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D&D Sorcerer Character Sheet

This document appears to be a character sheet for a level 1 human sorcerer named Mark. It provides details on Mark's abilities, equipment, and known spells. Mark has a +2 bonus to Constitution saving throws and proficiency in light crossbows, daggers, and slings. His abilities include taking damage for an ally within 5 feet once per rest and gaining a flying boost when casting 1st level or higher spells.

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0% found this document useful (0 votes)
29 views3 pages

D&D Sorcerer Character Sheet

This document appears to be a character sheet for a level 1 human sorcerer named Mark. It provides details on Mark's abilities, equipment, and known spells. Mark has a +2 bonus to Constitution saving throws and proficiency in light crossbows, daggers, and slings. His abilities include taking damage for an ally within 5 feet once per rest and gaining a flying boost when casting 1st level or higher spells.

Uploaded by

ntgregory
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1 sorcerer Scholar

CLASS & LEVEL BACKGROUND PLAYER NAME

Mark of sentinal Human Neutral Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
12 +2 30
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

0 PERSONALITY TRAITS

Hit Point Maximum


0 Strength
DEXTERITY +2 Dexterity
11
14 ● +7

+2
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+2 +1 Wisdom
● +5 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

20
Acrobatics (Dex) Total SUCCESSES
+5 Animal Handling (Wis) FAILURES
● Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)

15 ●


Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
any wisdom check gets a
L.C.Bow +4 1d8 pierce
+2 Insight (Wis) bonus d4 added. You
● Intimidation (Cha) Staff +4 1d6 bludge always know if a library is in
WISDOM Investigation (Int)
Dagger +4 1d4 peirce town
Medicine (Wis)
13 Nature (Int) Vigilant guardian (If a creature
Perception (Wis) within 5 ft of you is about yo get hit,
+1
Performance (Cha) you can jump infront and take the
hit once per rest)
Persuasion (Cha)
CHARISMA Tempestuous Magic (When casting
Religion (Int)
a 1st level or higher spell, you may
16 Sleight of Hand (Dex) fly 10 feet into the air and have a
Stealth (Dex) safe desent)
+3 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP
Robes, a writing kit
(quill, ink, and paper)
Daggers, Darts, Slings SP Borrowed book on
Quarterstalfs, light defense magic (12
crossbows,
EP days till return date)

GP 10
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer Cha 13 5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Shield (Once per rest)
Minor Illusion
Sword Burst
Acid splash
Chill Touch

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Chaos Bolt

Disguise self
4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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