Heat Transfer                                                Paragon
6th-Order Pyrokinesis                                        6th-Order Metamorphosis
Manifestation Time: 1 action                                 Manifestation Time: 1 action
Range: 120 feet                                              Range: Touch
Duration: Concentration, up to 1 minute                      Duration: 8 hours
You attempt to drain the warmth of life from a creature      One willing creature you touch becomes a paragon
that isn’t a Construct or Undead that you can see within     of physical and mental perfection. For the duration,
range, then give that vitality to another. At the start of   each of the target’s ability scores is 20, unless a score is
each of their turns, the target must make a Constitution     already higher.
saving throw, taking 4d10 cold damage on a failed save,
or half as much damage on a successful one. Whenever         Reflection
the target takes cold damage from this power, you can        6th-Order Resopathy
choose another creature that isn’t a Construct or Undead     Manifestation Time: 1 action
that you can see within range. That creature regains a       Range: 60 feet
number of hit points equal to half the cold damage dealt     Duration: Concentration, up to 1 minute
to the target.                                               You choose one creature that you can see within range
                                                             that has a challenge rating of 10 or lower (or that is 10th
Mass Choke                                                   level or lower, for creatures that don’t have a challenge
6th-Order Telekinesis                                        rating), then psionically create a perfect copy of that
Manifestation Time: 1 action                                 creature. (You can copy yourself if you have access to
Range: 30 feet                                               this power at an appropriate level.)
Duration: Concentration, up to 1 minute                        The copy appears within an unoccupied space of your
You attempt to lock your enemies in your telekinetic grip.   choice that you can see within range, and acts on your
Each creature of your choice that you can see within         initiative count immediately after you take your turn.
range must succeed on a Dexterity saving throw or            The copy has the same statistics as the original creature,
become restrained for the duration (save ends at end of      except that they have mundane copies of the creature’s
turn). A creature restrained in this way takes 5d8 force     equipment, and have no lair actions, legendary actions,
damage at the start of each of their turns. The power        or villain actions.
ends if the target is ever outside the power’s range or if     The copy reflects the original creature’s current state,
they have total cover from you.                              both physically (clean, disheveled, healthy, wounded,
                                                             and so forth) and in terms of resources (current hit
Mindwipe                                                     points, spell slots available, current strain, and so forth).
6th-Order Telepathy                                          The copy is loyal to you and understands the commands
Manifestation Time: 1 action                                 you give them through a mental link you share, within
Range: 60 feet                                               the bounds of their normal intellect. They disappear
Duration: Concentration, up to 1 minute                      when they are reduced to 0 hit points.
You attempt to wipe the mind of a creature you can see
within range, which must make a Wisdom saving throw.         Rejuvenate
On a success, the target takes 3d10 psychic damage. On       6th-Order Chronopathy
a failure, the target’s proficiency bonus is +0 (reducing    Manifestation Time: 1 action
the bonus they add to ability checks, attack rolls, and      Range: Touch
saving throws they make with proficiency), and they          Duration: Instantaneous
can’t cast spells, manifest powers, understand language,     You touch one creature and reshape the flow of time
or communicate in any intelligible way. All these effects    through their body, restoring them to an earlier state.
last for the duration.                                       The target gains one of the following benefits:
                                                             Closed Wounds. The target regains 50 hit points.
                                                             Fresh Start. Any of the following conditions affecting
                                                               the target end: blinded, charmed, dazed, deafened,
                                                               frightened, paralyzed, petrified, poisoned, or stunned.
                                                             Regain Spell. Roll 1d4 + 1. The target regains one
                                                               expended spell slot, the level of which equals the result
                                                               or lower (the target’s choice).
THE TALENT | Powers                                                                                                         52