
new realities. These traditions often had deep
unique contributions to the rebuilding e2forts.
cultural and spiritual signi67cance, anchoring
communities in their histories. A Time of Hope and Uncertainty
As societies expanded and reconnected during The Age of Rebirth was characterized by both
the Age of Rebirth, interactions and trade hope and uncertainty. Hope stemmed from the
became more common. Communities that had resilience of the survivors and their ability to
developed in isolation now began to share their rebuild in the face of overwhelming odds.
stories, technologies, and ideas with one However, uncertainty lingered as the survivors
another. This exchange enriched cultural navigated the challenges of a world forever
practices and perspectives. Survivors of the changed, not knowing what threats or
cataclysms shared common experiences of opportunities lay beyond the horizon.
upheaval, loss, and the struggle for survival.
During the Age of Rebirth, Aeloria's landscape
These shared experiences formed the basis for
and societies were shaped by a delicate balance
narratives, myths, and stories that resonated
between hope and uncertainty.
across cultures. The themes of resilience,
adaptability, and the human spirit became This era marked a period of renewal, where the
universal elements in cultural expressions. survivors of the cataclysms exhibited remarkable
resilience and determination to rebuild their
The exchange of ideas and stories among
world. Yet, this determination was accompanied
communities laid the groundwork for the
by an undercurrent of uncertainty as they faced
formation of worldviews that would in/0uence
the challenges of a transformed world.
future generations. The blending of
perspectives, beliefs, and practices contributed The survivors of the Age of Sundering displayed
to the development of shared cultural values and an inspiring level of resilience. Despite the
understandings of the world. devastation and chaos, they found the strength
to rebuild their lives and communities.
Interactions between cultures spurred
innovation and synthesis. Communities learned The determination to create a better future,
from one another's technological advancements, coupled with their ability to adapt and innovate,
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gave rise to a sense of hope that Aeloria could challenges that lay ahead. The lessons of the
rise from the ashes. Emerging societies laid the cataclysms were not forgotten, and there was a
foundations for their civilizations anew. sense that the world remained a volatile and
Settlements were established, basic unpredictable place.
infrastructure was reconstructed, and cultural
This anticipation of future challenges added to
traditions were upheld. These e2forts symbolized
the overarching feeling of uncertainty.
the survivors' hope for a fresh start and the belief
that they could overcome the challenges of their The hope of rebuilding was tempered by
transformed world. caution as communities struck a delicate balance
between optimism and prudence. The survivors
The survivors faced profound uncertainty in the
were hopeful for a brighter future but were
Age of Rebirth. The cataclysms had forever
cautious in their actions, aware that the world's
altered the landscape, creating unfamiliar and
transformation had brought both opportunities
sometimes hostile environments.
and risks.
The changed geography, shifting coastlines, and
The blend of hope and uncertainty sown during
altered terrains left them unsure of what dangers
the Age of Rebirth would have lasting e2fects on
or opportunities lay beyond their immediate
the subsequent ages of Aeloria.
surroundings.
The survivors' ability to navigate this complex
Survivors grappled with the necessity of
emotional landscape set the tone for their
adapting to the new realities of their world. The
interactions, con/0icts, and endeavors in the ages
challenges of securing resources, establishing
that followed.
trade routes, and navigating unfamiliar
landscapes added to the uncertainty of their
daily lives.
AGE OF TRIBES
Communities had to be creative and resourceful
The Age of Tribes was a turbulent and con/0ict-
in 67nding ways to thrive in their changed
ridden era in Aeloria's history, following the Age
environment.
of Rebirth. During this time, the once-/0edgling
As societies expanded and reconnected, there civilizations evolved into a multitude of tribes,
was an element of exploration and discovery. each with its own distinct culture, traditions,
Communities ventured into regions that had and territory. However, unity was scarce, and the
been transformed by cataclysms, discovering struggle for supremacy led to constant warfare,
remnants of past civilizations, mystical artifacts, bloodshed, and a landscape marred by the scars
and hidden knowledge. of battles.
This exploration brought both excitement and Fragmentation and Tribalism
trepidation as they uncovered the mysteries of
During the Age of Tribes, the world of Aeloria
their world. While hope prevailed, the survivors
underwent a signi67cant shift in social and
were also keenly aware of the potential
Frederik ROSATI (Order #47185625)
political dynamics. As emerging societies idea of collective unity on a larger scale. Tribes
continued to rebuild and expand, the isolation prioritized their own survival and prosperity,
caused by the cataclysms of the past became which sometimes led to a lack of cooperation or
more pronounced. alliances with neighboring tribes.
Instead of forming large, cohesive nations, the While the Age of Rebirth saw some interactions
people of Aeloria organized themselves into and exchanges, the Age of Tribes saw limited
numerous tribes. This era was marked by a communication between tribes. Tribes were
strong emphasis on tribalism, with each tribe often geographically isolated from one another,
being 67ercely protective of its own lands, leading to the development of unique dialects,
resources, and identity. Loyalty to one's tribe was beliefs, and practices that further reinforced
prioritized above all else, often at the expense of their distinct identities.
broader collective unity.
The emphasis on tribal loyalty posed challenges
The isolation caused by the Age of Rebirth and to the development of larger collective identities
the subsequent eras had led to the development or united societies. Attempts to create alliances
of distinct cultural identities in various regions. or confederations faced di267culties as tribes were
Communities that had grown apart during times often hesitant to place their trust and resources
of chaos and uncertainty maintained their in the hands of others.
unique languages, customs, and traditions. This
Even within tribes, there was often cultural
isolation contributed to the fragmentation of
diversity based on factors such as clans, families,
societies into smaller, tightly-knit groups. As
or regions. While tribes shared a common
communities expanded and encountered one
identity, these internal variations contributed to
another, the di2ferences in cultural practices,
a rich tapestry of traditions and beliefs within
beliefs, and languages became more
each group.
pronounced. These di2ferences often led to the
formation of tribes, each comprising individuals The tribalism of the Age of Tribes left a lasting
who shared common cultural and geographic legacy on Aeloria's history. The loyalties,
ties. rivalries, and identities formed during this age
would continue to shape the world's politics,
Tribalism during this era was characterized by a
con/0icts, and social structures in the subsequent
strong sense of loyalty and kinship within each
eras.
tribe. Members of a tribe felt a deep connection
to their own people and lands. This loyalty often Struggle for Supremacy
extended to 67erce protection of their territories,
With the concept of unity a rarity, the Age of
resources, and way of life. Con/0ict between
Tribes was marked by an unending cycle of
tribes was common as they vied for control over
con/0icts and power struggles. Tribes fought one
limited resources.
another over territory, resources, and perceived
The focus on tribal loyalty and the protection of slights. Clashes ranged from minor skirmishes to
one's own community often overshadowed the large-scale battles that shaped the course of
Frederik ROSATI (Order #47185625)
tribal history. Victory often meant the far-reaching consequences. The triumph of one
absorption of defeated tribes or the expansion tribe often meant the absorption of defeated
of territory, while defeat could lead to tribes into their ranks, leading to a change in
subjugation or even extinction. power dynamics and expansion. Defeated tribes
might face subjugation, loss of resources, or
During the Age of Tribes, the absence of a
even extinction as a distinct entity.
broader sense of unity gave rise to a relentless
cycle of power struggles and con/0icts among the Tribe leaders sought to expand their territories
various tribes of Aeloria. and in/0uence through conquest. Victorious
tribes could claim the lands, resources, and
This era was characterized by unending rivalries,
sometimes the people of defeated tribes, further
territorial disputes, and battles for supremacy.
consolidating their power and establishing
With tribes prioritizing their own interests over dominance over a region.
collective unity, competition for territory,
The struggle for supremacy in the Age of Tribes
resources, and perceived honor became a
was essentially a survival-of-the-67ttest scenario.
driving force. The struggle for supremacy
Tribes that excelled in warfare, strategy, and
de67ned the dynamics of this age, with clashes
adaptation were more likely to emerge
ranging from minor skirmishes to signi67cant
victorious and secure their existence, while
battles that shaped the course of tribal history.
weaker tribes could be absorbed or eliminated.
Tribes in the Age of Tribes were 67ercely
The constant con/0ict of this era had a profound
protective of their territories and resources. As
impact on tribal cultures. Warrior traditions,
tribes expanded and sought to secure their
strategies, and tactics became central to many
existence, they inevitably came into con/0ict
societies. Cultural values of strength, honor, and
over lands, fertile regions, water sources, and
martial prowess were often emphasized as tribes
hunting grounds. These territorial disputes were
sought to gain an edge in battles.
often the spark that ignited con/0icts.
The struggles for supremacy during the Age of
Even seemingly minor incidents or perceived
Tribes left a lasting legacy on Aeloria's history.
slights could escalate into full-blown con/0icts.
Rivalries, alliances, and conquests formed the
The lack of unity and overarching authority
basis for the political landscape of the modern
meant that tribes were quick to respond to any
age, where warlords and their tribes continued
action they saw as a challenge to their honor,
to vie for dominance.
pride, or authority.
Warriors and Warfare
The con/0icts of this age ranged from small-scale
skirmishes to large battles that could shape the In this era, warriors held a prominent and
destiny of entire tribes. Minor disagreements respected position within tribal society. They
could lead to short-lived clashes, while more were not only the defenders of their people but
signi67cant disputes could result in prolonged also the primary instruments of expansion.
warfare. Victory in tribal con/0icts could have Warfare was brutal and relentless, with combat
Frederik ROSATI (Order #47185625)
skills and tactics passed down through oral tradition and practical training, creating a
generations. Battles were fought on open 67elds, continuous lineage of martial expertise.
in forests, and along riverbanks, and the
Battles during this era were characterized by
landscape was scattered with the remnants of
their brutality and relentlessness. Warriors
war.
engaged in direct combat, utilizing a
During the Age of Tribes, warriors played a combination of weapons such as swords, spears,
pivotal and revered role within the fabric of bows, and shields. The objective was often to
tribal society. This era was marked by a society incapacitate or eliminate opponents swiftly.
where strength, combat prowess, and expansion
Warriors fought in diverse settings, adapting
were highly valued.
their tactics to the landscape. Battles took place
Warriors were not only the protectors of their on open 67elds, within dense forests, along
tribes but also the driving force behind riverbanks, and even within tribal territories.
territorial expansion and the pursuit of The terrain in/0uenced strategies and tactics
supremacy. Warfare in this age was brutal, employed by both sides.
unrelenting, and shaped by traditions that had
The physical scars of warfare were etched onto
been passed down through generations. Battles
the land. Battle67elds were often littered with the
were waged across a variety of landscapes,
remains of weapons, armor, and the fallen.
leaving behind a stark and enduring legacy.
These remnants served as lasting reminders of
Warriors held a central and respected position the con/0icts that shaped tribal histories.
within tribal society.
Warriors embodied cultural values of valor,
Their strength, courage, and mastery of combat honor, and bravery. Engaging in combat was not
skills made them essential 67gures for the survival only a strategic necessity but also a
and prosperity of their tribes. They were often demonstration of one's commitment to the
held in high esteem and earned recognition for tribe's survival and well-being. Acts of courage
their contributions. and self-sacri67ce were revered.
Warriors served as both defenders and Warriors formed close bonds with their fellow
aggressors. They protected their tribes from 67ghters, creating a sense of unity and
external threats while also being instrumental in brotherhood within the tribe. These
expanding territory through conquest. Their relationships were nurtured by shared
ability to secure resources, establish dominance, experiences, mutual reliance, and the
and eliminate rivals contributed to their understanding that their collective strength
importance. ensured the tribe's endurance.
Warfare was deeply ingrained in tribal culture, The focus on warriors and warfare during the
and combat skills were passed down from one Age of Tribes left a profound legacy. The warrior
generation of warriors to the next. Techniques, ethos, combat traditions, and martial values
strategies, and tactics were preserved through established during this era continued to shape
Frederik ROSATI (Order #47185625)
Aeloria's history in subsequent ages. The skills grounds, and natural landmarks were revered
and mindset of these warriors would in/0uence and incorporated into tribal beliefs and rituals.
the tactics and strategies of warlords in the The connection between the land and a tribe's
modern age. identity was deeply ingrained.
Territorial Boundaries The emphasis on territory led to intense
competition and con/0ict between tribes.
Territory was the lifeblood of each tribe.
Boundaries were 67ercely defended, and disputes
Territories provided resources for sustenance,
over land and resources were common. Tribes
shelter, and often held spiritual signi67cance.
engaged in skirmishes, battles, and even full-
Boundaries were 67ercely defended, leading to
scale wars to establish or expand their domains.
constant disputes and border con/0icts. The
landscape of Aeloria became a mosaic of tribal Territorial boundaries were not just lines on a
domains, with forti67ed settlements and map; they were markers of tribal identity. The
watchtowers serving as visible markers of the lands within these borders represented a tribe's
borders. history, heritage, and way of life. Borders often
de67ned who belonged to a tribe and who did
During the Age of Tribes, territorial boundaries
not, contributing to the sense of unity within
played a critical role in shaping the dynamics of
each group.
Aeloria's societies. Territory was essential for the
survival, prosperity, and identity of each tribe. To secure their territories, tribes built
The lands within these boundaries provided watchtowers and forti67ed settlements along the
resources for sustenance, shelter, and often held borders. These structures served as defensive
deep spiritual or cultural signi67cance. However, outposts, enabling tribes to monitor and repel
the 67ercely protective nature of tribes led to a potential threats from neighboring tribes. They
continuous cycle of disputes, clashes, and border also sent a clear message about the tribe's
con/0icts as tribes vied for control over valuable determination to protect its domain. The
territories. As a result, the landscape of Aeloria constantly shifting power dynamics and con/0icts
was transformed into a mosaic of tribal domains, of this age meant that territorial boundaries
with forti67ed settlements and watchtowers were far from static. Victorious tribes could
serving as visible markers of these borders. expand their territories through conquest, while
defeated tribes faced the loss of land and
Territories were the primary source of resources
resources. As a result, borders of tribal domains
for tribes. These resources included fertile land
were in a state of continuous /0ux.
for agriculture, hunting grounds, water sources,
and mineral deposits. The control of these The emphasis on territorial boundaries during
resources was essential for the tribe's survival, the Age of Tribes left a lasting impact on
sustenance, and overall well-being. Aeloria's history.
Territories often held cultural and spiritual The concept of land ownership, the legacy of
signi67cance for tribes. Sacred sites, ancestral forti67ed settlements, and the boundaries
Frederik ROSATI (Order #47185625)
established during this era continued to down through generations, connecting
in/0uence the world's politics, con/0icts, and individuals to their ancestral roots. These
societal structures in subsequent ages. cultural elements provided a sense of belonging
and continuity in a world that had undergone
Cultural Diversity and Identity
dramatic transformations.
The diverse cultures that emerged during the
The diversity of languages that emerged
Age of Tribes were often a source of pride and
re/0ected the isolation and limited interaction
identity for each tribe. Language, traditions, and
between tribes. Languages became a key
beliefs varied widely between tribes,
identi67er of tribal identity.
contributing to a rich tapestry of cultural
heritage. However, this diversity also fueled However, this linguistic variation also acted as a
suspicion and mistrust between tribes, making barrier to communication and cooperation
alliances and cooperation rare. between tribes, as understanding one another
was often di267cult.
During the Age of Tribes, the emergence of
diverse cultures became a de67ning aspect of The di2ferences in cultural practices and beliefs
Aeloria's societies. Each tribe developed its own between tribes could lead to suspicion and
unique set of cultural practices, language, mistrust. The lack of common ground or shared
traditions, and beliefs. experiences made it challenging for tribes to
form alliances or collaborate, as each tribe often
This cultural diversity contributed to a rich
viewed the others with caution.
tapestry of heritage and identity. However, this
diversity came with its challenges, as it both Cultural di2ferences could exacerbate rivalries
celebrated the uniqueness of each tribe and and con/0icts.
fueled suspicion and mistrust between them.
The emphasis on unique cultural identities
While cultural diversity was a source of pride sometimes fueled competition over resources,
and identity, it also made the formation of territory, and in/0uence. These rivalries often
alliances and cooperation between tribes rare. escalated into open con/0icts and battles.
The isolation and fragmentation caused by the While alliances and cooperation did occur on
Age of Rebirth and subsequent eras led to the occasion, they were rare due to the deep-rooted
development of distinct cultures within each cultural diversity and suspicion between tribes.
tribe. These cultures encompassed language, Tribes were often more focused on protecting
rituals, social structures, art, and even culinary their own interests and maintaining their
traditions. Each tribe's culture was a source of distinct cultural practices.
pride and di2ferentiation, helping them de67ne
The preservation of cultural heritage was of
their place in the world.
utmost importance to each tribe. However, the
Cultural practices often held deep meaning for constant con/0icts and changing circumstances
tribes. Rituals, myths, and traditions were passed of the Age of Tribes also led to the adaptation
Frederik ROSATI (Order #47185625)
and evolution of cultural practices, sometimes as violence and struggles that de67ned this age,
a response to external pressures. leaving an indelible imprint on both the physical
and cultural fabric of the world.
The cultural diversity and identity established
during this age continued to shape Aeloria's The need for defense against rival tribes led to
history in subsequent eras. The di2ferences that the construction of forti67ed settlements,
emerged during the Age of Tribes would watchtowers, and defensive structures. Many of
in/0uence interactions, con/0icts, and the overall these forti67cations still stand as remnants of a
dynamics of the world, leaving an indelible time when tribes 67ercely protected their
mark on Aeloria's collective memory. territories and engaged in con/0icts to secure
their existence.
Legacy of Bloodshed
The battlegrounds of the Age of Tribes are
The Age of Tribes left an indelible mark on
scattered across Aeloria. These ancient
Aeloria, with the land soaked in the blood of
battle67elds, where tribes clashed for dominance
countless battles.
and resources, hold the echoes of past struggles.
The scars of these con/0icts can still be seen in These sites are often marked by the presence of
the ruined forti67cations, ancient battle67elds, and artifacts, weaponry, and the remains of those
contested territories that dot the landscape. who fought.
Despite the unending violence, the concept of
The legacy of bloodshed is often most apparent
unity and larger cooperation remained elusive.
in contested territories—regions that were the
The "Legacy of Bloodshed" during the Age of subject of frequent con/0icts and border
Tribes encapsulates the profound impact of disputes.
continuous con/0ict and unending violence on
These territories bear the scars of multiple
Aeloria's history.
clashes as tribes sought to expand their domains
This era, characterized by tribal rivalries, or protect their resources.
territorial disputes, and the pursuit of
Despite the widespread violence, the concept of
supremacy, left an enduring mark on the land
unity and larger cooperation remained elusive.
and its people.
The focus on tribal loyalty and the need to
The consequences of these con/0icts are evident safeguard one's own interests often hindered the
in the scars that still linger in the form of ruined development of broader alliances or
forti67cations, ancient battle67elds, and contested confederations. The constant rivalries made it
territories. Despite the unceasing violence, the di267cult to foster trust and collaboration among
concept of unity and larger cooperation tribes.
remained elusive.
The legacy of bloodshed also in/0uenced societal
The relentless cycle of battles, skirmishes, and values and norms. The warrior ethos, martial
wars turned Aeloria into a landscape steeped in skills, and strategies that emerged during this
bloodshed. The land bore witness to the age became deeply ingrained in tribal cultures,
Frederik ROSATI (Order #47185625)
shaping the way tribes viewed strength, honor, leaders who have proven their prowess on the
and survival. The legacy of bloodshed during the battle67eld and earned the loyalty and fear of
Age of Tribes set the stage for the political their followers. They wield authority over vast
landscape of the modern age. territories and command armies of warriors
willing to 67ght and die for their cause. Warlords
Tribal rivalries and territorial disputes
employ cunning strategies, alliances, and sheer
established during this era continued to shape
force to achieve dominance. Some even resort
the interactions and con/0icts of subsequent
to dark magic, forbidden rituals, and treachery
ages, with warlords and their tribes continuing
to secure their power, perpetuating an
to vie for dominance.
environment of distrust and uncertainty.
The scars of the con/0icts of the Age of Tribes
Clan Rivalries, Alliances, and Battle67elds
remained as reminders of the struggles and
sacri67ces of the past. Clans and tribes continue to clash in a ceaseless
struggle for supremacy. Rivalries run deep, often
These scars, both physical and metaphorical,
fueled by long-standing feuds and territorial
served as cautionary tales and lessons for future
disputes. However, alliances, however
generations.
temporary, do emerge as tribes recognize the
bene67ts of cooperation in the face of common
enemies or larger threats. The landscape of
THE CURRENT AGE Aeloria has become a mosaic of battle67elds.
The Age of the Savage Blades is the current and Cities, fortresses, and settlements are forti67ed
modern era in Aeloria, characterized by against attack, and the borders between tribes
unrelenting brutality, unending con/0ict, and the are often marked by defensive structures and
dominance of powerful warlords. watchtowers. The spoils of war—resources,
captured territories, and enslaved populations—
The landscape is scarred by countless battles, and
fuel the 67res of con/0ict and motivate warlords
the world is marked by the unquenchable thirst
and their warriors.
for power and supremacy.
Legacy of the Past
A Brutal Reality
The Age of the Savage Blades is deeply rooted
In the Age of the Savage Blades, the struggle for
in the history of Aeloria. It has been shaped by
dominance and control has intensi67ed to new
the ages that came before—the Age of Titans,
heights. Tribes and clans vie for resources,
the Age of Ancients, the Age of Sundering, the
territory, and the glory of victory.
Age of Rebirth, and the Age of Tribes.
Warlords and Ruthless Ambition
The scars of these past eras are woven into the
Powerful warlords have risen to prominence fabric of the current age, in/0uencing the beliefs,
during this era, leading their clans and tribes actions, and motivations of the people who
with an iron 67st. These warlords are formidable inhabit this brutal world.
Frederik ROSATI (Order #47185625)
believing that his blessings will grant them
GRIM PANTHEON strength, courage, and victory on the battle67eld.
The Grim Pantheon is a collection of deities
Blood is central to Korvak's symbolism,
worshipped by various tribes and factions across
representing the sacri67ces made in battle and the
Aeloria. Each deity embodies di2ferent aspects of
lives given for one's people. Ritualistic blood
the natural world, emotions, or concepts,
o2ferings are common in his worship.
re/0ecting the diverse beliefs and values of the
inhabitants. Worshippers of Korvak often ask for his
protection in times of danger and seek his
From gods of war and death to those of nature
guidance to face challenges with bravery and
and wisdom, the Grim Pantheon encompasses a
resilience. Korvak's followers include warriors,
wide range of divine beings, each with its own
67ghters, and those who make their living
cults, rituals, and followers.
through combat. He is believed to grant them
Despite their di2ferences, these gods are united prowess in battle and the strength to endure
by their in/0uence over the lives and destinies of even the most grueling con/0icts.
the people of Aeloria, shaping the course of
Korvak's symbols include a blood-soaked sword,
history through their actions and worshippers'
a crimson banner, and depictions of warriors
devotion.
locked in 67erce combat. His altars are often
adorned with weaponry and ceremonial blood
vessels. Worship of Korvak involves rituals that
KORVAK celebrate strength, courage, and martial
Patron of war and strife, Korvak's followers revel prowess. These rituals often include blood
in the glory of battle and believe that only o2ferings, ceremonial duels, and displays of
through con/0ict can one attain true greatness. valor.
Korvak the Bloodband is one of the three deities
within the Grim Pantheon, the primary religious
belief system of Aeloria. He is revered as the god
NYXARA
of war, death, and bloodshed, embodying the Goddess of shadows and secrets, Nyxara's
primal and brutal aspects of con/0ict that have worshipers value cunning and deceit,
shaped the world's history. considering knowledge of hidden truths to be
the ultimate power.
Worshipped by many clans and tribes, Korvak's
in/0uence is particularly strong among those who Nyxara the Veilweaver is one of the three deities
value strength, combat prowess, and the within the Grim Pantheon, the central religious
unrelenting drive to survive in Aeloria's harsh belief system of Aeloria. Nyxara is revered as the
environment. Korvak is associated with the art goddess of darkness, secrets, and deceit,
of warfare and battle strategy. His followers embodying the hidden and enigmatic aspects of
often seek his favor before engaging in con/0ict, the world. Her in/0uence is particularly strong
Frederik ROSATI (Order #47185625)
among those who value cunning, manipulation, Ebon/0ame is one of the three deities within the
and the ability to navigate the shadows of Grim Pantheon, the central religious belief
Aeloria's treacherous landscape. Nyxara is system of Aeloria.
associated with darkness and shadows,
Drakmor is revered as the god of 67re,
representing the unseen and hidden elements of
destruction, and chaos, embodying the primal
reality. Her followers often invoke her to gain
and unpredictable nature of elemental forces.
insight into secrets and to navigate the
obscurities of the world. As the Veilweaver, Drakmor is associated with the elemental force
Nyxara is also associated with deception and of 67re and its power to both create and
illusion. Her worshippers may call upon her to consume. His worshippers often invoke his
aid in matters of disguise, trickery, and name to harness the energy of /0ames, whether
subterfuge. for destruction or for forging new beginnings.
As the Ebon/0ame, Drakmor represents the
Nyxara is believed to possess hidden knowledge
chaotic and ever-changing nature of the world.
and arcane wisdom. Her followers seek her
His in/0uence can be seen in both the destructive
guidance to unravel mysteries and gain insights
and transformative forces that shape Aeloria's
into the unknown. Nyxara's symbols include a
landscape.
veiled 67gure, a moon obscured by clouds, and
images of hidden pathways. Her altars may be Drakmor's worshippers often seek his favor to
adorned with dark fabrics, candles, and objects gain power and achieve their ambitions. His
associated with secrecy. 67ery energy is believed to grant strength,
determination, and the ability to overcome
Worship of Nyxara often involves rituals
obstacles.
designed to honor the goddess's role as a
revealer of hidden truths. O2ferings may include Drakmor's symbols include /0ames, burning
items associated with secrecy and the night, such embers, and images of 67re consuming and
as black gems or rare herbs. Nyxara's nature is renewing. His altars may be adorned with
dualistic, embodying both the potential for candles, braziers, and objects associated with
darkness and the potential for enlightenment. 67re.
Some see her as a source of wisdom and
Worship of Drakmor often involves rituals that
guidance, while others view her as a
harness the energy of 67re, such as lighting
manipulator of truths and a bringer of chaos.
bon67res or performing 67re dances. O2ferings
may include objects that can be consumed by
67re, such as wood or incense.
DRAKMOR
Drakmor's nature re/0ects the duality of
Revered as the harbinger of chaos and destruction and renewal. While he is associated
destruction, Drakmor's disciples embrace the with chaos and 67re's destructive power, he also
transformative power of 67re and view symbolizes the potential for transformation and
destruction as a means of rebirth. Drakmor the rebirth that can arise from the ashes.
Frederik ROSATI (Order #47185625)
expanse of sun-baked desert where the
AELORIAN LANDS scorching sun beats down relentlessly upon the
In the vast expanse of Aeloria, a world steeped arid landscape.
in mystery and ancient lore, an array of diverse
Amidst the shifting dunes and sweltering heat,
landscapes and legendary landmarks await the
ancient ruins lie buried beneath the sands, their
intrepid explorer's discovery. Each region, from
secrets waiting to be uncovered by those daring
the rugged peaks of Mount Kurgan to the sun-
enough to brave the desert's unforgiving
scorched deserts of the Burning Sands of Karak,
embrace.
possesses its own unique character and holds
within its borders untold secrets waiting to be Yet the desert holds more than just hidden
unearthed. treasures; it is also home to 67erce tribes of
nomadic warriors and deadly creatures that lurk
At the heart of the realm lies the Ruins of
in the shadows, ever ready to defend their
Ebonthor, once a bustling metropolis teeming
territory against intruders.
with life and prosperity. Now, however, the city
stands as a haunting testament to the ravages of To the west, the Misty Isles of Selara emerge
time and the relentless march of decay. from the tumultuous seas, veiled in ethereal mist
that blankets their shores like a ghostly cloak.
Its once-majestic structures now lie in ruin, their
Within this mystical realm, obscured by swirling
crumbling facades bearing witness to centuries
mists and crashing waves, lie the remnants of
of abandonment and neglect. Yet amid the
ancient civilizations and forgotten temples, their
crumbling architecture, whispers of ancient
secrets safeguarded by the restless spirits that
rituals and long-forgotten curses linger, hinting
haunt the islands.
at the city's dark and mysterious past.
Despite the perilous nature of the mist-shrouded
To the north lies the Frozen Wastes of Norgal, a
isles, the promise of hidden treasures and lost
vast and desolate wilderness of ice and snow that
history beckons adventurers from distant lands,
stretches as far as the eye can see.
luring them into the depths of the ocean's
Here, the bitter cold bites deep into the bone, embrace in search of untold riches and long-
and the relentless winds whip across the barren forgotten lore.
landscape, scouring the land of all but the
Meanwhile, in the east, the Grimwood Forest
hardiest of life.
looms ominously over the landscape, its dense
Yet beneath the frozen surface lies a realm of canopy of ancient trees casting a perpetual
hidden wonders, with rumors abound of ancient shadow upon the land below.
ruins buried beneath the ice and snow, waiting
Within the depths of this foreboding wilderness,
to be unearthed by those brave enough to
obscured by tangled undergrowth and gnarled
venture into the icy unknown.
roots, lurk sinister creatures and malevolent
In stark contrast to the frigid north, the Burning spirits that prey upon the unwary. Yet amidst the
Sands of Karak sprawl to the south, a vast ever-present danger, the forest holds the
Frederik ROSATI (Order #47185625)
promise of discovery, with ancient relics and erosion. Once towering spires and grand
hidden wonders lying in wait for those brave structures have crumbled into ruins, their
enough to venture into its dark and forbidding former glory obscured by time and the
depths. elements.
The winds that sweep through the ruins are said
to carry whispers of the past, echoes of
EBONTHOR conversations, and remnants of the city's vibrant
In the annals of Aeloria's storied history, the life. These eerie echoes contribute to the
ancient city of Ebonthor stands as a testament mystery that surrounds the site.
to the grandeur and mystique of bygone eras. Among the rubble, explorers and treasure
Once a bustling metropolis teeming with seekers can discover ancient artifacts, relics, and
scholars, sorcerers, and artisans, Ebonthor remnants of the advanced technology and magic
/0ourished during the illustrious Age of the that once thrived in the Age of the Ancients.
Ancients, its lofty spires reaching towards the The Ruins of Ebonthor are infused with residual
heavens and its sprawling libraries housing magical energy from the past, causing strange
untold volumes of knowledge and arcane phenomena to occur. It is said that the very air
wisdom. hums with an otherworldly power, drawing
mystics and scholars seeking to tap into its
However, the relentless march of time and the
potential.
ravages of war have since reduced Ebonthor to
a mere shadow of its former glory. The ruins are not empty; ancient constructs,
golems, and elemental guardians still roam the
Its once-majestic edi67ces now lie in ruins, their
crumbling streets, defending what remains of
proud facades marred by the scars of decay and
their city from intruders. Despite the decay,
neglect. Yet amidst the crumbling remnants of
some structures still stand, showcasing the
this once-proud city, whispers of its former
architectural marvels of the past.
greatness still linger, haunting the desolate
streets and echoing through the windswept Elaborate carvings, intricate patterns, and once-
corridors of its abandoned halls. grand edi67ces tell stories of a civilization that
was once at the peak of its power. It is rumored
Despite the passage of countless centuries, the
that within the heart of the Ruins of Ebonthor
secrets of Ebonthor endure, concealed within
lies a nexus of portals, remnants of the
the labyrinthine catacombs and hidden
civilization's advanced magical transportation
chambers that lie buried beneath the rubble.
network. These portals are said to connect to
Within these hallowed depths, ancient relics of
other ancient sites scattered across Aeloria.
unimaginable power lay dormant, their arcane
While the ruins hold incredible treasures, they
energies waiting to be unleashed by those bold
also contain cursed relics and artifacts. Those
enough to seek them out. Over the ages, the
who are not cautious may 67nd themselves
Ruins of Ebonthor have su2fered from decay and
a2fected by the lingering magic of the past.
Frederik ROSATI (Order #47185625)
MOUNT KURGAN sanctum, ancient guardians stand eternal vigil,
their silent sentinels warding o2f all who dare to
Emerging as a titanic sentinel amidst the
intrude upon their sacred domain.
sprawling expanse of Aeloria's heartland, Mount
Kurgan commands awe and reverence with its Yet for those bold enough to brave the 67ery
towering presence. Cloaked in an ever-shifting crucible of Mount Kurgan's depths, the rewards
veil of billowing smoke and ash, this colossal are beyond measure. For here, amidst the roiling
volcano stands as a living testament to the raw, fury of the volcano's molten heart, lies the
untamed forces that shape the world. promise of untold riches and boundless power,
waiting to be claimed by those who possess the
Stretching skyward with an almost de67ant pride,
courage to seize them. Mount Kurgan is known
Mount Kurgan's rugged slopes are a treacherous for its majestic height and imposing presence. Its
labyrinth of jagged cli2fs and sheer precipices,
towering peak pierces the skies, often shrouded
their rocky contours carved by the relentless
in clouds and mist, adding to its aura of mystery.
caress of wind and weather over countless
millennia. Mount Kurgan is considered a sacred site by
many of the tribes and clans in Aeloria.
Yet, despite the perilous nature of its ascent,
brave souls are drawn to its summit, lured by the It is often associated with myths, legends, and
promise of untold riches and fabled artifacts religious beliefs that vary from one culture to
concealed within its fathomless depths. another. The mountain is believed to be a nexus
of mystical energy, drawing upon the natural
Within the shadowy recesses of Mount Kurgan's forces of the world. Many believe that
cavernous heart, whispered tales speak of
meditating or performing rituals on its slopes
ancient chambers and forgotten catacombs, can grant individuals insights or powers beyond
their depths veiled in mystery and shrouded in the ordinary.
darkness.
Among the tribes, it is a rite of passage for young
Here, amid the /0ickering glow of molten lava warriors to ascend Mount Kurgan and return
and the echoing rumble of distant eruptions, lies
with a symbol of their triumph.
the resting place of relics long thought lost to
the annals of time—priceless treasures imbued The climb is perilous and tests both physical
with the elemental power of 67re and stone. endurance and spiritual strength. At the
mountain's base, various tribes have established
But beware, for the path to Mount Kurgan's
temples and shrines dedicated to their deities
hidden treasures is fraught with peril and from the Grim Pantheon. Pilgrims from all
uncertainty. corners of Aeloria make their way to these sites
Savage beasts stalk the volcano's rocky slopes, to seek blessings and guidance.
their primal instincts honed by the harsh
The slopes of Mount Kurgan are home to
crucible of their volcanic home. And amidst the mystical creatures and guardian spirits. Legends
seething cauldron of Mount Kurgan's inner speak of elusive creatures with wings of light
Frederik ROSATI (Order #47185625)
and otherworldly attributes that are said to ancient legend. Whispers speak of creatures of
protect the mountain. During certain celestial ice and snow that roam the frozen wastes, their
events or tribal gatherings, Mount Kurgan forms shrouded in the swirling mists of the
becomes a focal point for ceremonies, blizzard. Tales are told of frozen tombs hidden
celebrations, and gatherings of tribes. The beneath the surface, their depths concealing
mountain's peak is often lit with bon67res, untold treasures and long-forgotten secrets
creating a breathtaking sight visible from miles waiting to be unearthed by those brave enough
away. to venture into the icy unknown.
Climbing Mount Kurgan is no easy task. The The Frozen Wastes of Norgal are covered in vast
higher one ascends, the more treacherous the expanses of snow and ice that seem to stretch
conditions become, with icy winds, rocky on forever. The land is a white canvas, broken
terrain, and thin air making it a true test of one's only by jagged mountain peaks and frozen
determination. rivers. Towering glaciers carve their way through
the landscape, creating awe-inspiring formations
that dominate the horizon.
NORGAL These glaciers are home to deep crevices and
Norgal, a realm veiled in an eternal shroud of hidden caves, harboring secrets from ages past.
frost and ice, stands as a testament to the The ground is perpetually frozen, making
unyielding grip of winter in the northern traditional agriculture and settlement nearly
reaches of Aeloria. impossible. Even during the warmer months,
the permafrost prevents the growth of most
Its expansive landscape is a frozen expanse,
vegetation.
where the bitter winds howl across vast icy
plains and towering glaciers loom like frozen The temperatures in the Frozen Wastes are
titans against the horizon. bone-chillingly cold, with blizzards and
snowstorms being a constant threat. Surviving in
Inhabited by tribes of indomitable resilience, the
this environment requires specialized clothing
people of Norgal have forged a way of life
and shelter.
amidst the unforgiving cold.
The cold and isolation have given rise to
They are hardy and resourceful, their lives
mystical legends about spirits and creatures that
shaped by the relentless struggle to survive in a
are said to haunt the region. Some tribes believe
land where even the slightest misstep can spell
that the northern lights are the result of
doom. Yet, despite the harshness of their
powerful spirits dancing across the sky.
surroundings, the tribes of Norgal have thrived,
their bond with the land as enduring as the icy Among the icy expanses, remnants of ancient
wastes that surround them. But Norgal holds structures and civilizations can be found frozen
more than just the indomitable spirit of its in time. These ruins tell tales of a time when life
people; it is also a realm steeped in mystery and thrived in this region before succumbing to the
Frederik ROSATI (Order #47185625)
harsh environment. Despite the conditions, the desert winds, enticing adventurers from distant
Frozen Wastes are home to creatures that have lands to brave the scorching heat and
adapted to the cold. Snow-dwelling predators, treacherous sands in search of fame and fortune.
such as white-furred wolves and massive ice Yet, amidst the sweltering heat and shimmering
bears, hunt the land for sustenance. mirages, danger lurks at every turn, as ancient
guardians and malevolent spirits stand watch
The Frozen Wastes are a testing ground for many
over the buried secrets of Karak, ready to defend
of the tribes of Aeloria. Those who call this
their domain from those who would dare to
region home must master survival in the cold or
disturb their slumber.
prove their worth through feats of courage.
The Burning Sands of Karak are dominated by
vast expanses of rolling sand dunes that stretch
KARAK as far as the eye can see. The dunes shift and
reshape with the winds, creating an ever-
Stretching across the southwestern expanse of
changing landscape.
Aeloria, Karak stands as a vast and unforgiving
desert realm, its parched lands scorched by the The desert's most de67ning characteristic is its
relentless gaze of the sun. intense heat. The sun beats down mercilessly,
causing the sand to radiate heat and making the
Endless expanses of rolling dunes stretch as far
air shimmer with distortion.
as the eye can see, their shifting sands
whispering secrets of ages long past to those Amidst the harshness of the desert, hidden oases
who dare to listen. dot the landscape. These rare havens provide a
source of water and shelter for both travelers
In this harsh and inhospitable landscape, life
and the creatures that call the desert home.
clings tenaciously to existence, carving out an
existence amidst the blistering heat and swirling The Burning Sands are home to various nomadic
sands. The Scorchborn Nomads, hardy tribes, including the Scorchborn Nomads. These
wanderers of the desert, traverse the dunes with tribes have adapted to the desert's challenges
graceful ease, their lives bound to the rhythm of and have developed techniques for survival, such
the shifting sands and the ebb and /0ow of the as using sandstorms for cover and tracking oases.
desert winds. But beneath the surface of Karak The desert's extreme conditions have given rise
lies a hidden world of ancient wonders and to myths and legends of powerful spirits and
forgotten secrets, buried by millennia of mystical phenomena.
sandstorms and desert winds. Sandstorms are sometimes believed to be the
Ruins of once-mighty civilizations lay concealed work of desert spirits, and mirages can play
beneath the dunes, their crumbling edi67ces a tricks on the mind of weary travelers.
testament to the passage of time and the
The Burning Sands are home to creatures that
inexorable march of history. Whispers of lost have evolved to thrive in the desert's conditions.
treasures and untold riches echo through the Venomous snakes, scorpions, and elusive sand
Frederik ROSATI (Order #47185625)
lions are among the predators that stalk the whispers of the past, their secrets guarded by the
dunes. Scattered across the desert are the spirits of the islands' restless dead.
remnants of ancient cities that once thrived but
But it is not only the ruins of bygone
fell to ruin due to the unforgiving environment.
civilizations that dwell within the mist-shrouded
These ruins tell tales of civilizations that
jungles of the Misty Isles. Strange and exotic
attempted to tame the desert and met their
creatures lurk amidst the dense undergrowth,
downfall. The lack of water and vegetation
their vibrant plumage and iridescent scales
makes resources scarce, driving tribes to
/0ashing like jewels in the dappled sunlight.
compete for control over the few fertile patches
From the majestic winged serpents that soar
of land and valuable water sources.
high above the canopy to the elusive jungle cats
that prowl the forest /0oor, the Misty Isles are a
haven for wildlife both wondrous and perilous.
SELARA
Yet despite the dangers that lurk within the mist,
Nestled like jewels upon the azure waters of the
the allure of the Misty Isles is undeniable,
southeastern sea, the Misty Isles of Aeloria drawing adventurers and explorers from far and
beckon with their enchanting allure, shrouded wide in search of fame, fortune, and the thrill of
in a veil of ethereal mist that drifts languidly
discovery.
over emerald-green jungles and crystal-clear
lagoons. For within the mist-shrouded jungles of the
Misty Isles lie untold treasures and hidden
A chain of verdant isles cloaked in mystery and mysteries waiting to be uncovered by those bold
intrigue, these islands are a testament to the
enough to brave the unknown.
untamed beauty of the natural world, where
exotic /0ora and fauna thrive in abundance And so, as the mist swirls and dances upon the
amidst the lush foliage and sun-dappled glades. gentle sea breeze, the secrets of the Misty Isles
remain veiled in mystery, tantalizing those who
Each island in the archipelago boasts its own dare to seek them out with the promise of
unique charm and character, from the towering
adventure and intrigue.
cli2fs and cascading waterfalls of the Isle of
Eldoria to the tranquil beaches and hidden caves The Misty Isles are often cloaked in a thick and
of the Isle of Serenity. Yet it is the mist-shrouded ethereal mist that hangs low over the islands,
jungles that lie at the heart of these isles, obscuring their features and creating an aura of
concealing untold wonders and ancient secrets enchantment. The islands are covered in dense
within their verdant depths. Within the dense forests, verdant meadows, and vibrant /0ora that
canopy of the jungle, ancient ruins lie half- thrive in the humid climate. Unique and exotic
hidden beneath a blanket of creeping vines and plant species are found here, some of which
towering trees, their weathered stones bearing possess magical properties.
silent witness to the passage of time. Forgotten The Misty Isles are renowned for their
temples and crumbling tombs echo with the connection to mystical energies. Some believe
Frederik ROSATI (Order #47185625)
that the islands are a conduit for the remnants mountains cast a somber pall over the
of ancient magic, and the very air is said to be surrounding landscape, their rugged slopes
charged with arcane power. etched with the scars of countless ages. Legend
whispers of a time when the gods themselves
Within the misty depths of the islands, hidden
walked among mortals, and Drakmar was
enclaves and settlements can be found. These
revered as the sacred domain of the ancient
secluded communities are often home to
deity Drakmor the Ebon/0ame.
reclusive mages, scholars, and those who seek to
harness the islands' magical energies. The Misty It is said that the very earth trembled beneath
Isles are inhabited by creatures and beings that his mighty footsteps, and the skies blazed with
are said to be touched by magic. the brilliance of his 67ery wrath. Though the ages
have passed and the gods have long since
Ethereal spirits, elusive fae, and creatures of
departed, the mountains of Drakmar still bear
myth roam the forests, adding to the islands'
the mark of their divine presence, their craggy
aura of enchantment. The Misty Isles hold the
peaks a testament to the power and majesty of a
remnants of ancient civilizations that once
bygone era.
called these islands home. Ruined temples,
overgrown statues, and forgotten artifacts speak But it is not only legend that lends an air of
of a time when magic and mortal life were mystery to the realm of Drakmar. Deep within
intertwined. the labyrinthine caverns that wind their way
through the heart of the mountains, whispers
The ever-present mist that surrounds the isles
speak of ancient chambers 67lled with treasures
makes navigation treacherous. Sailors and
beyond imagining and relics of untold power. It
travelers rely on their instincts or the guidance
is said that these hidden depths hold the key to
of skilled navigators to safely traverse the mist-
unlocking the secrets of 67re magic itself, their
shrouded waters. The islands are known to
67ery veins pulsing with the raw energy of the
experience mystical events, such as sudden shifts
earth.
in weather, strange occurrences, and rare
astronomical phenomena that have captivated Yet, for all its allure and mystique, Drakmar is a
the minds of scholars and adventurers. place of peril as well as promise. The rugged
terrain and treacherous conditions make it a
harsh and unforgiving land, where only the
DRAKMAR bravest and most skilled adventurers dare to
tread. From the howling winds that whip across
Drakmar, the formidable spine of Aeloria, rises
the mountain peaks to the yawning chasms that
majestically from the heart of the continent, its
yawn open at their feet, the dangers of Drakmar
towering peaks cloaked in swirling mist and
are as numerous as they are deadly.
veiled in perpetual shadow.
The Veiled Mountains are known for their
Stretching across the horizon like the hunched
mysterious and mystical aura. The ever-present
back of some primordial beast, these imposing
mist that envelops the peaks creates an eerie and
Frederik ROSATI (Order #47185625)
enigmatic atmosphere, shrouding the landscape the Soulweaver Spiders and Eldritch Harbingers,
in a veil of secrecy. due to the thin boundaries between dimensions
and the ambient magic that permeates the
The mist that blankets the Veiled Mountains is
region.
said to be thin in places, allowing for thin
boundaries between dimensions. This has given
rise to tales of strange occurrences, including
sightings of otherworldly beings and the
SHATTERED SEA
sensation of shifting realities. The Shattered Sea stretches its turbulent
embrace across the western expanse of Aeloria,
The mist and rugged terrain make navigation
its restless waters churning and roiling beneath
challenging, but those who dare to explore the
the brooding skies.
Veiled Mountains often uncover hidden
treasures, ancient relics, and forgotten ruins. The Characterized by a labyrinthine network of
mountains are rumored to hold secrets from rocky islands, treacherous currents, and hidden
ages long past. shoals, it is a realm of peril and uncertainty
where only the most daring mariners dare to
The Veiled Mountains are known to be a haven
venture.
for mystics, seers, and scholars of arcane
knowledge. The unique dimensional properties Legend whispers of a time when the Shattered
of the region attract those who seek to Sea was not the fractured expanse it is today, but
understand the nature of reality and harness its a single, unbroken expanse of azure blue that
power. stretched from horizon to horizon.
Despite the harsh conditions, the Veiled Yet, as the ages passed and the world itself
Mountains support a diverse range of /0ora and shifted and changed, cataclysms of
fauna adapted to the misty environment. Rare unimaginable magnitude rent the sea asunder,
and unique species can be found here, some of tearing apart the very fabric of the world and
which possess mystical properties. leaving behind a shattered landscape of jagged
reefs and submerged ruins.
The mist and the dimensional in/0uences can
lead to landscapes that seem to shift and change. Beneath the tempestuous waves of the Shattered
Cli2fs that were once impassable may become Sea lies a realm of mystery and wonder, where
accessible, and paths may appear and disappear the wreckage of ancient ships lies entombed in
unpredictably. the embrace of the deep and lost cities lie
hidden amidst the tangled strands of seaweed
The Veiled Mountains are often believed to be a
and coral.
gateway to other realms and dimensions. This
belief has led to pilgrimages, quests, and It is said that the sunken treasures of a thousand
explorations by those seeking to unravel the civilizations lie scattered across the ocean /0oor,
mysteries of the mist. The Veiled Mountains are their glimmering depths beckoning to those
home to a variety of mystical creatures, such as
Frederik ROSATI (Order #47185625)
brave enough to brave the perils of the deep. But is also home to vital trade routes connecting
the Shattered Sea is not a realm for the faint of coastal settlements. However, due to the risk of
heart, for its treacherous currents and hidden piracy and smuggling, these routes often require
shoals are as deadly as they are unpredictable. the protection of well-armed vessels.
Countless ships have met their doom upon its
The treacherous nature of the Shattered Sea has
rocky shores, their shattered hulls serving as
led to numerous shipwrecks throughout history.
grim reminders of the sea's unforgiving nature.
The sea's depths hold the remains of ancient
Yet, for those who possess the skill and courage
vessels and their cargoes, tempting adventurers
to navigate its treacherous waters, the rewards
and salvagers seeking lost riches.
are as boundless as the sea itself, waiting to be
claimed by those bold enough to seize them. The Shattered Sea is a test of a sailor's skill,
requiring knowledge of the currents, tides, and
The Shattered Sea is characterized by its
the ever-changing geography. Navigators who
abundance of islands of various sizes. These
can master the intricacies of the sea are highly
islands range from tiny rocky formations to
valued and sought after.
larger landmasses, each with its own unique
ecosystem and inhabitants.
The sea is known for its erratic and NYXARA
unpredictable currents, making it challenging
Nestled on the fringes of the Grimwood Forest,
for sailors to navigate. Sudden shifts in water
the Eclipsed Forest stands as a foreboding
/0ow and powerful eddies can quickly change the
testament to the darker mysteries that shroud
course of a ship.
the realm of Aeloria. Cloaked in an eternal
Hidden beneath the waves are submerged reefs twilight cast by the dense canopy above, this
and jagged rocks that pose a constant threat to eerie woodland exudes an aura of otherworldly
ships. Mariners must rely on skilled navigators mystique, drawing whispers of dread and
and keen observation to avoid shipwrecks. fascination from those who dare to tread its
shadowed paths.
The isolated nature of the islands and the
complex waterways of the Shattered Sea have Draped in a shroud of perpetual gloom, the
attracted pirates and seafaring raiders. They use Eclipsed Forest is a realm where light struggles
the labyrinthine geography to their advantage, to penetrate the dense foliage, casting twisted
establishing hidden bases and ambush points. shadows that dance and writhe in the shifting
winds. Here, the air is thick with the cloying
The Shattered Sea is home to a diverse array of
scent of decay and the distant echoes of
marine life, ranging from colossal sea creatures
unearthly whispers that seem to emanate from
to schools of exotic 67sh. Some islands are
the very heart of the forest itself.
nesting grounds for sea birds, while others are
breeding grounds for formidable aquatic Legends and folklore shroud the Eclipsed Forest
predators. Despite its dangers, the Shattered Sea in an aura of enigmatic mysticism, weaving tales
Frederik ROSATI (Order #47185625)
of shadowy creatures that prowl its depths under often otherworldly /0ora and fauna.
the cloak of night and ethereal spirits that drift Bioluminescent plants emit an eerie glow in the
through the gloom like wraiths. It is said that dim light, while creatures adapted to the
the forest is a domain of Nyxara the Veilweaver, twilight thrive in the underbrush. Some
goddess of darkness and illusion, whose creatures of the forest possess magical
in/0uence is said to linger like a lingering mist properties, in/0uenced by the aura of darkness
over the land. and the mystical energies of Nyxara. These
creatures often exhibit behavior and abilities
Within the tangled embrace of the Eclipsed
that are both mesmerizing and dangerous.
Forest, secrets of darkness and deception lie
hidden amidst the gnarled roots and twisted The forest is said to be a haven for secrets and
branches. hidden knowledge. Ancient tomes, magical
artifacts, and forgotten relics are rumored to be
Ancient ruins and forgotten temples, swallowed
concealed within its depths, waiting to be
by the encroaching foliage, are rumored to hold
discovered by those who can navigate its
relics of untold power, while hidden glades echo
illusions. Followers of Nyxara believe that the
with the haunting melodies of mystical rites and
goddess's presence permeates the forest. Altars
rituals conducted beneath the veiled canopy.
and shrines dedicated to her can be found
Yet, for all its ominous allure, the Eclipsed Forest among the trees, and her worshipers seek to
remains a place of profound mystery and danger, harness the power of darkness for their own
its secrets guarded 67ercely by the very shadows ends.
that shroud its twisted boughs.
The Eclipsed Forest is known for its propensity
Only the most intrepid adventurers dare to to experience supernatural phenomena.
venture into its depths, drawn by the promise of Whispers on the wind, shadowy 67gures
forbidden knowledge and the chance to unravel glimpsed among the trees, and sudden changes
the enigmatic tapestry of darkness that lies in the environment contribute to the forest's air
hidden within. of mystery. The Eclipsed Forest is both alluring
and perilous. While it may o2fer rare magical
The forest is perpetually shrouded in a dim,
ingredients, hidden knowledge, and the allure
twilight-like light, creating an otherworldly and
of Nyxara's blessings, it also presents a myriad of
mysterious ambiance. Sunlight rarely penetrates
dangers, from bewitching illusions to the
the dense canopy, casting an almost ethereal
unknown creatures that roam its depths.
glow among the trees.
The Eclipsed Forest is known for its illusory
nature. Paths and landmarks seem to shift, SILVERBROOK VILLAGE
confusing travelers and making navigation
challenging. What appears to be a clear trail may Nestled like a hidden gem amidst the craggy
suddenly vanish, leading to disorientation and peaks of the Veiled Mountains, Silverbrook
frustration. The forest is home to unique and Village exudes an air of tranquil beauty and
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rustic charm that belies the harshness of its towards the sky in silent reverence to the
surroundings. Perched at the edge of a verdant majesty of nature.
valley, the village is cocooned by towering
Despite the harsh and turbulent world that lies
forests and rugged cli2fs, creating a natural
beyond its borders, Silverbrook Village remains
barrier against the tumultuous world beyond.
a bastion of peace and tranquility, a sanctuary
As dawn breaks over the mountains, the 67rst rays where weary travelers 67nd solace and weary
of sunlight dance upon the quaint cottages and hearts 67nd refuge. In this idyllic haven, time
cobblestone streets of Silverbrook, casting a seems to stand still, and the worries of the world
warm, golden glow upon the picturesque scene. fade away in the gentle embrace of nature's
Wisps of morning mist cling to the trees, embrace.
lending an ethereal quality to the landscape,
Surrounded by towering peaks and dense
while the sound of babbling brooks and
forests, Silverbrook Village enjoys breathtaking
chirping birds 67lls the air with a symphony of
vistas and a serene environment. The village is
nature's melodies.
often shrouded in mist and clouds, giving it an
At the heart of the village lies the shimmering otherworldly appearance.
Silverbrook Stream, a crystalline ribbon of water
The villagers are tightly knit and deeply
that winds its way through the cobblestone
connected, often working together to overcome
streets, its surface shimmering like liquid silver
challenges and share resources.
in the sunlight. Fed by mountain springs and
snowmelt, the stream is the lifeblood of the This sense of unity is essential for survival in a
village, providing fresh water for drinking, world dominated by con/0ict. The villagers are
bathing, and irrigation. skilled artisans, crafting unique items from the
resources provided by their natural
Surrounding the stream are quaint cottages
surroundings. Silverbrook is known for its
adorned with colorful /0ower boxes and quaint
intricate jewelry, pottery, and 67nely woven
gardens, their whitewashed walls and thatched
fabrics.
roofs blending seamlessly with the natural
beauty of the landscape. Tucked away amidst the The people of Silverbrook Village hold
foliage are hidden alcoves and secret gardens, reverence for the Grim Pantheon, o2fering
where villagers gather to share tales, laughter, prayers and rituals to the deities of war,
and camaraderie beneath the dappled shade of darkness, and 67re. They believe that these
ancient trees. o2ferings bring protection and strength in the
face of the world's challenges.
Beyond the village proper, the land rises in
undulating hills and verdant meadows, dotted Despite occasional skirmishes on the outskirts of
with grazing sheep and wild/0owers in a riot of the Veiled Mountains, Silverbrook Village has
colors. Towering evergreens stand sentinel on managed to remain relatively insulated from the
the mountainsides, their branches reaching larger con/0icts of Aeloria. This has allowed it to
Frederik ROSATI (Order #47185625)
become a sanctuary for travelers seeking respite water that can deceive the weary and desperate.
from the violence. The landscape is marked by rugged canyons,
rocky plateaus, and occasional salt /0ats.
The heart of Silverbrook Village is the
Mountain ranges and mesas also break up the
Silverheart Inn, a warm and welcoming
monotony of the sand, o2fering both challenges
establishment where travelers and villagers
and opportunities for survival.
gather to share stories, rest, and partake in
hearty meals. Water is a precious resource in the Blistered
Expanse, and the scarcity of this vital element
The village is guided by wise elders who possess
poses a signi67cant challenge to survival.
knowledge passed down through generations.
Nomadic tribes and travelers must carefully plan
They o2fer advice, settle disputes, and ensure the
their journeys to locate reliable sources of water.
continuation of traditions.
The desert's inhospitable nature has led to the
development of nomadic cultures that have
BLISTERED EXPANSE adapted to the challenges of the environment.
Tribes like the Scorchborn Nomads traverse this
The Blistered Expanse is a vast desert region
region, surviving through their intimate
located to the southwest of Aeloria. It is
knowledge of its quirks and dangers.
characterized by endless sand dunes, scorching
heat, and relentless sun. The Scorchborn Legends and rumors often speak of hidden
Nomads roam this unforgiving desert, treasures buried beneath the sands of the
establishing temporary settlements near oases Blistered Expanse. These tales lure adventurers
and hidden caverns. Their territory stretches seeking riches, but many have met their end due
across the heart of the Blistered Expanse, where to the unforgiving environment.
they navigate the shifting sands and harsh
The desert's vastness and isolation have led to
conditions. the development of enigmatic tales and secrets.
The Blistered Expanse experiences extreme Ruins, ancient artifacts, and remnants of past
temperatures, with scorching heat during the civilizations may lie hidden beneath the sand,
day and bone-chilling cold at night. The lack of waiting to be discovered.
vegetation and water exacerbates the
challenging climate. The desert is dominated by
immense sand dunes that stretch as far as the eye RAZORCLAW BADLANDS
can see. These dunes constantly shift and
The Razorclaw Badlands are a treacherous and
reshape due to the powerful desert winds.
rocky region situated to the east of Aeloria.
Amidst the desolation, rare oases o2fer a respite Rugged canyons, steep cli2fs, and arid mesas
from the harsh environment. However, these de67ne this challenging landscape. It is a desolate
oases are often few and far between, leading and unforgiving territory where only the strong
travelers to experience mirages and illusions of survive. The Howling Furies claim the
Frederik ROSATI (Order #47185625)
Razorclaw Badlands as their domain, using the formations, mineral deposits, and the remnants
natural formations to their advantage. They of past civilizations are scattered throughout the
strike fear into neighboring tribes with their region.
lightning-fast raids and 67erce battles, often
The isolation of the Razorclaw Badlands has led
emerging from hidden ravines and rocky
to the development of mysteries and myths.
alcoves.
Hidden caves, forgotten ruins, and tales of lost
The name "Razorclaw" aptly describes the rocky treasures are part of the region's lore.
and jagged nature of the land. Tall spires of
The Razorclaw Badlands embodies the theme of
stone, rocky plateaus, and sheer cli2fs dominate
challenging and hostile environments that
the landscape, giving it a stark and foreboding
de67ne the world of Aeloria.
appearance. The region is crisscrossed with deep
canyons, ravines, and gorges that can be Its stark beauty, perilous terrain, and secrets
treacherous to cross. These natural formations waiting to be discovered make it a place of both
provide shelter for various creatures and serve as danger and allure for those who dare to venture
obstacles for those attempting to traverse the into its depths.
area.
Vegetation is sparse in the Razorclaw Badlands,
with hardy desert plants and scrub brush being
TEMPEST ISLES
some of the few forms of life that can survive in The Tempest Isles are a collection of rocky
the arid environment. The Razorclaw Badlands islands scattered throughout the vast ocean to
experience extreme temperature /0uctuations, the south of Aeloria. The waters around these
with scorching heat during the day and frigid islands are known for their turbulent storms and
cold at night. This makes survival and travel treacherous currents.
challenging, as travelers must contend with both
The Seabane Raiders dominate this maritime
the heat of the sun and the chill of the desert
domain, using their exceptional sailing skills to
nights. Despite its harshness, some nomadic
navigate the dangerous waters and launch
tribes have managed to adapt and survive in the
coastal raids on unsuspecting settlements along
Razorclaw Badlands. These tribes often have an
the coasts of Aeloria.
intimate knowledge of the land's hidden water
sources and survival techniques. The Tempest Isles are named for the violent
storms that frequently sweep through the
The badlands are home to a variety of dangerous
region. The unpredictable and 67erce weather
creatures, including desert predators, venomous
conditions make navigation and travel in these
creatures, and territorial beasts that have adapted
waters extremely hazardous.
to the harsh environment. The unique
geological formations found in the Razorclaw The Tempest Isles are made up of a diverse array
Badlands have sparked the interest of of islands, each with its own unique landscape
adventurers and scholars alike. Ancient rock and features. Some islands are rocky and
Frederik ROSATI (Order #47185625)
mountainous, while others boast sandy beaches adventurers, explorers, and those seeking both
or dense forests. danger and reward on the high seas.
The islands have gained a notorious reputation
as havens for pirates and other criminal
elements. The treacherous waters and hidden
WHISPERING GLADES
coves provide ideal hiding spots for pirates to lay The Whispering Glades lie deep within the heart
low, repair their ships, and plan their raids. The of the Grimwood Forest, an ancient and
Tempest Isles also serve as critical hubs for mystical woodland located in the northern part
smuggling operations, with hidden coves, sea of Aeloria. The forest is known for its dense
caves, and intricate channels allowing smugglers foliage, eerie mists, and hidden clearings. The
to move illicit goods and contraband with Daughters of Grimwood have established their
relative ease. The islands are rumored to hold territory within the Whispering Glades, where
hidden treasures, both natural and man-made. they commune with the spirits of the forest and
Shipwrecks, abandoned pirate lairs, and lost harness its secrets to maintain their enigmatic
artifacts have become the stu2f of legend and way of life.
attract adventurers seeking riches.
The Whispering Glades are named for the soft
The islands are home to unique wildlife and and haunting whispers that seem to permeate
/0ora that have adapted to the challenging the air. These whispers are often attributed to
environment. Seabirds, marine life, and hardy the wind rustling through the leaves or the
plant species can be found in the nooks and mysterious magic that seems to infuse the forest.
crannies of the islands. The glades are home to towering and ancient
trees, some of which are said to have stood for
The Tempest Isles have little to no centralized
centuries. These trees exude an aura of wisdom
authority, allowing pirates and criminals to
and are often regarded as sacred by those who
operate with relative impunity. While some
revere nature.
attempts at governance exist, they often pale in
comparison to the in/0uence of the pirate lords forest's /0ora includes bioluminescent plants that
and their crews. The lore of the Tempest Isles is emit a soft, otherworldly glow during the night.
rich with stories of daring escapes, epic naval This creates an enchanting and almost magical
battles, and hidden treasures. These tales have ambiance in the dark hours.
been passed down through generations and have
Amidst the dense trees, hidden clearings can be
inspired many to explore the dangerous waters.
found, each with its own unique atmosphere
The Tempest Isles embody the dangerous allure and purpose. Some are said to be sites of ancient
of the sea and the idea of lawlessness in remote rituals, while others are simply tranquil spaces
and harsh environments. The combination of for contemplation. The Whispering Glades are
their stormy reputation, pirate legends, and rumored to be inhabited by mystical creatures
hidden mysteries make them a focal point for such as spirits, sprites, and other magical beings.
Frederik ROSATI (Order #47185625)
These creatures are said to be guardians of the and clans, making it a focal point for con/0icts,
forest and its secrets. trade, and rivalries. The pass is /0anked by
imposing cli2fs and rocky terrain, with narrow
Many believe that the Whispering Glades are a
pathways and winding trails that provide the
source of potent natural magic. Herbalists,
only viable route through the rugged landscape.
druids, and magical practitioners often visit the
Its unique geography and strategic signi67cance
glades to gather rare herbs and tap into the
have made it a frequent site of battles and clashes
forest's magical energies. The glades hold
throughout the ages, as tribes and factions vie
spiritual signi67cance for some tribes and clans,
for control over the passage and the resources it
who consider the forest a place of communion
o2fers.
with nature and their ancestors. Rituals and
ceremonies are often conducted within its Due to its central location, Bloodstone Pass has
boundaries. often been contested ground in the ongoing
con/0icts of Aeloria, including the modern Blood
The forest is dotted with hidden pools and
Fire Death con/0ict. Its iconic crimson rocks,
springs, some of which are said to possess
stained with the blood of countless battles, serve
healing properties or the ability to reveal
as a grim reminder of the violent history that has
glimpses of the future. The Whispering Glades
unfolded there. The pass is not only a physical
are known to have paths that seem to shift and
crossroads but also a symbolic one, representing
change, making navigation a challenge even for
the struggle for power, territory, and survival in
those who are familiar with the area. Some say
the turbulent world of Aeloria.
that the forest itself guides those with pure
intentions.
The Whispering Glades evoke a sense of BLOODFIRE CANYON
mystery, magic, and connection with the natural
The Blood67re Canyon is a treacherous and
world. Its ethereal qualities and hidden wonders
foreboding geographical feature that holds a
make it a place of both beauty and intrigue,
signi67cant place in the history and con/0icts of
drawing in those who seek to unlock its secrets
Aeloria.
and embrace its enchantment.
Located in a remote and desolate region, the
canyon's name is derived from the crimson-hued
BLOODSTONE PASS /0ames that often dance along its jagged walls,
creating an eerie and otherworldly spectacle.
Bloodstone Pass is a pivotal geographical feature
in Aeloria, located in the heart of the realm and The canyon is characterized by its rugged
serving as a crucial strategic point. It is terrain, steep cli2fs, and winding pathways that
renowned for its distinctive crimson-hued rocks, cut through the rocky landscape. It is said that
giving it its evocative name. This pass acts as a the canyon was formed by ancient cataclysms
crossroads between di2ferent regions, cultures, and elemental clashes during the Age of Titans,
Frederik ROSATI (Order #47185625)
leaving behind a scar in the earth that still bears trees stand tall and proud, their gnarled
witness to the raw forces that shaped Aeloria's branches reaching towards the sky like skeletal
history. Throughout the ages, the Blood67re 67ngers grasping at the heavens. The canopy
Canyon has been a focal point of con/0ict and above is thick and impenetrable, casting the
ambition. forest /0oor into perpetual shadow, even in the
light of day. Few dare to venture into its depths,
Its strategic location, combined with the
for those who do often 67nd themselves lost
mystical energies that seem to emanate from the
amidst the labyrinthine pathways and twisted
67ery hues, have attracted warlords, clans, and
trails that wind through the trees.
tribes seeking to harness its power for their own
purposes. Despite its forbidding reputation, the
Grimwood Forest is home to a diverse array of
It has become a site of legendary battles, where
/0ora and fauna, from towering ancient oaks to
the clash of steel and the roar of /0ames blend
delicate ferns and mosses that carpet the forest
together in a symphony of violence.
/0oor. Strange and elusive creatures lurk in the
The canyon's eerie beauty and the unpredictable shadows, their presence felt rather than seen,
nature of the /0ames that lick its walls have given while the mournful cries of nocturnal beasts
rise to numerous myths and legends among the echo through the night.
people of Aeloria.
But perhaps the most ominous aspect of the
It is said that the canyon is home to hidden Grimwood Forest is its reputation for harboring
treasures, ancient artifacts, and even gateways to dark and malevolent forces.
other realms. However, these tales are often
Legends speak of ancient curses and forgotten
overshadowed by the grim reality of the
rituals that still linger within its depths, and
con/0icts that continue to rage within its depths,
many believe that the forest itself is alive, a
as warlords vie for control and supremacy in the
sentient entity that watches and waits for
unforgiving landscape of the Blood67re Canyon.
unsuspecting travelers to wander into its
clutches.
GRIMWOOD FOREST But for most, the Grimwood Forest remains a
place best avoided, a dark and forbidding realm
Deep within the heart of Aeloria, shrouded in
where the line between reality and nightmare
an eternal cloak of darkness, lies the Grimwood
blurs and the spirits of the dead are said to roam
Forest, a sprawling expanse of ancient trees and
free.
tangled undergrowth that stretches as far as the
eye can see. This dense and foreboding Only the bravest and most skilled warriors dare
woodland is a place of mystery and peril, where to tread its shadowed paths, and even they know
the very air seems to whisper with the secrets of that in the Grimwood Forest, death lurks around
ages past. The Grimwood Forest is a place every corner, waiting patiently for its next
untouched by the passage of time, where the victim.
Frederik ROSATI (Order #47185625)
traverse the scorching sands of Karak, a region
THE TRIBES characterized by its arid and harsh conditions.
In Aeloria, tribes are the foundation of society, Their nomadic nature allows them to adapt to
each with its unique customs, practices, and the environment and remain elusive, making it
territories. Some specialize in brute strength and di267cult for potential enemies to track and
heavy armor, while others excel in stealth and engage them.
sabotage. There are those who harness elemental
The Scorchborn Nomads are notorious for
powers, communing with nature or
striking fear into the hearts of those who
commanding ferocious beasts. These tribes vie
encounter them.
for supremacy in Aeloria's unforgiving
landscape, where alliances shift like the winds, Their reputation likely stems from their brutal
and survival is a constant battle against rival tactics in battle, their ability to survive and thrive
factions and the harsh environment. in the unforgiving environment of Karak, and
their knack for leaving a trail of devastation in
their wake.
SCORCHBORN NOMADS Surviving in Karak requires a high level of
Led by the fearsome Warlord Kharis the adaptability and resourcefulness. The
Gutgrinder, these nomads traverse the blistering Scorchborn Nomads are likely skilled at 67nding
sands of Karak, striking fear into the hearts of water sources, identifying edible plants and
all who encounter them. animals, and navigating the shifting sands.
The Scorchborn Nomads are a formidable tribe Their mastery of survival contributes to their
of nomadic warriors in the world of Aeloria. Led resilience and ability to thrive in a challenging
by the fearsome Warlord Kharis the Gutgrinder, landscape.
they traverse the harsh and blistering sands of Given their reputation as fearsome warriors, it's
the region known as Karak. likely that the Scorchborn Nomads prioritize
These nomads are known for their 67erce and martial skills and combat prowess.
brutal ways, striking fear into the hearts of all Their way of life would likely revolve around
who cross their path. training in various forms of weaponry, tactics,
Warlord Kharis the Gutgrinder is the dominant and strategies to ensure their survival and
and feared leader of the Scorchborn Nomads. dominance in the harsh environment of Karak.
Kharis is likely known for his ruthless tactics, The Scorchborn Nomads play a signi67cant role
combat prowess, and strategic leadership that in the turbulent world of Aeloria.
have enabled the tribe to survive and thrive in
the challenging environment of Karak. Their nomadic lifestyle and 67erce reputation
contribute to the mosaic of tribes and clans
The Scorchborn Nomads, as their name vying for power, resources, and dominance in
suggests, lead a nomadic way of life. They the modern age. The presence of tribes like the
Frederik ROSATI (Order #47185625)
Scorchborn Nomads adds to the complexity and willingness to do whatever is necessary to
richness of Aeloria's history and ongoing protect the tribe and ensure its supremacy.
con/0icts.
Warlord Kharis the Gutgrinder's in/0uence
Warlord Kharis the Gutgrinder extends beyond the borders of his tribe. His
actions and decisions can shape the course of
Warlord Kharis the Gutgrinder is a signi67cant
con/0icts, alliances, and rivalries in Aeloria. He
67gure in the world of Aeloria. As the leader of
plays a crucial role in the ongoing power
the Scorchborn Nomads, he holds a position of
struggles of the modern age.
power and in/0uence within the tribe. Kharis is
known for his fearsome reputation, formidable
combat skills, and ruthless leadership style.
HOWLING FURIES
As the warlord of the Scorchborn Nomads,
Under the leadership of Warlord Ygron the
Kharis is responsible for leading his tribe
Skullsplitter, this tribe is known for their
through the challenges of the harsh and
ferocity and battle prowess, leaving behind a
blistering sands of Karak.
trail of devastation as they rampage across the
His leadership role likely encompasses strategic land.
decision-making, tribal organization, and
The Howling Furies are a tribe of fearsome
ensuring the survival and dominance of his
warriors in the world of Aeloria. Led by the
people. Kharis has earned a fearsome reputation
formidable Warlord Ygron the Skullsplitter, they
that strikes fear into the hearts of those who
are renowned for their ferocity, battle prowess,
encounter him or his tribe.
and a reputation for leaving destruction in their
His brutal tactics, relentless pursuit of power, wake as they rampage across the land.
and unwavering dedication to the survival and
Warlord Ygron the Skullsplitter is the
prosperity of the Scorchborn Nomads
commanding 67gure at the helm of the Howling
contribute to his formidable image.
Furies.
As a warlord, Kharis is likely a highly skilled
His leadership likely emphasizes a brutal and
warrior in his own right.
aggressive approach to warfare, making the tribe
His combat prowess, honed through years of known for their relentless combat abilities and
battles and con/0icts, is a key factor in the intimidating presence on the battle67eld.
Scorchborn Nomads' ability to assert their
The Howling Furies are known for their ferocity
dominance and defend their territory.
in battle, earning them their formidable
Given the harsh conditions of Karak and the reputation.
violent nature of Aeloria's world, Kharis's
Their warriors are likely skilled combatants who
leadership style is likely characterized by
ruthlessness and pragmatism. Survival in such an excel in close-quarters combat and aggressive
tactics. Their combat prowess makes them a
environment demands tough decisions and a
Frederik ROSATI (Order #47185625)
formidable force to be reckoned with on the Ygron's reputation likely stems from his ferocity
battle67eld. The Howling Furies' reputation for in battle. His warriors are known for their
leaving behind a trail of devastation suggests relentless and aggressive approach to warfare,
that they engage in aggressive campaigns that using their combat skills and tactics to strike fear
result in widespread destruction. Their warlike into their enemies.
nature likely leads them to target settlements,
Ygron's leadership likely emphasizes the
territories, and rival tribes with a level of
importance of strength and dominance on the
ruthlessness that instills fear in those who cross
battle67eld. The Howling Furies are known for
their path.
their brutal and aggressive tactics. Ygron's
The Howling Furies' penchant for rampaging leadership style likely emphasizes direct and
across the land indicates a nomadic or forceful engagement, aiming to overpower their
expansionist lifestyle. enemies through sheer strength and
determination.
They might be known for their relentless
campaigns of conquest, expansion, and Ygron's title, "the Skullsplitter," suggests a brutal
domination. Their goal of leaving their mark on and fearsome approach to combat. The tribe's
Aeloria by asserting their power and in/0uence reputation for leaving devastation in their wake
could be a driving force behind their actions. implies that they engage in campaigns that result
in widespread destruction, making them a force
The presence of the Howling Furies adds to the
to be reckoned with on the battle67eld. As the
tapestry of tribes and warlords that de67ne the
leader of the Howling Furies, Ygron's decisions
violent and chaotic landscape of Aeloria.
and actions have a signi67cant impact on the tribe
Their reputation for devastation, ferocity, and and the larger world of Aeloria. His leadership
battle prowess contributes to the ongoing can shape the course of con/0icts, alliances, and
con/0icts and struggles for supremacy that rivalries in the age of the savage blades. Ygron's
characterize the modern age. legacy is likely one of respect and fear. The tales
of his leadership, battles, and ruthless tactics are
Warlord Ygron the Skullsplitter
likely to become woven into Aeloria's history,
Warlord Ygron the Skullsplitter is a notable contributing to the overall tapestry of con/0icts
67gure within the world of Aeloria. As the leader and struggles in the world.
of the Howling Furies, he commands a tribe
known for their ferocity in battle, aggressive
tactics, and reputation for leaving devastation in SEABANE RAIDERS
their wake. Warlord Ygron is the leader of the
Howling Furies, a tribe that is renowned for Warlord Mara Wavebreaker commands these
their battle prowess and ferocity. As their seafaring raiders who plunder coastal
warlord, Ygron holds a position of authority and settlements and engage in brutal naval warfare,
power within the tribe, shaping its direction and seeking to control the oceans and their riches.
strategies. The Seabane Raiders are a tribe of seafaring
Frederik ROSATI (Order #47185625)
warriors in the world of Aeloria. Led by the con/0icts. Their focus on naval warfare and
formidable Warlord Mara Wavebreaker, they are maritime dominance adds a layer of complexity
known for their naval prowess, coastal to the existing power struggles on land. Their
plundering, and ruthless engagement in naval ability to control coastal regions and the oceans
warfare. Their goal is to control the oceans and themselves gives them in/0uence over trade,
claim the riches found within. resources, and the movement of people.
Warlord Mara Wavebreaker is the commanding Warlord Mara Wavebreaker
67gure leading the Seabane Raiders. As their
Mara Wavebreaker is a notable 67gure in the
name implies, her leadership likely emphasizes
world of Aeloria, particularly as the leader of the
control over maritime territories and
Seabane Raiders. As a warlord who commands a
domination of coastal regions.
tribe of seafaring raiders, Mara is known for her
The Seabane Raiders are notorious for their maritime prowess, coastal plundering, and
coastal plundering. They target settlements aggressive engagement in naval warfare. Mara
along the coast, raiding for resources, valuables, Wavebreaker is the leader of the Seabane
and supplies. Their ability to strike swiftly and Raiders, a tribe that excels in maritime activities,
disappear into the sea gives them an advantage coastal raids, and naval warfare.
in their plundering activities. Naval warfare is a
Her leadership role involves making strategic
core aspect of the Seabane Raiders' identity.
decisions, organizing the tribe's operations, and
They are skilled in constructing and operating
guiding their pursuit of maritime dominance.
vessels optimized for battle. Their ability to
navigate treacherous waters and engage in brutal Mara's reputation likely stems from her tribe's
naval warfare is likely unmatched by many other exceptional maritime skills. The Seabane Raiders
tribes. are skilled sailors, navigators, and naval
tacticians. Mara's leadership likely emphasizes
One of the Seabane Raiders' main goals is to
the importance of mastering the seas and
exert control over the oceans. By dominating
controlling coastal territories.
maritime routes and coastal areas, they can
command the /0ow of trade, resources, and The Seabane Raiders are known for their coastal
communication. This control provides them plundering and aggressive naval warfare. Mara's
with a signi67cant advantage in their quest for tribe targets coastal settlements and engages in
power and wealth. The Seabane Raiders are brutal battles at sea, seeking to control coastal
motivated by the pursuit of riches found within regions and amass wealth from their plundering
coastal settlements and on the high seas. activities.
Their raids are driven by the desire to amass Mara's leadership likely centers around her
wealth and resources, which they can use to tribe's ambition to control the oceans and assert
further strengthen their tribe and their naval dominance over maritime routes and coastal
capabilities. The presence of the Seabane areas. This control grants the Seabane Raiders
Raiders adds a unique dimension to Aeloria's in/0uence over trade, resources, and
Frederik ROSATI (Order #47185625)
communication, providing a signi67cant the forest and perhaps even mystical abilities
advantage in their quest for power and wealth. related to communication with nature or the
spirits that inhabit it. Her leadership style likely
Mara Wavebreaker's in/0uence extends beyond
emphasizes secrecy, wisdom, and a strong
her tribe's borders. Her decisions and actions can
a267nity for the forest.
shape the balance of power on the seas and
impact the larger con/0icts and rivalries within The Daughters of Grimwood are an all-female
Aeloria. tribe, which sets them apart from many other
groups in Aeloria. The reasons behind their
Her tribe's focus on maritime dominance adds a
gender-exclusive composition could be rooted
unique dimension to the ongoing struggles in
in cultural, mystical, or practical considerations
the world.
that de67ne their unique identity.
Mara's legacy is likely one of respect and perhaps
The tribe's mastery of the Grimwood Forest
even fear. Her reputation as a skilled naval leader
suggests an intricate understanding of its
and her tribe's activities in coastal regions are
ecosystem, hidden pathways, and the creatures
likely to become part of Aeloria's history,
that inhabit it. They might possess knowledge
contributing to the stories and legends of the
of medicinal plants, e2fective hunting
age. Overall, Mara is a powerful leader, with
techniques, and the forest's magical properties.
ambitions that fuel her through the Age of the
Savage Blades. The Daughters of Grimwood are known for
their elusive nature. Their ability to navigate the
forest's depths, evade potential threats, and
DAUGHTERS OF GRIMWOOD emerge unscathed makes them a di267cult target
for outsiders. Their elusiveness is likely
The Daughters of Grimwood are a unique and
enhanced by their understanding of the forest's
enigmatic all-female tribe in the world of
secrets.
Aeloria. Led by Warlord Lyra the Whisperer, this
mysterious all-female tribe resides within the The tribe's enigmatic reputation could stem
depths of the Grimwood Forest. from their possession of ancient knowledge,
mystical practices, and closely guarded secrets
Their enigmatic nature and mastery of the
that are passed down through generations.
forest's secrets make them both formidable and
elusive. Known for their mastery of the forest's Their connection to the Grimwood Forest grant
secrets and their elusive nature, the Daughters them insights that others cannot fathom. The
of Grimwood are a formidable force in their presence of the Daughters of Grimwood adds an
own right. element of mystery and mysticism to Aeloria's
landscape. Their mastery of the Grimwood
Warlord Lyra the Whisperer is the enigmatic
Forest gives them an advantage in terms of
leader of the Daughters of Grimwood. Her title,
resources, defense, and potentially even alliances
"the Whisperer," suggests a deep connection to
with the spirits of the forest.
Frederik ROSATI (Order #47185625)
Warlord Lyra the Whisperer presence adds an element of mystery and
mysticism to Aeloria's landscape.
Warlord Lyra the Whisperer is a prominent
67gure within the world of Aeloria, speci67cally as Her tribe's unique abilities and deep connection
the leader of the Daughters of Grimwood. As to the Grimwood Forest can in/0uence the
the enigmatic leader of an all-female tribe that balance of power and alliances, and her mastery
resides within the mysterious Grimwood Forest, of secrets and the forest's hidden treasures may
Lyra is known for her mastery of the forest's hold a strategic advantage in the con/0icts of the
secrets and her ability to communicate with the age. Lyra's legacy is likely one of admiration and
natural world. Lyra the Whisperer holds the intrigue. Her stories, leadership, and the tribe's
position of leadership within the Daughters of abilities are likely to be woven into Aeloria's
Grimwood, a tribe consisting solely of females. history, contributing to the myths, legends, and
tales that shape the world's identity.
Her role involves guiding the tribe's activities,
making strategic decisions, and upholding the
traditions and practices of the tribe. Lyra's title,
"the Whisperer," suggests a deep connection
OTHER TRIBES
with the forest and its inhabitants. Her In the vast and untamed lands of Aeloria,
enigmatic nature and abilities could include a countless tribes exist beyond the known clans
heightened understanding of the forest's and factions. These elusive groups dwell in
ecosystems, the ability to communicate with remote corners of the realm, far from the
animals or spirits, and perhaps even mastery of in/0uence of civilization and the prying eyes of
mystical arts related to nature and secrecy. outsiders. Some may be nomadic wanderers,
traversing the wilderness in search of sustenance
Lyra's reputation likely stems from her mastery
and shelter, while others may have established
of the Grimwood Forest. She and her tribe
hidden settlements deep within dense forests or
possess an intricate understanding of the forest's
atop towering mountains. They often wander in
secrets, its hidden pathways, and its magical
packs, or sometimes alone.
properties.
Despite their obscurity, these unknown tribes
This mastery gives them an advantage in
play a signi67cant role in the tapestry of Aeloria,
navigating its depths and utilizing its resources.
contributing to the realm's rich diversity and
The Daughters of Grimwood are known for
adding to the sense of adventure and
their elusive nature, and Lyra's leadership likely
exploration for those brave enough to seek them
emphasizes secrecy and caution.
out. Explorers, adventurers, and scholars alike
Their ability to navigate the forest's depths and are drawn to the prospect of uncovering the
emerge unscathed makes them a challenging secrets of these enigmatic tribes, eager to learn
target for outsiders, and Lyra's guidance likely more about their customs, traditions, and the
plays a crucial role in their ability to maintain untold stories that lie hidden within their
this elusiveness. Warlord Lyra the Whisperer's secluded realms.
Frederik ROSATI (Order #47185625)
their fearsome warlord Kharis the Gutgrinder,
HISTORIC BATTLES were well-prepared for the assault. They utilized
Within the annals of Aeloria's tumultuous their knowledge of the desert terrain and the
history, the Age of the Savage Blades stands as a element of surprise to set up defensive positions
testament to the relentless pursuit of power and amidst the crimson-hued rocks of Bloodstone
conquest. Pass.
It is an era marked by bloodshed, where The battle commenced with a series of 67erce
warlords and tribes clash in epic battles that clashes as the rival tribes attempted to breach the
reshape the landscape and determine the course nomads' defenses. The pass echoed with the
of nations. sounds of clashing weapons, battle cries, and the
roars of war beasts. Both sides fought 67ercely,
From titanic clashes on the open plains to
determined to achieve victory and assert their
desperate sieges within fortress walls, each battle
dominance.
tells a tale of valor, sacri67ce, and the unyielding
spirit of those who fought amidst the chaos of The rugged terrain of Bloodstone Pass posed
war. challenges for both sides. The uneven rocks and
narrow passages made maneuvering di267cult,
while the scorching heat of the desert sun added
BLOODSTONE PASS to the physical strain endured by the
combatants.
Fought on the borders of the Scorchborn
Nomads' desert territory, the Battle of The Scorchborn Nomads demonstrated their
Bloodstone Pass was a brutal clash between the reputation for resilience and determination.
Scorchborn Nomads and a coalition of rival They 67ercely defended their territory,
tribes seeking to challenge their dominance. employing their expertise in desert warfare to
The pass, known for its crimson-hued rocks, gain the upper hand.
became a battleground drenched in blood as the
The nomads' survival skills, combat prowess,
nomads fought 67ercely to defend their territory.
and ability to adapt to the environment played a
The pass itself, characterized by its crimson- pivotal role in their defense. The battle lived up
hued rocks, became a grim and chaotic to its name, as the crimson-hued rocks of the
battleground where the fate of the territory pass became stained with the blood of warriors
hung in the balance. from both sides.
The rival tribes, united by a common desire to The combat was relentless, with neither faction
challenge the Scorchborn Nomads' power, willing to yield. The pass itself bore witness to
gathered their forces and formed a coalition. the gruesome toll of the con/0ict.
They saw the battle as an opportunity to weaken
In the end, the Scorchborn Nomads managed to
the nomads' grip on the region and expand their
repel the coalition's assault, preserving their
own territories. The Scorchborn Nomads, led by
control over the desert territory. The rival tribes
Frederik ROSATI (Order #47185625)
su2fered heavy casualties and were forced to defenders of Stormwatch Keep both on land and
retreat, their hopes of challenging the nomads' at sea. The fortress was built to withstand sieges,
dominance dashed. and its defenders fought valiantly to repel the
invaders. Meanwhile, the naval /0eet clashed
The Battle of Bloodstone Pass left a lasting
with the fortress's coastal defenses, creating a
impact on the region, shaping the narrative of
chaotic and intense battle67eld on multiple
power struggles and territorial disputes that
fronts.
de67ned the Age of the Savage Blades. The
nomads' victory further solidi67ed their The Seabane Raiders brought siege weapons and
reputation as formidable defenders of their innovative tactics to breach the fortress's
desert domain, while the coalition's defeat defenses. They used battering rams, catapults,
served as a cautionary tale for those who dared and other equipment to target the fortress walls,
to challenge their authority. while their naval forces bombarded the coastal
defenses from the sea.
The defenders of Stormwatch Keep
STORMWATCH KEEP demonstrated resilience in the face of the
The Siege of Stormwatch Keep was a signi67cant assault. They repelled wave after wave of
event during the Age of the Savage Blades in attackers, using the fortress's forti67cations and
Aeloria. Led by Warlord Mara Wavebreaker, the strategic positioning to their advantage. The
Seabane Raiders undertook a daring assault on naval engagement was a critical component of
Stormwatch Keep, a formidable coastal fortress the siege.
that guarded important trade routes and
The coastal waters became a battleground as the
territories. The siege unfolded as a multifaceted
Seabane Raiders' ships clashed with the
battle that combined both land-based combat
defenders' naval forces.
and naval warfare.
Boarding actions, ship-to-ship combat, and
Warlord Mara Wavebreaker meticulously
ranged attacks created a dynamic and chaotic
planned the siege, utilizing the Seabane Raiders'
maritime con/0ict.
extensive naval expertise to her advantage. The
raiders recognized the strategic importance of After a prolonged and intense battle, a key
Stormwatch Keep and aimed to seize control of turning point emerged. The defenders managed
the fortress to expand their maritime dominion. to repel a critical raiding party, causing a
disruption in the Seabane Raiders' assault. This
The Seabane Raiders executed an amphibious
moment shifted the momentum of the battle
assault, landing a formidable force of warriors
and bolstered the defenders' morale.
on the shores near Stormwatch Keep. They used
their knowledge of coastal terrain to quickly Realizing the tides were turning against them,
establish a foothold on land. The battle quickly the Seabane Raiders ultimately decided to
escalated as the Seabane Raiders engaged the withdraw from the siege. The defenders'
tenacity and the successful repulsion of their
Frederik ROSATI (Order #47185625)
assaults compelled the raiders to retreat and the Grimwood Forest to their advantage,
regroup. utilizing hidden paths, concealed encampments,
and the terrain's natural features to launch
The Siege of Stormwatch Keep showcased the
surprise attacks on their opponents.
Seabane Raiders' ambition to expand their
in/0uence by seizing control of strategic coastal The Grimwood Forest itself played a signi67cant
locations. The battle's multifaceted nature, role in the con/0ict. Legends spoke of the
incorporating land-based combat and naval Daughters' ability to communicate with the
clashes, highlighted the complexity of warfare in forest and gain its favor. Some believed that the
the world of Aeloria. The defenders' resilience very trees and creatures of the forest aided the
and the raiders' strategic planning played a Daughters in their defense, providing cover,
signi67cant role in shaping the outcome of this concealing their movements, and even alerting
pivotal con/0ict. them to the presence of intruders.
The Whispering War earned its name due to
rumors that the forest itself seemed to whisper
WHISPERING WAR to the Daughters, guiding them to strategic
The Whispering War was a notable con/0ict that locations and revealing the plans of their
unfolded during the Age of the Savage Blades in enemies. The Daughters also reportedly utilized
Aeloria. Led by Warlord Lyra the Whisperer, the illusion magic to disorient and confuse their
Daughters of Grimwood—a tribe comprised opponents, capitalizing on the mystique of the
exclusively of women—initiated a campaign Grimwood Forest.
against rival tribes that were encroaching upon
The Daughters of Grimwood favored hit-and-
the borders of the Grimwood Forest.
run tactics, ambushing rival tribes and then
This con/0ict was distinguished by its melting back into the forest's depths before
unconventional nature, marked by guerrilla retaliation could occur. Their ability to strike
tactics, hidden ambushes, and the unique swiftly and unpredictably made them a
assistance the forest itself provided to the formidable force, causing frustration and fear
Daughters in their defense. among their adversaries.
Tensions escalated as rival tribes sought to The Daughters employed strategic retreats when
exploit the resources of the Grimwood Forest. faced with overwhelming odds, leading their
The Daughters of Grimwood, 67ercely protective pursuers deeper into the forest's labyrinthine
of their territory, saw the encroachments as a terrain. Once separated from their main force,
threat to their way of life and the sanctity of the the rival tribes became vulnerable to further
forest. ambushes and attacks.
Warlord Lyra the Whisperer employed guerrilla The Whispering War left its mark on the
warfare tactics to counter the invading tribes. Grimwood Forest. The con/0ict gave rise to new
The Daughters used their intimate knowledge of legends and stories, painting the Daughters as
Frederik ROSATI (Order #47185625)
mystical defenders of the woods. The forest Legends and whispers spoke of the Veiled
itself, however, bore the scars of battle, with Mountains' hidden 67re magic sources, said to be
hidden clearings transformed into battlegrounds capable of unleashing devastating elemental
and ancient trees marked by the passage of power. The allure of harnessing this magic for
warriors. warfare and domination drew the attention of
ambitious warlords and tribes from across
Over time, the Whispering War saw shifts in the
Aeloria.
balance of power. The Daughters of Grimwood's
tenacious defense and their intimate connection With the promise of immense power at stake,
with the forest allowed them to repel many multiple factions converged on the Veiled
incursions. Eventually, the rival tribes either Mountains, each seeking to lay claim to the
retreated or chose to divert their attention sources of 67re magic. Warlords and their
elsewhere, leading to a relative cessation of respective tribes clashed as they attempted to
hostilities. secure control over strategic points within the
mountain range.
The Whispering War highlighted the Daughters
of Grimwood's unique approach to con/0ict, The skirmishes quickly became a chaotic
leveraging the strengths of the Grimwood Forest struggle, with multiple factions vying for control
to defend their territory. This unconventional over the same territory. The mist-shrouded
and enigmatic campaign underscored the peaks and intricate network of valleys and
diverse strategies and tactics that emerged gorges made it challenging for any single force
during the unending con/0icts of the Age of the to gain a decisive advantage, leading to a series
Savage Blades in Aeloria. of skirmishes and clashes rather than large-scale
battles. The unique geography of the Veiled
Mountains added complexity to the con/0ict.
RIFTBREAKER SKIRMISHES Mist-covered peaks obscured visibility and made
navigation di267cult, while treacherous paths and
The Riftbreaker Skirmishes were a series of
sudden drops provided opportunities for
battles and clashes that occurred in the Veiled
ambushes and surprise attacks.
Mountains of Drakmar during the Age of the
Savage Blades in Aeloria. As the battles continued, some warlords and
tribes attempted to tap into the rumored 67re
The skirmishes were driven by the desire to
magic sources. This led to instances of powerful
control the rumored sources of 67re magic that
elemental magic being unleashed during the
were said to exist within the mist-shrouded
skirmishes, further escalating the chaos and
peaks of the Veiled Mountains. As warlords and
uncertainty of the con/0icts.
tribes sought to assert their dominance and
harness the power of these mystical resources, With the fragmented nature of the skirmishes,
con/0icts erupted, resulting in a fragmented and warlords and their forces had to adapt to the
chaotic struggle for control. ever-changing situation. Hit-and-run tactics,
ambushes, and hit-and-fade maneuvers became
Frederik ROSATI (Order #47185625)
common strategies as factions sought to gain an Ygron the Skullsplitter, and a coalition of rival
upper hand. tribes within the scorching deserts of Karak. The
battle was marked by the Howling Furies'
Beyond the promise of magic, the Veiled
characteristic ferocity and swift strikes, pitted
Mountains also held other valuable resources.
against the unity and resilience of their
Access to strategic paths, rare minerals, and even
opponents. The result was a brutal and intense
mystical artifacts became points of contention,
battle that left the sands of Karak stained with
adding another layer of complexity to the
the blood of warriors.
skirmishes.
Tensions had been building for some time
The presence of 67re magic sources tied the
between the Howling Furies and the coalition of
skirmishes to the realm of Drakmor, the god of
rival tribes within the Burning Sands of Karak.
67re, destruction, and chaos in the Grim
Rivalries over territory, resources, and past
Pantheon. The battles became symbolic of the
con/0icts led to a boiling point that could only
ever-present struggle for power and dominance
be resolved through battle.
that de67ned the Age of the Savage Blades.
The Burning Sands of Karak, known for their
Over time, the Riftbreaker Skirmishes led to a
unforgiving climate and harsh terrain, provided
fragmentation of forces and resources,
a formidable backdrop for the clash. The
preventing any single faction from truly
scorching heat and shifting sand dunes posed
dominating the Veiled Mountains. The battles
challenges for both sides, making the battle a
resulted in an intricate web of rivalries, shifting
test of endurance and tactical skill.
alliances, and territories that were 67ercely
contested but never fully controlled. The Howling Furies were renowned for their
ferocity in battle, and the Clash of the Burning
The Riftbreaker Skirmishes re/0ected the
Sands was no exception. Warlord Ygron the
relentless pursuit of power and resources in the
Skullsplitter led his warriors with a relentless
chaotic world of Aeloria. The mist-shrouded
and unyielding approach, launching swift and
peaks and the lure of mystical 67re magic made
brutal strikes against their opponents.
the Veiled Mountains a battleground where
warlords and tribes fought for supremacy, each The coalition of rival tribes recognized the
hoping to harness the mountain's hidden threat posed by the Howling Furies and came
potential for their own gain. together in a show of unity to confront their
common adversary. This unity allowed them to
pool their resources, tactics, and forces in an
BURNING SANDS attempt to counter the ferocity of the Howling
Furies. The battle featured a mix of tactics and
The Clash of the Burning Sands was a signi67cant
strategies. The Howling Furies relied on hit-and-
event that unfolded during the Age of the
run maneuvers, sudden charges, and their
Savage Blades in Aeloria. This clash occurred
reputation for battle67eld ferocity to create chaos
between the Howling Furies, led by Warlord
and disruption among their opponents. The
Frederik ROSATI (Order #47185625)
coalition of tribes employed defensive FROSTFIRE PASS
formations, coordinated strikes, and a calculated
The Desolation of Frost67re Pass was a tragic and
approach to withstand the Howling Furies'
catastrophic event that unfolded within the
onslaught.
Frozen Wastes of Norgal during the Age of the
The shifting sands of Karak contributed to the Savage Blades in Aeloria.
/0uidity of the battle. Battle lines were not static
This battle marked a signi67cant clash between
but rather changed with the dunes and the ebb
multiple tribes, each vying for control over a
and /0ow of combat. This dynamic environment
strategically important pass within the
added an extra layer of unpredictability to the
treacherous Frozen Wastes.
clash.
The outcome of the battle was dire, as a
The battle was characterized by heavy casualties
powerful blizzard engulfed the combatants,
on both sides. Warriors from both the Howling
resulting in heavy casualties and leaving a lasting
Furies and the coalition of tribes fought with
mark on the desolate landscape.
valor and determination, resulting in 67erce
close-quarter combat that saw lives lost on the Frost67re Pass was a critical point within the
scorching sands. Frozen Wastes of Norgal. Controlling this pass
could provide access to valuable resources,
As the battle raged on, neither side gained a
strategic routes, or territorial dominance,
de67nitive advantage. The Howling Furies' initial
making it a focal point of con/0ict for the rival
ferocity was met with the coalition's steadfast
tribes.
resistance.
The battle that unfolded in Frost67re Pass was
Eventually, recognizing the stalemate and the
massive in scale, with warriors from di2ferent
toll of the battle, both sides chose to withdraw,
tribes clashing in a bid for control. The pass
nursing their wounds and regrouping for future
itself became a battleground, marked by 67erce
con/0icts.
hand-to-hand combat, ranged attacks, and the
The Clash of the Burning Sands showcased the use of whatever tactics the challenging
clash between the unyielding ferocity of the environment allowed.
Howling Furies and the strength in unity
demonstrated by the coalition of tribes. The The Frozen Wastes were known for their harsh
climate, and the Desolation of Frost67re Pass was
harsh environment of the Burning Sands added
no exception. The battle was already a daunting
an additional layer of challenge to the battle,
underscoring the tenacity and determination of challenge due to the frigid temperatures, but a
the warriors who fought on both sides. sudden and powerful blizzard struck, engul67ng
the battle67eld in a swirling tempest of snow and
The battle's outcome remained inconclusive, ice. The blizzard's intensity quickly escalated,
leaving its mark on the sands of Karak as a transforming the battle into a chaotic and
testament to the unending struggle for disorienting struggle. Visibility was reduced to
dominance in the Age of the Savage Blades.
Frederik ROSATI (Order #47185625)
near-zero, and the howling winds made is known as the Battle of Grimwood. As dawn
communication and coordination nearly broke over the dense canopy of the Grimwood
impossible. The blizzard's fury disrupted battle Forest, the air was thick with tension, and the
formations and tactics, throwing the combatants earth seemed to tremble in anticipation of the
into confusion. impending con/0ict.
As the blizzard raged, many warriors became On one side stood the daughters of Grimwood,
disoriented, losing sight of their allies and 67erce warriors known for their mastery of the
enemies alike. The extreme cold and the forest's terrain and their unyielding loyalty to
blinding snowstorm resulted in heavy casualties their ancestral homeland. Arrayed against them
on both sides. Some warriors succumbed to the were the howling furies, a tribe of savage
elements, while others fell to the weapons of warriors driven by a primal hunger for conquest
their opponents. As the blizzard eventually and domination.
subsided, the battle67eld of Frost67re Pass was left
The 67rst skirmishes erupted on the forest's edge,
in ruins. The landscape was marred by the
where the tangled undergrowth provided ample
aftermath of the battle, with fallen warriors,
cover for ambushes and surprise attacks.
shattered weapons, and remnants of con/0ict
scattered across the frozen terrain. Arrows /0ew like deadly shafts of sunlight
through the dense foliage, 67nding their marks
The battle served as a grim reminder of the
with deadly precision as warriors from both sides
unpredictable and unforgiving nature of
fell beneath the onslaught. Amidst the chaos of
Aeloria's environment, where even the 67ercest
battle, the forest itself seemed to come alive, its
warriors could be brought low by the elements.
ancient trees bearing witness to the carnage
The Desolation of Frost67re Pass became a unfolding beneath their boughs.
cautionary tale of the dangers of warfare in
As the con/0ict intensi67ed, both tribes unleashed
Aeloria's harsh environment. The battle
their most fearsome warriors, their war cries
underscored the volatile and unpredictable
echoing through the forest like the roar of
nature of the Savage Blades era, where even the
thunder on a stormy night.
most strategic planning could be undone by the
forces of nature, leaving a trail of devastation Amidst the swirling melee, champions emerged,
and loss in its wake. their names destined to be etched into the
annals of history alongside the legends of old.
Swords clashed, axes cleaved through armor,
GRIMWOOD and blood /0owed like rivers through the forest
/0oor as the battle raged on with unrelenting
In the heart of the dense and eerie Grimwood
fury.
Forest, the tribes of the Daughters of Grimwood
and the Howling Furies clashed in a pivotal For days, the battle raged unabated, each side
con/0ict during the Age of the Savage Blades and locked in a desperate struggle for supremacy.
The forest itself became a labyrinth of death and
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despair, its once verdant glades now stained with ENDLESS STRIFE
the blood of fallen warriors.
In the current state of Aeloria, the land is a
Yet even amidst the chaos and devastation, there tapestry of violence and chaos, woven together
were moments of heroism and valor, as warriors by the threads of countless battles and con/0icts
from both sides fought with unwavering courage that rage unabated across its vast expanse. From
and determination. the frozen wastes of Norgal to the scorching
Warriors from the Daughters of Grimwood, clad deserts of Karak, the world is a crucible of
in leaf and vine, clashed with the berserkers of unending strife, where tribes and factions vie for
the Howling Furies, their savage fury matched dominance amidst the blood-soaked ruins of
only by their relentless aggression. ancient civilizations.
Amidst the ancient trees and swirling mist, the Across the mist-shrouded isles of Selara, the air
forest echoed with the clash of steel and the is thick with the sounds of battle as rival clans
cries of the wounded. vie for dominance over the rich resources that
lie hidden beneath the waves. Amidst the
The turning point came when the Daughters of crashing surf and swirling mists, ships clash in
Grimwood unleashed their secret weapon—a 67erce naval battles, their sails billowing in the
cadre of powerful druids who called upon the wind as cannons roar and swords clash in a
forces of nature to aid their cause. symphony of destruction.
With their magic bolstering their warriors and But perhaps nowhere is the violence of Aeloria
unleashing the wrath of the forest itself upon more palpable than in the scorched sands of
their enemies, the Daughters of Grimwood Karak, where the desert sun beats down
surged forward, driving the Howling Furies back mercilessly upon the warring tribes that call it
and securing victory within the shadowed home. Here, amidst the shifting dunes and
depths of the Grimwood Forest. blistering heat, battles rage with a ferocity
The Battle of Grimwood proved to be a pivotal unmatched anywhere else in the world, as
moment in the ongoing struggle for supremacy warriors 67ght tooth and nail for control of the
among the tribes of Aeloria. desert's precious water sources and fertile oases.
The daughters of Grimwood solidi67ed their In the end, Aeloria is a world de67ned by its
position as masters of the forest, while the unending violence, where con/0ict is as much a
howling furies retreated to lick their wounds part of life as the air its inhabitants breathe.
and plot their revenge. In this savage and unforgiving land, only the
Yet, amidst the bloodshed and turmoil, the strongest and most ruthless can hope to survive,
ancient trees of the Grimwood stood silent and even they must constantly watch their backs
witnesses to the eternal cycle of con/0ict and lest they fall victim to the ceaseless tide of war
conquest that de67nes the Age of the Savage that sweeps across the land like a relentless
Blades. storm that has no end in sight.
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SAVAGE BLADES
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SAVAGE BLADES
Savage Blades is a tabletop miniatures game set in the brutal world of Aeloria, where tribes clash in
skirmish battles, each vying for total domination and the destruction of their enemies. Players control
these tribes and dictate orders, watching the battle unfold before their very eyes. Skirmishes are quick
and brutal, yet the rules themselves allow for simple play, with a focus on tactics. How you utilize your
warriors will determine the outcome of battle.
Savage Blades is incredibly simple, easy to remember and even allows and encourages you to customize
it, shaping it into whatever experience you want it to be.
PREPARING FOR WAR
Before you wage war on the 67elds of Aeloria, you’ll need the following:
L Savage Blades Rulebook / You’ll need these rules to play, however you will 67nd that after a few
games, you’ll rarely need to refer back to these rules.
L Tabletop Miniatures / An important part of playing this game involves the use of tabletop
miniatures. 25-32mm miniatures are recommended, based on round bases.
L Dice / Savage Blades uses six-sided dice, also referred to as D6. When more than one D6 needs
to be rolled, it will look like “XD6”, where X represents the number of dice to be rolled.
L Battle67eld and Terrain / You’ll need a playing area, also known as a “battle67eld”, which should
be between 1 by 1 to 3 by 3 feet in size. Also needed is terrain; this could be anything simple like
cans or boxes but could also be more proper terrain pieces.
L Tape Measure or Ruler / All measurements in Savage Blades are done in inches; you’ll need
either a ruler or a tape measure to measure distances and movement.
With everything gathered, you’re ready to play. Be sure and discuss with your opponent, before a game
begins, if anything needs clari67cation to avoid any confusion.
TABLETOP MINIATURES
Miniatures are an incredibly special part of tabletop wargaming, and you will 67nd that manufacturers
from all over the world produce incredible tabletop miniatures. Savage Blades does not use or force a
speci67c set of miniatures, rather, you’re encouraged to collect, paint, and use your own.
Some people enjoy the unique art of “kit-bashing”. This is when you take multi-part miniatures and cut,
glue and shape them to 67t whatever theme you are trying to accomplish. In Savage Blades, games are
played in a hyborian-style world, where barbarians wage war; keep this in mind when collecting
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miniatures to use in your games. Lastly, painting is an optional, but important to many, step in the
process of collecting miniatures. You can 67nd acrylic paints from all over; make sure YOU enjoy your
work and try not to stress when painting miniatures. What matters is that you like the outcome of your
miniatures.
You can 67nd miniatures, the paints, brushes, and accessories you’ll need from any craft, hobby or general
wargaming stores or websites.
WARGAMING ETIQUETTE
It’s important to remember that while players are trying to achieve victory at all costs in an incredibly
violent and brutal world, it’s just a game. Savage Blades aims to provide both a harsh environment in
which tribes clash, but the overall experience demanded is one of fun and entertainment.
If issues arise during a game, do what you can with your opponent to work things out. Roll a die, discuss
things in a friendly manner and move on. The most important thing about playing any tabletop game is
having fun and enjoying your time in Aeloria.
ORIGINAL RULES AND ADDITIONS
This rulebook contains the original rules for Savage Blades, when it was created as a single page set of
skirmish rules, but also included are several additions to the original rules, as well as additional material
you can choose to add as you wish. Be sure and come to an agreement on any rules you want to add or
remove from the game with your opponent.
Additionally, you can choose to create new rules, adding them to the game. You’re encouraged to add,
remove or enhance anything you think should be done in order to make it the kind of game you and
your opponents want it to be.
However you wish to enjoy Savage Blades, there is no wrong way to do so. These rules are a framework
and should provide you with skirmish battles that are quick, simple, and brutal.
Also included in this edition of the game, are rules for solitaire, or “solo” play. The solitaire rules allow
for a single player to engage in skirmishes on the 67elds of Aeloria. As mentioned with the rules, feel free
to adjust them to 67t your style of play.
You’ll 67nd new additions to this game that will greatly expand on the original material and help provide
you with a variety of ways to enjoy Savage Blades. How you choose to use everything within this book
is entirely up to you, your opponents, and your gaming groups. Savage Blades aims to provide a unique
gaming experience, 67lled with brutal skirmishes and exciting gameplay.
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THE RULES
The time has come, Warriors. Battle has beckoned, and your savage blades are ready. This section focuses
on the core rules of Savage Blades. You will 67nd that once you read through these rules, you will already
have a quick understanding of how the game is played and will probably not need to read them again,
however, you may want to keep them handy for reference purposes.
CREATE YOUR WARBAND AND WARRIORS
The 67rst thing you will need to do is create your Warband and the Warriors that 67ght for you in the
Warband. Name your Warband, create your Warriors, then designate ONE to be your Warlord.
Warrior Attributes
Each Warrior in a Warband has ATTRIBUTES. These attributes set them apart from the other Warriors
in your Warband, and are as follows:
L RS (Ranged Skill) / This determines how well a Warrior is when making attacks against enemies
from a distance.
L MS (Melee Skill) / This determines a Warrior’s ability to handle hand-to-hand combat.
L AS (Arcane Skill) / Some Warriors possess the ability to cast spells in battle; this attribute
determines how powerful they are in doing so.
L AR (Armor) / This determines how tough and resilient a Warrior is to attacks made against them
in the heat of battle.
L HP (Health Points) / This determines a Warrior’s longevity in battle; when this attribute reaches
0 or less, they are considered killed and removed from the battle67eld.
Warrior Creation
Creating Warriors in Savage Blades is simple and uses a point method. When creating a Warrior, use the
following formula:
RSx2 + MSx2 + AS + ARx2 + HP = Total Points
For example, if you create a Warrior that has RS0 , MS4, AS2, AR3, and HP4, the total point value of
the created Warrior would be 20 points.
Creation Maximus
When creating a Warrior, you can never go below 0 in any attribute, or above 6. If players agree, they
can come to terms on the min./max. of the attributes. This can be somewhat /0exible, but it’s
recommended to stick to the Creation Maximus for your 67rst few games.
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PLAYING THE GAME
With your Warbands created, you’re now ready to play the game.
Players should agree on a point value for both Warbands; it is recommended that games played feature
Warbands 60-100 points in size, however you and your opponent can agree on a larger size, in which
case, a larger battle67eld may be a better battle67eld option.
Deployment
Warbands start the game o2f the table; the 67rst time a Warrior is activated, they’re placed within 2 inches
(1 by 1 foot battle67eld), 4 inches (2 by 2 foot battle67eld), or 6 inches (3 by 3 foot battle67eld), of their
own table edge, then they can carry out their activation as normal.
Game Turns and Activations
Both players alternate in activating ONE Warrior in their Warband until four in each Warband have been
activated; when this happens, the turn ends.
Warriors can only be activated once per turn. WARLORDS (assign ONE Warrior in your Warband to be
the Warlord before a game begins) can use a FREE order to allow a friendly Warrior within 8 inches to
activate, even if they already have.
When activated, a Warrior can MOVE up to 4 inches, SHOOT (no maximum range), or CAST SPELL;
a Warrior can do only ONE of these when activated.
Ranged Attacks
To shoot, the attacker must have a line of sight (LOS) to its target; if within this LOS, they are able to
shoot. Roll XD6 where X is the attacker’s RS. Anything 5+ is a HIT. The target rolls XD6 where X is
their AR; each roll of 5+ negates a HIT. The di2ference in HITS and AR rolls are subtracted from the
target’s HP; when their HP reaches 0, they’re killed and removed from the battle67eld.
Cover
When in soft cover, the target of the attacks gets an extra D6 to roll when making an AR roll; in hard
cover, this bonus becomes 2D6 to the AR roll.
Melee Attacks
When a Warrior MOVES into base-to-base contact with an enemy, they 67ght in melee using the method
for ranged attacks, the attacker using MS instead of RS. BOTH SIDES ATTACK, starting with the Warrior
that moved into contact; casualties are removed AFTER both sides have had a chance to attack. The
Warrior who moved into contact rolls an extra D6; attacking a target’s rear grants an extra D6. After the
melee, if both survive, they’re moved away from each otrher 2 inches; if only one Warrior remains, it
can move for FREE up to 3 inches (and can’t end in contact with an enemy).
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Spellcasting
To cast a Spell, roll 1D6 and add the Warrior’s AS, if the total meets or exceeds 7, it is cast (follow the
rules for spells in the Arcane Debauchery section).
Taking Damage
When a Warrior loses a point from their HP, they MUST also lose one point from either of the following
attributes: RS, MS, or AS. This is chosen by the Warrior’s controlling player. No attribute can be brought
below 1. When healed, it does NOT reestablish lost points from attributes during battle.
Achieving Victory
Games are played with no real attention to a number of turns, and victory comes when a Warband is
completely destroyed. You can also choose to play a scenario, available later in these rules.
SCENARIOS
You can play a game of Savage Blades in its traditional form, or you can play using one of the scenarios
included below. Players can agree on a scenario to play, or they can roll to determine a scenario to play
at random; to do this, both players roll 1D6, adding the totals together:
2D6 Roll Result Scenario
2 Standard Game
3-4 Defend the Warlord
5-6 Sabotage
7-8 Hunt for the Arcane Relic
9-10 Assassination
11-12 Hold them Back
Defend the Warlord (3, 4)
Deployment: See Special Rules.
Battle67eld Size Recommended: 2 by 2 or 3 by 3 feet.
Game Turns: 6.
Special Rules: Before the game begins, both players roll 1D6; the player who rolls lowest places their
Warlord and entire Warband in the very center of the battle67eld. The opposing Warband can deploy on
any table edge within 3 inches of it.
Objective: The player who rolled highest must KILL the Warlord in the center of the battle67eld, while
the opponent must keep their Warlord alive for 6 turns.
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Sabotage (5, 6)
Deployment: As per the normal rules.
Battle67eld Size Recommended: 3 by 3 feet.
Game Turns: 5.
Special Rules: Before the game begins, both players place 3 tokens in their deployment areas (these
should be 25-32mm in size); these tokens are targets for sabotage. A Warrior must spend a turn in base-
to-base contact with a token belonging to the enemy Warband to count as having sabotaged it.
Objective: The Warband who sabotages the most targets by the end of turn 5 wins. Victory can also
come when a Warband is wiped out.
Hunt for the Arcane Relic (7, 8)
Deployment: As per the normal rules.
Battle67eld Size Recommendation: 2 by 2 or 3 by 3 feet.
Game Turns: 6.
Special Rules: Before the game begins, be sure at least 6 pieces of terrain are on the battle67eld; each of
these pieces can be searched (a Warrior must be in base-to-base contact with the terrain to do so). To
search, you may attempt a FREE SEARCH action, then roll 1D6; on a 6, the relic is found. The relic
must be then held until the end of the game; if a Warrior carrying the relic is slain, the attacker
immediately gains possession of the relic.
Objective: The Warband in possession of the relic at the end of turn 6 is victorious.
Assassination (9, 10)
Deployment: As per the normal rules.
Battle67eld Size Recommended: 1 by 1, 2 by 2, or 3 by 3 feet.
Game Turns: 6.
Special Rules: Before the game begins, both players secretly mark a target for assassination.
Objective: Players must attempt to kill the Warrior or Warlord they marked for assassination before the
end of turn 6, otherwise it is considered a failure. Once killed, the assassination must be announced and
the game ends. Victory can also come when a Warband is wiped out.
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Hold them Back (11, 12)
Deployment: As per the normal rules.
Battle67eld Size Recommended: 3 by 3 feet.
Game Turns: Unlimited.
Special Rules: Before the game begins, both players roll a D6; the player with the highest roll is tasked
to move at least 3 of their Warriors into the opponent’s deployment area. The player who rolled the
lowest roll must stop them by killing them all, without allowing at least 3 enemy Warriors into their
deployment area. Once a Warrior enters the defender’s deployment area, they are considered to have
moved through and are removed from the battle67eld, scoring 1 per Warrior that enters; when 3 have
moved through the opponent’s deployment area, they win.
Objective: One player must move through the opponent’s deployment area, while the other must kill
the entire enemy before they can move through their deployment area. Victory can also come when a
Warband is wiped out.
BATTLEFIELD CONDITIONS
At the start of every game turn, before activations commence, each player rolls a D6, adding the totals
together; this determines the current battle67eld condition. Apply any modi67ers presented by the
conditions to the current game turn, with each turn potentially o2fering new conditions. This is an
optional addition and must be agreed to by players before a game begins.
2D6 Condition 2D6 Condition 2D6 Condition
2 Gale Force Winds 3 Torrential Rain 4 Earthquake Tremors
5 Astral Blessings 6 Quicksand Traps 7 Archaic Flames
8 Shroud of Silence 9 Blinding Storm 10 Tormenting Curse
11 Fog of Death 12 Time Dilation
2. Gale Force Winds
Powerful gusts of wind sweep across the battle67eld, greatly a2fecting ranged attacks. All RS rolls made
su2fer a -1 to each die rolled.
3. Torrential Rain
Heavy rain pours down, brutalizing the battle67eld and all who move through it, making the battle67eld
slippery and reducing the e2fectiveness of any ranged attacks. All Warriors su2fer a -1 to their MV and all
RS rolls su2fer a -1 to each die rolled.
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4. Earthquake Tremors
The ground shakes violently, causing instability for all Warriors. All Warriors’ RS rolls su2fer a -1 to each
die rolled.
5. Astral Blessings
An ancient presence watches over the battle67eld, granting a sense of resilience. All Warriors gain an extra
D6 when making AR rolls.
6. Quicksand Traps
Pockets of quicksand emerge on the battle67eld, causing hindrance to any movement made. All Warriors
su2fer a -1 to their MV and a -1 to their MS rolls.
7. Archaic Flames
Unpredictable /0ames surge and dance across the battle67eld, creating a sense of chaos. All Warriors gain
an extra D6 when making MS rolls and roll 1 less D6 when making AR rolls (to a minimum of 1).
8. Shroud of Silence
A mysterious silence blankets the battle67eld, making it challenging to communicate and coordinate
attacks. Warlords can NOT issue their FREE order.
9. Blinding Storm
A dense storm engulfs the battle67eld, reducing visibility and making it challenging to target enemies
accurately. All Warriors’ RS rolls su2fer a -1 to each die rolled, and all Warriors are treated as being in soft
cover for the purposes of AR rolls.
10. Tormenting Curse
The battle67eld is plagued by dark magic, causing an eerie aura of doom. All Warrior’s su2fer a -1 to their
AS rolls (to a minimum of 0).
11. Fog of Death
A dense and poisonous fog engulfs the battle67eld, causing harm to everything in sight. All Warriors on
the battle67eld lose 1 HP at the end of their activation.
12. Time Dilation
Time warps and bends, a2fecting the /0ow of battle. All Warriors su2fer a -1 to their MV but gain an extra
D6 when making MS rolls.
If players wish, they can agree to, and change any conditions in this list, even removing and replacing
anything with newly created conditions that would 67t their style of play and experience.
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ARCANE DEBAUCHERY
Here, you’ll 67nd Spells available to Warriors within your Warband. To give Spells to a Warrior, simply
add the cost of the Spell to the Warrior; they can only have up to two Spells (they must be two di2ferent
Spells) and ALL Spells have a maximum range of 8 inches.
Arcane Strike (3 pts): Target su2fers 3 hits; AR saves as normal.
Bonded by Blood (6 pts): Caster and friendly target within 8 inches can share spellcasting rolls until the
end of the game turn.
Cataclysm (6 pts): Target su2fers 3 hits, and all Warriors (friendly or enemy) within 4 inches of the target
su2fer 2 hits; AR saves as normal.
Claws of Time (4 pts): Target a friendly Warrior that has not yet activated; that Warrior may perform
TWO actions on its next activation.
Curse of the Hag Witch (6 pts): Target is moved into base-to-base contact with a friendly Warrior to it,
then attacks it. Follow melee rules.
Elemental Summoning (8 pts): Summons an Elemental Creature with RS0, MS4, AS0, AR3, and HP3;
the creature remains on the battle67eld and can be activated as normal, until the end of the next game
turn.
Eye of the Eagle (4 pts): Friendly target can reroll failed ranged attack rolls on its next activation, keeping
the new results.
From the Dead (9 pts): Return target friendly Warrior that was killed back to the battle67eld, anywhere
within 3 inches of the caster; returned Warrior has RS0, MS3, AS0, AR2, and HP2.
Healing Surge (4 pts): Friendly target regains 1D6 HP.
Sadistic Intent (5 pts): Friendly target’s next attack deals an extra D6 damage.
Sign of the Wolf (3 pts): Friendly target gains 2 extra D6 on its next ranged or melee attack.
Soul Syphon (6 pts): Target loses 1D3 (1D6 in half ) HP and target friendly Warrior (or self ) gains the HP
lost (cannot go above base HP value).
Teleportation (4 pts): Target (can target self ) is moved anywhere on the battle67eld.
Unholy Pact (6 pts): All friendly Warriors gain an extra D6 to their AR rolls until the next turn.
Unsanity (5 pts): Target must move 6 inches towards its closest ally and immediately perform a melee
attack against them (follow melee rules as normal).
Veiled in Black (3 pts): Friendly Target gains a bonus of +2 to their AR rolls until their next activation.
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WARLORD ABILITIES
When creating your Warband, you can choose to assign ONE Warlord Ability to this Warlord. This ability
costs nothing and remains attached to the Warlord for the duration of the entire game. This is an optional
addition and must be agreed to by players before a game begins.
Arcane Overlord: Once per game, when this Warlord is targeted by a Spell, this Warlord can instead
redirect a successfully cast Spell against the original enemy caster.
Fearless Aspiration: Once per game, when this Warlord completes its activation, all friendly Warriors
within 6 inches of this Warlord can immediately move 2 inches (if moves are brought into base-to-base
contact, resolve all necessary melee attacks one after the other).
Fearsome Presence: Enemy Warriors within 8 inches of this Warlord have their MS reduced by 1 (to a
minimum of 1).
Gift from the Beyond: This Warlord can heal up to 1D3 HP at the cost of an action (cannot go above
base HP value).
Guts of Iron: When the target of a Spell, can resist the Spell on a D6 roll of 4 or greater.
Indomitable: This Warlord can reroll failed AR rolls, keeping the new results.
Inspiring Brutality: Friendly Warriors within 8 inches of this Warlord gain an additional D6 on their
ranged and melee attacks.
Overpowering: This Warlord can reroll failed MS rolls, keeping the new results.
Painbringer: This Warlord can perform one FREE attack (ranged or melee) action per turn (this does not
count toward their available action).
Pure Hate: This Warlord rolls an extra 2D6 when making melee attacks against the opposing Warband’s
Warlord.
Strike of the Beast: Once per game, this Warlord can cast a Spell that automatically passes.
Soul-Link: When a friendly Warrior within 2 inches of this Warlord is hit by a ranged or melee attack,
this Warlord can choose to take the damage instead.
Telepathic Invasion: This Warlord has access to all Spells known by the opposing Warband and can cast
them as though they were in their possession.
Total De67ance: Once per game, this Warlord can ignore ALL damage su2fered from a single ranged or
melee attack.
Unyielding: This Warlord gains 2 additional HP.
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SOLITAIRE RULES
Savage Blades was originally intended for two players, however, these rules will allow you to take on
skirmish con/0icts in Aeloria as a single player. These rules will allow you to take on either enemy
Warbands, or the creatures that roam the world of Aeloria.
When playing solitaire, it’s encouraged that you create a Warband of 125 points or less, or, create a
Warband with no more than SIX Warriors (under 125 points). A smaller Warband (1-2 Warriors, for
example), is best played on smaller battle67elds, like 1 by 1 or 2 by 2 feet, while a larger Warband (4-6
Warriors, for example), is best played on larger battle67elds, like 3 by 3 feet.
PLAYING THE GAME
Before a game begins, and after you’ve created your Warband, you’ll need to decide which type of
encounter you want to face (either a Warband, or Aeloria’s creatures). Next, you’ll either roll to randomly
determine where the battle takes place or choose it yourself. Then, you’ll generate the enemy; rules for
creating the enemies you face are provided in detail later in these rules.
Solitaire makes use of the standard game rules, however, if you choose to play a scenario, it’s encouraged
that you do so against ONLY enemy Warbands, NOT creatures.
When playing solitaire, follow this guide for the enemy:
The enemy isn’t known yet, so use tokens or beads to represent them. When they’re activated for the
67rst time, place them anywhere on the battle67eld, except your deployment area and in cover, out of any
line of sight to your Warriors.
During an enemy activation, roll 1D6 for the activated enemy; on the result of 4+, they move up to 3
inches toward the enemy and remain in cover, if possible. Once a Warrior from your Warband has line
of sight to an enemy, they are SEEN, and a roll is made by you to determine what they are, using a D6.
The enemy works to remain hidden until you can draw line of sight to them.
After an enemy has been SEEN, apply the following rules to them:
Roll 1D6 when activating enemies with ranged weapons (on a 5+ they move 2” towards cover or away
from your Warband; otherwise, they remain stationary). They will always 67re if they are able to.
Enemies with only melee weapons will always move toward your Warband’s Warriors, if able to, and do
so, by moving towards the closest enemy Warrior to them.
Keep in mind that your enemies are trying to achieve victory, just as your Warband is. Play accordingly
when playing solitaire. Feel free to adjust anything to 67t your style of play, or to 67t in with what exactly
you want in your solitaire encounters.
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This version of the rules does not enforce any enemy Warriors that cast Spells. You can, however, choose
to allow for the use of enemy Warriors that cast Spells; you can choose which enemy Warriors have
Spells, and what Spells they carry, but it’s encouraged that they only carry ONE Spell.
As mentioned earlier, enemies are trying to achieve victory, just like you; keep that in mind with enemy
Warriors that cast Spells. Use them accordingly, and when it’s best to do so.
DETERMINE THE LOCATION
To determine where the battle takes place, roll 1D6 and consult the following table:
1D6 Location of the Encounter
1 Ruins of Ebonthor
2 Burning Sands of Karak
3 Veiled Mountains of Drakmar
4 Grimwood Forest
5 Frozen Wastes of Norgal
6 Mount Kurgan
You can choose the location, rather than rolling for it randomly.
GATHER THE ENEMY
First, choose to face either an enemy Warband, or to encounter Aeloria’s creatures. Then, determine the
number of enemies you’ll encounter:
1D6 Location of the Encounter
1-2 1 less than your Warband, to a minimum of 1.
3-4 Same number as your Warband.
5-6 1 more than your Warband.
Once the number is determined, deploy them according to the rules provided earlier.
ENEMY ENCOUNTERS
This section allows you to determine the kind of Warriors you encounter when facing o2f against an
enemy Warband. Once an enemy is SEEN, you must roll on the table in this section to determine the
enemy you have discovered. When determining the enemy Warrior, you may reroll a result if you do not
like the rolled result, however you can only do this ONCE per enemy generation.
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To determine the enemy encountered, roll 2D6 and consult the following table:
2D6 Enemy Warrior Encountered
2 Lowley Warrior; RS0, MS2, AR2, HP1
3 Veteran Warrior; RS2, MS3, AR3, HP3
4 Grizzled Warrior; RS0, MS4, AR3, HP3
5 Experienced Warrior; RS3, MS3, AR3, HP3
6 Lowley Warrior; RS0, MS2, AR2, HP1
7 Grizzled Warrior; RS0, MS4, AR3, HP3
8 Mid-Level Warlord; RS2, MS2, AR3, HP3
9 Veteran Warrior; RS2, MS3, AR3, HP3
10 Experienced Warrior; RS3, MS3, AR3, HP3
11 Mid-Level Warrior; RS2, MS2, AR1, HP2
12 Brutal Warlord; RS3, MS5, AR5, HP5
For a more challenging experience, have each attribute begin one number higher.
CREATURE ENCOUNTERS
To determine the creature you have encountered, 67rst 67nd the appropriate location based on the one
you’re currently in, then roll 1D6 on the appropriate table:
Ruins of Ebonthor Burning Sands of Karak Veiled Mountains of Drakmar
1D6 Creature 1D6 Creature 1D6 Creature
1 Ebonthorian Serpent 1 Ironjaw Direwolf 1 Venomfang Spider
2 Eldritch Harbinger 2 Voral Viper 2 Eldritch Harbinger
3 Gloomfang Panther 3 Lavascale Drake 3 Gloomfang Panther
4 Ebonthorian Serpent 4 Sandstrider Scorpion 4 Soulweaver Spider
5 Gloomfang Panther 5 Voral Viper 5 Shadowmaw Warg
6 Eldritch Harbinger 6 Crimsonclaw Bear 6 Spectral Stalker
Grimwood Forest Frozen Wastes of Norgal Mount Kurgan
1D6 Creature 1D6 Creature 1D6 Creature
1 Eldritch Harbinger 1 Frozen Yeti 1 Blazetusk Boar
2 Blightvine Creeper 2 Frostbite Wyrm 2 Emberwing Gryphon
3 Spectral Stalker 3 Eldritch Harbinger 3 Ironjaw Direwolf
4 Venomfang Spider 4 Frozen Yeti 4 Blazetusk Boar
5 Gloomfang Panther 5 Frostbite Wyrm 5 Lavascale Drake
6 Shadowfang Wolf 6 Frozen Yeti 6 Stormwing Gryphon
Follow the same rules for Warriors when encountering creatures. Creatures are not capable, nor are they
allowed to carry Spells or cast Spells of any kind.
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About Aeloria’s Creatures
You can 67nd all the information regarding Aeloria’s creatures in the Aelorian Bestiary, located later in
this book. Everything about the creatures’ attributes, any special rules and general information can be
found in the bestiary and should be used for reference.
Using Creatures in Regular Games
On many occasions, creatures are known to wander the 67elds of battle and 67nd themselves amid a
skirmish; these creatures often attack anyone on the battle67eld in the hopes of claiming a victim for
themselves. Warriors are often caught by surprise when creatures appear.
You can use any of the creatures listed in the bestiary in your two player games of Savage Blades; both
players must agree on their use, and if used, they follow speci67c rules when used:
L Players MUST each deploy an equal number of creatures (2 per player, for example); no more
than 4 creatures per player can be deployed.
L Creatures are deployed anywhere on the battle67eld, EXCEPT in deployment areas.
L Creatures ALWAYS begin a game already on the battle67eld.
L Creatures will ALWAYS move towards the closest Warrior to them and attack, if able.
L While not a strict rule, players can choose and agree on any kind of creatures to inhabit the
battle67eld; they can also choose a location to 67ght in, and roll to determine the creatures for
that location, per the rules in the Solitaire Rules section.
Creatures add another layer of excitement to games of Savage Blades; use them in yours to add another
level of intrigue and decision-making.
Creating New Creatures
You can create new creatures to add to Aeloria. Doing so helps you in building a broader world and
breathing new life to the vast and expansive locations throughout the world.
When creating a new creature, be sure to give it a name, describe all its details, and where in Aeloria it
resides. Use the rules for Warrior creation for creatures, however, do NOT apply the AS attribute to the
creature, as they do not cast Spells.
You can also use creatures found in the bestiary to use as inspiration for your own creatures; an easy
approach is to simply take the pro67le of one closest to yours and copy it, or, 67nd one closest to your
and adjust the attributes to what you feel 67ts your creature.
As with customizing your own miniatures, it’s encouraged that you alter miniatures you already own to
create custom and unique creatures. It can be both rewarding and challenging, allowing you to tap into
your own creativity. Swap heads, add tentacles, or anything you can think of, to help you craft and create
a truly unique creature to add to the world of Aeloria.
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CAMPAIGN RULES
One way to play Savage Blades, is through a campaign, allowing you and a group of players to 67ght over
territory, expand your own territory, settle disputes or to simply clash for the sake of showing the world
who holds dominance over the lands of Aeloria.
This section will focus on two ways to engage in a campaign: Territorial Campaigns, and Domination
Campaigns. Both play di2ferently, but follow very similar methods of acquiring experience, purchasing
upgrades for your Warriors and Warbands, and more.
GENERAL GUIDELINES
When playing in either type of campaign, you’ll be acquiring experience and spending it on possible
upgrades; this is handled the same way for both types of campaigns.
Starting Warband Values
All Warbands involved in the campaign begin with a total of between 80-100 points (this is agreed to by
everyone involved); use these points to create your Warbands in the methods explained in the game’s
core rules (follow the method for creating Warbands as normal).
Gaining Experience Points
Through a campaign, individuals, as well as Warbands can obtain experience. Individual Warriors gain
the following experience points after a game, for the following reasons:
Exp. Pts Gained Reason Exp. Points Gained Reason
1 Killed an Enemy 1 Survived a Skirmish
2 Sole Survivor 2 Achieved an Objective
1 Part of Victorious Warband 2 Sustained No Damage
Warbands gain the following experience points after a game, for the following reasons:
Exp. Pts Gained Reason Exp. Points Gained Reason
1 Warband Achieved Victory 1 Completed Scenario’s
Against Opponent Objective
3 All Warriors Survived the 2 All Warriors Sustained No
Encounter Damage
Feel free to discuss any additional methods of obtaining experience points with your group, but be sure
everyone agrees to the additional methods discussed. Additionally, for a quicker campaign, alter the
points gained by 1 or 2. Again, this must be agreed to by all involved.
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Spending Experience Points
Players can spend experience points to help upgrade Warriors, or even their Warbands. When spending
experience points, follow these rules:
L Warriors can be upgraded using both their OWN experience points earned, and experience
points collected by a Warband (they cannot use another Warrior’s earned experience points for
themselves).
L A Warband’s collected experience points can be used to help purchase upgrades for any Warriors
in the Warband, as well as for the Warband itself.
Warriors can purchase the following upgrades, using a combination of their own, and the Warband’s
collected experience points:
Exp. Pts Upgrade Exp. Pts Upgrade
10 Raise RS by ONE * 15 Raise MS by ONE *
8 Raise AS by ONE * 10 Raise AR by ONE *
12 Raise HP by ONE * X Purchase New Spell **
30 Purchase a Warlord Ability *** 70 Upgrade to Veteran ****
* Maximum possible for the attribute is 6 (this can be changed if players agree).
** Maximum of Spells able to carry is 4 in a campaign. The cost of the Spell is paid for with the Warrior’s
collected experience points.
*** Warriors can purchase a Warlord Ability but can only have ONE. If a new one is desired, but the
Warrior already has one, the current ability MUST be removed, and the new ability can be purchased
for half the cost (15 pts).
**** Upgrading to Veteran means when making attack or armor rolls, the roll needed to succeed is now
a 4+, no longer needing a 5+ as per the normal rules.
Warbands can purchase the following upgrades, using the Warband’s collected experience points (these
upgrades apply to all Warriors in a Warband):
Exp. Pts Upgrade
30 Arcane Totem: Spells are cast successfully on scores of 6 or greater, no longer 7.
35 Bloodrush Totem: When 67rst deployed and activated, may perform an additional action.
50 Warbound Totem: All Veterans’ rolls now need a 3+, no longer a 4+.
40 Mark of Korvak: Warriors ignore the FIRST point of damage they sustain. *
40 Mark of Nyxara: Spellcasters may attempt to cast TWO Spells in one activation. *
40 Mark of Drakmor: Melee attacks gain 2D6 to the total attack roll. *
* Warbands can NOT have more than ONE of these.
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Skirmish Aftermath
When a game is over, it’s time to see what happens to any Warriors that were considered “killed” during
the game; it is possible they survive.
Roll 1D6 per Warrior that was killed in a skirmish, then apply the following:
1D6 Roll Result 1D6 Roll Result 1D6 Roll Result
1 Dead 2 Dead 3 Amputation
4 Amputation 5 Cleared 6 Cleared
Dead: The Warrior is permanently removed from the Warband. Fallen Warriors can be replaced using
any experience points collected by a Warband, and the Warband can use experience points from any
Warriors to help recruit a new Warrior. It’s important to note that only fallen Warriors can be replaced,
and NEW additional Warriors CANNOT be added.
Amputation: The Warrior ultimately survives the battle, however, they su2fer an amputation necessary to
continue living. They return to the Warband with the following attributes (RS2, MS2, AS0, AR2, HP2);
anything previously purchased is also removed from the Warrior.
Cleared: It appeared they had fallen, but the Warrior, after being checked out, is 67ne. Nothing happens
and the Warrior may return to battle as normal.
TERRITORY CAMPAIGN
In this type of campaign, a group of players create their Warbands and 67ght over territory throughout
Aeloria. As an addition to the rules laid out in the General Guidelines section, you’ll be applying the
rules for this type of campaign when playing.
Setting Up
Each player creates their Warband. Players can agree to play for a total number of games, where at the
end, the player who controls the most territory wins the campaign, Players can also agree to end the
campaign when a number of territories have been conquered.
This book contains a map of Aeloria, both a traditional map and a hex map; use the hex map for this
type of campaign. Each player selects THREE hexes to occupy; these are their starting territories. As the
campaign progresses, they will either gain, or lose territory.
Campaign Rounds
Each ROUND represents a game played by two players, over a territory. Before each round, players will
agree on the location (hex) that will be the focus of the round; players can challenge others to their
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currently controlled locations, or they can battle over an unclaimed location; this is agreed to by players
before a game begins.
In most cases, these games are played using the standard rules, however, scenarios can be played, as well
as rules for creatures being added.
Players then engage in a game as normal. After the game, players tally experience points, then spend it
as they wish (while not currently in a game).
Territorial Income
After a game is played, players roll 1D6 for each territory still under their control and gain an amount of
experience points equal to the result of the roll(s); this is collected by the Warband.
End of the Campaign
A campaign can conclude in any of the following ways:
L A number of games has been reached.
L A number of territories have been conquered.
L Until all hexes on the map have been claimed, at which point the player who controls the most
is considered victorious and ruler of Aeloria.
Feel free to add or mix in methods of ending a campaign.
DOMINATION CAMPAIGN
In this type of campaign, a group of players will engage in a league style of play, racking up wins and
losses, with only one winner when it’s over. As an addition to the rules laid out in the General Guidelines
section, you’ll be applying the rules for this type of campaign when playing.
Setting Up and Playing the Domination Campaign
Each player creates their Warband. Players agree to a number of total games each Warband plays (for
example, 10, 17 or 20). Games can be played over a SEASON, where it can last a total of 10 weeks, for
example, each Warband getting to play one game per week.
End of the Campaign
At the end of a season, or the total number of games agreed to, the campaign ends and the top four
players with win-loss records compete in a tournament to decide the ultimate winner. You can also end
it with a single player at the end with the best record. If multiple players have the same record, methods
can be used to determine a sole winner, such as a tournament, a skirmish involving all players that are
tied with the best record, or something players agree to.
Frederik ROSATI (Order #47185625)
AELORIAN BESTIARY
This Bestiary contains important information about the various creatures that inhabit the world of
Aeloria, and can be used for solitaire games, as well as incorporating creatures in your own games of
Savage Blades. Descriptions of the creatures, the areas they inhabit, as well as their attributes and any
additional information are included and should be used for reference.
When creatures take damage, points are chosen and lost according to the attacker.
Crimsonclaw Bear their deadly nature. They attract many with their
beauty and strike when least expected.
The Crimsonclaw Bear is a massive and
formidable creature with deep red fur and sharp, Special Rules: This creature cannot move and
curved claws. It is known for its incredible attacks in melee when anyone comes within 1
strength and aggression. inch of this creature.
RS MS AR HP
0 5 4 4
Shadowfang Wolf
Habitat: The Burning Sands of Karak are These wolves are larger and more ferocious than
inhabited by these fearsome bears. They roam their real-world counterparts. Their fur is a deep,
the rugged landscape, guarding their territory dark black, and their eyes glow with an eerie,
and hunting for food. dim light.
Special Rules: This creature rolls an additional RS MS AR HP
D6 to their MS rolls for every point of HP they 0 3 3 2
have lost.
Habitat: The Grimwood Forest is home to packs
of Shadowfang Wolves. They are often
Blightvine Creeper encountered prowling through the
undergrowth, hunting for prey.
Blightvine Creepers are carnivorous plants with
thorny vines and poisonous blossoms. They lie Special Rules: This creature has a base
in wait, using their alluring scent to attract prey movement value of 6 inches.
before ensnaring it.
RS MS AR HP
Ebonthorian Serpent
0 3 2 2
Ebonthorian Serpents are long, sinuous
Habitat: Blightvine Creepers thrive in the dense creatures covered in shimmering scales that
undergrowth of the Grimwood Forest, where blend seamlessly with their misty surroundings.
their deceptively beautiful appearance hides They are highly elusive and can become
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aggressive at the mere scent or sight of any environment. They possess immense strength
enemy prey. and are known for their chilling breath.
RS MS AR HP RS MS AR HP
0 3 3 2 0 5 4 4
Habitat: The Ruins of Ebonthor are where these Habitat: The Frozen Wastes of Norgal are where
serpents are most commonly encountered. They the Frozen Yetis roam. They stalk the icy
often glide through the mist-covered ruins, tundras, always in search of prey to survive in
posing a threat to unwary Warriors. the harsh climate.
Special Rules: This creature has a base Special Rules: This creature performs TWO
movement value of 8 inches. After this creature attacks when making melee attacks. Perform
successfully deals damage to a target, roll 1D6, each attack separately.
on a 5+, the target su2fers an additional point
lost to only their HP.
Sandstrider Scorpion
Sandstrider Scorpions are enormous scorpions
Emberwing Gryphon
with tough exoskeletons and venomous stingers.
Emberwing Gryphons have 67ery plumage and Their size allows them to traverse the desert
large, powerful wings. They are known for their sands with ease.
ability to breathe out bursts of /0ame.
RS MS AR HP
RS MS AR HP 0 3 4 3
3 4 3 3
Habitat: The Burning Sands of Karak is where
Habitat: The volcanic peaks of Mount Kurgan the Sandstrider Scorpions are commonly found.
are the realm of Emberwing Gryphons. They They burrow beneath the sand and emerge to
nest among the craggy cli2fs and soar through hunt for food.
the smoke-67lled skies.
Special Rules: After this creature successfully
Special Rules: This creature has a base deals damage to a target, roll 1D6, on a 5+, the
movement of 6 inches and can move through all target su2fers an additional point lost to only
terrain without being hindered (they can even their HP.
end their movement in di267cult terrain).
Spectral Stalker
Frozen Yeti
Spectral Stalkers are ghostly felines with
These massive humanoid creatures are covered shimmering fur and piercing eyes. They are
in shaggy white fur to blend into the snowy known for their ability to phase in and out of
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the material realm, making them di267cult to move silently and strike unexpectedly with swift
detect and evade. precision.
RS MS AR HP RS MS AR HP
0 2 2 1 0 3 3 2
Habitat: The Grimwood Forest and the Veiled Habitat: The Ruins of Ebonthor, the Veiled
Mountains of Drakmar are where Spectral Mountains of Drakmar and the darker parts of
Stalkers are often encountered. They are elusive the Grimwood Forest are where Gloomfang
predators that haunt the misty landscapes. Panthers prowl. They are skilled ambush
predators.
Special Rules: This creature has a base
movement of 6 inches and can move through all Special Rules: This creature has a base
terrain without being hindered (they can even movement of 6 inches.
end their movement in di267cult terrain).
Stormwing Gryphon
Venomfang Spider
Stormwing Gryphons are majestic creatures with
The Venomfang Spider is a large arachnid with feathers resembling storm clouds and lightning
venomous fangs and a penchant for weaving patterns.
intricate webs.
RS MS AR HP
RS MS AR HP 0 2 2 3
0 3 2 2
Habitat: Mount Kurgan and the skies above are
Habitat: The Grimwood Forest, Veiled where Stormwing Gryphons are often found.
Mountains of Drakmar, and the Ruins of They are associated with thunderstorms and are
Ebonthore are home to these spiders. revered as powerful elemental beings.
Special Rules: This creature has a base Special Rules: This creature has a base
movement value of 8 inches. After this creature movement of 6 inches and can move through all
successfully deals damage to a target, roll 1D6, terrain without being hindered (they can even
on a 5+, the target su2fers an additional point end their movement in di267cult terrain).
lost to only their HP.
Blazetusk Boar
Gloomfang Panther
Blazetusk Boars are massive and aggressive
Gloomfang Panthers are sleek, black-furred creatures with 67ery manes and tusks. They are
predators with keen senses and an a267nity for known for their 67ery charges and their ability to
shadows. They are known for their ability to breathe scorching /0ames, which can often
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render their victims helpless to control the pain spew jets of molten rock and are highly resistant
they cause. to heat.
RS MS AR HP RS MS AR HP
3 3 2 3 4 2 2 2
Habitat: Mount Kurgan is home to these Habitat: The hottest regions of Aeloria,
fearsome boars. They roam the deserts and lava including Mount Kurgan and the Burning Sands
/0ows in search of prey. of Karak are where Lavascale Drakes are
commonly found. They are adapted to the
Special Rules: After this creature successfully
extreme heat of their environment.
deals ranged damage to a target, roll 1D6, on a
4+, the target su2fers an additional point lost to Special Rules: This creature has a base
only their HP. movement of 6 inches and can move through all
terrain without being hindered (they can even
end their movement in di267cult terrain).
Frostbite Wyrm
Frostbite Wyrms are serpent-like creatures
Soulweaver Spider
covered in icy scales. They are capable of
freezing their surroundings and unleashing frost Soulweaver Spiders are mystical arachnids with
breath upon their enemies. translucent bodies that radiate an otherworldly
glow. They are associated with dark magic and
RS MS AR HP
can manipulate shadows.
3 2 2 2
RS MS AR HP
Habitat: The Frozen Wastes of Norgal are where 0 3 2 2
Frostbite Wyrms dwell.
Habitat: The Veiled Mountains of Drakmar are
Special Rules: This creature has a base
where Soulweaver Spiders thrive.
movement of 6 inches and can move through all
terrain without being hindered (they can even Special Rules: This creature has a base
end their movement in di267cult terrain). After movement value of 8 inches. After this creature
this creature successfully deals ranged damage to successfully deals damage to a target, roll 1D6,
a target, roll 1D6, on a 4+, the target cannot on a 5+, the target su2fers an additional point
move until the next game turn. lost to only their HP.
Lavascale Drake Vorpal Viper
Lavascale Drakes are 67ery, reptilian creatures The Vorpal Viper is a deadly snake with
with scales that resemble molten lava. They can iridescent scales and venomous fangs and its bite
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can induce hallucinations and paralysis, making hunting prowess, as well as their ability to hunt
it a fearsome predator. and kill e267ciently.
RS MS AR HP RS MS AR HP
0 3 3 2 0 3 3 2
Habitat: Vorpal Vipers are often found in the Habitat: The Burning Sands of Karak and Mount
Burning Sand of Karak. They are well- Kurgan are where Ironjaw Direwolves roam.
camou/0aged among the desert sands. They are skilled hunters and can take down
formidable prey.
Special Rules: This creature has a base
movement value of 8 inches. After this creature Special Rules: This creature has a base
successfully deals damage to a target, roll 1D6, movement value of 6 inches.
on a 5+, the target su2fers an additional point
lost to only their HP, cannot move until the next
game turn. Shadowmaw Warg
Shadowmaw Wargs are large, predatory canines
with pitch-black fur and razor-sharp teeth. They
Eldritch Harbinger
are known for their cunning tactics and their
The Eldritch Harbinger is a mysterious creature ability to blend into shadows.
with an ever-changing form.
RS MS AR HP
RS MS AR HP 0 2 3 3
0 2 3 3
Habitat: The darker corners of the Veiled
Habitat: Eldritch Harbingers are encountered in Mountains of Drakmar are where Shadowmaw
the Frozen Wastes of Norgal, the Grimwood Wargs stalk their prey. They are skilled hunters
Forest, the Ruins of Ebonthor and the Veiled and ambush predators.
Mountains of Drakmar.
Special Rules: This creature has a base
Special Rules: This creature has a base movement value of 6 inches. After this creature
movement of 6 inches and can move through all successfully deals damage to a target, roll 1D6,
terrain without being hindered (they can even on a 5+, the target su2fers an additional point
end their movement in di267cult terrain). lost to only their HP.
Ironjaw Direwolf Mistshroud Elemental
Ironjaw Direwolves are massive wolves with Mistshroud Elementals are beings formed from
iron-like jaws and thick fur. They are known for the essence of mist and fog. They can
their pack mentality and their formidable manipulate visibility, making them adept at
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concealing themselves and causing confusion drain the life force of their prey. They are swift
amongst those they see as prey. killers and hunt with deadly precision.
RS MS AR HP RS MS AR HP
0 2 2 3 0 3 3 3
Habitat: Mistshroud Elementals are often found
Habitat: The Veiled Mountains of Drakmar are
in mist-covered regions like the Veiled
home to these haunting creatures. They prowl
Mountains of Drakmar and parts of the
the mist-covered peaks, preying on those who
Grimwood Forest.
venture too close.
Special Rules: This creature has a base
Special Rules: This creature has a base
movement of 6 inches and can move through all
movement value of 8 inches. After this creature
terrain without being hindered (they can even
successfully deals damage to a target, roll 1D6,
end their movement in di267cult terrain).
on a 5+, this creature regains a number of HP
equal to the damage dealt (to its maximum HP
value; doesn’t apply to other attributes).
Thunderscale Drake
Thunderscale Drakes are lightning-infused
creatures with electri67ed scales. They can Feel free to take from this list of creatures to
unleash bolts of lightning and create thunderous create your own, adding to the world of Aeloria
shockwaves with their roars. and its surroundings.
RS MS AR HP Adjust any attributes or special rules as needed,
3 2 2 3 however, be sure that all players agree to these
changes before any games or campaigns take
Habitat: Thunderscale Drakes are often found in place.
regions prone to thunderstorms, such as the
Keep in mind that a creature’s habitat is
Tempest Isles and the stormy skies above.
important to the game, its rules and to the
Special Rules: This creature has a base creature itself. It’s important to keep track of all
movement of 6 inches and can move through all relevant and necessary information.
terrain without being hindered (they can even
Use inspiration from already included creatures,
end their movement in di267cult terrain).
such as their special rules, and apply them as
necessary to any creatures you create that may
be similar, like a spider or snake, for example. It
Wraithhound
may be useful to start with the base attributes of
Wraithhounds are spectral canine creatures, creatures in this list and simply start with that
their forms shifting and translucent. They are until you deem it necessary to make any
known for their eerie howls and their ability to appropriate changes.
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SAVAGE BLADES ROSTER SHEET
Warrior Name Total Points Experience Points
RS MS AS AR HP
Spells:
Warrior Name Total Points Experience Points
RS MS AS AR HP
Spells:
Warrior Name Total Points Experience Points
RS MS AS AR HP
Spells:
Warrior Name Total Points Experience Points
RS MS AS AR HP
Spells:
Warrior Name Total Points Experience Points
RS MS AS AR HP
Spells:
Warrior Name Total Points Experience Points
RS MS AS AR HP
Spells:
Collected Experience Points Acquired Upgrades
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SAVAGE BLADES QUICK REFERENCE SHEET
Deployment Start o2f the battle67eld. Warriors are deployed when activated 2 inches (1 by 1
foot battle67eld), 4 inches (2 by 2 foot battle67eld) or 6 inches (3 by 3 foot
battle67eld) from own table edge, then can activate.
Game Turn ONE Warrior activated, back and forth, until FOUR Warriors from each
Warband have been activated, then turn ends.
Activations A Warrior can MOVE up to 4 inches, SHOOT (no maximum range), or
CAST SPELL (if able to cast Spells).
BATTLEFIELD CONDITIONS (1D6 PER PLAYER)
2D6 Condition 2D6 Condition 2D6 Condition
2 Gale Force Winds 3 Torrential Rain 4 Earthquake Tremors
5 Astral Blessings 6 Quicksand Traps 7 Archaic Flames
8 Shroud of Silence 9 Blinding Storm 10 Tormenting Curse
11 Fog of Death 12 Time Dilation
LEADERS: Can use a FREE order to allow a friendly Warrior within inches to activate, even if they
already have done so.
RANGED COMBAT: Target must have Line of Sight. There is no maximum range. Roll XD6, where X
is equal to the attacker’s RS; each score of 5+ is a HIT. Target rolls XD6, where X is equal to their AR;
each score of 5+ negates a HIT. The di2ference is subtracted from the target’s HP.
COVER BONUSES: +1D6 to target in soft cover. +2D6 in hard cover.
MELEE COMBAT: Target must move into base-to-base contact, then BOTH Warriors 67ght. Starting with
the attacker, roll XD6, where X is equal to attacker’s MS; each score of 5+ is a HIT. Target rolls XD6,
where X is equal to their AR; each score of 5+ negates a HIT. The di2ference is subtracted from the
target’s HP.
MELEE BONUSES: +1D6 to attacker who moved into base-to-base contact with the target. +1D6 if a
Warrior attacks a target’s rear facing.
DAMAGE: When a Warrior loses a point from their HP, they MUST also lose one point from either of
the following attributes: RS, MS, or AS. This is chosen by the Warrior’s controlling player. No attribute
can be brought below 1. When healed, it does NOT help reestablish lost points during battle.
SPELLCASTING: Roll 1D6 and add the Warrior’s AS; if the total is equal to or greater than 7, the Spell
is successfully cast (follow the rules for the Spell as described).
WARLORD ABILITIES: Optionally, players assign ONE Warlord Ability to their Warlord. This ability
remains with the Warlord throughout the game.
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WE ARE CVLT. JOIN US.
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