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Oath of Despair

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0% found this document useful (0 votes)
179 views1 page

Oath of Despair

Uploaded by

mixmix1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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SACRED OATHS A paladin is defined by his cause, his oath, Oaths are often noble, a righteous cause a paladin devotes his life to, There are as many oaths as there are paladins, each defined by and defining the paladin who had devoted his life. OaTH OF DESPAIR ‘The Oath of Despair isa darker, more realistic oath, ‘Sometimes called dread knights, or mistaken for bone knights, the paladins who take this oath decide to embrace the darkness, finding it easier to combat the ‘monsters by becoming one themselves. Those who follow this path have to be careful that the darkness does not consume them, scaring th permanently. ‘TENETS OF DESPAIR ‘The tenets of the Oath of Despair are not set in stone, they change with each paladin who takes the oath. However, atthe core of each oath lie these tenets, Realistic Perspective, There is always hope, but there is realistic and unrealistic hope. Remain 1 ‘our hopes and our goals. Embrace the Darkness. Never hesitate when journeying into the unknown, for there are the demons, ‘we work so hard to fight Never Frightened. Never fear any monster you ‘come across, beeause they should not be feared. We should be feared, Oarn SPELLS You gain oath spells at the paladin levels listed. Oath of Despair Spells Paladin Level Spells 3rd detect magie, protection from evil ‘and good 5th darkness, darkvision 9th fear, nondetection 13th arcane eye, otiluke’s resilient sphere 17th dominate person, legend lore Cuanne Divinity When you take this oath at $level, you gain the following two Channel Divinity options. ‘Mark of Despair. You can use your Channel Divinity to mark a target with a tinge of despair. As a bonus action, you can point to a target within 30 feet. The creature must make a Charisma saving throw, or gain the Mark of Despair. Any target marked with Despair takes: an addition 148 necrotic damage from all damage for 1 minute, Cast Shadows. As an action, you can envelop another creature in shadow. The creature must make a Wisdom saving throw, and on a failed save, the creature is shrouded in darkness, as if darkness was cast on it ‘The creature cannot see farther than 5 feet ahead of it, and this darkness is considered magical. Ths effect lasts for 1 minute HELLFIRE SMITE Beginning at 7th level, you can augment your smites with hellfire. When you hit a creature with a Smite, you can deal an additional 106 fire damage. You can augment ‘your smites in such a way a number of times equal to ‘your Charisma modifier before needing to take a short or long rest Aura oF DEsPaIR Beginning at 15” level, you emit an aura of despair in a 15 foot radius around you. All enemies within the radius ‘must make a Charisma saving throw, and on a failed save, they have disadvantage on all Constitution, Wisdom, and Charisma saving throws while within the ENVELOPED IN DESPAIR Beginning at 20" level, you have accepted the darkness of the world into your heart, As an action, you can transform yourself into a fiend for 1 hour. You can transform into any creature of CR 12 or lower, as long as ‘thas the flendtag. You take on the Strength, Dexterity Constitution, hit points, and all abilities ofthe fiend, but keep your Intelligence, Wisdom and Charisma scores, You lose the ability to cast spells while inthis form: however, you can still cast smites. Ifyou are reduced to 0 health, you transform back into your regular form and fall

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