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SACRED OATHS
A paladin is defined by his cause, his oath, Oaths are
often noble, a righteous cause a paladin devotes his life
to, There are as many oaths as there are paladins, each
defined by and defining the paladin who had devoted his
life.
OaTH OF DESPAIR
‘The Oath of Despair isa darker, more realistic oath,
‘Sometimes called dread knights, or mistaken for bone
knights, the paladins who take this oath decide to
embrace the darkness, finding it easier to combat the
‘monsters by becoming one themselves. Those who follow
this path have to be careful that the darkness does not
consume them, scaring th
permanently.
‘TENETS OF DESPAIR
‘The tenets of the Oath of Despair are not set in stone,
they change with each paladin who takes the oath.
However, atthe core of each oath lie these tenets,
Realistic Perspective, There is always hope, but
there is realistic and unrealistic hope. Remain 1
‘our hopes and our goals.
Embrace the Darkness. Never hesitate when
journeying into the unknown, for there are the demons,
‘we work so hard to fight
Never Frightened. Never fear any monster you
‘come across, beeause they should not be feared. We
should be feared,
Oarn SPELLS
You gain oath spells at the paladin levels listed.
Oath of Despair Spells
Paladin Level Spells
3rd detect magie, protection from evil
‘and good
5th darkness, darkvision
9th fear, nondetection
13th arcane eye, otiluke’s resilient
sphere
17th dominate person, legend lore
Cuanne Divinity
When you take this oath at $level, you gain the
following two Channel Divinity options.
‘Mark of Despair. You can use your Channel Divinity
to mark a target with a tinge of despair. As a bonus
action, you can point to a target within 30 feet. The
creature must make a Charisma saving throw, or gain the
Mark of Despair. Any target marked with Despair takes:
an addition 148 necrotic damage from all damage for 1
minute,
Cast Shadows. As an action, you can envelop
another creature in shadow. The creature must make a
Wisdom saving throw, and on a failed save, the creature
is shrouded in darkness, as if darkness was cast on it
‘The creature cannot see farther than 5 feet ahead of it,
and this darkness is considered magical. Ths effect lasts
for 1 minute
HELLFIRE SMITE
Beginning at 7th level, you can augment your smites with
hellfire. When you hit a creature with a Smite, you can
deal an additional 106 fire damage. You can augment
‘your smites in such a way a number of times equal to
‘your Charisma modifier before needing to take a short or
long rest
Aura oF DEsPaIR
Beginning at 15” level, you emit an aura of despair in a
15 foot radius around you. All enemies within the radius
‘must make a Charisma saving throw, and on a failed
save, they have disadvantage on all Constitution,
Wisdom, and Charisma saving throws while within the
ENVELOPED IN DESPAIR
Beginning at 20" level, you have accepted the darkness
of the world into your heart, As an action, you can
transform yourself into a fiend for 1 hour. You can
transform into any creature of CR 12 or lower, as long as
‘thas the flendtag. You take on the Strength, Dexterity
Constitution, hit points, and all abilities ofthe fiend, but
keep your Intelligence, Wisdom and Charisma scores,
You lose the ability to cast spells while inthis form:
however, you can still cast smites. Ifyou are reduced to 0
health, you transform back into your regular form and fall