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GFSQ Eno

Escape from New Orzuk is a narrative campaign for Grimdark Future: Star Quest, featuring 12 interconnected missions centered around the quest for Chrono Shards while navigating an Orc colony. Players will need the core rules and can customize their heroes and enemies, with the campaign designed for back-to-back play sessions. The document includes detailed mission setups, character progression, and optional challenges to enhance gameplay.

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Mike Dickson
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
112 views30 pages

GFSQ Eno

Escape from New Orzuk is a narrative campaign for Grimdark Future: Star Quest, featuring 12 interconnected missions centered around the quest for Chrono Shards while navigating an Orc colony. Players will need the core rules and can customize their heroes and enemies, with the campaign designed for back-to-back play sessions. The document includes detailed mission setups, character progression, and optional challenges to enhance gameplay.

Uploaded by

Mike Dickson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1

Escape from New Orzuk is a narrative campaign for Grimdark Playing Narrative Campaigns ................................................ 3
Future: Star Quest where your hunt for the Chrono Shards has left
Prologue - Welcome to New Orzuk ......................................... 5
you stranded on an Orc colony, as you must escape the clutches of
tyrannical Rurthdeg and his mysterious Elven companion. Chapter 1 – Crash Course ....................................................... 6

This game expansion for Grimdark Future: Star Quest takes players Mission 1 - Cover Your Tracks .............................................. 7
on an adventure across 12 missions which are tied together by an
Mission 2 - Cleared for Take Off........................................... 9
exciting story of epic proportions.
Chapter 2 - On a Hope and a Prairie ...................................... 11
To play this campaign you’re going to need the core rules for
Grimdark Future: Star Quest as well as heroes and enemies, which Mission 3 - Stampede ......................................................... 12
you can find for free on our website: www.onepagerules.com Mission 4 - Open Season .................................................... 14

Chapter 3 - Grinding Gears................................................... 16

OPR (www.onepagerules.com) is the home of many free games Mission 5 - Factory Fight .................................................... 17
which are designed to be fast to learn and easy to play.
Mission 6 - Kill Switch......................................................... 19
This project was made by gamers for gamers and it can only exist
Chapter 4 - Honourable Ends ............................................... 21
thanks to the support of our awesome community.
Mission 7 - Supply Scramble ............................................. 22
If you want to help us in making more awesome content, you can
support us on Patreon: www.patreon.com/onepagerules Mission 8 - Gladiatorial Games .......................................... 24

Thank you for playing! Chapter 5 - Explosive Tensions............................................. 26

Mission 9 - Hatch Hunting.................................................. 27

Mission 10 - Wrecking Crew ............................................... 29

Chapter 6 - Broken Bonds .................................................... 31

Mission 11 - Decapitation Strike........................................ 32

Mission 12 - Knives Out ...................................................... 34

Epilogue - Adventure Beckons ............................................. 36

Created By: Gaetano Ferrara

Story Writing: Robert McGuinness

Game Design: Gaetano Ferrara

Illustrations: Adrian Llobel, Ricardo Rito

OPR Games, Unipessoal LDA


Avenida 5 de Outubro 104 r/c, 1050-060 Lisbon, Portugal
Copyright © 2025 OPR Games - First Published 2025

2
Failed Missions: If all heroes are killed
during a mission, they must re-start the
Unlike regular one-off games, narrative chapter, but restore all wounds, stress, When playing, heroes suffer injuries and
campaigns are a series of connected bleeding, conditions, and injuries. become stronger as they go on missions.
missions that follow an ongoing story. The Note that progression is the same across
missions have been designed to be played Finishing the Campaign: Once the final campaigns, so you can carry over heroes
back-to-back, so each chapter can be chapter has been completed, the between campaigns.
played in a single session. campaign is over.

If a hero is killed, you may choose to revive


Story Sections: Follow the campaign by The Heroes: Before the campaign begins them after the mission (but don’t have to).
reading each story section in order until players must pick 2-4 heroes to play this Revived heroes must roll one die to see
you reach a mission. At that point you must campaign. what injuries they sustain for the next 3
stop reading the story and have to play the The Enemies: Before the campaign begins, missions:
mission. Only once the mission has been you must prepare a collection of Orc Roll Injury
completed you may continue to read the Marauders enemies to play against. 1 Chest Wound: -1 to Def rolls
next story section. 2 Blinded Eye: -1 to Qua rolls
The Villain: For this campaign we
Chapters: Players must start by playing 3 Smashed Leg: -2” on Advance,
recommend using the following named and -4” on Rush/Charge
Chapter 1 first, but may then play Chapters villain, or its generic counterpart: 4 Broken Arm: -1 to Str rolls
2, 3, 4, and 5 in any order. After all chapters 5 Spinal Injury: -1 to Dex rolls
have been completed, they must play • Rurthdeg - Orc Leader
6 Crushed Spirit: -1 to Wil rolls
Chapter 6 to finish the campaign. Using Other Factions: Even though this
Shop: Heroes may buy and sell items from narrative campaign was written with the
the shop before starting or after finishing a Orc Marauders as enemies in mind, it is
Whenever a hero earns enough XP to level
chapter, but not between chapter easy to imagine this type of clash to be
up, they improve their stats.
missions. happening with any of the other factions in
the universe, so feel free to swap them out LVL XP Improvements
Difficulty: Before each chapter begins, with whatever enemies you have available 1 0 n/a
choose a difficulty level, which will be used to play. 2 3 +1 Tou or +1 Skill
for all missions in that chapter: 3 6 +1 Str, +1 Dex, or +1 Wil
4 12 +2 Tou or +1 Qua
• Difficulty 1 = Beginner 5 18 +2 End, +2 Skill, or +1 Cast
• Difficulty 2 = Intermediate Ready to Go: In order to get you started 6 27 +1 Tou or +1 End
• Difficulty 3 = Expert with the campaign faster, we prepared a 7 36 +1 Str, +1 Dex, or +1 Wil
• Difficulty 4 = Legendary simple enemy collection which you can use 8 48 +2 Tou or +1 Qua
9 60 +2 End, +2 Skill, or +1 Cast
for playing the campaign. Note that this list
For first time players, we recommend 10 75 +1 Tou or +1 Skill
comes with no upgrades, so you can 11 90 +1 Str, +1 Dex, or +1 Wil
playing on Difficulty 1, and doubling the
customize it however you like. 12 108 +2 Tou or +1 Qua
amount of alertness needed to deploy a
13 126 +2 End, +2 Skill, or +1 Cast
new wave of reinforcements. Orc Marauders:
14 147 +1 Tou or +1 End
Playable Missions: Each mission has to be • 1x Rurthdeg [1] 15 168 +1 Str, +1 Dex, or +1 Wil
set up as described in the mission’s page, • 1x Orc Leader [1]
and is then played using all of the core • 1x Shaman [1]
game rules. • 5x Warrior [1]
• 3x Jump Pack Orc [1]
Successful Missions: At the end of each
• 3x Veteran [1]
mission, Heroes restore 3 wounds, 3 stress,
• 2x Orc Biker [1]
and all bleeding, and may transfer any
• 1x Ultra Veteran [1]
found items and credits to other Heroes. At
the end of each chapter, Heroes restore all
wounds, stress, bleeding, and status
conditions instead (but don’t restore
injuries).

3
When setting up the table, you must place
When playing any mission, use the D3+2 search tokens. Roll one die for each
following common game elements across token, and on a 1-3 it will be placed in a
table quarter, whilst on a 4-6 it will be For an additional challenge, players may
all of them.
placed in a table corner. Then number choose any of the following hazards, which
each table quarter/corner from 1-4, and are completely optional. Note that these
roll one die. On a 1-4 place the token at the hazards can dramatically increase
During each mission, enemies will be
centre of that table quarter or within 6“ of difficulty, and are not recommended for
deployed in two ways:
that table corner. On a roll of 5-6, you may beginners.
• Sentries – Before the mission starts, pick in which quarter or corner to place it Increased Alertness: Pick how alert the
deploy a wave of enemy units which instead. enemies are, or roll D6+X for it, where X is
act as sentries. the chosen difficulty level:
Hidden Treasure: When a search token is
• Reinforcements – Every so many
revealed, roll one die to see what it Roll Alertness
rounds, a new wave of enemies is
contains. If it’s an item or credits, replace 1-6 Vigilant – No effect
deployed, based on their alertness.
the token with a treasure marker, which 7-8 Alarmed – Get +1 when rolling
Wave Size: The total point value of all heroes within 1“ can pick up by using a skill for alertness increase
enemy units in a wave is based on a % of action. 9+ Full Alert – Get +2 when
the total point value of the heroes: rolling for alertness increase
Roll Treasure
• Difficulty 1 = 50% 1 Empty – Remove token. Random Time of Day: Pick at what time
• Difficulty 2 = 100% 2 Creature Nest – Remove the mission takes place, or roll for it:
• Difficulty 3 = 150% token, and if the hero is within
1”, it gets one condition: Roll Time of Day
• Difficulty 4 = 200%
• 1-3 = Afflicted 1 Dusk – For D3+3 rounds it’s
Example: If heroes’ total point value is • 4-6 = Diseased Day, and then it’s Night
300pts, then a Difficulty 1 wave is 150pts. 3 Booby Trap – Remove token, 2 Night – All heroes get -1 to hit
and if the hero is within 1”, it rolls for D3+3 rounds, and then
Alertness: At the end of each round, roll gets one condition: it’s Dawn
one die, on a 6 increase alertness by 2, else • 1-3 = Crippled 3 Dawn - For D3+3 rounds it’s
by 1. Once you reach 6*X alertness (where X • 4-6 = Impaired Night, and then it’s Day
4 Hidden Cache – Replace with 4-6 Day – No effect until the end
is the chosen difficulty level), deploy a new
treasure marker, which
wave of reinforcements, and remove all
contains one random item: Random Weather: Pick in what weather
alertness.
• 1-3 = Courage Injector the mission takes place, or roll for it:
Deployment: Enemies are deployed • 4-5 = Flash Grenade
• 6 = Med Kit Roll Weather
differently based on if they are sentries or if
5 Equipment Box – Replace 1 Worsening – For D3+3 rounds
they are reinforcements: it’s Good, and then it’s Bad
with treasure marker, which
contains one random item: 2 Bad – All heroes halve their
• Sentries – The starting sentries are
• 1-3 = Curing Kit movement for D3+3 rounds,
deployed at the centre of a random
• 4-5 = Nanoplate Injector and then it’s Improving
table quarter. Number each table 3 Improving - For D3+3 rounds
• 6 = Fire Grenade
quarter from 1-4, then roll one die for 6 Credits Stash – Replace with it’s Bad, and then it’s Good
each unit, and on a 1-4 place that unit treasure marker, which 4-6 Good – No effect until the end
at the centre of that table quarter. On contains a random amount of
a roll of 5-6, you may pick in which credits:
quarter that unit is placed. • 1-3 = 5c
• Reinforcements – The reinforcing • 4-5 = 10c
• 6 = 15c
waves are deployed within 6” of a
random table corner. Number each
table corner from 1-4, then roll one die
for each unit, and on a 1-4 place that
unit within 6“ of that table corner. On
a roll of 5-6, you may pick in which
corner that unit is placed.

4
Weeks of pursuit on the tail of the famed “What are you waiting for, a? That was your
Ellisia Orvanas have left you no closer to signal to fire the orbital defence system!” He
her or understanding her goals than when turns towards the robot which had just
you started. The Elven adventurer has picked itself up from the floor.
managed to, with an impressive
“Oh, oh, of... of course sir!” The robot rushes
prescience, stay one step ahead of every
towards a console and pushes a button.
obstacle and delay, constantly leaving you
in the dust. Before you are even able to respond,
there’s a flash of light on the planet below
Still, you have managed to keep a lock on
and everything on your ship starts to flash
her ship and follow her trail through the
red. A barrage of missiles from the planet’s
increasingly sparse tradeports and stations
surface is rapidly approaching your ship.
which can be found this deep in the
reaches of the frontier. What you have You consider the possibility of retreating
discovered in this time is frustrating; Ellisia “Greetings, and welcome to New Orzuk! The back through the Voidgate, but with the
has left behind a dizzying number of tales, domain of Rurthdeg the Magnificent, none elusive adventurer so close, you are
explanations, and broken promises which other than myself.” determined to make it down to the planet.
have offered little insight into her. An Orc heavily decked out in battle Gripping tightly onto the controls, you
Even the Chrono Shards, you have honours and wearing a large bicorne hat push your ship into the atmosphere.
discovered, appear to have gained much of addresses you from a throne, surrounded
by retainers and a strange robot. You see Moving forward at full speed and engaging
their legendary status through Ellisia’s own
the interior of a control room, littered with your best evasive manoeuvres, you try to
quest for them, as a trail of former-allies,
interlinked cylinders and glowing buttons. avoid the missiles, but the veritable hail of
enemies, and would-be suitors swear to
explosives proves impossible to avoid
their importance. But none appeared to Standing by his throne, you see a woman in completely. You feel the ship rattle with
know what the invaluable relic’s actual highly advanced combat armour. She each impact as the ship is rocked with a
function was, nor how to operate the waves casually at you. You can’t see her series of explosions.
Shards themselves. face beneath the visor, but you can feel her
smirking beneath it. Still, your deft piloting skills, and the sturdy
Still, Ellisia’s reputation alone has been
construction of the ship, is enough to keep
enough to make the Chrono Shards You have no doubt that this is the same the cabin together as you enter the
perhaps the most sought-after item in the Elven adventurer who nearly marooned atmosphere and plummet towards the
Frontier. If you can locate this invaluable you on Banduh-La; now, after weeks of ground below.
relic, you will not lack for eager buyers; pursuit, you’ve finally found her.
several of the people you have spoken to It’s going to be a difficult landing, but with
He rises from his chair, pushing over the your luck, you just might survive it.
over the last few weeks have personally
robot to get a closer look at you.
offered you a sizable fortune if you can
bring them the entire set. “Ellisia warned me about you,” He says
indicating the Elf beside him, “She told me
Visions of how you might spend this
in detail about your plan to steal my
fortune have been flowing through your
precious Chrono Shard. The greatest
head since you’ve noticed that her ship has
treasure of the Frontier, which I have no
come to a stop in a nearby system, where
doubt will allow me to expand my realm and
it’s remained for a couple of days now.
restore my people to their lost glory; even if
You take a deep breath as your ship goes I’m not sure how the blasted thing works.
through the Jumpgate; after so many Well, no one plunders the domain of
weeks of fruitless pursuit, it appears that Rurthdeg the Magnificent, except perhaps
Ellisia is finally in your grasp. for Rurthdeg himself!”
As you emerge on the other side of the With a wave of his hand, one of the
Jumpgate, you find the space nearby retainers carrying a metal cylinder steps
littered with debris, which appears to over the fallen robot. Bowing his head, the
mostly be orbiting a nearby world. As you aide opens it to reveal a rather advanced
prepare to move your craft carefully looking piece of machinery.
through the field of scrap towards the
world below, your view screen lights up.

5
You look around, grabbing your weapons
and combat gear. Everything else is a
You march quickly, but no matter how fast
complete mess, but you try see if there is
you seem to go, nor what path you seem to
anything worth grabbing while 1VA-NA
take, you can hear the sounds of Orcs
anxiously keeps watch, glancing out of a
behind you in pursuit.
hole torn into the ship’s hull which she
used to enter. “I don’t know how it is that we haven’t lost
them yet,” 1VA-NA says, hurrying along,
Salvaging Your Possessions: Roll one die
“There’s no reason that they should expect
to see what you manage to find:
us to take this route, and the forest is a
Roll Effect labyrinth filled with monsters and dangers. I
1 There are exposed pipes even stayed under the treeline so that they
everywhere, one of which couldn’t follow us with Jump Packs.”
douses you in the face and
Darkness envelops your mind. All of your She pauses and looks at you, “Um, Do you
leaves you nauseous - One
previous concerns slip into oblivion as the random hero is Afflicted. think there’s a way Rurthdeg could be
tranquillity of sleep, profound and eternal, 2 Your trusty LocBlaster 3000! remotely tracking you?”
wash over you. For perhaps the first time in As you pick it up, it hits you
your existence, you have found peace. with an electric shock - One You pause, considering the question for a
random hero suffers D3 stress. moment as you watch 1VA-NA begin to
Then a shiver runs down your body. 3 Some packs of expired circle in the ground. Behind her, you notice
condiments and a pair of your the deep tracks left by her treads.
Something cold, unpleasant.
own underwear - No effect.
Your eyes jolt open. You may roll again, counting Following your gaze, 1VA-NA also looks
all further results of 3 as back on the tracks she has been leaving,
You see a robot, the same one who had results of 1 instead. “Oh. Well, that’s most unfortunate.”
pushed the button which destroyed your 4 A bunch of old parking tickets
ship. You gargle as your body begins to from Tugator station - No Without a way to evade them and with
process the pain that it is in. effect. You may roll again, little success of out running the Orcs, only
counting all further results of 4 one option remains; ambushing them.
“Oh, hello. My name is 1VA-NA,” the robot as results of 1 instead.
pauses as if worried that she might be 5 A single Powerdrax 5000 pill Despite some initial reluctance on her part,
getting ahead of herself, “Well, you see I in a bottle. The part of the 1VA-NA volunteers to go ahead to lure
bottle warning of side effects Rurthdeg’s minions, using her tracks to
came to you hoping that you might, um, be
have been torn off - One lead your pursuers past a hill where you
able to assist me.” random hero gets one Frenzy
will hide. Whilst preparing the ambush on
You notice an extended arm holding a now Injector.
6 A couple drops of chlorofuel; the hill, you notice an old fallen tree trunk.
empty bucket, still dripping.
it’s not much but it should As you hear the Orcs approach, you push
“Right, yes. I needed to wake you up fetch a decent price - One
up against it; if you time this just right you
somehow! You see, Rurthdeg’s Warriors are random hero gets D3*5c.
might be able to crush several of your
looking for you, and now, maybe, also for pursuers before the fight even begins.
As you pick yourself back up, 1VA-NA turns
me. I will be in a lot of trouble if I am
towards you. “They’re nearly here, let’s get Spring the Trap: One hero must take a Wil
caught, but I refuse to work for that brute
going!” test, if passed whenever you roll a 6 for
for a minute longer!”
Without another word, she starts speeding alertness in Mission 1 you may re-roll.
You move slowly to your feet, holding your
ahead into the forest surrounding the crash You push hard, listening as the tree falls
fingers around your throbbing head as you
site. You follow your prospective guide as down the hill.
struggle to reorient yourself. Your ship is
she leads you into the trees.
now in ruins, with tools, various papers, Seizing the initiative, you lunge forward to
and ammunition strewn about the cabin As you leave your ship behind, you hear the fight the Orcs, without waiting to see
seemingly at random. footsteps of Orcs approaching. You turn whether your ploy was successful...
back in time to see them entering your
“Okay, I suppose that’s a good idea. Gather
ship, but 1VA-NA urges you forward.
what you need, but do it quickly, Rurthdeg’s
warriors are not too far behind me.” “Hurry up! I know a shortcut, but it won’t
do us any good if we just linger around
here until they find us!”

Following 1VA-NA’s lead, you weave


between the trees through what appears to
be largely untrodden ground.

6
Emerging from the trees, you manage to When the last model from the first wave of Heroes: First the heroes must be deployed
catch the pursuing Orcs off guard. You will reinforcements has been killed, it drops an within 6” of any table corner.
need to act quickly, however, if you want to objective marker within 1”.
Enemies: Then sentries are all deployed
prevent them from getting 1VA-NA, who is
Heroes may use a skill action whilst within within 6” of the table centre.
currently serving as the bait for your trap.
1” of the marker, and if they pass a Str test,
the marker is removed and the objective is
completed. Dense Forest: Enemies only have line of
For this mission you’ll need a 4’x4’ area,
sight of heroes fully in the open within 12”,
with 20+ pieces of terrain.
and heroes obscured by terrain within 6”.
To represent the forest crash zone, we Place four hiding spot markers at the
Keep It Down!: If a hero attacks an enemy
suggest using lots of patches of trees, with centre of each table quarter, and the one
or ends its activation in line of sight of an
scattered space ship debris and fallen closest to the hero nearest to an enemy
enemy, then place a detection marker on
trees, as well as minor forest decoration. counts as its AI Goal.
it. Enemies ignore the Dense Forest rule
Heroes may use a skill action whilst within when drawing line of sight to heroes with
1” of a marker, and if they pass a Dex test, detection markers. If a detected hero starts
Search tokens are placed randomly remove the marker and roll one die. On a its activation not in line of sight of enemy
following the standard rules. 4+, or if it was the last marker, 1VA-NA has units, it may remove the detection marker.
been found and the objective is completed,
Ship Salvage: Before the game begins,
and the centre of the table counts as the
place D3 ship salvage markers within 18” of
Below are some recommended enemies new AI Goal.
the table centre, each over 12” away from
you can use for this mission.
other salvage markers. Heroes may use a
Orc Marauders: skill action whilst within 1“ of a marker,
Once the heroes have completed the removing the marker, and rolling to see
• Rurthdeg primary objective, they must all be within what they find:
• Orc Leader 6” of each other whilst no enemy unit is
• Warriors within 6” at the end of any round to end Roll Content
• Bikers the mission and collect rewards. 1-2 Explosive Ship Part - The
hero takes D3 wounds.
Primary – Each hero earns double as much 3-4 Scrap Metal - Nothing found.
XP as the chosen difficulty level. 5 Emergency Supplies - The
hero gets one Med Kit.
Alertness: Full Alert Secondary – Each hero earns as much XP 6 Valuable Ship Parts - The
as the chosen difficulty level. hero gets D6*5c.
Time of Day: Day

Weather: Good

7
Hesitantly, 1VA-NA emerges from behind a 1VA-NA makes a nervous whirr and you instead.
tree. “Okay, looks like it’s over. Our next step ready yourself for a fight.
is getting off of this world.”
Instead, the Orc throws an arm around
She pauses and you look back in the 1VA-NA, “Well, I’ll be. I’ve not seen you in
direction of the smoke faintly rising from ages, how’re things with the boss? You Eventually, 1VA-NA manages to sneak
your crashed ship. hardly ever come down the hangar level any away, grabbing you by your collar as she
more, I was worried you’d forgotten us...” leads you towards the door.
“Right, yes...” She pauses and begins to
circle as if deep in thought. “Well, Rurthdeg “Oh, um, hello Zuzkag,” 1VA-NA stammered “So much for getting in unnoticed,” she
has plenty of ships, I’m sure he won’t notice out. “Yes, but I have some new mercenaries says, pulling you towards the door. “The
one missing... But first we’ll need to get into with me and Rurthdeg will be really upset if I sooner we get out of here the better.”
his base... maybe, we could sneak you in as don’t show them around...”
a newly hired mercenary. I’m not sure if he’s She drags you into the hangar, leaving you
“Ain’t much to show them ‘cept the old little chance to escape to try and find the
even noticed I’m missing yet. You’ll need a
watering hole,” the Orc replies, “Besides, Chrono Shard. Still, you notice another
disguise though.”
you’ve got to tell me all about what’s prize of almost equal value; Ellisia’s ship. If
Rummaging around the fallen Orcs, she happening, the boys’ve been saying that you you could grab it for yourself, you could
quickly drapes you in mismatched and ill- met the Lightning Elf herself.” figure out her plans.
fitting clothing splattered with blood.
You follow the Orc with 1VA-NA up to a bar, 1VA-NA follows as you approach the ship.
1VA-NA moves back to inspect her work. but you’re soon separated by the crowd You move quickly, reaching for your trusty
She gives a disappointed hum, “Okay, this buzzing around 1VA-NA, eager for news LocBlaster 3000.
is our plan then? Maybe I should have taken about Ellisia and Rurthdeg. This is also a
my chances with Ellisia instead...” prime opportunity to pick up gossip Bypassing the Locks: You may choose not
around the base. to attempt anything too daring, or one
Rather than dwelling on that thought hero may take one Wil test to try a more
though, you begin to move towards Local Rumours: Roll one die to see what unconventional method:
Rurthdeg’s base; it is easy enough to locate you find out, which will affect Mission 2:
thanks to the colossal statue of Rurthdeg. • NO ROLL - You push the door open,
Roll Effect turns out it wasn’t locked - No effect.
1VA-NA trails behind you, reluctantly, with 1 The dockworkers have been • FAIL - You decide to break a window
her treads humming along. arguing with the Rurthdeg
instead, though you’ll need to figure
and haven’t properly stacked
Eventually, though, you arrive with out a way to fix it before you fly out -
the latest shipment - If you
1VA-NA’s treads still audible behind you. As roll a 1 for Workplace Hazards, Add D3 tokens to the ship door in
you approach, you notice the walls the hero gets -1 to its Dex test Mission 2.
towered above you. A dingy entrance sits roll. • PASS - You snap open the locks
2 There’s a Phasmin Biomimic quickly, flashing 1VA-NA a roguish
before you with a metallic circle beside it.
on the loose, and it could be smile as you open the door - The hero
1VA-NA moves one of her arms towards it, anywhere - If you roll a 2 for
earns as much XP as the chosen
retracting her pincer-like fingers to allow Workplace Hazards, the hero
counts as being in Dangerous difficulty level.
her to push her arm inside.
Terrain as well. An alarm blares from Ellisia’s ship as you
After a couple seconds of buzzing, the door 3 A Rustclaw got loose in the
step into it. Suddenly on alert, Orcs begin
begins to open. You walk down the narrow hangar and has been chewing
on the electric cabling - If you to pour into the hangar.
metal hallway, as Orcs and mercenaries
roll a 3 for Workplace Hazards, “You handle them, I’ll get the ship ready to
meander past you. Without a hiding place,
units get -1 hit in melee as
all you can do is try to blend in. fly...” 1VA-NA calls from the control panel.
well.
Fortunately, none seem too interested in 4 Ellisia left behind a box of Over the loudspeakers, a familiar voice
you or 1VA-NA. brand new tools in the hangar blares. “Thought you could plunder from
- If you roll a 4 for Workplace
Eventually, you reach a door which 1VA-NA Rurthdeg the Magnificent? Well! Let’s see
Hazards, the hero get D3*5c
opens, bringing you to a zig-zagging you get away now!”
instead.
stairway which leads down several flights. 5 Broken vents have been
1VA-NA’s treads bounce over it awkwardly, discharging smoke again - If
as you do your best to try to keep her you roll a 5 for Workplace
Hazards, D3 enemies are
stable and prevent a nasty fall.
Shaken instead.
Once you finally reach the bottom, 1VA-NA 6 Rurthdeg’s faulty accounting
turns to open the door. As the door swings has led them to order too
many barrels of fuel - If you
open, you notice a large Orc leaning down
roll a 3 for Workplace Hazards,
at you.
D3 enemies take 1 wound

8
Ellisia has sprung another trap on you; with Place one space ship marker at the centre Heroes: First the heroes must be deployed
her ship locked and reinforcements of the table with 6*X tokens on it (where X within 6” of the space ship marker at the
incoming, you’re going to have to have to is the chosen difficulty level). centre of the table.
hold on and fight your way out if you have
At the end of each round, if any hero is Enemies: Then sentries are deployed
any hope of escaping from New Orzuk.
within 3” of the marker while enemies following the standard rules, but are
aren’t, then it’s seized, and one token is placed within 6” of table corners instead of
removed from it. The objective is at the centre of table quarters.
For this mission you’ll need a 4’x4’ area, completed once all tokens are removed.
with 20+ pieces of terrain.

To represent the ship hangar, place a space Workplace Hazards: At the beginning of
ship at the centre of the table, and then Once the heroes have completed the each round, roll one die, and follow the
cover the rest of the table with small objective, they must all be within 6” of the instructions of the event:
buildings, machinery, containers, crates, space ship at the end of any round in order
Roll Event
and other minor decorations. to end the mission and collect rewards.
1 Falling Boxes - One random
Hazard Pay – Each hero gets 10c times the hero must take a Dex test, if
chosen difficulty level. failed it takes 1 wound.
Search tokens are placed randomly 2 Critter Attack - One random
following the standard rules. Objective – Each hero earns triple as much hero always counts as being in
XP as the chosen difficulty level. Difficult Terrain until the end
of the round.
3 Black Out - All units get -1 to
Below are some recommended enemies hit rolls when shooting until
you can use for this mission. the end of the round.
4 Shiny Tools - One random
Orc Marauders: hero gets 5g.
5 Spurt of Steam - One random
• Rurthdeg
enemy is Shaken.
• Orc Leader 6 Exploding Barrel - One
• Warriors random enemy takes 1 wound.

Shut the Door: Place four console markers


as shown in the mission diagram, and the
one closest to an enemy counts as its AI
Alertness: Full Alert Goal. If an enemy unit starts its activation
Time of Day: Day within 3” of a console marker, remove the
marker and add 1 token to the space ship.
Weather: Good
Heroes may use a skill action whilst within
1” of a console, and if they pass a Str test,
then the console marker is removed.

9
“Okay, I’ve got it. I think...” 1VA-NA calls out The vacuum nearly tears you out of the To the west, there’s a collection of crashed
from inside Ellisia’s ship. ship. As your legs flail wildly in the rapidly ships, not too far from where your own
thinning air, you cling desperately to the landed. You notice scaffolding surrounding
You roll out from your cover and move into
pilot's chair. 1VA-NA manages to take it and a roughly assembled scrap city. Not
the ship just as 1VA-NA closes the door.
control of the craft, trying to bring it down too far away from that is a city of bunkers
“Bah!” Rurthdeg cries out as he fires his safely to the ground. and assembly lines.
pistol wildly in your direction, “You shall
You hear more missiles exploding around Finally, to the south, you can see
not escape my grasp that easily!”
you as the ship hurtles towards the rocks something resembling a small arena,
You’ve already begun to roll towards the below. At this stage you have no idea how surrounded by tents and other buildings
hangar door. 1VA-NA winces as it fails to much control 1VA-NA has over the badly that appear to be of Orc design.
open, but unsurprisingly, Ellisia’s ship is damaged ship; all you can do is hope that
“Rurthdeg is going to send more of his mob
able to cut through it with ease. it’s enough.
after us. We can’t stay here long...” 1VA-NA
As you reach the upper atmosphere, Soon, you’re able to pick out individual says aloud, “But I have a plan. I’ll need
however, the video screen comes on. 1VA- boulders and bushes. You feel the bang of some sort of vehicle, a powerful motor, a
NA moves to shut it down, but the ship's impact, and everything goes black. drill or similar, and maybe some explosives.
systems appear to have locked it in. If we can gather these parts in the
surrounding bases, I might be able to
You see Rurthdeg standing in the hangar.
construct something that could put a
“1VA-NA? That’s a shame,” you see the Orc wrench into Rurthdeg’s plans.”
shake his head, “I had not expected you to
She pauses for a minute, looking over at
be behind this. Come back down, or I will see
the settlements of New Orzuk. “Many Orcs
you turned into my personal footrest.”
came here after losing their Clans or their
“Yes, well, er, consider this my resignation,” honour in the Sirius Sector. Rurthdeg
1VA-NA said hesitantly, “I have to say I’m promised them a better life here in the
sick of being pushed around, and... I’m Frontier, where they could set aside their
afraid there’s nothing you can say to make past and build a new life, but instead he’s
me change my mind.” just been a petty tyrant.”
“Nothing?” A smile creeps across “I found that out too...” She says before
Rurthdeg’s face. Then a shiver runs down your body. Your pausing, “If I could talk to some of his
eyes jolt open. lieutenants, I might be able to convince
“Not a single thing.”
“I do hope that you don’t intend to make this them to join us; they might be as tired of him
“Perhaps you have forgotten about my as I am. Then, if we can topple him once and
a habit.” 1VA-NA is standing over you again
orbital defence system.” for all, we might even be able to get our
with another empty bucket of water.
“Oh, yes. That is a fantastic point.” 1VA-NA hands on his Chrono Shard.”
You take a moment to inspect the ship; it’s
says, with obvious panic in her voice. Pick Your Chapter: After completing
clearly unsalvageable. Anything that the
You see him push down on something just missiles didn’t take out has been chapter 1, you may play chapters 2, 3, 4, and
out of the view of the video screen. Then, thoroughly wrecked by the landing. 5 in any order. After all chapters have been
your radar lights up; hundreds of missiles completed, you must play chapter 6.
Meanwhile, 1VA-NA is looking out towards
fly out from the base underneath you.
your surroundings; it seems you landed on
You dive for the controls, trying to a high plateau, giving you a vantage point
outmanoeuvre the missiles. There are far of the area. In the far distance, you can
too many of them to avoid completely, faintly make out Rurthdeg’s stronghold.
however, even with your deft skills and
You also notice a number of other
Ellisia’s highly customised vessel.
settlements as well. To the east, there are
Thankfully, you manage to narrowly dodge plains dotted with tents. They appear to
a direct hit to the cockpit, but you can see make up something of a hunting ground,
shrapnel from the missiles has cracked the where you can see the faint outline of bikes
hull in several places, and the ship is roaming along in tight formation.
rapidly depressurising around you.

10
After a long walk through the pouring rain You stand still for a moment, listening 1VA-NA attempts to move out of the way as
along winding woods and hills, 1VA-NA beneath the moonless sky. You hear a well, but her treads are too slow to outpace
leads you out to a vast clearing. An ocean distant thumping noise, like a low thunder. the massive herd of beasts, and she is soon
of grass stretches out over an almost flat knocked over.
“What do you think that is?” 1VA-NA asked,
prairie to the farthest horizon.
squinting into the distance. Fortunately, it seems most Bistags avoid
The sun is starting to set, you can still see her or manage to leap over her, leaving her
You consider drawing out a torch but think
paths flattened into the grass, and in the with little more than a few dents.
twice; you can see the smoke of the
even farther distance, you can make out
campfire rising in the distance, and any As the herd begins to thin, you recognise
smoke and the tops of tents peeking over
light might draw unwanted attention. another sound: that of motorcycles. You
the horizon. You see large hairy animals
see their lights in the distance rapidly
with horns that extend almost like tree Then, you see it: shadows swaying in the
approaching you.
branches made of bone scattered over the distance, like trees in the wind, but moving
distance, casually eating and sleeping. rapidly closer to you. You pick yourself up to meet them, but
before you are able to assist 1VA-NA, you
“Okay, so, this is where the Orc Bikers hunt It’s a Bistag stampede, and they’re headed
are hit with a wave of mud as one of the
down Bistags for the rest of New Orzuk to your way. You try to move out of the way,
bikers spins to a stop before you and looks
eat,” 1VA-NA says. “You see, their leader, but the beasts’ direction shifts with you, as
down at you with a satisfied smirk.
Uzgka, is more experienced than Rurthdeg if they were being corralled in your
and is convinced that she would be a better direction; it seems that your presence here “So, you’re the one that runt Rurthdeg was
leader for New Orzuk. She should be willing has been discovered. after?” One of the bikers pulls herself to the
to hear us out... if we can get close.” front of the group, inspecting you and 1VA-
Bisteg Stampede: Each hero must pick
NA. “Gotta say, I was expecting more of a
As you start to step onto the grass, 1VA-NA one of these options and take a stat test of
challenge. S’pose it’s just one more reason
extends an arm in front of you. that type to see what happens:
that I outta be the one in charge here.”
“We can see just about everything out on Dodge the Stampede (Str):
“W... wait, Uzgka!” 1VA-NA calls up from the
these plains, but they can see us too... so, it’s
• FAIL - You leap as far as you can, ground as you pull her up. “We’re on the
probably best if we wait for nightfall and
landing safely out of the way, but same side here! We don’t like Rurthdeg
approach in the dark. Then you just might
twist your ankle in the process - The either... If we were to work together, you
be able to find some hiding places.”
hero is Crippled. know, we could overthrow him easily!”
Heeding the robot’s advice, you wait in
• PASS - You leap out of the way, “You implyin’ that I need help, kid?” The Orc
silence, watching as the sun descends out
landing at a safe distance from the smirked, “If I throw in with you, then it
of sight, its light scattering and refracting
beasts - The hero earns as much XP as shows that I couldn’t beat you either. Can’t
through the debris that litters the sky
the chosen difficulty. have people thinking that; if we decide to
above. At last, 1VA-NA gives the signal to
topple the runt and his statue, then it’ll be
move. Taking the lead, she advances Find a Place to Hide (Dex):
all by ourselves.”
forward at a steady rate through the grass, • FAIL - You leap for cover, only to
heading towards the herd of Bistags. “Okay, Plan B, then.” 1VA-NA replies.
emerge sticky and stinky. You realise
As you pass, you notice metal cylinders that you landed on a fresh pile of You look at her, waiting for an explanation.
resembling those from Rurthdeg’s base. Bistag dung - The hero is Diseased.
“We run!” 1VA-NA shouts as she begins
1VA-NA pauses as you observe them,
• PASS - Gathering your wits, you find darting forward.
“We’re in Uzgka’s territory now. She’s using
cover among a few scattered rocks -
this network to track the movement of the
The hero earns as much XP as the
Bistag herd. We just have to be careful...
chosen difficulty.
wait, do you hear that?”
Confront the Stampede (Wil):

• FAIL - You manage to slow one of the


Bistags without getting trampled,
but the impact knocks the wind out of
you - The hero takes D3 stress.

• PASS - You manage to slow one of the


Bistags to a halt, forcing the rest to
move around you - The hero earns as
much XP as the chosen difficulty.

11
The bikers have decided to chase you Place eight hiding spot markers as shown Heroes: First the heroes must be deployed
down for intruding on their hunting in the mission diagram, and the marker within 6” of the centre of the table.
grounds. Outnumbered, you must find a closest to the hero nearest to an enemy
Enemies: Then sentries are deployed
place to escape until the heat dies down. counts as its AI Goal.
following the standard rules, but are
You can only hope that the rain, mud, and
Heroes may use a skill action whilst within placed within 6” of table corners instead of
approaching darkness help cover you on
1” of a marker to remove the marker and at the centre of table quarters.
this bare plain.
roll one die. On a 6+, or if it was the last
marker, the heroes have found a hiding
spot, and the objective is completed. Mud Puddles: Before the game begins,
For this mission you’ll need a 4’x4’ area,
place as many mud markers in each table
with 10+ pieces of terrain.
quarter as the chosen difficulty level, over
To represent the prairies, we suggest using Once the heroes have completed the 3” away from other mud markers and the
only sparse and low terrain, such as fields objective, they must all be within 6” of the table edges. Models that activate or move
of grass, bushes, marshes, and small rocks. hiding spot at the end of any round in order within 3” of a mud marker must roll one
to end the mission and collect rewards. die, on a 1 they must immediately stop and
can’t move for the rest of the round. If a
Objective – Each hero earns double as
Search tokens are placed randomly hero rolls a 6, they spot something in the
much XP as the chosen difficulty level.
following the standard rules. mud, and you must place one search token
within 1” of the mud marker.

Bistag Stampede: At the beginning of each


Below are some suggested enemy types round, pick one random table quarter.
that you can use for this mission. Until the end of the round, that table
quarter counts as Dangerous terrain.
Orc Marauders:

• Veteran Biker Leader


• Veteran Bikers

Alertness: Vigilant

Time of Day: Dusk

Weather: Poor

12
You emerge on the other side of the You notice some of the Bistag furs hanging Investigate the Tent: You may choose not
stampede and the bikers, hopelessly stuck unattended, and a plan begins to form. to investigate, or one hero may roll one die
wading through a patch of mud, which to search Uzgka’s tent for valuables:
Create a Distraction: You may choose to
helps you evade your pursuers.
just hide the furs, or one hero may take one Roll Effect
“Oh no,” 1VA-NA says aloud suddenly in a Wil test to do something more inventive: No You decide to leave the tent
horrified tone. You turn to her, waiting to roll alone after all - No effect.
NO ROLL - You decide to leave the Furs be 1 Searching around, you
hear an explanation.
for now - No effect. manage to accidentally
“It’s going to take hours to clean all this mud activate a malfunctioning
FAIL - You light the furs ablaze, catching
out of my tracks, and I’m not even sure saw - The hero is killed, and
the attention of the Orcs but nearly must be revived with a
where I’ll find the supplies...” 1VA-NA lets
burning yourself in the process - The hero random injury.
out a low computerised hum, which you
takes D3 wounds. 2 You poke around the various
assume to be a sigh.
pieces of machinery, only to
PASS - You snatch the furs and wait. Soon, feel a sharp rusty part cut
Before you are able to say anything,
one of the Orcs notices that they are your arm. You feel a bit woozy
however, you hear her perk up.
missing, and accusations begin to fly afterward – The hero is
“But, we’re really close to their camp. Maybe throughout the camp - The hero earns as Impaired.
we didn’t get Uzgka to join us, but if we much XP as the chosen difficulty level. 3 You notice various war
trophies, including a Dwarven
could just get our hands on one of her bikes,
Caught up by the distraction, you notice helmet, a Battle Brother rifle,
I think I could use the parts to help make
Orcs from every corner hurrying to the furs. and a large Pteryvern skull -
something that could take out Rurthdeg’s No effect. You may roll again,
orbital defence system...” She pauses, “Plus, A couple of them emerge from the largest counting all further results of 3
it might be our best chance at a getaway.” tent, which 1VA-NA seems to take as a as results of 1 instead.
signal. Without missing a beat, she begins 4 You find a handcrafted Stick
With that, she sets out towards the Orc Bomb - The hero gets a Frag
moving along the edge of the camp
camp, her treads making a low rumbling Grenade.
towards Uzgka’s tent. Thankfully, the Orcs
hum. With little alternative, you set out 5 You notice a hollowed-out
seem too occupied by their arguments and
after her in the direction of the camps. As Bistag horn filled with a
accusations to notice her. potent chemical draught - The
you notice the rising twilight in the
1VA-NA brings you to the back of the tent, hero gets one Conquest Elixir.
distance, you realise the reason for 1VA-
6 You find a handcrafted
NA’s haste; daylight is fast approaching, which the guards emerged from earlier.
Carbine; with an inscription
and soon, you will not be able to hide. You follow the robot’s lead as she lifts the on the side: “With Love,
bottom of the canopy, entering the tent Zuzkgrak.” - The hero gets
Soon, you arrive to see a collection of tents
from behind. D3*5c.
arranged in a loose formation alongside
bikes. Woolly hides of Bistags are hanging Looking around, you notice piles of Soon enough your search is interrupted by
to dry as Orcs sit over makeshift tables motorcycle gear and parts, weapons, and 1VA-NA, who whispers, “So, I think it should
made from ammunition boxes. A large piles of scrap scattered over an improvised be working. Let’s go.”
bonfire sits at the centre of the camp, while workshop. At the centre of it all is a
the rest is lit up by scattered spotlights. motorised tricycle that looks like it Just as she starts the Trike, however, it revs
straddles the line between a motorbike loudly enough to alert the camp. 1VA-NA
“So, we should find whatever we need in tries to stop it, but instead it blasts
and a small car. 1VA-NA rushes over to
Uzgka’s tent... just need a distraction to get forward, tearing down the canopy of the
inspect it.
in.” 1VA-NA looks towards you expectantly. tent and dragging her along behind it.
“I mean, I can’t always come up with all the “Okay... so, it looks like she didn’t finish it,
plans, right?” but if we work quickly, we just might be able You look outside to see Uzgka and the rest
to finish it up. Or, I will. I’m not sure if you of the bikers looking on in confusion as
know how to work with their technology; they watch their leader’s tent blast off into
maybe it’d be best if you tried to find the sunset.
something useful in all of this scrap...” For a moment, you and the Orcs exchange
a baffled look before Uzgka calls out in
anger, “Don’t just stand there! Get them and
bring me back my Trike!”

Watching 1VA-NA get dragged off across


the horizon, there’s only one thing left for
you to do: get the hell out of there!

13
As 1VA-NA blasts ahead of you with Uzgka’s Place one escape zone marker as shown in Heroes: First the heroes must be deployed
Trike, all that remains is for you to escape the mission diagram with 12*X tokens on it within 6” of the entry.
to the safety of the forest. This is easier (where X is the chosen difficulty level),
Enemies: The sentries are deployed at the
said than done, as the entire Orc camp is which counts as the AI Goal.
start of the second round, and are all
hot on your tail!
Heroes may use a skill action whilst within placed within 6” of the entry.
1” of the marker and take a Dex test to
start searching for an escape path. If
For this mission you’ll need a 4’x4’ area, passed, at the end of each round, if any Mud Puddles: Before the game begins,
with 20+ pieces of terrain. hero is within 3” of the marker while place as many mud markers in each table
To represent the edge of the camp, we enemies aren’t, then it’s seized, and one quarter as the chosen difficulty level, over
suggest placing a few small buildings near token is removed from it. The objective is 3” away from other mud markers and the
the table corner the heroes deploy on, and completed once all tokens are removed. table edges. Models that activate or move
then placing a few small patches of trees in within 3” of a mud marker must roll one
the opposite corner, whilst the centre of die, on a 1 they must immediately stop and
the table remains sparse with low terrain Place two sleeping bisteg markers as can’t move for the rest of the round. If a
such as fields of grass, bushes, and rocks. shown in the mission diagram. hero rolls a 6, they spot something in the
mud, and you must place one search token
Heroes may use a skill action whilst within
within 1” of the mud marker.
1” of the markers and take a Str test to
Search tokens are placed randomly wake them and remove 3*X tokens from Rampaging Bistegs: Whenever a bisteg
following the standard rules. the escape zone (where X is the chosen marker is removed, all enemy units must
difficulty level). Once both markers are take a Dangerous Terrain test.
removed the objective is completed.
Below are some recommended enemies
you can use for this mission.

Orc Marauders: Once the heroes have completed the


primary objective, they must all be within
• Veteran Leader 6” of the escape zone at the end of any
• Veterans round in order to end the mission and
• Veteran Bikers collect mission rewards.

Hazard Pay – Each hero gets 10c times the


chosen difficulty level.

Alertness: Vigilant Primary – Each hero earns double as much


XP as the chosen difficulty level.
Time of Day: Night
Secondary – Each hero earns as much XP
Weather: Improving as the chosen difficulty level.

14
The Orc Bikers remain hot on your trail With that, you hear the Orcs driving away, Both 1VA-NA and the Trike sport a number
even as you manage to dispatch one of back towards their camp. As you pick of new scratches, dents, and stains, but for
their riders. yourself up, you hear a faint electronic the most part, your companion seems to
groan among the distant trees. have mostly avoided any critical damage,
1VA-NA and the stolen Trike have made it
but you notice the Trike's motor has been
far ahead of you, hopefully to safety. You
badly dented and is leaking fuel.
should be able to reunite with them soon
enough, but first, you’ll need to make it out “On the plus side,” 1VA-NA adds with a
of this mess alive. more cheerful tone. “It sounds like Uzgka
turned out to be an ally after all... even if she
With your eyes locked forward, you keep
doesn’t think of herself that way. If they start
your mind focused on the trees ahead of
raiding Rurthdeg’s outpost soon, then it’ll be
you and your feet. As you hear the horde of
a lot easier to break in.”
motors behind you approaching ever
closer, you leap forward into the thicket. “I think we managed to do a good job here,”
Rolling forward, you keep your pace as you 1VA-NA says, “Sure, we’re, um, a little bit
land among the trees. muddy and banged up, but it’s better than
working for Rurthdeg... or being his prisoner,
Running deeper into the bushes and brush,
you know?”
you hear the growl of the engines behind Approaching carefully, you find a tipped-
you finally beginning to grow fainter. As over 1VA-NA over Uzgka’s stolen Trike. She pauses and looks out into the distance.
you slow down you catch your breath, you Behind her, over a long trail of crushed You can see several points of interest that
hear the Orcs moving through the woods in bushes and leaves, you notice a tree trunk might be worth visiting; the colosseum,
pursuit over the open paths. that appears to have been splintered in a smoke rising from workshops, an Orc city
recent crash. near a graveyard of ships, and of course,
Uzgka shouts orders, demanding her
the head of Rurthdeg’s statue peeking over
subordinates comb the woods for you, but It appears that the robot dragged both the trees in the distance.
thankfully they are mostly too thick for the herself and the vehicle far enough from the
bikes to navigate easily. You keep your initial crash site that she managed to “Okay, so where are we headed next?”
head down among the bushes as the Orcs escape the attention of the Orcs. Pick Your Chapter: After completing
circle around the area on foot.
Noticing you, 1VA-NA extends her arms. It chapter 2, you may play chapters 3, 4 and 5
Most seem keen to return to their bikes on requires strength to right the heavy in any order (if you haven’t already). After all
the open plain rather than risk being machine, but with some effort, you chapters have been completed, you must
ambushed among the trees. manage to haul her up. play chapter 6.

Eventually, Uzgka seems to relent, and the “I am incapable of feeling pain, but if I could,
Orcs gather at the edge of the treeline. I imagine that would have hurt a lot.
“What a load of Bistag crap; how did you Especially my pride.” 1VA-NA says. “...if I had
idiots let those adventurers slip right any of that left after working for Rurthdeg.”
through your fingers?” Uzgka says with a She pauses a moment. It’s unclear whether
groan, her voice ringing out clear. she’s expecting you to laugh or if she’s just
Her followers are silent. For a moment it reflecting on her own words. It’s not long,
seems that Uzgka is determined to wait for though, before she turns her attention to
an answer, but eventually she just grunts. the fallen vehicle beside her. She starts
trying to pull it up, but it's obvious that she
“‘Course, that runt Rurthdeg’ll never let me is struggling with its weight.
hear the end of this,” the Orc leader says
before pausing to consider her options. 1VA-NA dusts herself off and inspects her
newly acquired Trike.
“Unless... we overthrow him instead. He’s
sitting on all the best stuff too; I’d be able to “Okay, so, the Trike might have taken more
make an even better bike with his parts. I damage than I intended...” 1VA-NA says
bet there’d even be cool tools left over for with a sigh, “I should be able to fix it with
the rest of you too.” extra parts from Zuzkgrak’s workshop. After
that, it’s just a matter of rigging it up, and
A few cheers went out through the crowd. we should be able to carry out my plan.”
“It’s settled then.” Uzgka shouts. “Let’s burn
some rubber. I’ve got a coup to plot.”

15
Your next stop is an area that 1VA-NA refers You pause and look at her, trying to puzzle At the centre of all of this chaos is Zuzkgrak
to as Zuzkgrak’s factory town. She guides out her plan. himself, directing the work from a platform
you along a number of slow and difficult above you from which he seems to control
“So, Zuzkgrak has always been annoyed
routes, walking along crevasses filled with the conveyor belts. Another Orc is up there
with Rurthdeg coming in here and making
industrial runoff. with him in a familiar bicorne hat, and
crazy demands... especially when it’s
you’re able to hear the two arguing.
“So, even if Rurthdeg thinks otherwise, this Zuzkgrak and his mechanics who do all the
is the heart of the colony,” 1VA-NA says, real work!” 1VA-NA explains, “If we can just Recognising Rurthdeg’s voice, 1VA-NA
“The Orcs came here with little more than explain our case, he’ll outfit us with all the pushes you into a hiding spot; you kneel
their ships and guns, but Zuzkgrak’s melted parts we need.” down on one of the belts, ducking just out
down every piece of metal he could find to of sight as you listen to the argument
Without pausing for a follow-up, 1VA-NA
turn their scrap into real cities and echoing through the factory.
continues on her route again, seemingly
bunkers... and pretty much everything else.”
convinced that the danger of the Orc “I don’t care about your blasted project,
You hear the sounds of trucks and caravan had passed. Zuzkgrak,” Rurthdeg’s voice echoes out
motorcycles passing along a nearby dirt over the factory, “I want them caught and
Soon, she leads you to a small gap in the
road, a caravan heading towards the main captured before they can snatch my
fence, which appears to match her shape;
entrance. 1VA-NA ducks into cover, driving precious Chrono Shard from right
you realise she’s used this entrance before.
deep into one of the crevasses and urging underneath my nose!”
Inside, you see impressive metal buildings
you to follow with her hands.
with small slits for windows, resembling a “Not my problem, Rurthdeg,” Zuzkgrak
Also ducking down, you slip along the maze of military bunkers. shrugged, “Even if they were here, my
narrow ledge. You manage to grab on with project takes priority. Go away.”
Following her lead, you navigate through
your hand, but you see a steep fall below;
some narrow gaps between the metal “I’ll show you a problem!” Rurthdeg shouts
you’ll be able to climb back up, but you’d
buildings, some of which are just barely as he pounds down on the controls. You
rather not find out what’s in the river below
wide enough to fit 1VA-NA. Eventually, feel your entire body shift as the conveyor
you. Normally you would be able to pull
however, you arrive at the side door for belt moves out from under you.
yourself up easily, but the fumes have left
what appears to be the largest building in
you feeling woozy. “Oh no,” 1VA-NA whispers, as the conveyor
the town.
belt pushes you deeper into the darkness,
Pull Yourself Up: All heroes must take a
“Zuzkgrak’s workshop. Worker entrance,” “This one leads to the furnace...”
Wil test to climb back up to the surface:
1VA-NA reads the Orc script above the door
Escape the Conveyor Belt: All heroes must
• FAIL - The fumes leave you feeling aloud, “This is the place. So, uh, let’s go!”
take a Dex test, if failed they are Crippled.
lightheaded, causing you to slip and
You enter behind 1VA-NA and find a
roll down into the pit. By the time you As you leap off of the belt, your feet make
massive open interior of crisscrossing
manage to pull yourself out, you’re an echoing ring that sounds out through
conveyor belts, pipes, and furnaces.
feeling ill - The hero is Diseased. the factory.
Mechanics and Specialists run around
• PASS - You hold your breath and steel
every corner of the factory, inspecting For a moment you feel everything go
yourself. You manage to pull yourself
parts, bolting them together, or hustling silent, until at last, Rurthdeg shouts out
back up with little trouble - No effect.
them from one belt to the next. from above to the Mechanics and
Most of the Orc Bikers heading towards the Specialists toiling below.
town transport heavy racks of meat, while
“Well?” He commands. “What are you dolts
those leaving carry weapons, motors, and
waiting for? Seize them!”
other newly fashioned gear. The trucks
haul scrap towards the factories, mostly
broken ships; at one point you recognise
your own, the ship that brought you to New
Orzuk. For a moment you consider
intervening, but 1VA-NA stops you.

“Zuzkgrak is responsible making for every


building and tool on this forgotten planet...
plus he’s repaired me more than once after
Rurthdeg dented me up.” 1VA-NA says. “If
we can get him on our side, then he can
bring all of New Orzuk to a grinding halt.”

16
Rurthdeg has managed to track you into When the last model from the first wave of Heroes: First the heroes must be deployed
New Orzuk’s industrial heart, among the reinforcements has been killed, it drops an within 6” of the entry.
whirring machines. Now, you must drive objective marker within 1”.
Enemies: Then sentries are deployed
back his approaching minions while taking
Heroes may use a skill action whilst within following the standard rules.
care to avoid the many dangers of the
1” of the marker, and if they pass a Str test,
massive factory.
the marker is removed and the objective is
completed. Conveyor Belts: Place four conveyor belt
markers at the centre of each table
For this mission you’ll need a 4’x4’ area,
quarter, and draw a straight line between
with 20+ pieces of terrain.
Place one loot marker at the centre of the all of them, extending out to the edge of
To represent the workshop, we suggest table, which counts as the AI Goal. the table. At the end of each round, any
using lots of machinery, work station, and unit that is standing on the line is moved
Heroes within 1” of the marker may pick it
platforms, as well as barrels, crates, tools, 2D6” along the line toward a random
up by using a skill action and passing a Dex
and other minor decorations. conveyor belt marker, passing through
test, and drop it within 1” if they are
units and terrain.
shaken. The objective is completed when
the hero carrying the loot ends its Industrial Machinery: Before the game
Search tokens are placed randomly activation within 6” of the exit. begins, place D3 machinery markers within
following the standard rules. 18” of the table centre, each over 12” away
from other machinery markers. Heroes
Once the heroes have completed the may use a skill action whilst within 1” of a
Below are some recommended enemies primary objective, they must all be within marker, removing the marker, and rolling
you can use for this mission. 6” of the exit at the end of any round in to see what they find:

Orc Marauders: order to end the mission and collect Roll Content
mission rewards. 1-3 Unstable Machinery - The
• Rurthdeg
hero takes D3 wounds.
• Mechanic Primary – Each hero earns double as much
4 Custom Explosives - The hero
• Warriors XP as the chosen difficulty level.
gets D3 Concussive Grenades.
• Specialists Secondary – Each hero earns as much XP 5 Slime Ejectors - The hero gets
as the chosen difficulty level. D3 Web Grenades.
6 Psy-Block Devices - The hero
gets D3 Silence Grenades.

Alertness: Full Alert

Time of Day: Day

Weather: Good

17
You duck behind one of the large smelting Forge Ahead!: All heroes must take a Str “You’ve been cornered by the forces of
machines as bullets whiz through the air, test to climb back up to the surface: Rurthdeg the Magnificent!” the Orc leader
each one ringing out as they impact the proclaims as he steps into the room. “You
• FAIL - You heave and tug at the
complicated machinery surrounding you. put up a valiant fight, but of course, my
debris, slowly pulling it away but not
victory was inevitable.”
You level your weapon to shoot back when without getting a number of cuts and
a cry rings out from above. scratches. When this is all over, you “Alright, get them!” Rurthdeg orders his
may need to get a tetanus booster - troops forward as he presses his arm
“No! My factory!” Zuzkgrag’s voice bellows
The hero is Afflicted. against the wall casually, looking out
as though witnessing a loved one suffering
• PASS - Summoning your strength, smugly towards you. Orcs flood in from the
in front of him, “All of you, get out of here!
you heft aside the debris with ease, hallway behind him.
Now, or I’ll see to it that you only ever get
clearing the path - No effect.
scrap metal from me!” “Hey, uh, careful!” 1VA-NA calls out.
Pushing forward, you arrive to a massive
There’s a momentary pause in the fighting Rurthdeg looks back to notice that his
open storeroom. Wires, weapons, and
as 1VA-NA slides up beside you and hand is mere millimetres from the
strange tools line its walls. Its shelves are
whispers, “Okay, so... we may still need activation switch.
packed with parts that appear to have
some parts. If we slip downstairs and don’t
been salvaged from spaceships from “Perhaps we should all see what Zuzkgrag
cause any more trouble, though... I’m sure
countless factions and civilisations. Some has been working on,” Rurthdeg smiles as
Zuzkgrag won’t miss anything...”
such parts are even piled on the floor, as it he flips the switch.
You feel a twinge of guilt in her voice, but appears Zuzkgrag ran out of room for them
As he does this, the mechanical torso at the
before it can set in, 1VA-NA pulls you a while ago.
centre of the room suddenly begins
towards a door marked with red and
In the centre of the room lies the arms and moving, its arms and weapons flailing
yellow warning signs that you don’t have
torso of a massive robot, an incomplete wildly and attacking any nearby.
time to read.
project. Cables extend from it, spreading
“Okay, so, the good news is that there
“Get them!” Rurthdeg calls out to the over the room and stretching over multiple
should be some safety switches nearby to
scattered Orcs on the floor. workbenches and walls.
deactivate it,” 1VA-NA says, looking around
None of them seem to respond. You barely “I guess this is Zuzkgrag’s project. I wonder,” the mess of a workshop before her. “We
have the time to look around, but it seems 1VA-NA says aloud, “Well, I guess we should just have to, uh, find them...”
that most of them are awkwardly avoiding just try to take what we need and get out of
Zuzkgrag’s gaze. here before we break anything...”
“Very well, I’ll call in reinforcements then!” You notice a large switch by the door
Rurthdeg shouts at no one in particular as labelled “activate”. You consider pressing
the ground floor disappears behind you. “I it for a moment, but 1VA-NA turns sharply.
suppose if you want to do something
“Don’t even think about it,” she says. “How
properly, you’ve got to do it yourself!”
about instead of pushing random buttons,
1VA-NA drags you forward as her treads you make yourself useful and look for the
bounce unevenly down the winding stairs parts we need?”
into the basement.
With that, her treads pull along the floor as
“This is the way to Zuzkgrag’s personal she drives forward, hunting around the
workshop,” 1VA-NA explains as she tries to shelves. You follow her, scanning along the
push open the door, “I don’t know what horded components, but you realise that
he’s working on, but we should be able to she has never actually explained what are
get a lot of the parts that I need.” the parts that she needs.
Leading the way, she bounces down the Just as you are about to ask her, you hear
winding flight of stairs. an explosion by the door. You leap into
cover and ready your weapon.
As you exit the stairwell, you find that your
path is blocked by a pile of debris and As the smoke clears by the door, you see
fallen supports knocked loose during the Rurthdeg standing in front of a band of
fighting upstairs. Orcs carrying heavy weapons.
In the distance, you can hear the echoing
footsteps of Rurthdeg and his soldiers.
Hurrying, you rush to pry away the metal in
order to get into the workshop.

18
Rurthdeg has activated Zuzkgrag’s secret Place three failsafe switch markers as Heroes: First the heroes must be deployed
project and now a massive robot is shown on the mission diagram, and the within 6” of the entry.
swinging its arms wildly through the marker closest to the hero nearest to an
Enemies: Then sentries are deployed
workshop. You must deactivate it by hitting enemy counts as its AI Goal.
following the standard rules.
its failsafe switches, if you want to survive.
Heroes may use a skill action whilst within
1” of a marker, and if they pass a Wil test,
the marker is removed. The objective is Conveyor Belts: Place four conveyor belt
For this mission you’ll need a 4’x4’ area, completed once all markers are removed, markers at the centre of each table
with 20+ pieces of terrain. and then the robot marker is removed. quarter, and draw a straight line between
To represent the workshop, we suggest all of them, extending out to the edge of
using lots of machinery, work station, and the table. At the end of each round, any
platforms, as well as barrels, crates, tools, Once the heroes have completed the unit that is standing on the line is moved
and other minor decorations. objective, they must all be within 6” of the 2D6” along the line toward a random
same table corner at the end of any round conveyor belt marker, passing through
in order to end the mission and collect units and terrain.
Search tokens are placed randomly mission rewards.
Rampaging Robot: Place one robot
following the standard rules. Hazard Pay – Each hero gets 10c times the marker at the centre of the table. At the
chosen difficulty level. beginning of each round move the marker
by up to 2D6” toward the nearest unit in
Objective – Each hero earns triple as much
Below are some recommended enemies line of sight. The area within 6” of the robot
XP as the chosen difficulty level.
you can use for this mission. counts as Dangerous Terrain.

Orc Marauders:

• Rurthdeg
• Customizer
• Warriors
• Specialists

Alertness: Full Alert

Time of Day: Day

Weather: Good

19
Trading fire with Rurthdeg, you manage to Investigate Zuzkgrag’s Shelves: Each
reach the final switch. With the flick of your hero may choose not to investigate, or roll
Without missing a beat, you and 1VA-NA
finger, you cause the flailing torso to come one die to see what they find:
hurry inside, propping the grate back up to
to a sudden and violent stop. Bullet holes,
Roll Effect conceal your presence.
frayed wires, and scorch marks now litter
No roll You decide to leave the crate
the machine's body. Its arms slam down to Just as you begin crawling away, you hear
alone after all - No effect.
the ground, shaking the very walls of the 1 You find a weapon labelled a wail.
workshop and the factory above. “Mega-Gravity-Gun”. When “No! Not my project!” Zuzkgrag’s cries echo
you touch it, everything in the
One lands mere centimetres away from through the vents, “Do any of you have any
lab starts flying at you;
Rurthdeg himself, who continues shooting skewering you in a pile of idea how long this blasted thing took me to
in your direction, almost heedless of the scrap - The hero is killed, and make? Or how long it’s going to take me to
collapsed invention in front of him. must be revived with a get suitable replacements on this damned
random injury. backwater?”
Then a shout rings out from upstairs. 2 You find a box labelled “Fire
Grenades,” but when you You try to keep pushing forward, but 1VA-
“Hey! What was that?! Alright, that’s it! I’m
open it, there’s only an note NA has stopped moving, clearly intent to
coming down there to crack some skulls,”
saying “Sorry” signed by hear more.
Zuzkgrag shouts from upstairs, “New Orzuk Waurggrak - No effect. You
be damned, no one messes with my projects. may roll again, counting all “If Rurthdeg hadn’t destroyed the whole
You better not have touched anything down further results of 2 as results of thing, well, I’d sick it on him for this!”
there!” 1 instead. Zuzkgrag sighed, “Only one thing to do now.
3 You find a bunch of screws, I’ll knock the head off of that gaudy statue of
Now, you see a single bead of sweat trickle bolts, and various loose his and see how he likes it! Get ready; we’re
down Rurthdeg’s face. parts, but nothing of interest
going on a field trip.”
- No effect. You may roll again,
“Ain’t he supposed to be tied up, sir?” One of counting all further results of 3 "You hear that?” 1VA-NA whispers, though
the Orcs turned towards him. as results of 1 instead. her vocal emitters still echo through the
4 You find a bottle labelled
“He is,” Rurthdeg says with a nod. “So, he is vent, “It sounds like we’ve got an ally! Or at
“Courage Injector”. On closer
obviously still there, and we have nothing to inspection, the liquid inside least someone who shares a common
worry about. Now, how about you finish up appears to be some kind of enemy, anyway. He might also be pretty
here, while I, Rurthdeg the Magnificent, particularly potent fermented mad at us...”
head back to New Orzuk… uh, to make sure grain alcohol - The hero gets a
Courage Injector. “Did anyone hear that?” Zuzkgrag looked
no one has plundered our domain while I’ve
5 You find a small vial of around. “Ah, must just be all the explosions
been out!”
Chlorofuel, presumably ringing in my ears still.”
With that, Rurthdeg steps towards an stolen from your fallen ship -
The hero gets D3*5c. With that, 1VA-NA starts hurrying forward,
emergency escape door in the corner of the
6 You find a strange-looking as quietly as she can, satisfied that she’s
lab. Realising what their boss has in mind,
device with “Zuzkgrag’s gotten all she needs before the start of
the rest of the Orcs with Rurthdeg break for
Custom Weapon, Do Not your next adventure.
the door as quickly as they can, as Steal” written on the side.
Rurthdeg charges after them. You take it - The hero gets 15c. Pick Your Chapter: After completing
chapter 3, you may play chapters 2, 4 and 5
As they flee, 1VA-NA turns to face you. “So.
Okay!” A call comes out from across the in any order (if you haven’t already). After all
We don’t have long, but, well, we need to
room, “I’ve found what we need. Let’s get chapters have been completed, you must
find some parts here. How about I take the
out of here.” play chapter 6.
left shelves and you take the ones on the
right? Maybe try to tidy up this mess a bit as You consider for a moment fleeing through
you go too...” the same door as Rurthdeg, but it occurs to
you that he may be waiting in ambush
You follow her instructions, though it
somewhere outside. You turn to 1VA-NA,
occurs to you that your robotic companion
who appears to have thought of the same
has failed to tell you what, exactly, she
thing.
wants you to find. Still, you are sure to find
something of interest among these parts. She moves towards a large air vent and
begins unscrewing the bolts holding it in
place. Faintly, you can hear the footsteps
of Zuzkgrag echoing down the stairs. For a
moment, you prepare for a fight, but you
hear the grate fall just as the doorknob
begins to turn.

20
Heading southwards, as the forest slowly Impress the Guards: One hero must take
gives way into brush and then dunes, you an Str test to show off their fighting skills:
feel as though you’re leaving most of the
• FAIL - You try to lift the axe but
settled areas of New Orzuk behind.
barely manage to pull it out of the
“So, Rurthdeg wasn’t always the leader of sand. It slips from your fingers,
the Orcs here. Most of them followed slicing your foot as the Orcs laugh -
Jeurgda here after her clan was defeated in The hero takes 1 wound.
some place called... the Cyrus Sector, I • PASS - You pick up the axe with ease
think,” 1VA-NA explains. “She’s been and even show off a few flourishes,
determined to die in a glorious battle to impressing the Orcs. They let you
erase her dishonour ever since, though no keep the axe - The hero earns D3*5c.
one knows what that dishonour is.”
“Alright, that’s enough,” one of the Veterans
You see a distant collection of tents thrown says. “We’ll let you through. You’re just in “Ah, we really should stop meeting like this.
up around a large metal structure in the time for the big fight too!” Oh well,” she says as she turns around to
heart of this barren stretch of waste. While face you with the gun, quickly firing a dart
With that, the pair starts to guide you into
there are a handful of tire tracks and shot at you.
the collection of tents. You notice a crowd
wrecked vehicles around, you feel that if
gathered here; bikes, buggies, and trucks Dodge the Dart: One random hero must
there is a battle to be had here, it certainly
are everywhere, with far more Orcs here take a Dex test, if failed the hero is
doesn’t seem glorious.
than the scattered collection of tents Diseased.
“When she got tired of Rurthdeg pushing would imply.
people around, she set up an arena here,” As Ellisia slips away, she cries out. “Thieves!
“Ol’ Jeurgda’s having a big fight today; she’s Quickly, catch them before they steal
1VA-NA explains. “If we can convince her to
going to take all comers at once,” one of the Jeurgda’s stuff!”
turn on Rurthdeg, I think the other Orcs
Ultra Veterans says. “We’re headed off to
would flock to her. Or at least, we might You move to stop her, but she dives away,
get a good seat. You’ll want to as well,
convince her to lend us some weapons...” sprinting for the same gap that you entered
unless you’re planning to take her on.”
As you approach, you notice a pair of through. As her silhouette quickly
“Is there any chance we could meet her disappears outside, you see a band of Orcs
distant shadows at the edge of the camp.
before the fight starts?” 1VA-NA says, “To, enter the tent.
1VA-NA scatters for the hull of a destroyed
uh, get her autograph, I mean?”
truck. It appears that the figures have “So, uh, I know this looks bad,” 1VA-NA says
already spotted you, however. With that, the two laugh and point to a to you, “But we are going to need some of
tent. “That’s her tent. Break a leg.” these weapons... so, maybe we should take
A pair of heavily armoured Ultra Veterans
clunk towards you. One sports a shaved 1VA-NA turns to you, “Okay, so let’s check it them now and ask permission later!”
head and carries some sort of modified out. There's no harm in talking to her first,
gun, while the other carries two axes with right? It might be better, you know, just in
his hair tied back into dreadlocks. case the match doesn’t turn out too well.”

“Hey,” The dreadlocked one calls to you. Following 1VA-NA’s lead, you step into the
“Are you the ones that Rurthdeg is after?” tent. As you do, you notice a large Orc lying
on the ground, with a needle sticking from
You put your hand on your weapon, ready
her neck. Above her is the familiar form of
for a fight, but instead the two Orcs laugh.
Ellisia. She carries a journal in one hand
“You gave that runt a good runaround!” The and a needle gun in the other.
shaved one laughs, “Are you looking to try
your luck in the arena?”

“It’s for proper warriors, though,” the other


one says, examining you. “Are you sure
these ones are cut out for fighting? They
look a bit... scrawny.”

“Yeah, give us a demonstration of your


might and we’ll see about letting you in,”
the dreadlocked Orcs said before dropping
one of her axes into the sand. “Pick it up
and show me what you can do with it.”

21
Falsely accused of stealing from the local Place two primary loot markers as shown Heroes: First the heroes must be deployed
Orc leader, you decide to live up to your on the mission diagram, and the marker within 6” of the centre of the table.
newfound reputation and snatch what you closest to the hero nearest to an enemy
Enemies: Then sentries are deployed
need. The local Orcs seem intent not to let counts as its AI Goal.
following the standard rules, but are
you get what you want so easily, however.
Heroes may use a skill action whilst within placed within 6” of table corners instead of
1” of a marker, and if they pass a Wil test, at the centre of table quarters.
the marker is removed. The objective is
For this mission you’ll need a 4’x4’ area, completed once all markers are removed.
with 20+ pieces of terrain.
Scattered Loot: Before the game begins,
To represent the Orc settlement, place a as many scattered loot markers as heroes
mix of tents and buildings at the centre of Place one secondary loot marker as shown within 12” of the centre of each table
the table, and only place minor desert in the mission diagram. quarter, each over 3” away from other
terrain such as rocks and sparse vegetation scattered loot markers. Heroes may use a
Heroes within 1” of the marker may pick it
around the edges of the table. skill action whilst within 1” of a marker,
up by using a skill action and passing a Dex
removing the marker, and rolling one die to
test, and drop it within 1” if they are
see what it is:
shaken. The objective is completed when
Search tokens are placed randomly the hero carrying the loot ends its Roll Content
following the standard rules. activation within 6” of the exit. 1 Rusty Junk - The hero takes
D3 wounds.
2 Old Scrap - Nothing found.
3-6 Shiny Goodies - The hero gets
Below are some recommended enemies Once the heroes have completed the 5c times the chosen difficulty
you can use for this mission. primary objective, they must all be within level.
Orc Marauders: 6” of the exit at the end of any round in
order to end the mission and collect Thief, Thief!: Whenever a scattered loot
• Battle Chief mission rewards. marker is removed, increase alertness by X,
• Jump Pack Leader where X is the chosen difficulty level.
• Warriors Primary – Each hero earns double as much
• Jump Pack Orcs XP as the chosen difficulty level.

Secondary – Each hero earns as much XP


as the chosen difficulty level.

Alertness: Vigilant

Time of Day: Dusk

Weather: Good

22
You let out a long, deep breath as the “I will not lead anyone else to their deaths. I “Rules are simple; when the bell rings, start
gunfire stops for a moment. You want to fight alone. In the arena.” Jeurgda said with fighting until it rings again. Whoever
savour your victory, but you can hear more a frown. “You might make for an intriguing eliminates the most competitors, by death
Orcs hurrying towards your position. challenge, though. Prove yourself in the or knockout, wins,” the other chimes in,
arena; we might talk further.” “Break a leg out there, maybe a couple of
You weave through the tents, carrying an
skulls too.”
increasingly large supply of miscellaneous “As for the things you’ve taken...” Jeurgda
weapons and parts that 1VA-NA indicates. looks over you closely, leaning forward to With that, the two guide you to your gate.
She herself is laden down with heavy examine your gains; it’s clear that she aims You look around the area; it’s a massive
wrecking ram, which appears to have been to intimidate you into returning them. enclosure, littered with ruins, wrecked
designed for a small vehicle. vehicles, and improvised cover.
You try to meet the Ultra Veteran leader’s
Above you, you can hear the hum of Jump imposing gaze, but it is no easy task. You see several other gates that open onto
Packs and the heavy stomping of Orcs in the field, each one containing a few
Stare Down Jeurdga: One hero must take
Ultra Armor on all sides. competitors. Waiting in the gate across
a Wil test to stand their ground:
from you, you can see Jeurgda's imposing
Just as the Orcs begin to close in on your
• FAIL - You look down at the floor. You form in her Ultra-Armour.
position again, you hear a low growl.
sense her judging you as she lifts the
Surrounding the area, you see rows and
“Hold it, not another step.” entire bundle of weapons with ease.
rows of Orcs as well as the occasional
“I’ll see that they get back to their
Instinctively, you freeze for a moment, Human, Dwarf, Ratman, and other even
rightful owners.” - The hero suffers
compelled by the authority in the voice. stranger species spectating.
D3 stress.
You can see 1VA-NA has too. Even the
• PASS - You meet Jeurgda’s stare with Then the gate opens.
surrounding Orcs have stopped in place,
your own, and she cracks a smile.
unwilling to move a muscle. 6You take a couple of uncertain steps
“Keep them. You’ll want to make
forward into the arena as the bell rings.
The source of the voice steps forward; it’s good use of them in the arena.” - The
the Ultra Veteran leader who Ellisia had hero earns D3*5c.
knocked unconscious earlier.
With that, Jeurgda heads towards the
“You numbskulls. These ones aren’t the ones makeshift arena. The gathered crowd splits
who attacked me; it was Rurthdeg’s cursed up to make way for her entrance, everyone
Elf,” Jeurgda grunted, “Leave them be.” rushing to give space to the grim-faced
Ultra Veteran leader.
With that, the Orcs around the camp
scatter, leaving you alone with Jeurgda. You look towards 1VA-NA. It’s clear that
Her form is imposing, especially in her Jeurdga is keen to see you join her in the
heavy armour. She towers over you, arena, but you suspect that these matches
looking down over your haul of stolen parts are not to be taken on lightly.
and weapons.
“Well, right, so I don’t think she wants to see
“So, uh, we actually came here to talk to you me fight,” 1VA-NA says, “but if there’s any
about Rurthdeg,” 1VA-NA addressed chance of getting her to help us or even
Jeurgda. “But now I really want to know; letting us keep the parts, then, um, you’re
what did Ellisia take from you?” going to have to fight her. You might even
get your own supporters there!”
The question catches both you and
Jeurgda off guard. You hear the doubt in her voice, but
without a clear alternative, save perhaps
She pauses for a moment before
contemplating a permanent home on the
responding, “Just an old journal. It’s
run in New Orzuk, you decide to take your
nothing that matters to me anymore; I left
chances in the arena.
that life behind when I came here. The Elf
can have it. But tell me, what do you plan to Pushing through the crowd, you enter the
do with all the things you have taken?” arena through the same door that Jeurgda
had taken earlier.
1VA-NA looks at the heavy wracking ram on
her back and the assortment of weapons “Huh, you were coming here as
that you’ve managed to gather up. challengers?” You recognise the Orcs who
first greeted you standing guard. “Well,
“Well,” 1VA-NA replied. “We want to take
your funeral.”
down Rurthdeg, and we want your help...”

23
As the bell rings, competitors flood into the The centre of the table counts as the AI Heroes: First the heroes must be deployed
arena from every side to claim glory. Goal. When the last model from any wave within 6” of the entry.
Jeurgda towers over the rest, cutting down of reinforcements has been killed, it drops
Enemies: No sentries are deployed, and all
opponents left and right. You must fight one trophy marker within 1”.
enemies count as reinforcements, which
smart if you want to come out on top.
Heroes within 1” of the marker may pick it deploy using the Arena Entrance rule.
up by using a skill action and passing a Str
test, and drop it within 1” if they are
For this mission you’ll need a 4’x4’ area, shaken. The objective is completed when Jeurgda the Champ: Place one Jeurgda
with 10+ pieces of terrain. the heroes have picked up three markers. marker at the centre of the table. At the
To represent the arena, we suggest placing beginning of each round move the marker
columns, rocks, and wrecked vehicles by up to 2D6” toward the nearest hero in
sparsely around the table. Once the heroes have completed the line of sight. The area within 6” of Jeurgda
objective, they must all be within 6” of counts as Dangerous Terrain, but deals 2
each other whilst no enemy unit is within wounds instead of 1. Heroes may attack
Search tokens are placed randomly 6” at the end of any round to end the the marker as if it was an enemy, which
following the standard rules. mission and collect rewards. counts as having Defense 4+. Once Jeurgda
has taken 18 wounds her marker is
Objective – Each hero earns double as
replaced by three trophy markers.
much XP as the chosen difficulty level.
Below are some recommended enemies Arena Entrance: Reinforcements are
Hazard Pay – Each hero gets 10c times the
you can use for this mission. deployed within 6” of the reinforcement
chosen difficulty level.
markers. The first wave is deployed at the
Orc Marauders:
end of round 1, but the next waves are not
• Ultra Veteran Leader deployed with alertness. Instead, if at the
• Orc Leader end of any round all reinforcements are
• Warriors dead, then the next wave is deployed at the
• Ultra Veterans end of the next round.

Booing Crowd: If at the end of a round in


which you reach enough alertness to
deploy a new wave there are still enemies
Alertness: Alarmed on the table, remove all alertness, and
heroes get -1 to morale test rolls for the
Time of Day: Dawn
next D3+1 rounds.
Weather: Good
Cheering Crowd: At the end of a round in
which you destroyed all enemies, remove
all alertness, and heroes get +1 to morale
tests for the next D3+1 rounds.

24
The bell rings once again, signalling the “Rurthdeg knew about what I’d done and
end of the fight. swore to keep silent if I let him take over,”
Jeurgda said at last. “I had already failed as
You take a deep breath. The battle was
a leader, so I thought it was best for my
difficult, but you’ve managed to drive back
people to just let him run things.”
the other competitors and claim victory.
“Ah, I know this is rude, but Rurthdeg has
You see 1VA-NA in the stands drinking what
been, well, a petty jerk since I met him!”
appears to be motor oil from a paper cup.
1VA-NA said, her voice rising higher than
She flashes a gesture with her free claw,
you’d ever heard her speak, “If you want to
which you assume to be a thumbs-up.
do what’s best for your people, you should
Jeurgda lies against a column among the maybe help them choose a better leader!”
wreckage. Despite the cracks and damage “You’ve done well. The least I can do is keep Now, it was Jeurgda’s turn to search for
to her Ultra-Armour, she manages to force up my side of the bargain and talk things words. She looks over towards you, as if
herself up. out,” she sighs, “I suppose you have asking for some kind of guidance. The look
“Yes,” She growls with excitement, questions, or that little pushy robot does of guilt and defeat in her eyes threatens to
stepping towards you, “This is exactly what anyway...” overwhelm you.
I was looking for. You can give me the death “Well, that is correct...” You see 1VA-NA say “Well, I suppose I was looking for a way to
I’ve been looking for.” awkwardly as she tries to lower herself into redeem myself anyway,” she grunts. “Doubt
You see a battle frenzy in her eyes and a the arena, her thin metal arms straining there will be anyone here who will still
smirk crack across her intense blood- under the weight of her chassis. follow me, but if nothing else, going out in
drenched face. She buzzes forward, “I have lots of an effort to take down Rurthdeg would be
questions, and you must answer them all!” an honourable death.”
“Forget the rules,” she says, stepping
forward. “I’ve gone to the very edge of the The Ultra Veteran nods, though you see her The crowd around you erupts in cheers.
galaxy for this; let’s finish this with a death eyeing the crowd with obvious discomfort. Some are standing and shouting, others
for the ages. Let’s finish this here, and the firing weapons into the air.
clans will sing songs of our glory all the way “What was that book that Ellisia stole?”
Jeurgda looks up at the adoring crowd and
to the Inner Sphere...” “My notes,” Jeurgda replies, “Most of it is rubs her cheek. “Damned wind must’ve
A Blaze of Glory: Choose one of the translated Saurian Starhost prophecies kicked up some sand into the ol’ eyes. You’d
following options: about where the Chrono Shards were better just take what gear you need from my
hidden, along with anything else I tent and get out of here; next time we meet,
Fight to the bitter End: discovered along the way. Not much good to it’ll be storming Rurthdeg’s stronghold.”
• The arena cheers wildly as you anyone, seen as I moved two of the three out
here. Rurthdeg took my shard a while ago, Yet, despite the celebration, you notice
charge forward to meet the Orc. The
but the smug little Elf must have known others trying to slip away; those loyal to
next moments are a blur, but as you
about the notes.” Rurthdeg will be sure to bring him word of
lay defeated, you can see Jeurgda
this brewing rebellion.
smiling. Your noble effort shall be “Why are you just letting that brute push you
remembered eternally - All heroes are around!?” 1VA-NA said, “You could toss him Before you can say anything, 1VA-NA starts
killed, and must be revived with a aside in a minute!” pulling you along.
random injury. Each hero gains 5c
With that, the crowd begins to cheer. Many “We should, uh, let Jeurgda have her
times the chosen difficulty level. The
of them appear to have come from moment,” 1VA-NA says with satisfaction.
campaign ends here.
Rurthdeg's own stronghold. It seems the “We can get what we came for and move on;
Convince her to be your Ally: Orc leader isn’t particularly popular, even just a few more components and allies and
among his own followers. we’ll be ready to take down Rurthdeg!”
• You step back and lower your
weapon. The fight is over - Each hero “Because,” the Ultra Veteran scowled, Pick Your Chapter: After completing
earns as much XP as the chosen “Then there would be no one left to lead the chapter 4, you may play chapters 2, 3, and 5
difficulty. The campaign continues. others. I’m not doing it again; it was my in any order (if you haven’t already). After all
greed that drew the Starhost to our Clan. chapters have been completed, you must
The look of profound disappointment on They attacked in such great numbers that I play chapter 6.
Jeurgda’s face is unmistakable, but she knew we were doomed, but rather than face
nods in acknowledgement. the consequences, I fled the Sirius Sector.”

A gasp swept over the crowd, and even


1VA-NA seemed lost for words.

25
As 1VA-NA leads you down the winding With that 1VA-NA wheels away towards the
forest path, it begins to appear somewhat bar, leaving you alone to find something to
familiar. You recognise it from when you do. You notice a few free seats and a
first met; it's the way she led you towards number of interesting patrons.
New Orzuk.
Local Rumours: Roll one die to see what
Seeing your look of recognition, 1VA-NA rumors you find out at the tavern, which
says, "Most ships Rurthdeg shoots down end will affect Mission 9:
up crashing around this forest. Most of the
Roll Effect
metal that New Orzuk has comes from the
1 You chat up a wounded Dwarf
scrap that gets salvaged here. So, the patron who warns you that
scavengers built a town nearby.” some idiot lost a load of live
grenades in the street -
As she leads you further, you notice more
Whenever a search token is
signs of crashes; in some areas, skeletons revealed, roll one die. On a 1,
of ships remain, often marked by and if the hero is within 1”, it
explosions and saws. In others, crash sites takes D3 wounds.
were wiped clean, leaving only craters; 2 You notice a familiar face, the “So, the bartender here is an old friend of
this, it appears, was the fate of the ship dashing rebel-turned- mine, and he mentioned that Waurggrak is
that brought you to New Orzuk. adventurer Sol Noha. He
holed up in some tunnels underground," the
greets you with a punch, and
Pressing further down the path, you head you remember the last time robot says. “There are tunnels hidden all
into unfamiliar territory in the opposite you saw him, you dropped around town, and if we find a way in, we
direction of where 1VA-NA first led you. him out of a spaceship should be able to take what we need...”
without a safety Jump Pack -
Soon enough, you see a collection of As she speaks, you notice the Orc crawling
One random hero suffers D3
buildings that seem to amount to the stress. out, followed by several others who shuffle
equivalent of a small town. 3 You notice a wanted poster after him along the floor.
with a crudely drawn sketch
“Waurggrak is the one in charge here. He’s “Hello?” 1VA-NA says to you, noticing that
of your face, though the
the leader of New Orzuk’s Infiltrators and likeness is terrible. Still, you she lost your gaze, “Are you even listening
Rurthdeg’s right hand. I don’t think we’ll be decide against drawing to me? Why do I even bother...”
able to win him over, but they have lots of unnecessary attention -
Nothing happens. Before you can point out the Orc
explosives, which will be useful for, well,
4 You meet a Kusarian bounty- Infiltrators slowly moving into the
blowing up Rurthdeg’s stronghold.”
hunter. He offers to split his surrounding tables from the hatch in the
Leading you down the street a slight way, bounty with you, if you help floor, you notice one of them drawing a
1VA-NA guides you to the largest building him take out his target - Pick pistol, aimed squarely at you.
in the town, which appears to be the local one random model from the
sentries. When that model is Get Down!: One random hero must take a
tavern. She leads the way, swinging open
killed, all heroes get 5c. Dex test, if failed it takes 1 wound.
the door and moving inside, leaving you
5 You join a game of cards with
with few choices except to follow her. a Lapitixi and two Orcs. You Scrambling to your feet, you drag 1VA-NA
learn nothing of interest but out to the street. You notice more
As you enter, a few Orcs shuffle out quickly,
manage to win a couple of Infiltrators and mercenaries emerging from
though most of the patrons seem to take
hands - One random hero gets corners and buildings nearby, ready to
no notice of them. D3*5c. confront you.
“What’s their problem?” 1VA-NA grumbles. 6 You meet an Orc frantically
searching under tables for his “We need to find a way underground!” She
Inside, you see a motley collection of Orcs boss’s lost grenades. You find says to you, trailing closely behind, "Maybe
and other species. Most are Infiltrators but the box but pocket one of the we can use it to give them the slip."
others appear to just be scavengers or grenades for yourself - One
random hero gets one
passersby. Some glance up from their
Concussive Grenade.
tables at you with mild curiosity.

“Well, we’ll need some intel, I guess. They Just as you wrap up, 1VA-NA approaches
usually don’t just leave powerful explosives you excitedly. As she begins speaking, you
lying around...” 1VA-NA says, “I’ll talk to the notice a rug in the corner of the bar lifting
bartender. Maybe learn something useful up. You see an Orc’s head emerge from the
from the patrons?” hatch below, peering in your direction.

26
Waurggrak’s infiltrators are emerging from Place twelve hidden hatch markers at the Heroes: First the heroes must be deployed
every corner of town in order to hunt you centre of table quarters and around the within 6” of the tavern.
down for Rurthdeg. You need to find where table edges as shown in the mission
Enemies: Then sentries are deployed
they’re hiding, so you can snatch their diagram, and the one closest to the hero
following the standard rules, but are
supplies and get going before they can nearest to an enemy counts as its AI Goal.
placed within 6” of table corners instead of
catch you.
Heroes may use a skill action whilst within at the centre of table quarters.
1” of a marker, and if they pass a Dex or Wil
test, remove the marker and roll one die.
For this mission you’ll need a 4’x4’ area, On a 6+, or if it was the last marker, the Street Brawl: After deploying heroes,
with 20+ pieces of terrain. heroes have found the correct hatch, and place D3+3 patrons markers within 6” of
To represent the town, place a tavern at the objective is completed. If the hatch was the table centre. Patrons count as friendly
the centre of the table, and then cover the not correct, it is rigged with explosives, and units with Quality 5+ and Defense 5+, which
rest of the table with buildings, vehicles, the hero that removed it takes 1 wound. are armed with Knives (A2). Enemies target
and other minor decorations. them as if they were heroes, and after all
enemies have activated, the Patrons are
Once the heroes have completed the activated in the same way, but targeting
Search tokens are placed randomly objective, they must all be within 6” of the enemies as if they were heroes instead.
following the standard rules. correct hatch at the end of any round in
Hatch Clues: Whenever an enemy unit is
order to end the mission and collect
destroyed, roll one die. On a 5-6, it drops a
mission rewards.
clue marker within 1”. Heroes may use a
Below are some recommended enemies Objective – Each hero earns triple as much skill action whilst within 1” of the marker,
you can use for this mission. XP as the chosen difficulty level. and if they pass a Str test, the marker is
removed and one random hidden hatch
Orc Marauders:
marker is removed as well.
• Gun Master
• Warriors
• Infiltrators
• Jump Bikers

Alertness: Full Alert

Time of Day: Day

Weather: Good

27
You can hear the sounds of frantic shooting The Orc Infiltrator waves her off with his whispers, “He’s a bit odd, but, well, I don’t
in the distance as you climb down the hand, “Right. We share a common enemy, I know if we have any easy way to deal with
ladder hidden in the hatch. 1VA-NA is think. I could turn this town around, but Waurggrek without him...”
below you, relying on her rather fragile- Waurggrak is holding us back. I’ve been
“Ah ha!” the Infiltrator says with a shout,
looking robotic arms to carry her weight. looking to set him up with a little accident
climbing up a ledge to push aside a rock.
She descends slowly, but miraculously, she for a while... but he’s proven a bit too clever,
The dimming sunlight reveals the shadow
makes it down without incident. and anything I do could get traced back to
of a massive wrecked ship.
me…”
As you close the hatch, you hear the
“Waurggrak should get here sooner or later
Infiltrators scrambling closer above. “Okay, so, uh, what does this have to do with
to manage the excavation of this beauty,”
Thankfully, they seem to have not figured us?” 1VA-NA looks at him sceptically as she
the Orc beams proudly as he points to a
out your escape path. slowly rights herself.
crashed ship in the distance, “I’ve rigged
1VA-NA stands waiting as you reach the “If you do the job instead of me, then I can the entire area with explosives; all you gotta
ground. She has turned up the small screen dodge the blame,” the Infiltrator replies. do is prime each one of them with this
on her front to its highest brightness to “As his trusty advisor and second in trigger and then run for it. You should have
light the way through the foreboding command, I can take over.” enough time to get out before the explosion
cavern. You notice metal beams and lamps gets you.” He says as he hands you an odd-
1VA-NA pauses for a moment as if thinking,
lining the walls, as well as signs of recent looking trigger device.
“Well, that’s fair enough, I guess. But, oh,
activity from the local Orcs.
what’s in it for us?” His odd emphasis on “should” puts you a
“So,” 1VA-NA says, moving forward as bit ill at ease, but a nudge from 1VA-NA
Look Tough: One hero must take a Wil test
carefully and as quietly as possible, “We’ll reminds you that you have few alternatives
to intimidate the Infiltrator:
need to move forward with care. Don’t be, except to trust him.
well, reckless and mess th-” • FAIL - “I don’t kill you now” the Orc
“Now, if you’ll excuse me, I need to establish
grunts - The hero suffers 1 stress.
1VA-NA’s sentence is interrupted by an some alibis.”
• PASS - “I guess I can give you
abrupt fall; she’s rolled into some kind of
something for your troubles,” the Orc With that, the Infiltrator slips away. You
pit trap and now clings to the edge with her
says - The hero gets 5c. stand watch for a while, but soon,
arms, dangling over a small dark hole of
eventually, you drift off over the long night.
unclear depth. “We came here for explosives,” 1VA-NA
adds. “To deal with Rurthdeg.” The next thing you feel is a sharp prod from
Pull her up: One hero must take a Str test,
1VA-NA’s metal arm in the early twilight. In
if failed the hero suffers D3 stress. The Orc laughs as he looks over your group
the distance, you can make out the
before nodding.
Just as you finish pulling 1VA-NA up, you shadows of some Orcs, lurking among the
hear a clicking noise behind your head. “Alright,” he says, “We might be able to metal debris.
arrange something, but first things first.
“Looks like I finally got you,” a low growling “Waurggrak’s here. You might want to hurry
Follow me.”
voice sounds out. “It’s all over now.” up and get to the ship. I’ll, uh, supervise you
With that, he leads you down the winding from here.”
You wince involuntarily as the lights flash
tunnels. You see several crates filled
on around you. Slowly you adjust to see
almost to the brim with explosives, as well
the artificial tunnel before you.
as numerous traps and ladders. Most of
“Wait a minute, you ain’t Waurggrak.” these caverns and tunnels appear more
There’s disappointment in the voice natural and less well travelled than the one
behind you, and the weapon moves away you first entered through.
from your head.
It is difficult for you to tell the direction
You turn to see an Orc Infiltrator. Though where your new companion is leading you
he looks frustrated at first glance, a smirk through these winding paths, and it occurs
soon spreads across his face. to you that this may very well be a trap.

“Actually, I can work with this,” he says, You clutch your weapon for a moment,
extending a hand. “You’re working for considering your options.
Rurthdeg’s pet robot turned renegade?”

“Uh, well, actually, I wouldn’t call myself his


pet, you know-” 1VA-NA stammers out.

“Let’s, uh, see where this goes.” 1VA-NA

28
Striking a rather unusual alliance, you’ve Place one trigger marker within 3” of any Heroes: First the heroes must be deployed
agreed to take down Waurggrak by hero, which counts as the AI Goal, and within 6” of the entry.
blowing up the ship that he’s inside of. The place two detonator markers as shown in
Enemies: Then sentries are deployed
only catch is that you need to hit multiple the mission diagram.
following the standard rules.
detonators hidden throughout the area.
Heroes within 1” of the trigger marker may
pick it up by using a skill action, and drop it
within 1” if they are shaken. When the hero Malfunctioning Ship: At the beginning of
For this mission you’ll need a 4’x4’ area, carrying the trigger ends its activation each round, roll one die each table quarter,
with 20+ pieces of terrain. within 3” of a detonator marker, remove and follow the instructions of the event:
To represent the wreck area, we suggest that marker. The objective is completed
once both detonators are removed. Roll Event
placing a space ship at the centre of the
1 Falling Debris - One random
table, surrounded by scattered space ship hero takes 1 wound.
debris and fallen trees, as well as minor 2 Loud Detonation - One
forest decoration. Place one hidden cache marker as shown random hero suffers D3 stress.
in the mission diagram. 3-4 Momentary Stability - No
effect.
Heroes may use a skill action whilst within 5 Electrical Surge - One random
Search tokens are placed randomly 1” of the marker, and if they pass a Str test, enemy is Shaken.
following the standard rules. the marker is removed and the objective is 6 Random Explosion - One
completed. random enemy takes 1 wound.

Ship Sentry Turret: Place one space ship


Below are some recommended enemies
marker at the centre of the table. At the
you can use for this mission. Once the heroes have completed the end of each round, roll one die for each
Orc Marauders: primary objective, they must all be within unit in its line of sight within 18”. On a 5+
6” of the entry at the end of any round to the target takes D3 hits. If a hero was the
• Orc Leader end the mission and collect rewards. target, then on a 1-4 it takes 1 stress.
• Infiltrator Leader
• Warriors Primary – Each hero earns double as much
• Infiltrators XP as the chosen difficulty level.

Secondary – Each hero earns as much XP


as the chosen difficulty level.

Hazard Pay – Each hero gets 10c times the


Alertness: Alarmed chosen difficulty level.
Time of Day: Dawn

Weather: Good

29
You begin sprinting as you press the last He grunts, looking over into the distance, You shrug. You decide to leave unsaid that
trigger. The Orcs seem confused as they “And if I get seen with you, then there’s he had never gotten around to actually
see you suddenly bound away in retreat, nothing I can do except turn you in and take giving you his name in the first place. The
but moments later, you hear the explosion credit for it... of course, until then, a deal is a Infiltrator seems to take this as a sign that
starting behind you. deal. I’ll see to it that you get enough his side of the bargain was fulfilled,
explosives to send Rurthdeg’s whole though, and he heads off, quickly
Bounding away as quickly as you can, you
stronghold sky high.” disappearing among the trees.
feel the rush of air against your back, first
pushing you forward and then tossing you There’s a twinkle in his eye as he says this. 1VA-NA leans in, “This is great, but uh, I
up into the air. You roll into the forest, “‘Cause you know, you got me thinking; hadn’t thought about how we were going to
scratched and cut by the bushes and rocks Waurggrek’s little accident here got me get the crates back to camp.”
along the dirt floor. promoted, so I’m now in charge of this
You exchange glances with her quickly, but
whole town and am more or less Rurthdeg’s
Eventually you come to a rest. Your whole it’s clear that you have little alternative but
second in command... Might be another little
body aches, and you suspect you may have to haul them yourselves. You begin by
accident that would see me running the
sustained a few serious injuries, but you lifting a couple up over 1VA-NA’s square
whole of New Orzuk, if you catch my drift.”
survived. head, guided by her own mechanical arms.
You exchange glances with 1VA-NA. Though
Shifting your view behind you as best you The rest you try to lift without her aid; the
it’s clear that there’s very little that could
can, you see smoke rising from where crates are very heavy, but you manage to
fully satisfy this Orc's ambitions, he
Waurggrak and his gang were working. It grab one of them at least.
considers you to be an ally, for the time
seems unlikely any of them made it out.
being anyway. “That’s okay.” 1VA-NA says, clearly worried
It occurs to you that it may be a good idea about her own structural integrity as she
“Well,” 1VA-NA says with only a hint of
to go back and check, but the pain carries the heavy crates over her head. “We
reservation in her computerised voice, “We
coursing through your entire body tells you don’t need all of it. This should be more than
certainly won’t, uh, stand in your way. So,
that you may have to stay put for a while. enough for what I have planned; we just
did you bring the explosives?”
need the right vehicle to drive the explosives
Soon enough, you hear a familiar whirr of
A grin cracks across the Infiltrator’s face. into Rurthdeg’s stronghold, and we’re set.”
treads approaching. You turn your head to
“‘Course. I brought up a few crates and told
see 1VA-NA carrying what appears to be a Pick Your Chapter: After completing
the crew we were bringing them to help out
bucket of water. chapter 5, you may play chapters 2, 3, and 4
Waurggrak ‘cause he’d been requesting
in any order (if you haven’t already). After all
“Oh,” she says, seemingly caught off guard more than usual. It really helped establish
chapters have been completed, you must
as she dumps the bucket on the ground. “I the ol’ alibi.”
play chapter 6.
thought, well, that you might be asleep
He leads you a short way down the forest,
again. You’ve got a rather unfortunate habit
in the direction of the crater left by the
of sleeping at the worst times.”
explosives that you triggered. You notice a
Behind her steps out a familiar face; the large hatch, which you suspect was the
Infiltrator looks down at you. “You still same one that Waurggrak first emerged
might not want to be lying around. I’ve got from to visit the excavation site.
Orcs combing the area for you. Soon
He points to a handful of large crates
enough, one of them’s going to think to
nearby, some of which appear to be
check around here.”
overfilled with explosives and volatile
chemicals. 1VA-NA moves over, quickly
inspecting them.

“This should, um, do nicely for what I have in


mind.” The robot says.

There’s something unnerving in hearing


her usual chipper, if awkward, voice
describe explosives like that.

For a moment, it even seems to catch the


Infiltrator off guard.

“Alright, we’d all best be out of here as soon


as possible,” the Orc finally says with a nod.
“If anyone sees you with all this stuff, you’d
best forget my name.”

30

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