Tatiana, the Concertmaster 10/11/23, 15:40
T ATIANA , THE C ONCERTMASTER
Medium undead, lawful evil
Armor Class 23
Hit Points 500 (40d10 + 280)
Speed 50 ft.
STR DEX CON INT WIS CHA
25 (+7) 20 (+5) 25 (+7) 20 (+5) 20 (+5) 22 (+6)
Saving Throws Str +13, Int +11, Wis +11, Cha +12
Skills Arcana +11, Deception +18, History +11, Intimidation
+18, Perception +11, Performance +18, Persuasion +12
Condition Immunities charmed, exhaustion, incapacitated,
paralyzed, poisoned, restrained, stunned
Senses darkvision 120 ft., passive Perception 21
Languages All, telepathy 120 ft.
Challenge 20 (25,000 XP)
Divine Awareness. Tatiana knows if she hears a lie.
Evasion. If Tatiana is subjected to an effect that allows her to
make a Dexterity saving throw to take only half damage, she
instead takes no damage if she succeeds on the saving
throw, and only half damage if she fails.
Freedom of Movement. Tatiana ignores difficult terrain, and
magical effects can't reduce her speed or cause her to be
restrained. She can spend 5 feet of movement to escape from
nonmagical restraints or being grappled. Tatiana's
movement does not provoke opportunity attacks.
Immutable Consistency. Tatiana is immune to effects that
change her ability scores, damage resistances, or condition
immunities.
Magic Resistance. Tatiana has advantage on saving throws
against spells and other magical effects.
Bloodfiendish. At the end of Tatiana's turn, she heals 3 *
blood * creatures with blood HP, then removes all blood from
affected creatures.
Symphonic Immersion. As the Silent Orchestra intensifies in
its vibrant performance, Tatiana grows more and more
powerful. She acquires the following number of points in
each round, refreshing fully on her turn.
[1]: 15 points
[2]: 18 points
[3]: 24 points
[4]: 34 points
[5]: 40 points
Innate Spellcasting (1/Day, 8 points). Tatiana can innately
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Tatiana, the Concertmaster 10/11/23, 15:40
Innate Spellcasting (1/Day, 8 points). Tatiana can innately
cast steel wind strike, requiring no material components. Her
innate spellcasting ability is Charisma.
Adagio e Tranquillo [First Movement]. At the beginning of
Tatiana's first turn, the Fifth Chair appears on the battlefield
at a point within 30 ft. of Tatiana. The Fifth Chair cannot be
removed from the battlefield once it appears. While the Fifth
Chair is on the battlefield, Tatiana may use resonance at the
beginning of each of her turns.
Sostenuto [Second Movement]. Immediately before Tatiana's
second turn, the Fourth Chair appears on the battlefield at a
point within 30 ft. of Tatiana. The Fourth Chair cannot be
removed from the battlefield once it appears. While the
Fourth Chair is on the battlefield, Tatiana may use forced
rehearsal at the beginning of each of her turns.
Accelerando e Crescendo [Third Movement]. At the beginning
of Tatiana's third turn, the Third Chair appears on the
battlefield at a point within 30 ft. of Tatiana. The Third Chair
cannot be removed from the battlefield once it appears.
While the Third Chair is on the battlefield, Tatiana may use
captivate at the end of her turns. When constrict is applied to
a pair of creatures, the creatures may jointly decide who will
suffer the effects. If the creatures cannot agree, they must
roll contested Charisma checks. The loser of the check will
suffer the effects of knot. Creatures with one knot are
grappled; creatures with two knot are restrained; creatures
with three knot are paralyzed. Upon applying movement
constraints, spent stacks of knot disappear and may not be
used for unravel.
Stringendo [Fourth Movement]. At the beginning of Tatiana's
fourth turn, the Second Chair appears on the battlefield at a
point within 30 ft. of Tatiana. The Second Chair cannot be
removed from the battlefield once it appears. While the
Second Chair is on the battlefield, creatures with bound lose
75 ft. of movement, which present minds may distribute
amongst themselves, creatures with linked lose 15 ft. of
movement, and Tatiana may use immerse on her turns.
Con Fuoco [Finale]. At the beginning of Tatiana's fifth turn,
the First Chair appears on the battlefield at a point within 30
ft. of Tatiana. The First Chair cannot be removed from the
battlefield once it appears. While the First Chair is on the
battlefield, hostile creatures cannot take reactions and have
initiative scores of 1, taking actions in the order Tatiana
chooses. On initiative count 0, Tatiana uses grand finale.
A CTIONS
Draw Blood [2]. Melee Weapon Attack: +13 to hit, reach 5 ft.,
one target. Hit: 14 (2d6 + 7) piercing damage and target gains
one stack of blood.
Tether [3]. After hitting two attacks in a row on two different
creatures, ignoring missed attack rolls, Tatiana may inflict
one stack of knot between them.
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Tatiana, the Concertmaster 10/11/23, 15:40
one stack of knot between them.
Retwine [6]. After a successful melee attack on a creature
with two or more stacks of blood, Tatiana may inflict a stack
of linked on that creature.
Puppetry [12]. Control people with knot or retwine
Resonance [0, requires Fifth Chair]. At the end of each of
Tatiana's turns, creatures with bound take 75 damage, which
they may split amongst themselves as they choose. Creatures
with linked take 30 damage each round.
Forced Rehearsal [0, requires Fourth Chair]. At the beginning
of each of Tatiana's turns, she may choose any number of
bound or linked creatures to move up to half of their
movement speed. Tatiana controls this movement.
Captivate [0, requires Third Chair]. At the end of her turns,
Tatiana may expend stacks of knot on pairs of creatures to
restrict their movement. When constrict is applied to a pair of
creatures, the creatures may jointly decide who will suffer the
effects. If the creatures cannot agree, they must roll
contested Charisma checks. The loser of the check will suffer
the effects of knot. Tatiana may expend one stack of knot to
grapple, two stacks to restrain, or three stacks to paralyze.
Upon applying movement constraints, spent stacks of knot
disappear and may not be used for unravel.
Immerse [0, requires Second Chair]. petrify the losers who
stick with 0 movement
Grand Finale [0, requires First Chair]. On initiative count 0 of
her fifth round in combat, Tatiana unleashes the full power of
the Silent Orchestra's symphony, allowing the music to
perforate the audience's being. All creatures with bound or
linked are paralyzed. Immediately after, the arteries, veins,
and capillaries [or an appropriate non-biological equivalent]
are ripped out of paralyzed creatures' bodies, killing each of
them instantly. A creature killed by these means cannot be
revived by means other than divine intervention.
L EGENDARY A CTIONS
These are reactions that cost points
L AIR A CTIONS
When fighting inside its lair, the monster can invoke the
ambient magic to take lair actions. On initiative count 20
(losing initiative ties), the monster can take one lair action to
cause one of the following effects:
Creatures take 4d6 damage and produce one stack of
blood each time they make an attack or cast a spell
Creatures cannot move more than 10 ft. apart from
each other without taking 4d6 + 7 damage and gaining
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Tatiana, the Concertmaster 10/11/23, 15:40
each other without taking 4d6 + 7 damage and gaining
a stack of blood.
The monster can't repeat an effect until they have all been
used, and it can't use the same effect two rounds in a row.
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