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Vision Clue Mechanics Guide

This document outlines the playbook for a destined character in a roleplaying game. The destined receives worrying visions of potential futures and must learn clues through their Mystic ability to prevent the bad futures from occurring. By succeeding on a Mystic roll, all players earn experience points and the destined learns a clue. If they fail, the bad future comes true. The destined earns experience by accepting failure or when certain moves allow. When they gain enough experience, the destined can improve their character by taking new moves, changing attributes, or removing flaws.

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Tracy Gotardo
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0% found this document useful (0 votes)
162 views2 pages

Vision Clue Mechanics Guide

This document outlines the playbook for a destined character in a roleplaying game. The destined receives worrying visions of potential futures and must learn clues through their Mystic ability to prevent the bad futures from occurring. By succeeding on a Mystic roll, all players earn experience points and the destined learns a clue. If they fail, the bad future comes true. The destined earns experience by accepting failure or when certain moves allow. When they gain enough experience, the destined can improve their character by taking new moves, changing attributes, or removing flaws.

Uploaded by

Tracy Gotardo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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THE DESTINED

STYLE THE FLAW (pick two) ABILITY TYPE Power RANGE


From a Different World/Time ‐ Only get a clue on a 7+.
FORCE Memory Loss ‐ Des ned can't use your playbook moves
un l they know at least 1 Vision clue.
In Over Their Head ‐ Can't get more than 3 Vision clues.
SMARTS Mysterious ‐ Can't tell other heroes about your Vision.
Withdrawn ‐ Can only get clues in a calm environment.
ATTITUDE Unstable ‐ Every me Des ned gets a new Vision clue,
ask GM to change their Ability Type. MOVES BASIC MOVES PLAYBOOK DIGEST
Restless ‐ Cut Des ned's Max Stamina by 2, restore 1
MYSTIC each me they get a Vision clue. Vision ‐ Before every stage you will get a worrying vision, showing you a poten al unfavorable future.
When rolling Mys c once per unique move, check against your Flaws and then you can choose to learn a
XP Vision Clue Questions: clue which will spell out what to do to prevent the bad future. On a miss, establish a boss fact with your clue.
"To prevent the bad future from happening..." If you succeed, everyone gets 2 XP and 1 Ring. If you fail, it will come true.
MM Target? ­ What is person or object
Where? ­ Where does the target needs to be
When you're close to the resolu on of the vision, you might get a hint from the GM.

RN When? ­ When does the target needs to be there


Doing what? ­ What the target needs to do
GEAR & PETS A Yes/No question of your own wording.

Experience is gained on accep ng a miss result, or when a move tells you.


When you have 5 XP, clear your experience bar and pick one of the following:

Improvements
Take a move from your playbook or a move that includes a Mys c roll........
Take a move from another playbook.............................................................
Get a piece of Gear or a new Pet......................................................................
Change one of your A ributes into a Star A ribute.......................................

Advanced Improvements (a er 3 improvements)


Take a move from your or another playbook................................................
Change one of your A ributes into a Star A ribute.......................................
Remove one of your Flaws..............................................................................
Get +1 to any A ribute, max +3....................................................................
Increase your maximum Rings by 1..............................................................
Increase your maximum Stamina by 1..........................................................
Take another playbook’s Feature (required moves: 3 base, 2 other)..............

Final Improvement (a er 9 Improvements)


On successful Vision resolu on, dictate the exact outcome..........................
THE DESTINED
SPECIES CHARACTER BACKSTORY

GENDER
AGE
APPEARANCE

CHARACTER GROUP BACKSTORY

OTHER NOTES

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