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Iffermoon Help

The day the Iffermoon crashed, the world of Dinost changed forever. Your name is Silence and you find yourself in Dinost, at war with Cosmose since he emerged from the crashed Iffermoon. You must explore Dinost, meet allies to join your party, and defeat Cosmose through turn-based battles using physical attacks and special commands.
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0% found this document useful (0 votes)
61 views5 pages

Iffermoon Help

The day the Iffermoon crashed, the world of Dinost changed forever. Your name is Silence and you find yourself in Dinost, at war with Cosmose since he emerged from the crashed Iffermoon. You must explore Dinost, meet allies to join your party, and defeat Cosmose through turn-based battles using physical attacks and special commands.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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The day the Iffermoon crashed, the world changed forever.

Your name is Silence, a young creature of unknown origin who finds himself in the Kingdom of Dinost, an
ancient land filled with life and mystery. The inhabitants there have been at war with a creature called
Cosmose since the day he emerged from a mechanical menace called the Iffermoon. The Iffermoon's
origins are shrouded in controversy, but it's said that it once brought life to the planet. After the crash
however, that all changed. Now all life in Dinost is in danger of not just being destroyed, but being
reprogrammed.

In Iffermoon, you will explore your new world and meet many unique characters who will be willing to join
your party and help you on your quest to defeat Cosmose. Customize your party into a formidable fighting
team for action based battles, engaging in physical combat as well as traditional rpg style commands.

There are also three complete games within this game, accessible through arcade machines, each with
their own rewards to improve your abilities on your central quest.

Overworld:

The world of Iffermoon spans several areas, each accessible in different ways. You'll get to most places
by walking. But you'll also be using balloons, pipes, mirrors, elevators, and other strange methods of
transportation to get where you're going. Along the way you'll find many characters who are willing to join
your group. After you find a new character, you will receive that characters Ifferstone.

An Ifferstone is a trinket which bears the mark of a certain character in Dinost. By possessing a
characters Ifferstone, they become a summonable character in battle as long as you have earned favor
with them. There are many Ifferstones that you can collect from castle dwellers, most of them by simply
talking to them. Once you have a characters Ifferstone, you can start leveling them up and learning new
commands for them immediatley. However, they won't be playable characters until they reach 10,000
favor points.

Earning favor: Fethus and Dinandus will join your group with full favor, meaning that they will immediatly
join you in battle when you need them. Other characters will require certain tasks of you first, which range
from collecting items to defeating certain enemies. A character will not be active in battle until they have
10,000 favor points.You can view each character's favor meters in the player options menu. Some
characters will be easier to please than others.

Collecting: There will be several occasions when earning favor with a character means collecting certain
things. To collect something, simply stand over an object and press "down". Your character will kneel
down and pick the object up.

The Menu:

While exploring the world of Iffermoon, you can press "tab" to view your party options. Here you can use
the iffer you've collected to level-up your characters. You can also change the order of your characters
and change their signs.

The iffer you've collected can be used to strengthen your characters. To select a character, simply click on
their icon in the bottom tray. Now, depending on what level that character is and how much iffer you have,
you can teach them new abilities. There are five types of commands, each with seven ranks of
commands. Each time you level up and character, it will take more iffer to level them up again.

You will also notice that there are "grey ranks" below the seven ranks of each command type. This is
because some characters will be more prone to learning certain types of commands. For instance, if a
certain character has zero ranks of a certain type, that means you will have to level up their command
chain through the four grey ranks first before they can actually start learning more commands. You only
learn a new ability for each color rank you progress. Many characters start with some or all of their grey
ranks filled for certain command types.

To learn a new command rank, just click the glowing green orb under the command column you wish to
progress. The green orb will only appear if you meet the requirments to level up.

NOTE: You can level up any character that you have collected an ifferstone for, even if that player is not
yet available in battle. Characters are not playable until their favor has reached 10,000. As long as they
appear in your character list however, you can still level them up if you wish.

For each level-up a character gets (even if it's a grey rank) that characters stats will improve. Their
maximum life, strength, speed and defense will all increase. Certain characters will already have stat
boosts in certain areas.

To change the order of your characters (the order they will appear in battle), click the character icon you
wish to move, then click the small yellow arrows beside the character icon row. This will shuffle a certain
character forward or backward in the row. This is important because ALL of your characters will have a
chance in each battle before you lose the fight. If one character dies, the next in line takes their place until
you have none left.

While in the menu, you can also change each characters sign. Signs are instant commands that can be
used once per character per battle. To change a characters sign, click the arrows on the sign panel after
you've selected a certain character. You start the game with three signs to choose from, although there
are seventeen more you can learn later.

While on the menu screen, you can also view and increase specialty stats by clicking the arrow beside
the "done" button. Here you can spend your purple coins to increase a variety of specialty stats.

The specialty stats include:

Drain Damage Boost- Increases damage inflicted by your drain effect.


Life Regeneration- Refills some hp every ten seconds.
Healing Effectiveness- Causes all healing commands to restore more life.
Realm Damage Boost- Realm damage bonuses are increased.
60 Bomb Autocharge- Your 60-bomb's will generate extra gain every 5 seconds.
Tazerpod Upgrade- Your tazerpods cause more damage.
Immunity- Begin the battle with a certain amount of time immune to all status ailments.
Dodge Chance- Gives you a chance to avoid taking damage from a hit.

Coins:

There are four types of coins that you can collect, all of which are useful in different ways.

Red coins- Find these while exploring. Collect 100 red coins to give your party 2 extra hp.

Blue coins- Find these while exploring. Collect 100 blue coins to increase your party's defense by 1.

Purple coins- Earn these from battles. Use these to increase your speciality stats. While in your "party
options" menu, click the arrow beside the "done" button to view your specialty stats. It takes five purple
coins to increase a specialty stat.

Yellow Coins (tokens)- These are game tokens that can be used in arcade machines. These can be found
on the ground, just kneel down and pick them up!
Battle:

Engaging in battle is mostly a voluntary affair. Enemies can be seen in the area with you before you
engage them in battle. In some cases they are harder to avoid than others. Engaging an enemy in battle
will launch a battle screen where the first four characters in your character order will appear and begin to
fight the enemy.

While in battle, there will be two types of combat happening at once. First there is physical combat, as
your party spars with the enemy exchanging hits. Second there is command combat, where you charge
energy to use special attacks from each characters menus.

Physical combat:

You party attacks at will in this fashion, influenced only by their attacking distance and their attack rate
which you can control. There are three attack stances that each character can take. You can change a
characters stance by clicking their tab on the lefthand side, then choosing from "BATT", MID", or "DEF".
MID stance is the default stance for your characters at the start of each battle.

Stances:

BATT stance is a close combat stance. You will inflict 100% damage and receive 100% damage in this
stance.

MID stance will decrease your damage taken by 50% and decrease physical damage inflicted by 50%.

DEF stance will decrease your damage taken by 75% and decrease physical damage inflicted by 75%.
You are also out of reach of most physical attacks.

Command combat:

As your party engages in constant physical combat, they will also be charging for special attacks and
commands. To access a characters command menu, click their tab on the left hand side. This will call up
their command menu where you can change their battle stance and pick from any commands they've
learned.

Special attacks: Each character also has a unique attack command that they can use once per battle
when they have full charge. When a character is at full charge, their special attack will appear as a large
red button in their commands window.

Here are the special attacks you'll see:

Starlight: Double damage for a short time.


Stonefoot: Petrifies an enemy for a while.
Energize: Charge meters gain 1 point every second for a short time.
Rampage: Characters gain super strength for physical attacks for a short time.
Fireduster: Inflicts damage equal to 10% of an enemies max life.
2nd Wind: Your party gets stat boosts of almost every type for ten seconds!
Blueshroom: Inflicts a "blue" curse, causing 100 damage to enemies for each turn they take.
Thornbush: Sets thorn traps, each of which stuns the enemy for a few seconds.
Ocean Fury: Good damage plus maximum "slow" inflicted. Damage is greatly increased by ice realms.
King's Cloak: Blinds enemy for a long time.
Missile-1: Powerful missile attack.
Powerplug: Creates a life reserve that will keep all party members above 100hp.
Shockspear: Lightning damage plus three tazerpods!
Self-Destruct: Massive damage at the cost of a character.
Alpha Ray- Damages the enemy and heals your party. Damage is greatly enhanced by cosmic realms.

In battle, each character will have three meters on their character tab:

The red bar is their life. Once a characters life is gone, that character will be replaced by the next
character in line. You can change the battle order of your characters in the party options menu. When
your last character dies and you have none left to replace them, it's game over!

The green bar is a character's charge point meter. The amount of charge points a character has
determines the level of attack a character can use. There are seven degrees of any kind of attack. You
would have to have seven charge points to use the rank seven attack, six charge points for the rank six
attack, etc.

NOTE: When a character's charge meter reaches it's max (character tab will turn orange) that character
will have a physical attack boost for as long as he remains at full charge.

The yellow bar is the characters speed meter. Each time this bar fills once, the character gets one point in
their green bar, the charge point meter. Using commands like "Warp 1" or "Warp 10" will increase the
speed of this bar, which in turn will fill a characters charge points more rapidly.

Certain status ailments can affect how these meters behave. Here are some of the status ailments that
enemies can inflict on you:

Drain- Your party takes damage every 2 seconds. Can be cured with Healwind.
Slow- Your party's speed meters slow down. Can be cured with Nullify.
Stop- Your party's speed meters stop filling. Can be cured with Nullify.
Stun- Your party's charge bars are limited to four charges instead of seven. Can be prevented with Nullify,
but not cured with it, as Nullify is a rank 5 command.
Blind- Your party is unable to use physical attacks. Can be cured with Healwind.

Signs: Each character will also have a sign command at the start of battle, or as soon as a new character
becomes available. (You can set each characters sign from the player options menu.) Unlike standard
battle commands, sign commands cost no charge points and happen the instant you click them. Each
character can use their sign once per battle. The sign button will appear as a glowing red orb next to the
character tab for each character. Click the orb to use the sign.

You can aquire more signs by playing Stellar Gun at the arcade machine on the lower floor in Starnest.
You'll have to find some game tokens before you can play. The rules in Stellargun are simple: Use the
arrow keys to control a small spaceship and use Z to shoot. Collect powerups for your ship. Each time
you get hit, all of your weapons are downgraded by 1. When you take a hit with zero powerups left to
take, it's game over. There are seventeen levels in all, which means there are seventeen additional signs
that can be learned in addition to the three you start with.

The Baradites: If you aren't quite sure about battles, need practice, or just want to level up, visit the three
Baradites in the main hall of the castle. They are there for combat training! There is an easy one, a
medium one, and a hard one. Fight them as much as you want to get experience, iffer, and purple coins,
with no risk of getting a Game Over.

Other arcade games:

Taboli RPG:
There is also another arcade game that you can spend your tokens on, Taboli RPG. This game is the
most expensive game to play, costing 4 tokens. This is an rpg within an rpg. You can travel the world
map, encounter monsters, level up, and use items. Your character level is also saved for the next time
you play. Find treasure chests for a chance to find items that can help you in the "real" game.

Brown chests have a 1/1000 chance of big treasure.


Green chests have a 1/500 chance of big treasure.
Blue chests have a 1/200 chance of big treasure.
Purple chests have a 1/100 chance of big treasure.
White chests have a 1/10 chance of big treasure.

Your progress in Taboli rpg is saved along with the rest of your game data. You will always start back at
the first area, but you will begin at whatever exp level you were at the last time you played.

Joob's Creek:

This game is simple. You control Joob as he floats down the creek. Collect purple coins and try to avoid
the obstacles! If you can make it to the end of the creek, your coin count will be doubled! After the game is
over, you can use these coins to powerup your specialty stats.

SAVING YOUR GAME:


You game will be saved automatically every time you leave the screen, leave a battle, or exit the game by
pressing ESC.

HARD MODE:
To unlock hard mode, light all four of the challenge orbs in the castle dungeon. Once all four of them are
lit, a portal will appear above them. Jump into the portal to restart the game in hard mode. You get to keep
all of your characters and levels, only the game storyline will be reset. Make sure to LOAD your game to
continue in hard mode. Selecting "new game" will always start a new game in normal mode.

System requirments:
Minimum: 1.5 GHz, 500 megs RAM
Recommended: 2 GHz, 1gig RAM

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