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Battle for Felweather Keep

The Knights of House Vyronii engaged in a desperate battle against invading forces from Cyclothrathe on their home moon of Damaetus III/II. Though outnumbered, the Knights of Vyronii fought bravely in defense of their fortress Felweather Keep. The battle became a brutal clash of Knight titans as the forces of Vyronii sought to stem the tide of the corrupted Cyclothrathe Knights who had turned against the Imperium. Despite fierce resistance, the outcome of the battle remained uncertain as Knight fought Knight in the skies and forests of Damaetus.

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100% found this document useful (2 votes)
949 views15 pages

Battle for Felweather Keep

The Knights of House Vyronii engaged in a desperate battle against invading forces from Cyclothrathe on their home moon of Damaetus III/II. Though outnumbered, the Knights of Vyronii fought bravely in defense of their fortress Felweather Keep. The battle became a brutal clash of Knight titans as the forces of Vyronii sought to stem the tide of the corrupted Cyclothrathe Knights who had turned against the Imperium. Despite fierce resistance, the outcome of the battle remained uncertain as Knight fought Knight in the skies and forests of Damaetus.

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bdhzvhs
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Battle for

The
Felweather Keep

Exemplary Battles of

The Age of Darkness


Exemplary Battles of the Age of Darkness
The Battle for Felweather Keep
A s the Age of Darkness ground ever onwards, the fires of war would spread throughout the entire galaxy,
consuming everything in their path. Armies and worlds were reduced to nothing more than ash, in many
cases leaving no one alive to bear witness to the sacrifices made or the atrocities committed. During this time,
each Legion employed unique formations to prosecute their own style of war, whether by choice or through
necessity, making use of unconventional, often abhorrent, tactics and weapons. Many of these formations would
be lost during the dark years following the Horus Heresy, their traditions wiped out and the last stockpiles of their
weapons exhausted. Some, however, have been preserved in these records, that future generations may learn of the
terrors unleashed upon the galaxy by the Emperor’s turncoat sons and the valiant heroes who stood against them.

A lone and forlorn moon orbiting a bloated green gas giant, Damaetus III/II was
home to the Knight Household of Vyronii. Deep, twisted forests and mist-
shrouded swamps covered much of the moon’s surface, with House Vyronii
residing in Felweather Keep, a fortress erected from the remains of the colonists’
original ark. Extant records indicate House Vyronii once stood resplendent,
capable of fielding nearly 600 armours at once, but by the time the Imperium
made contact with Damaetus III/II, war had reduced the Household’s strength
to barely 200. The Household’s honourable service during the Great Crusade,
combined with Vyronii’s refusal to form immediate ties with any Forge World,
saw its strength diminish further; at the start of the Horus Heresy, it numbered
roughly 100 active armours, most ancient and in need of retrofitting. To ensure
House Vyronii’s continued survival, Jahk, Grand Master of the House, agreed to
sign a concord with Cyclothrathe, an agreement to be sealed in ceremony upon
Damaetus III/II. Unbeknownst to House Vyronii, the seeds of rebellion had
spread across the Imperium, and soon the fires of war would engulf them.

In the skies of Damaetus III/II, a lander plummeted Soon after, the night sky of Damaetus was filled with
through the clouds, fire and smoke belching from a new stars as shoals of drop ships descended upon the
damaged thruster. Its armoured hull was pitted by planet. The invaders were not xeno-strains or piratical
weapons fire and marred by soot, the wounds it bore all warbands but the warriors of Cyclothrathe, who came not
but obscuring the crowned skull, ancient symbol of House as emissaries but as heralds of the Warmaster and the new
Vyronii, emblazoned upon its flank. Klaxons blared from order he sought to impose upon the galaxy. Were it not
the crumbling and vine-swathed walls of Felweather for the desperate bravery of Gios, the Cyclothrathe assault
Keep, the din washing over the assembly of Vyronii nobles may have been overwhelming and unstoppable, but
gathered within the shadow of the fortress. Arrayed in instead the Knights of House Vyronii were already roused
honour formation upon ground left scorched and devoid to war. The wall guns of Felweather Keep opened fire
of life decades before by the coming of the Imperium, the upon the descending ships and dozens fell burning to the
scions of Vyronii watched as the lander touched down earth; scores more landed untouched amidst fuel depots
gracelessly before them. Engines still cycling, the drop and muster cradles several kilometres from where House
ship’s access ramp lowered on stuttering hydraulics and a Vyronii had assembled.
lone, limping figure emerged, deep wounds evident on his
side and face. The wounded man was Gios, eldest son of The advantage of surprise had been lost, yet numbers still
House Vyronii’s Grand Master, and he bore a message, laid with the invaders and their massed forces marched
a single word carried on bloody lips – “Betrayal”. towards Felweather Keep.
For the Knights of Vyronii this was a dark day, akin to of weapons fire unleashed upon them, shells and bolt
when the Household had stood upon the precipice of cannon fire sparking off the ion shields of the charging
extinction before the coming of the Imperium. Invaders Knights. As the distance closed, the Traitor Knights began
once more walked upon the surface of Damaetus, and their own charge to meet the Vyronii; like tides of ruin
Felweather Keep, its defences eroded by centuries of and metal the two clashed, the air reverberating with the
disrepair, offered little protection against an extended thunderous impact. The Vyronii formed a wall of Knights
siege. Preferring to fall in open battle than cowering locked shoulder to shoulder as they hewed their way
behind ruined walls, the Knights of Vyronii set out to through the Cyclothrathe line. Taghmata infantry fell
meet their foe, led by their Grand Master. If extinction like wheat before the scythe and tanks were reduced to
was Vyronii’s destiny then the Household’s scions would smouldering husks as the towering Knights fought. High
meet it head-on, defiant in the face of seemingly certain above the Cyclothrathine warriors, battle cannon roared
death; the legacy of Vyronii would be enshrined with the as they were discharged at point blank range, white-
blood of their foes. hot beams of melta fire speared through armour plates,
reducing adamantine to molten slurry, and crackling
In a canyon thick with forest, a road cutting a wide path gauntlets tore metal limbs from sockets, raining wreckage
through the ancient trees, the two sides met in battle. down upon the road.
Cyclothrathine armour – primarily Krios and Karacnos
tanks – spanned the width of the road several ranks The Vyronii Knights rampaged deep into the Cyclothrathe
deep, with Taghmata infantry and automata arrayed line, yet found their advance stalled by the storm-grey
around them. At the vanguard stood Knights cast in the Knights who served as loci for the Traitors to rally around,
sable and gules of House Atrax, and amongst them were seemingly imbued with artifice that aided their struggles.
scattered armours of storm-grey, devoid of symbol and The glyph-graven Knights appeared to confound the
heraldry save the mark of Cyclothrathe welded upon senses of human and augur both, their presence drawing
them. Upon the latter had been worked the depravations the attention of the Vyronii to the point of reason being
of Cyclothrathe, their forms distorted by modifications cast aside. Vyronii Knights turned away from kill-shots
or bearing the signs of ritualistic practices. Some moved against other foes to strike at the confounding Knights
with twitching motions, as if every step was a struggle to even when reason dictated otherwise and when such
contain itself, their armours draped in chains upon which actions left them exposed to other foes. Others of
bloated corpses were strung. Others were graven with Cyclothrathe fought like rabid beasts, devoid of self-
sigils and glyphs that painfully drew the eye of any who preservation in their pursuit of victims, uncaring of the
glanced upon them, the air distorting in their presence. blows that rained down upon them as they rammed
The purpose and prowess of such creations remained chainblades into the torsos of Vyronii Knights. Ætheric
unknown to the Vyronii, yet changed little; they were energy spat forth from the maw of a Questoris, the
simply another invader of their world to be overcome. armour plate of its target bubbling, melting, then running
like wax. The Knights of Vyronii were ignorant of the
The bulk of House Vyronii marched to meet the foe
head-on; Gallants and Paladins, Wardens and Crusaders
thundering down the road. Arrayed in wedge formation,
so that their overlapping ion shields formed a nigh-
impenetrable barrier, the Vyronii weathered the storm
fel powers with which Horus had corrupted those of the The flanking Vyronii were a spear aimed at the foe’s
Mechanicum that served him, for only in the last years heart, scything through the Cyclothrathe ranks as they
of the Age of Darkness would this corruption be known pushed against the Vyronii centre. The Knights of
by its true name: Chaos. In the battle at hand they could Damaetus fought in pairs, as was the ancient manner in
trust only in the skill of their blades to save them from which they had always prosecuted battle, a legacy of the
Cyclothrathe’s horribly altered armours and the brutal House’s hard-won experience in the Great Crusade. The
power that had been granted them. first Knight of such a pair was an Acheron or Castigator,
carving a bloody furrow through Thallax and tech-thralls
Momentum slowed as the Loyalist line became with gouts of flame or bursts of bolt cannon shells,
fragmented, some of its number mired deep within the while the second was a Lancer, fixated upon the death of
Taghmata lines, others locked in deadly skirmishes with Cyclothrathe’s Knights. Shock lances pistoned forwards,
the Knights of Cyclothrathe. In the latter, the numbers smashing through the armour plate of their target, bursts
of the Traitor forces proved superior, with swarms of of concussive waves from ion gauntlets tearing apart the
Vorax and Domitars striking at isolated Knights to cripple now-exposed interior. Such losses were paid in kind; a
them for their allies to slay. Step by step, the Knights of Cyclothrathe Castigator, its armour rent, severed the legs
Damaetus were pushed back, Vyronii Knights lying fallen of a Vyronii Lancer, the return swing slicing through the
amidst a carpet of the dead. torso to claim the life of the scion within. Another storm-
grey Knight, felled by the blow of a Vyronii Questoris,
From the forest came a siren howl, an ear-splitting dirge reared up, its armour sealing to unblemished metal before
that harked back to the first days of the Knightly Houses. the eyes of its would-be killer, its battle cannon raised
It was a cry of a Household at war, a challenge to one of to fire. As the battle between Knights intensified, the
their own warlike kind and a promise of blood. It rang incinerating flames of Vyronii Acherons enacted a deadly
out through the boughs of the forest, echoing across the toll on the Cyclothrathe Taghmata, forcing them to break,
battlefield and drowning out the cacophony of death. some scattering into the woods, others withdrawing in
Thunderous crashing accompanied it as from the shadows what few transports remained intact.
of the ancient woods came Cerastus Knights cast in
emerald green. Via hidden paths known only to them, Few of House Vyronii sought to follow them, instead
the fastest armours of Vyronii had marched through the focusing their ire upon the Knights of Cyclothrathe
forests, intent upon the enemy flank. Armigers tasked that refused to relent. The invaders no longer strived
with warding against such a measure had been struck for victory – their allies were routed and their casualties
down and now the jaws of Vyronii snapped shut, as on greater – but instead remained out of bitter fatality,
both exposed flanks of the Cyclothrathe forces, Cerastus resigned to fight until the last of them were slain.
Knights charged. Ancient trees splintered as the Knights
ploughed through them to reach their foe. Amongst them
came Rex-Orfeo, the Lancer in which Grand Master Jahk
took to war, the banner of his House streaming proudly
behind him.
Amongst this brawl strode two storm-grey Knights, one a Retribution was swift. Those of Vyronii that witnessed
Questoris and the other an Atrapos; upon both was graven the ignominious death of their lord fell upon his slayers,
the oath-mark of the Aucteller, an ancient rite in which disengaging from those they fought to defend Jahk’s fallen
a scion was oath-sworn to strike down the foe’s greatest form. The storm-grey Knights who had slain Rex-Orfeo,
warriors. Where the mark was graven, the surrounding whose wounds had sealed shut in the aftermath of their
armour was swollen akin to a wound inflamed, and with battle with the Grand Master, found themselves beset by
unerring focus the pair weaved through the clashing the vengeful hosts of Vyronii, and even their fel powers
Knights, striking out only when another armour, be it could do little in the face of such numbers. They soon
friend or foe, stood in their path. It was Rex-Orfeo that the lay dead in the mud alongside the Vyronii Grand Master,
pair sought, the master of House Vyronii and the heart the rest of the surviving Cyclothrathe Knights following
of their formation, his Lancer set apart from its retainers shortly, the fury of Vyronii unleashed by tragedy befallen
amongst the press of battle. As they bore down upon the at the crest of victory. An honour guard was left to remain
Vyronii Grand Master, the storm-grey Questoris lashed in vigil over the Grand Master’s body while the remainder
out with a barbed tri-tailed whip grafted in place of its gave chase, hounding the invaders to their drop ships as
right arm, its tendrils curling around the ion gauntlet of Cyclothrathe fled Damaetus.
Rex-Orfeo. The scent of ozone cut through the stench of
blood as ionic sparks flared down the whip, warring with The invasion of Damaetus III/II proved a victory for
the gauntlet’s field, until the latter burst and the gauntlet Vyronii but one heavy with sorrow; a quarter of its
shattered, breaking the Lancer’s arm with it. In answer, strength lay shattered and broken, and the leader who
the Lancer lashed out, shattering the shoulder joint to had guided them into a new age under the Imperium had
which the whip was attached yet the damage was already been slain by treachery. Vyronii Sacristans scavenged the
done. Off-balance, Rex-Orfeo was exposed to the lascutter battlefield, stripping the fallen of both Vyronii and the
of the Atrapos and the armour-buckling point-blank invaders of salvageable materiel. Yet from those Knights
shell fire from the wounded Questoris. The singularity tainted by the hand of Cyclothrathe’s experiments they
cannon of the Atrapos crumbled the Lancer’s legs and took nothing, their remains cast into the plasmatic heart
it toppled, slamming down into the blood-mired mud. of Felweather Keep, incinerated so their corruption would
Blows were rained down upon Rex-Orfeo and its armour not worm its way into the ranks of Damaetus.
cracked then shattered as the Atrapos brought its foot
crashing down, staving in the Lancer’s torso and pulping
the Grand Master.
QUESTORIS HOUSEHOLD DARK BLESSINGS
The following section presents expanded options for the Divisio Tactica: Questoris Household list found within
Warhammer: The Horus Heresy – Liber Mechanicum.

Any Lords of War choice selected as part of a Questoris Household Detachment may select one upgrade from those
included in these rules, but note that some upgrades are limited to certain units or may only be selected a limited
number of times as noted in their description.

A Lords of War choice selected from the Divisio Tactica: Questoris Household army list to fill a Lords of War
Detachment slot selected for an army whose Primary Detachment is not a Questoris Knight Household Detachment
may select a single option from those included here.

A model with the Loyalist special rule cannot have any of the upgrades included within the following section. Any model
that has one or more upgrades from the following section gains the Traitor special rule if they did not already have it. If
a model within a Detachment has any upgrades included in the following section, no model within the same army can
have a Household Ranks upgrade.

Dark Blessings
The Knight Households that turned against the Imperium did so for myriad reasons, amongst which was the desperate need
for power, or the yearning to test the strength of their scions against others of their kind. This quest for personal gain led many
Households down the path to corruption, their armours turned over to experiments of the Dark Mechanicum and their scions
irretrievably changed by fel pacts. By the end of the Horus Heresy, many a Household was a twisted parody of its past self, their
thirst for power only sated by bloodshed.

0-1 Conqueror of Worlds....... +80 points Heedless Slaughter...............................Free


The Horus Heresy offered a new era of freedom to many The Horus Heresy drove many into the arms of madness,
Households, allowing them to break free of the chains of the and the Knight Households were not immune to such
Imperium and seek their own path. For many Houses this things. Amongst the ranks of the Traitors, the most common
meant unfettered conquest, with warbands carving out their manifestation of a broken mind was an unrelenting bloodlust,
own fiefdoms across the stars as the Imperium burned. the Knight Scion degenerating into little more than a
raving berserker.
A model with this upgrade gains the Character Unit
Sub-type and increases its Weapon Skill and Ballistic A model with this Dark Blessing gains the Character Unit
Skill Characteristics by +1. In addition, if the Questoris Sub-type and must reduce its Weapon Skill and Ballistic
Household Detachment is the Primary Detachment of Skill Characteristics by -1. In addition, for each model with
the army, then a model with this upgrade must be chosen this Dark Blessing, all models in a single unit made up
as the army’s Warlord. If selected as the army’s Warlord, a entirely of models with the Armiger Unit Type, selected
model with this upgrade automatically gains the following as part of the same Detachment, gain the Rage (2) special
Warlord Trait: rule for no additional points cost.

Master of the Household – Any friendly model with the


Vehicle Unit Type and the Knight Unit Sub-type within 8"
of a Warlord with this Warlord Trait may make Reactions
as per the standard rules, ignoring the usual restriction for
Knights and Titans. In addition, an army whose Warlord
has this Trait may make an additional Reaction during
their opponent’s Movement phase as long as the Warlord
has not been removed as a casualty.

An Acastus Knight Porphyrion or Acastus Knight Asterius


may not be given this Dark Blessing.
Malevolent Artifice..................+50 points Infernal Tempest......................... +25 points
In the quest for power, or bound to a Forge World by Some Households turned to ancient rites, those forbidden by
ancient oaths, some Households were transformed by the their ancestors or proscribed by the dictates of the Imperium,
ministrations of the Dark Mechanicum. Knight armours to gain an advantage over their enemies. Delving into
became testbeds for numerous experimental modifications, the arcane and esoteric they summoned forth the barely
often beyond the bounds of the purely mechanical; the most understood power of the Warp upon the battlefield.
successful gave them preternatural abilities, with some able to
repair in the midst of battle, hull breaches sealing like wounds. A model with this upgrade gains the Character and Psyker
Unit Sub-types, and Infernal Rites Psychic Discipline.
At the end of each of the controlling player’s turns in When making a Psychic check, a model with this upgrade
which a model with this upgrade inflicts at least one always counts as having a Leadership Characteristic of 7
unsaved Wound or Hull Point with a weapon with the regardless of any modifiers or effects.
Melee type, it gains the It Will Not Die (6+) special rule
until the end of the battle. If the model already has the It Psychic Discipline: Infernal Rites
Will Not Die (X) special rule, it increases the value of X by A Psyker with this Discipline gains the listed Power,
1, up to a maximum of 4+. weapon and special rules but does not gain the Aetheric
Lightning Psychic Weapon.
Encroaching Ruin...................... +40 points
The corruption that wormed its way into a Household’s Infernal Warding (Psychic Power)
foundation could exhibit itself in subtle ways, bestowing Through the will of the scion, the activation of undecipherable
the power to influence those of lesser mind by mere runes carved into the plate armour of the Knight summoned a
presence, breaking their will and urging them forwards with wall of spectral flame to shroud its form against attack.
terrible intent.
At the start of any of the controlling player’s turns, a
A model with this upgrade increases its Ballistic Skill model with this power may choose to make a Psychic
Characteristic by +1 and gains the Character Unit Sub- check. If the Check is passed, the model with this power
type and Commanding Presence special rule. gains +1 to their Invulnerable Save, to a maximum of 3+,
until the start of the controlling player’s next player turn.
Commanding Presence: Armiger Warglaives or Armiger If the Check is failed, the model suffers Perils of the Warp
Helverins units that have at least one model within 6" of and gains no benefit.
one or more friendly models with this special rule at the
start of a turn increase their Movement Characteristic by Empyreal Tempest (Psychic Weapon)
+2 until the end of that player turn. Wielding the unrestrained power of the Warp as a weapon,
swirling vortices of dark power are called forth to tear at the
Putrid Corruption.....................+45 points fabric of reality.
A Knight was designed as an unwavering protector, able to
withstand the blows of xeno-fauna of monstrous size and Weapon Range Str AP Type
strength. Some amongst the Traitor hosts took this resilience Empyreal Tempest 12" 5 2 Heavy 1,
to new extremes, their forms ablatively armoured with layers Blast (3"),
of organic mass, allowing them to shrug off the deadliest of Guided Fire,
blows, suffering only superficial damage. Psychic Focus

A model with this upgrade must reduce its Movement Psychic Focus: Before making any To Hit rolls with this
Characteristic by -2 and gains the Unrelenting special rule. weapon, the model with this power must have a Psychic
check made for them. If the Check is passed, then the
An Acastus Knight Porphyrion or Acastus Knight Asterius model with this power may make attacks as normal using
may not be given this Dark Blessing. the profile shown for this weapon. If the Check is failed,
then the model suffers Perils of the Warp, and if the model
Unrelenting: Each time a model with this special rule is not removed as a casualty then it may make attacks as
suffers an Explodes result on the Vehicle Damage chart, it normal but may not use this weapon.
loses 1 extra Hull Point instead of D3, in addition to the
Hull Point it loses for the Penetrating Hit.
Ravenous Dissolution................+50 points Formless Distortion..................+45 points
Some Traitor Knights were branded with oath-marks akin to The Dark Mechanicum created countless new weapons
the ancient practice of the Aucteller that transformed them during the Horus Heresy, their research no longer constrained
into singular hunters. Each mark was bound to a specific by the edicts of the Emperor. Traditional weapons of the
target, often the enemy commander or their greatest warriors, Household were replaced by experimental technology, some
inflicting searing pain upon the scion while the target lived. of which proved particularly deadly in clashes between
With each step closer the branded went to their target, the Knight Houses.
pain lessened – only in death, the branded or the target’s,
would the agony completely fade. A model with this upgrade increases its Weapon Skill
Characteristic by +1 and gains the Character Unit
A model with this upgrade increases its Weapon Skill Sub-type. In addition, it may exchange a single weapon
Characteristic by +1, and gains the Character Unit Sub- with the Melee type with the following weapon at no
type and the Marked for Death special rule. additional cost:

Marked For Death: At the start of the battle, once both Weapon Range Str AP Type
armies have set up all their models, including any units Ionic lash – 10 2 Melee,
with the Infiltrator special rule, a single enemy unit may Reach (2),
be chosen by a player that controls any models with this Exoshock (6+)
special rule – this unit is considered ‘marked for death’.
When any models with this special rule controlled by that Knights and the
player are used to make an attack of any kind against the Character Unit Sub-type
enemy unit their controlling player has ‘marked for death’, Unless otherwise specified, a model with the Knight
all failed To Wound rolls of ‘1’ may be re-rolled. Unit Sub-type and the Character Unit Sub-type may not
issue or accept Challenges – except when the enemy unit
Rapturous Sensation..................+65 points includes at least one model with the Knight, Titan or
Some Knights would march to battle graven with sigils and Monstrous Unit Sub-type or the Primarch Unit Type, and
glyphs purported to harness ætheric power. For some armours in those circumstances the Challenge must be accepted
this manifested as a magnetic presence, a nigh-irresistible by a model with the Knight, Titan or Monstrous Unit
temptation for the enemy’s attention, even when reason Sub-type or the Primarch Unit Type. While Engaged in a
dictated otherwise. Challenge, a model with the Knight and Character Unit
Sub-types may not leave combat or the Challenge and
No enemy unit that has one or more models within 8" may not make any Stomp attacks.
of a model with this Dark Blessing may have a Reaction
declared for it in any Phase unless that unit’s controlling
player first passes a Leadership test for the unit that they
wish to declare a Reaction for. If the Test is passed then
a Reaction may be declared and resolved as normal.
If the Test is failed then that unit may not
have any Reactions declared for it in the
current player turn, but the controlling
player does not lose a point of their
Reaction Allotment.
Andy painted his Corrupted Knight Acheron in the (somewhat debased) heraldry of House Perdaxia, which is itself a bonded
Household of Legio Fureans (the Tiger Eyes). As the Tiger Eyes are known to have close ties to the Emperor’s Children, he plans
to field it alongside his existing IIIrd Legion force. To convey the idea of corruption, the Knight is decorated with decals from the
Warhammer 40,000 Chaos Knight transfer sheet, suggesting that the Knight’s attendants have applied the profane sigils of the
Ruinous Powers upon its iron skin. Citadel Technical Blood for the Blood God paint was used to apply a gory effect around the
carapace hatch, hinting at the dark consequences of power and the unfortunate fate of the scion within.
Connor’s Knight uses a mix of symbols and freehand painted imagery to evoke corruption. Hints of twisted ground are included
in the landscapes painted on the armour plates, a theme continued with the base itself which features broken ground and an
emerging tentacle showing the very environment twisted by the Knight’s presence.
James’ Armiger represents a Knight turned over to the Dark Cast in the black and orange of House Sidus, Rob’s Knights
Mechanicum for experimentation, with diabolical script used a variety of transfers from various sources – including
covering nearly every armour panel to represent ritual the Word Bearers, Sons of Horus and Mechanicum
text. Each section of text, made by cutting and combining Taghmata transfer sheets – to give a deviant feel through
transfers from the Word Bearers transfer sheet, details one esoteric lettering and symbols. Jewellery chain was used on
of the Knight’s numerous crimes forming a catalogue of its the main body of the Knight Magaera to evoke the notion
sins for all to see. They also serve to bind the corruption of containment, as if the Knight needs to be chained down
within the armoured shell, preserving the Knight’s original when not in battle.
form – for now at least…
The Battle For Felweather Keep Legendary Mission

March of Defiance
W hen Cyclothrathe launched its betrayal of House Vyronii, it had planned to take the Household by surprise, arriving under
the guise of peace. The efforts of Gios, the son of Vyronii’s Grand Master, ensured House Vyronii were forewarned, allowing
the House to marshal a defence against the invaders. The fate of Damaetus III/II was decided within a forest-thick valley in the
shadow of Felweather Keep, as Grand Master Jahk led his warriors in a glorious charge intended to rout the foe.

In this mission, one player will be the Defender, representing the Traitor forces invading Damaetus III/II, and the other
will be the Attacker, representing the Knights of House Vyronii.

Victory Conditions: Eradicate the Foe Deployment


Victory in this mission is decided by which player destroys This Exemplary Mission uses the Clash of the Line
the greatest number of enemy models with the Knight Deployment Map from the Warhammer: The Horus Heresy
Unit Sub-type. Each player scores Victory points for each – Age of Darkness Rulebook, with the Defender selecting a
enemy model with the Knight Unit Sub-type destroyed, Deployment Zone first and then the Attacker deploying
equal to the starting number of Hull Points of the first in the remaining Deployment Zone. The Defender
destroyed model with the Knight Unit Sub-type. If, at the may not make a Deep Strike Assault, Flanking Assault,
end of the battle, a model with the Knight Unit Sub-type Subterranean Assault, Drop Pod Assault or other similar
has been reduced to half or fewer (rounding down) Hull special deployment from Reserves.
Points, the opposing player scores +3 Victory points.
For each unit with the Knight Unit Sub-type the Attacker
At the end of the battle, if the Attacker has a higher total deploys on the battlefield, one of its other units with the
of Victory points then they have repulsed the invaders Knight Unit Sub-type may be given the Outflank special
and the Attacker secures victory. If the Defender has a rule and perform a Flanking Assault.
higher total of Victory points then they have defeated the
counter-assault and the Defender secures victory. First Turn
The Attacker takes the first turn, unless their opponent
Secondary Objectives successfully rolls to Seize the Initiative.
Slay the Warlord: If either player destroys the enemy
Warlord, that player scores +4 Victory points. Note that Game Length
this is in addition to any points scored via Eradicate the The battle lasts for five Game Turns. At the end of the
Foe, etc. fifth Game Turn the player with the highest total of
Victory points wins – if both players have the same total
Last Man Standing: The player with the greatest number of Victory points, the Attacker is considered to have won.
of surviving units at the end of the battle scores +1
Victory point.

Players may not score Victory points for any other


Secondary Objectives, or any special Objectives granted by
other special rules, Warlord Traits or Rites of War.

Selecting Armies
Both players must select armies with a points limit of at
least 3,000 points. Both players must use the Questoris
Household Force Organisation chart.

Setting up the Mission


Set up the terrain for the battlefield using trees and
other suitable ‘natural’ terrain to represent the forests of
Damaetus III/II. An 8" wide road crosses from one short
edge of the battlefield to the other.
Permission to download/print for personal use only.
© Copyright Games Workshop Limited 2023
www.forgeworld.co.uk

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