Halo Game Manual en
Halo Game Manual en
X13-xxxxx-01
   Single wield
   Dual wield 
KEYBOARD CONTROLS
Movement
 Forward W
 Backward S
 StrafeRight D
 StrafeLeft A
Combat
 FirePrimaryWeapon Leftmousebutton
 Fireleftweapon Leftmousebutton
 Firerightweapon Rightmousebutton
 ThrowGrenade TABorrightmousebutton
 SwitchGrenade CAPSLOCK
 MeleeAttack F
 Reload E
 PickUpWeapon E(pressandhold)
 PickUpWeapon Q(pressandhold)
 ExchangeWeapon E(pressandhold)
Actions
 Jump SPACEBAR
 Crouch LeftShift
 UseDevice E(pressandhold)
 Flashlight X
 Zoom Zormiddlemousebutton
 MultiplayerScore C
For more details, see pg 69.
MuLTipLAYER COMMuNiCATiON
(dafault chat is to team only)
Teamtextchattoggle CTRL
Globaltextchat B
Globalvoicechat N
Sendmessage ENTER
Secret Transmission  ........................................................................................... 2
Master Chief .......................................................................................................... 3
Breakdown of Known Covenant Units  ........................................................ 4
Controls  .................................................................................................................. 6
Keyboard and Mouse ......................................................................................... 8
Mjolnir Mark VI Battle Suit HUD ................................................................... 10
Getting Started .................................................................................................. 11
Current UNSC Weaponry ................................................................................ 12
Covenant Weapons  .......................................................................................... 15
UNSC Ground Transport ................................................................................. 18
Intel on Covenant Vehicles  ............................................................................ 20
Settings ................................................................................................................. 22
Multiplayer Basics  ............................................................................................. 23
Games for Windows  LIVE ............................................................................. 26
Gaming with Friends ........................................................................................ 28
Multiplayer Strategy ......................................................................................... 29
Credits ................................................................................................................... 30
Bungie.net ............................................................................................................ 32
Technical Support ............................................................................................. 33 
Choose Your Weapon, Find Your Friends, Save the Earth!
Dont miss the top-selling novel series from Del Rey (www.delreydigital.com), 
based on the hit Xbox and PC Halo games. Halo: The Fall of the Reach, by 
Eric Nylund, explores the history of the heroic super-soldier, the Master 
Chief. Halo: The Flood, by William C. Dietz, continues the story as the Master 
Chief struggles to unlock Halos secrets. The HumanCovenant war rages 
on as the alien juggernaut sweeps inexorably toward its fnal goalthe 
destruction of all human lifein Halo: First Strike, by Eric Nylund. And now, 
the New York Times Best Seller, Ghosts of Onyx, also by Eric Nylund, opens up 
entirely unexplored territory as the Covenant continues its crusade against 
humanity while the ONI devises a plan that reawakens an ancient force.
Go beyond the game with action fgures from JoyRide Studios  
(www.joyridestudios.com) and the ofcial game soundtrack from  
Sumthing Else MusicWorks, Inc. (www.sumthing.com)or look for em  
at www.bungiestore.com.
 TABLE OF CONTENTS
 Important Health Warning About Playing Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when 
exposed to certain visual images, including fashing lights or patterns 
that may appear in video games. Even people who have no history of 
seizures or epilepsy may have an undiagnosed condition that can cause 
these photosensitive epileptic seizures while watching video games. 
These seizures may have a variety of symptoms, including 
lightheadedness, altered vision, eye or face twitching, jerking or 
shaking of arms or legs, disorientation, confusion, or momentary loss 
of awareness. Seizures may also cause loss of consciousness or 
convulsions that can lead to injury from falling down or striking nearby 
objects. 
Immediately stop playing and consult a doctor if you experience any of 
these symptoms. Parents should watch for or ask their children about the 
above symptomschildren and teenagers are more likely than adults to 
experience these seizures. The risk of photosensitive epileptic seizures 
may be reduced by taking the following precautions: sit farther from the 
screen; use a smaller screen; play in a well-lit room; and do not play 
when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, 
consult a doctor before playing.
1
To: Ofce of Naval Intelligence (ONI)
From: Cortana, UNSC Pillar of Autumn shipboard AI
Re: SPARTAN-117 and the Destruction of Halo
Sir. As the rich data-bursts attached in this transmission make clear, we have been 
to hell and back. Ill be brief.
After Reach fell, I followed Cole protocol and slipped the Pillar of Autumn. Using 
astronomical symbols Spartan-117 captured from a Covenant vessel, I chose an 
exit-vector that would place us in an uncharted system near a late-life gas giant 
planet (new classifcation, Threshold). To my considerable surprise, in orbit 
around the planet was an artifcial ring construct, 10,000 kilometers in diameter. 
Initially, I feared the ring was a Covenant installation. It was not. But the enemy 
had tracked us and was lying in wait around the ring. Rather than risk capture, 
Captain Keyes ordered my upload into Spartan-117s neural network. While we 
abandoned ship, the Captain managed to land the Autumn on the ring, saving the 
lives of many of the crew.
SECRET TRANSMISSION 
<construct coordinates and schematics encrypted/enclosed#####>
The Covenant referred to the ring as Halo. It seems a prophecy 
about Halos existence is central to our enemys religion, and its 
discovery was cause for much celebratory chatter on the Covenant 
battle-network. 
During our initial operations on the surface of Halo, we encountered 
an alien artifcial intelligence, designation 343 Guilty Spark. 
This AI claimed its primary purpose was tactical containment of a 
virulent, parasitic life form called The Flood.
<information on Flood parasite morph/biology encrypted/
enclosed#####>
Through  a  connection  to  Halos  deep  data  cores,  I  ascertained 
that the ring was built by an ancient race of beings (referred to 
by the Covenant as the Forerunners) as a weapon of last resort 
against the Flood. A sizable population of Flood was in stasis on 
the ring, and the Covenant, either by accident or design, released 
the parasite. Not their most brilliant maneuver.
<information on Forerunner artifacts, structures, symbols 
encrypted/enclosed#####>
343 Guilty Spark convinced Spartan-117 to activate Halos primary 
weapon system and eliminate the Flood. The AI neglected to tell 
him however, that because the Flood consumes any suitable sentient 
host, Halo would make no distinction between the Flood and other 
life forms. In short: if Halo fred, it would destroy every thinking 
being in the galaxy. Human, Covenant, everything.
MASTER CHIEF
When we realized that Halo could destroy all life, Spartan-117 and I decided our 
only choice was to destroy Halostop 343 Guilty Spark from completing his 
assigned task, and deny the Covenant a weapon of unthinkable power. We used 
the Pillar of Autumns fusion reactors to start a chain reaction that utterly destroyed 
the ring. Im sorry to report that Captain Keyes was lost to the Flood.
With respect to our ongoing fght against the Covenant, our time on Halo was well 
spent.  I have gathered a wealth of new information for our database of Covenant 
weapons, technology, tactics, and society. Additionally, Spartan-117s profcient 
use of arms, and the destruction of the ring, 
resulted in a signifcant loss of enemy personnel 
and materiel. 
That being said, I fear that the Covenant will not 
take kindly to our obliteration of their holy relic. 
Having thus struck the hornets nest, we are 
now heading home with all speed.
<known casualties, incurred 
losses, unaccounted records 
encrypted/enclosed#####>
Re: SPARTAN-117 
 MASTER CHIEF
Spartan-117, the Master Chief, is a 
member of the SPARTAN-II project. He 
is a genetically, biologically, and 
technically  enhanced  fghting  unit, 
standing seven feet tall and weighing 
half a ton in his armor.
His  refexes  are  unmatched,  his 
strength and endurance quite unlike any 
other  human,  and  his  tenacity  molded 
by a lifetime of conscripted military 
training. The Master Chief is profcient 
in all current ballistic weapons and 
tactics, incursion, and unarmed combat 
and  has  extensive  experience  with 
Covenant military tech.
E   3
Covenant society is highly segmented, consisting of a confederation of races. 
While an overall socio-political review is important for understanding the nuances 
of Covenant society, including the role of Prophets, the key for combating our 
enemy is to review the Covenant fghting classes which are comprised of Grunts, 
Jackals, Hunters, Elites, Brutes, Drones, and Prophets.
Elites
Elites are the core of the Covenant military. Excellent 
soldiers, brilliant tacticians, and disciplined, 
aggressive fghters, they are the primary strength 
of the Covenant force. Faster, stronger, and tougher 
than Humans, they fght in relatively small numbers 
but often lead squads of Grunts. Armor color seems 
to indicate rank, and we believe Elites are promoted 
based on numbers of casualties they infict.
BREAKDOWN OF KNOWN 
COVENANT UNITS
Grunts
The basic infantry unit of the Covenant, Grunts 
are dangerous in groups but present little threat 
individually. Short, stocky, and relatively slow, they 
will often panic when faced with superior forces. 
However, if they are being led by an Elite, they will 
stand and fght. 
Jackals
Excellent shots, Jackals seem to be higher in status 
if not necessarily rankthan Grunts. They  often will 
be found in defensive positions, fghting from behind 
their distinctive energy shields. A well-used shield 
makes a Jackal a difcult target, but the notch they 
use to return fre provides a weak spot that can be 
exploited.
Hunters
Hunters are incredibly dangerous foes, deployed 
more like equipment than soldiers. They are brought 
in for demolition or heavy defense, and always 
work in pairs. These massive creatures appear to be 
composed of multiple organisms that exist within the 
Hunter armor, creating a bipedal hive creature. Near-
impenetrable armor and a devastating hand-held fuel 
rod weapon make Hunter pairs very problematic.
Brutes
Not as readily understood as Elites, Brutes fght 
together in a pack and are physically stronger. Brutes 
demonstrate similar battlefeld abilities to Elites, and 
their numbers have demonstrably increased since 
the confict began. They carry a ballistic explosive 
weapon with an attached bayonet device.
Drones
Like Brutes, Drones appear to be new additions to 
Covenant fghting forces and are being deployed 
en masse. Apparently insectoid in origin, in addition 
to maintaining Covenant spaceships, they have 
a limited ability to fy and are excellent shots. 
Highly intelligent, their mastery of antigravity 
fight assistance has given them an almost 
insurmountable strategic advantage in combat.
Prophets
Little intel is available on these creatures. We 
know that they are administrative or religious in 
nature and have little to do with actual battlefeld 
circumstances. None has ever been killed or 
captured, and they appear to be few in number.
4   S
CONTROLS
Fire Weapon
Reload
Switch Weapons
Melee Attack
Jump
Zoom View
Move Forward
Strafe 
Left/Right
Move Backward
Aim Up
Rotate  
Left/Right
Aim Down
Xbox 3GO ControIIer for WIndows
DUAL WIELDING
Fire Left 
Weapon
Fire Right 
Weapon
Dual 
Wield
THUMBSTICKS
   Single player only
   Multiplayer only
   Combat 
Swap Grenades
Pause Game Multiplayer Score
Crouch
Flashlight/Chat
Throw Grenade 
Ebrake (Warthog) 
Boost (Vehicles)
Access LIVE
G   7
ESC
TAB  Q  W  E  R
CAPS LOCK  A  S  D  F
SHIFT  Z  X  C  V
CTRL  START  ALT  SPACEBAR
KEYBOARD AND MOUSE 
DEFAULTS
Press and hold to:  
Drop Weapon (Dual) 
Pick Up Weapon (Dual)
Pause 
Game
Press and hold to: 
Exchange Weapon  
Pick Up Weapon (Single)
Throw 
Grenade 
(Single)
Switch 
Weapons
Forward
Reload  
Use Device  
Enter 
Vehicle
Switch 
Grenade
Strafe 
Left
Backward Strafe 
Right
Melee
Crouch Zoom Flashlight
Multi-
player 
Score
Text Chat 
Toggle
Jump
Vehicles: Ebrake (Warthog) 
Boost
Strafe 
Left
Move 
Forward
Move 
Back
Strafe 
Right
SINGLE WIELDING
Fire Primary 
Weapon
Scroll or Click: Zoom
Throw Grenades
DUAL WIELDING
Fire 
Left-handed 
(Secondary) 
Weapon
Zoom (scroll or click)
Fire Right-handed 
(Primary) Weapon
Look Up
Look Right
Look Down
Look Left
SINGLE WIELDING
   Single player only
   Multiplayer only
   Combat
B   
The Mjolnir Mark VI armor features an upgraded HUD system tied directly to 
armor sensors and integrated fully with the neural interface. The HUD tracks 
ammunition status on all UNSC weapons and now cross-references temperature 
readings to track charge depletion of Covenant weapons, should they be used.  
Installation
Place the Halo 2 for Windows Vista DVD into your DVD drive and follow the on-
screen prompts. With tray and play, you can begin playing Halo 2 right away while 
installation continues in the background. 
Note: The Halo 2 map editor and dedicated server are ofered without technical 
support. If you choose to install the map editor and/or dedicated server, visit 
bungie.net for additional information.
Getting Started
Your player profle defnes your control settings, your characters appearance, and 
some Games for Windows  LIVE settings.  You can alter your settings at any time 
by selecting Settings on the Main Menu and then selecting Player Profle. 
To create a new player profle, press the ENTER key, or press START, on the Start 
screen, and log onto LIVE with a LIVE or local profle. When you return to the 
game, select Create New Player. Type a player name, and then press the ENTER 
key, or press START, again.
To create a new profle on LIVE, press the HOME key at any time and select 
Create New Profle. If you are using a local profle to play, achievements will be 
unavailable.
Main Menu
On the Main Menu, select Campaign to begin a single-player game. Select LIVE 
to play a multiplayer game on LIVE. Select Network to play a multiplayer game 
over a local area network. To customize player profles or modify game types, 
select Settings. 
Note: Halo 2 for Windows Vista players cannot play against Halo 2 for Xbox 
players.  
Campaign
You can play a campaign as a single player in a solo game. A campaign is 
associated with a player profle. To start a new campaign, you need to create a 
new player.
To start a single-player campaign, select Campaign on the Main Menu, and then 
select New Campaign.
Saving Progress and Loading a Level
Your progress in a campaign is saved automatically at specifc checkpoints 
throughout a game level. To continue a campaign from your last saved 
checkpoint, select Campaign on the Main Menu, and then select Resume.  
To load a specifc level, select Campaign, and then select Select Level. You  
can only select levels youve already conquered.
Weapon Indicators
Mjolnir Mark VI armor monitors the status of two weapons simultaneously.  
A left-wielded weapon and ammo appear on the left of the HUD, while right-hand 
or single-use weapons appear on the far-right portion of the HUD. When a single 
weapon is wielded, status on your grenade types appears on the left side. Because 
Spartan-117 can keep a weapon in reserve, it is indicated on the right side. 
Motion Tracker 
Located on the lower-left portion of the HUD, this tracker indicates the relative 
whereabouts of allies and hostile combatants. It can detect aggressive or obvious 
motion and cannot show the location of stationary or slow-moving hostiles. 
Shield Indicator
This bar above the motion tracker indicates an optimal state when solid blue.  
Warning Indicators
These indicators below your reticle provide critical information.
MJOLNIR BATTLE SUIT HUD   GETTING STARTED
End transmission.
Reload Low Ammo Low Battery No Ammo No Battery No Grenades
1O   11
Because you all will be required to use nonspecialist equipment in these difcult 
circumstances, we are issuing you a refresher on the currently available UNSC 
arsenal. If you have not used any of these weapons in the feld or in practice, 
you would do well to familiarize yourself with them before entering a combat 
zone. Some of these weapons you can dual-wield, enabling you to fre them 
simultaneously. To dual-wield, press and hold the Q key, or press and hold  Y, to 
pick up the secondary weapon. Click the left and right mouse buttons, or pull the 
Left and Right triggers, to fre.
S2 AM Sniper Rife
Gas-operated, magazine-fed weapon utilizes 
smart-linked scope with two levels of 
magnifcation (5X and 10X). Firing 14.5mm 
armor-piercing, fn-stabilized, discarding-sabot 
rounds makes it very powerful. Sheer size  
and limited magazine capacity dictate strategic 
use. Devastating from secured position; 
has clearly limited use as close-range 
weapon.
M6C Pistol (Dual Wield)
Standard UNSC sidearm. Recoil-operated 
handgun, fring magazine of six 12.7mm 
semi-armor piercing rounds. Fired accurately 
in semi-automatic mode, can be powerful 
anti-personnel weapon. This stripped-down C
variant does not feature scope.
BR55 Rife
Fires 9.5mm rounds from 36-round magazine.  
Mounted with a 2X optical scope for targeting. 
Fires in short, automatic bursts of 3 rounds. Very 
accurate, relatively high rate of fre makes it a 
useful all-around infantry weapon.
M7/Caseless Sub Machine Gun 
(SMG) (Dual Wield)
Bullet hose fres sustained burst of 5mm fre 
from 60-round magazine. SMGs, while not 
accurate over long distances, can provide 
withering fre at close quarters. Tends to walk
upward as compounding momentum from recoil 
takes hold. Therefore, careful moderation of aim 
required to maintain accuracy.
M41 SSR MAV/AW Rocket Launcher
Most commonly used light anti-vehicle weapon 
in UNSC arsenal. Man-portable, shoulder-fred, 
with single 2X level of magnifcation. Fires 
102mm shaped-charge, high-explosive tracking 
rockets. Reticle indicator denotes when launcher 
has achieved lock on target.
M90 Shotgun 
Powerful, loud, pump-action, magazine-fed, 
fring 8-gauge magnum (3.5) rounds with 
strong recoil. Devastating at close range and in 
confned quartersshould be used with caution. 
Inefective damage ratios at long range mean it 
should be used appropriately.  
CURRENT UNSC WEAPONRY
Ammo Capacity:  
12 rounds per magazine.
Ammo Capacity:  
36 rounds per magazine.
Ammo Capacity:  
60 rounds per magazine.
Ammo Capacity:  
4 rounds per magazine.
Ammo Capacity:  
2 102mm shaped-charged 
rockets.
Ammo Capacity:  
12 8-gauge shotgun shells. 
1E   13
M41 LAAG (Vehicle Mounted)
Three-barreled, electric-powered, linkless drum-
fed, vehicle-mounted light anti-aircraft gun. 
Standard armament on Warthog. Fires 450550 
rounds per minute. Excellent armor penetration 
capability.
Recent events have exposed us to yet more Covenant military technology, much 
of it more powerful than previously encountered and used in widely difering 
combat situations. Following is a rough feld guide to currently known Covenant 
armaments.
Plasma Pistol (Dual Wield)
Understood better than most Covenant 
weapons, semi-automatic, directed-energy 
weapon. Fires rapid bursts of superheated 
plasma, but holding trigger for extended period 
can build powerful overcharged plasma bolt. 
Becomes temporarily unusable as it discharges 
excess heat. Both Plasma Pistol and Rife use 
power core we dont fully understand.
Plasma Rife (Dual Wield)
Favored by Elites, but used by many Covenant 
troops, is a directed energy weapon and 
capable of both automatic and semi-automatic 
fre. Extended bursts of automatic fre cause 
weapon to overheat, temporarily disabling gun 
and depleting energy core. Once energy core 
has completely discharged, it is useless.
Needler (Dual Wield)
Unusual magazine-fed weapon fres 
razor-sharp crystalline projectiles, using 
unexplained homing ability to center on soft 
organic targets, to pierce fesh no matter 
angle of impact. Energy shields defect them 
successfully, and they ricochet from other hard 
surfaces. Ammunition explodes after it impacts 
fesh, causing further damage.
M68 Gauss Cannon  
(Vehicle Mounted)
Asynchronous linear-induction motor produces 
bipolar magnetic feld to fre 25mm projectile 
at hyper-sonic velocity. Excellent armor 
penetration capability, but not as efective 
against multiple infantry.
COVENANT WEAPONS
Ammo Capacity:
Unlimited.
Ammo Capacity:
Unlimited.
Core Power Output:
100150 kV : 23 dA.
Rate of Fire:
420600 rounds per 
minute.
Ammo Capacity:
30 rounds per magazine.
M9 HE-DP Fragmentation Grenade
Basic explosive device has changed little thanks 
to excellent design and fexibility. Well-thrown 
grenade will kill or stun most opponents. Fuse 
activates half second after striking surface or 
object to avoid accidental detonation. Also allows 
combatants to bounce grenade into difcult-to-
reach targets.
Radius: 1530 feet. 
14   1S
Covenant Carbine
Rare Covenant projectile-fring rife, a powerful, 
stocky weapon, and ftted with magnifying scope. 
Fires single rounds with high degree of accuracy 
and power. In some ways its technology mimics 
Covenant Fuel Rod Gun, although obviously on 
smaller scale, but ofers similar penetration to 
UNSC Battle Rife.
Covenant Energy Sword
Initially thought purely ceremonial. Few have 
been seen in combat, but they are invariably 
carried by high-ranking Elites. Do not 
understand how it functions but cuts through 
any armor with ease. Click, or press  B, for  
regular melee attack and click right mouse 
button, or pull Right trigger, for basic undercut 
attack. Or wait until reticle turns red to lock on 
enemy, then click right mouse button, or pull 
Right trigger, to perform fatal lunge attack.
Particle Beam Rife
Very precise, powerful weapon, uses relatively 
familiar particle beam acceleration method 
to fre devastating beam of energy. Limited 
battery capacity means weapon can fre 
only 18 bursts before depleting charge. 
Integrated scope enables two levels of zoom, 
approximately 5X and 10X. Makes excellent 
sniper weapon.
Brute Shot
Type of grenade launcher used, as far as we can 
tell, exclusively by Brutes. Grenades it fres from 
4-round belt can be defected deliberately for 
tactical reasons, such as fring around corners. 
One of the least precise Covenant weapons 
yet encountered, limited ammunition capacity 
is made up for by huge, razor-sharp bayonet 
attachment.
Fuel Rod Gun
Launching highly radioactive fuel rod 
projectiles, weapon is efective against both 
vehicles and personnel. Weapon is bulky, heavy 
and carries 5 fuel rods per clip. Single 2X level 
of magnifcation.
Plasma Grenade
Using unknown technology that can 
apparently diferentiate between strategic 
targets and nonthreatening surfaces, this 
grenade, when thrown accurately, adheres to 
combatant or vehicle, but not to wall. Three-
second fuse activated as soon as grenade 
comes to rest either on ground or stuck to 
intended target. 
Ammo Capacity:
36 rounds per magazine.
Output Capacity:
18 bursts per charge.
Ammo Capacity:
4 rounds per belt.
Length: 3 feet.
Ammo Capacity:  
5 rounds per clip.
Radius: 30 feet.
1G   17
UNSC GROUND TRANSPORT
M808B Scorpion MBT
CREW: 1 Human (neural interface 
required) or single cyborg pilot
Weight: 66 tons
Main gun: 90mm high-velocity 
shell
Secondary/coaxial gun: 7.62mm  
AP-T (Armor Piercing Tracer)
Although much of our spaceborne weaponry has been eliminated or disabled, 
the Covenant has ignored most of our land-based moveable systems. We believe 
this to be a tactical mistake on their part. Because their intention seems to be the 
capture, rather than the destruction, of Earth, they will have to fght on our terms 
at ground level.
M12 Warthog LRV
CREW: 1+1 (plus 1 more in rear)
Weight: 3.25 tons
Armament: 12.7mm 3-barreled 
machine gun
M12G1 Warthog LAAV
CREW: 1+1 (plus 1 more in rear)
Weight: 3.5 tons
Armament: 25mm Gauss Cannon
Light reconnaissance vehicle (LRV), a proven and reliable standard UNSC vehicle. 
Also unofcially known as Warthog, LRV is equipped with powerful machine 
gun. Maneuverable and excellent in any terrain, Warthog relies on superb  
traction and updated braking system. To power-slide, press the left mouse button, 
or pull the Left trigger, for E-brake.
Light anti-armor vehicle (LAAV) identical in every respect to other Warthog 
variants, except for turret-mounted Gauss Cannon. 
Although Scorpion Main Battle Tanks primary role is as anti-vehicle platform, its 
efectiveness against Covenant infantry makes it a useful anti-personnel weapon, 
too. Ceramic-titanium armor makes it almost invulnerable to small-arms fre. Has 
single-pilot cockpit, but in emergencies can transport four additional infantrymen 
on jumpseat platforms. 
Boarding
If youre close to a slow-moving or stationary vehicle, press and hold the E key, or 
press and hold  X, to board that vehicle. Its possible to board from the front, rear, 
and side of a vehicleand from above one if you jump carefully. Boarding allows 
you to overtake the driver, passenger, and even gunner seat of most vehicles. 
1B   1
INTEL ON COVENANT VEHICLES
Wraith
CREW: 1
Propulsion: Boosted Gravity 
Propulsion Drive
Armament: Plasma Mortar &  
2 Auto-fring Plasma Cannons
The Covenant has deployed a huge ground feet, presumably with the intention 
of speeding its incursion into populated Human areas. Until we know more about 
their intentions, we must assume that this is an occupying force, although they 
will kill any Humancivilian or militarythey encounter.
Ghost
CREW: 1
Propulsion: Boosted Gravity 
Propulsion Drive
Armament: Twin Plasma Cannons 
(100250-kW range)
Banshee
CREW: 1
Propulsion: Boosted Gravity 
Propulsion Drive
Armament: Two Plasma Cannons
Secondary Weapon System:  
Fuel Rod Cannon
Spectre
CREW: 1+1 gunner (plus 2 riders)
Propulsion: Boosted Gravity 
Propulsion Drive
Armament: Plasma Cannon
Standard reconnaissance and rapid-attack vehicle, deployed by Covenant in all 
ground combat. Usually, but not always, piloted by Elites, is highly maneuverable, 
and fres twin bolts of superheated plasma in 100250-kW range. Also capable 
of sustained bursts of speed, although cannot fre and appears to be less 
maneuverable at such speeds. Hold right mouse button, or pull Left trigger, 
to boost speed. Possibly uses energy from weapons systems to achieve speed 
increase.
Fast and maneuverable, formidable aerial assault vehicle. Well shielded against 
small-arms fre, can be crippled or destroyed by heavier weapons. Fuel rod 
cannon makes it dangerous bomber as well as fast fghter. Has been observed 
barrel-rolling and looping in turns and arcs that would be impossible with 
conventional aerodynamics. 
Slow, bulky, and presenting huge target, is nonetheless Covenants most 
destructive mobile armor. Huge bulk is well shielded; covering fre it provides 
from massive Plasma Mortar makes it inestimably dangerous foe. Piloted by single 
occupant, who controls all vehicle and weapons systems, also features limited 
boost system for enhanced maneuverability.
Multitroop armored transport is small and maneuverable and, while slow, can 
move with ease in confned spaces. Main weaknesses are lack of speed and 
acceleration and that occupants are fairly exposed. Rear-mounted plasma cannon 
is dangerous, and vehicle provides multiple fring positions.
Shadow
CREW: 2+8
Propulsion: Boosted Gravity 
Propulsion Drive
Armament: Plasma Cannon
Covenants main mode of moving large numbers of troops around on land. Can 
hold driver, gunner, and up to 8 occupants, depending on species of Covenant. 
Seems to be outftted to carry Elites, Brutes, Grunts, and Jackals. Equipped with 
plasma cannon, but main purpose is to deploy infantry.
EO   E1
To customize a player or create a set of rules for a multiplayer game type, use the 
Settings menu. 
Player Profles
You can have a number of diferent customizable players, as well as change a 
players name, modify the control settings, edit the multiplayer characteristics, or 
delete a player. To create or edit a player, select Settings on the Main Menu, and 
then select Player.
Changing the Control Layout
You can change the control layout for each player to better suit your style, 
including the button scheme and the speed at which you look around. Many 
people choose to invert their controls. This means that when you push the Right 
thumbstick forward you look down and when you pull it back you look up. 
Experiment to fnd which combination works best for you. 
To change the control layout, select Controller or Keyboard/Mouse on the Edit 
Player screen. You can also modify your layout in a campaign or a multiplayer 
game by pressing the ESC key, or pressing START, to display the Pause Menu.
Changing the Appearance of Your Multiplayer Character
To customize the appearance of your character in multiplayer games, select 
Appearance on the Edit Profle menu. You can choose either a Spartan or  
a Covenant Elite, set primary and secondary colors, and design a custom  
player emblem. 
Halo 2 multiplayer enables friends to fnd one another, to game together, and to 
move throughout the Halo 2 world as a group. You can play multiplayer games 
with your friends via a local area network (LAN) or the Games for Windows  LIVE 
service.  
LIVE
With the LIVE service, you can play a multiplayer game with people from all over 
the world, and you can download new Halo 2 maps. To play a LIVE multiplayer 
game, select LIVE on the Main Menu (for details, see page 24).
LIVE Accounts
There are three types of LIVE accounts: Local, Silver, and Gold. Local accounts 
allow access to the game if you do not have an internet connection. You can also 
access network multiplayer games across a LAN but you are required to log into 
LIVE as a local account.
To create a friends list, send messages, and see the LIVE game browser, you need 
a Silver account. Silver accounts can also earn achievements in the single-player 
campaign. 
Gold accounts are paid LIVE accounts and ofer all the options of Silver accounts 
and multiplayer achievements,  
LIVE game hosting, and in-game 
chat.
Game Browser
Multiplayer games are listed in 
the Game Browser. There is a 
browser for LIVE games as well 
as LAN games. Selecting a game 
in the browser allows you to see 
the details for that game. You can 
choose to connect to the game if 
your account level allows it and 
the game is not private. 
Game Lobby
Before a multiplayer game starts, 
you congregate in a game lobby. 
Its a gathering place to chat, 
text to friends, vote on games, or 
switch teams (if its a team game). 
If youre the host of the game, you 
can change the map and rules or 
set quick options.
SETTINGS   MULTIPLAYER BASICS
Game Variants
Every type of multiplayer game has a set of rules called a variant. You can  
modify the rules for a game youve created by creating a custom game variant.  
To customize a game variant, select Game Variants on the Settings Menu. To use 
a variant youve created, go to Game Setup in the Game Lobby, and then select 
Change Rules. 
EE   E3
 Game Types
There are seven multiplayer game types. Each game type has a number of built-in 
variants that create diferent rules for a game. The Slayer game type has a regular 
variation called Slayer, Team Slayer, Rockets, and so forth. You also can create a 
custom variant for a game type to create your own rules for a game.
  Slayer: Kill the most opponents.
  Capture the Flag: Score the most points by capturing the other teams fag 
and bringing it back to your teams base.
  Assault: Score the most points by carrying, arming, and dropping your teams 
bomb in the other teams base.
  King of the Hill: Control the hill for the longest time.
  Oddball: Find the ball and hold on to it for the longest time.
  Juggernaut: Only the Juggernaut can winand if you are the Juggernaut, 
everyone is out to get you.
  Territories: Earn the most time by fnding and controlling territories on  
the map.
Maps
A map is a self-contained game level designed specifcally for multiplayer games. 
Most maps are based on variations of specifc campaign levels in Halo 2. Maps 
come in diferent sizes and have diferent types of buildings, scenery, and so forth. 
Large maps work well when you have a lot of people. Some maps have objects 
with which you can interact. Press and hold the E key, or press  X, to interact with 
an object. You can use any game type with any map. 
Voice Proximity
When playing LIVE games, you can hear other players voices.  You can hear your 
teammates talking wherever they are on the map. Be careful thoughnearby 
enemies can hear you talking if they are close enough, as well. 
If you have a headset and a Gold account, you can use voice to direct your team. 
Speaking into the headset broadcasts to your team. Press the N key, or the front 
left bumper, to speak to everyone in the game. The radio will remain open until 
you stop talking.
Text Chat
You can also send text messages to other players. Press the CTRL  key to activate 
text chat, type your message, and then press the ENTER key to send the text. 
Press the B key to send a global text message to all players.
Multiplayer HUD
The multiplayer HUD includes the Multiplayer Scoreboard, which shows the score 
of the leading player or team above your own score. If you are the leader, the 
score of the second-place team or player is shown underneath. It is located on the 
lower-right side of the the screen. To see more extensive scores, press the C key, or 
press and hold the BACK button.
Multiplayer Warning Indicators
Several additional warning indicators show up below your reticle in multiplayer 
gamesthese are valuable. 
Waypoints
Waypoints are HUD elements used to indicate the status of objects in your feld of 
view. Pay attention to the waypoints in team games and in objective-based game 
types like Capture the Flag and Assault.
Capture the Flag
Friend Firing
Has Flag Has Bomb Has Oddball
Taking Fire Killed Talking
Territories King of the Hill Assault Oddball
Dropped Flag Dropped Oddball Dropped Bomb Objective
Bomb Dropped Enemy Has Flag Enemy Has Bomb Flag Dropped
Objective Waypoints
Friends Waypoints
E4   ES
Taking Halo 2 beyond the Box
LIVE is a high-speed Internet gaming community where you can create a 
permanent gamer identity, set up a friends list with other players, see when 
theyre online, and receive invitations to play games. For games in multiplayer 
mode, invite your friends to play and talk to them in real time while you play. For 
games with downloadable content, download new items such as levels, missions, 
weapons, vehicles, and more.
Connecting
Before you can use the LIVE service, you need to connect your computer to a 
high-speed or broadband Internet connection and sign up for the LIVE service. 
To determine whether or not LIVE is available in your region and for information 
about connecting, go to www.live.com/connect/.
Creating a New Game
With a LIVE Gold account, you can host a new game and invite your friends to join 
your game. A private game can be started by selecting LIVE on the Main Menu, 
selecting Create New Game, and then selecting Game Setup to confgure the 
game. You can invite your friends (for details, see page 26). When everyone in the 
party is ready, select Start Game.
When you are the party leader, you can select Find Games to search for a game to 
move your entire party to.
Voice Chat
Taunt your opponents, or yell at your buddy who doesnt have a clue what stay 
put means, by adding a headset to your hardware. You can use any headset that 
is compatible with Windows Vista. You can also use the Xbox 360 Communicator 
(for more information, see the instructions that came with your Xbox 360 
Communicator).
Text Chat Commands
Use the following chat commands to communicate with other players.
/team <message>  Text chat to team
/name <message>  Text chat to specifc player
/all <message>  Text chat to all players
/propose skip  Go to next match (vote)
/propose rematch  Replay match (vote)
/propose boot <name>  Remove player from match (vote)
/propose match <map> <variant>  Choose new match (vote)
/vote <yes/no>  Vote on proposal
GAMES FOR WINDOWS  LIVE
EG   E7
There are several ways to fnd and play Halo 2 multiplayer games with friends and 
people you meet online. With a LIVE account, you can access your LIVE friends list 
to play Halo 2 multiplayer games. You can also create a party, which is a temporary 
group of friends that follows the party leader from game to game. 
Friends List 
When you sign into your LIVE account, the friends list is available in Halo 2. You 
can press the HOME key, in a campaign or multiplayer game, to access the friends 
list. Use the friends list to see friends, clan information, and a list of players youve 
recently played against.
Friends 
You can add up to 100 other gamers to your friends list. You can also send a text 
or voice message to a friend, send a party invite, or remove a friend from your list. 
The Status column shows you who is online, who is in your party, and the current 
party leader.
Players List 
The players list displays all current players and up to 100 of the most recent 
players youve competed with or against. You can view player profles, send text 
or voice messages, provide feedback about what kind of players they are, or invite 
them to be friends.
Party
A party is a temporary group of friends, or other players youve just met, who are 
playing on LIVE. Its like being on a virtual couch with people from all over the 
world. 
Create a Party
To create a party, you must have a Gold account.  Select Create Party on the LIVE 
screen, and then send out game invitations to your friends. Click Friends, or press 
Y, in the Pregame Lobby to bring up your friends list, highlight the friend you 
want to invite, and then click Invite, or press  A, to send a party invite. Friends 
who join your party appear in the Pregame Lobby. 
As the party leader, its up to you where you take your party. To see available 
games, select Find Games in the Pregame Lobby. When you move between 
games, you bring your party with you.  
Note: Parties are session-based, so when everyone logs out, the party comes to 
an end. 
MULTIPLAYER STRATEGY GAMING WITH FRIENDS
Individual Strategy
When you play as an individual player, its important to manage your two diferent 
weapons correctly. Try to carry a long-range (such as a Battle Rife) and short-
range (such as a Shotgun) weapon. Make sure youve always got a few grenades. 
Running backward and throwing grenades is a great defensive move when 
another player surprises you on a map. Use dual wielding in tight spaces at short 
range and in vehicles when outdoors. Try boarding another players vehicle. A 
successful boarding ejects another player from his seat. Move slowly by crouch-
walking if you want to stay invisible on other players motion trackers. Also, dont 
charge through the front door. Use a little stealth and planning. 
Team Strategy
Successful teams coordinateand communicatewell among members. 
  Use voice to direct your team. You can access your radio and talk to your team 
members no matter where they are on the map. Be careful thoughnearby 
enemies can hear you talking as well.
  Manage your teams weapon selection. In Team Slayer, put someone on a 
Rocket and someone on a Sniper Rife. 
  Find out what your teammates are good at and let them do it. Who are the best 
long-range shooters? Put them on sniping duty. 
  Stick to your teammates. Dont go of by yourself unless there is a tactical 
reason to do so. Note that there is a marker above your teammates heads to 
tell you whether or not theyre on your team. 
  Know what game type youre playing. Not everyone on your team can be  
doing the same thing. They need to take on diferent tactical roles. Someone 
needs to stay on defense in Capture the Flagif everyone is on ofense, you 
wont win. 
EB   E
CREDITS
Bungie
Project Lead
Jason Jones
Executive Producer
Pete Parsons
Engineering Leads
Charlie Gough
Chris Butcher 
Michael Evans
Ben Wallace 
Design Leads
Paul Bertone
Jaime Griesemer
Art Director
Marcus Lehto
Writer, Director of 
Cinematics
Joseph Staten
Composer, Audio 
Director 
Marty ODonnell
Multiplayer &  
User-Interface Lead
Max Hoberman
Producers
Michel Bastien
Hamilton Chu
Curtis Creamer
Test Manager,  
Producer Bungie.net
Harold Ryan
Engineering
Hao Chen 
Bernie Freidin 
Bart House
Damian Isla
Jason Major
Eamon McKenzie
Mat Noguchi
Adrian Perez
Stefan Sinclair
Greg Snook
Luke Timmins
Additional 
Engineering 
Damien Nef
Mission Designers
Tyson Green 
Rob Stokes 
Additional Mission 
Design
Hardy LeBel 
Stephen Okasaki 
Cinematic Designer
CJ Cowan
Lead 3D & Efects 
Artist
Shi Kai Wang
3D Artists
Eric Arroyo 
Travis Brady
Robt McLees
Juan Ramirez
Additional 3D Art
Kelly Rains 
Animators, Game  
& Cinematic
Bill OBrien 
Mike Budd 
John Butkus
Nathan Walpole 
Additional 
Animation
Jeremy Fones
Stacey Moore
Lead Environment 
Artists
David Dunn
Christopher Barrett
Single-Player  
Environment Artists
Frank Capezzuto
Vic DeLeon
Tom Doyle
Justin Hayward
Paul Russell
Michael Wu
Mike Zak
Additional Single-
Player Environment 
Art
Chris Lee
Lead Multiplayer 
Environment Artist
Chris Carney
Multiplayer  
Environment Artist
Steve Cotton
User Interface
David Candland 
Art Production
Paul Clift
Efects
Steve Scott 
Matte Painting
Eddie Smith
Audio Lead 
Jay Weinland 
Sound Designer
C Paul Johnson
Test Leads
Doug Boyce
Jamie Evans
Zach Russell 
Test Tools 
Engineering
Aaron Lieberman
Luis Villegas
Roger Wolfson
Software Test 
Engineers
Mike Cody
Ryan Hylland
Travis Chen, intern
Bungie.net Lead
Brian Jarrard
Bungie.net Team
Tom Gioconda
Lorraine McLees
Frank OConnor
Bungie Webmaster
Additional  
Bungie.net Support
Christopher  
Barney 
Zo Brawley  
Claire Jennings
Matt Soell
Bungie Princesses 
Alta Hartmann 
Amanda Anderson 
Additional Support
Steve Abeyta
The Ant Farm 
 Titles & Trailers 
J. David Atherton 
 Digital Recording 
Engineer
Dawn Hershey, 
C.S.A. 
 Casting Director
Jim & Esmerelda 
McQuillan, 
 Making of Halo 2 
Documentary
ReelFX, Creative 
Studios, Inc 
 Additional 
Cinematic 
Animation
Michael Salvatori 
 Additional 
Music & Audio 
Production
Steve Vai
 Appears courtesy 
of Epic Records
Lee Wilson 
 Storyboard Artist
Cinematic Cast
(in alphabetical 
order)
Dee Baker 
 Gravemind
Julie Benz 
 Miranda Keyes
Hamilton Camp 
 Prophet of Mercy
Tim Dadabo 
 343 Guilty Spark
  Art Source      Corestaf        Excel Data Corporartion 
Robert Davi 
 SpecOps Leader
Keith David 
 Arbiter
Steve Downes 
 Master Chief
Robin Atkin 
Downes 
 Prophet of 
Regret
Miguel Ferrer 
 Heretic Leader
John Michael 
Higgins 
 2401 Penitent 
Tangent
Ron Perlman 
 Lord Hood
Kevin Michael 
Richardson 
 Tartarus
David Scully 
 Sergeant 
Johnson
Jen Taylor 
 Cortana
Michael Wincott 
 Prophet of Truth
Artifcial Intelligence 
Cast
Ken Boynton 
 Brute
David Cross 
 Marine
Tim Dadabo 
 Marine
Chris Edgerly 
 Brute
Orlando Jones
 Marine Sergeant
John Kassir 
 Marine
Andy McKage 
 Marine
Marty ODonnell 
 Jackals, Hunters, 
& Flood
Brian Posehn 
 Grunt
Laura Prepon 
 Marine
Michelle Rodriguez 
 Marine
David Scully 
 Elite
Pete Stacker 
 Marine Sergeant
Joseph Staten 
 Grunt
Norm Woodel 
 Elite
Additional Voices by 
The Bungie 
Auxiliary Players
Casting & Voice-Over 
Production Services 
Blindlight
Microsoft
User Testing
John Hopson
Randy Pagulayan
Xbox Marketing & PR
Chuck Blevens
Jen Martin
Cameron Payne
Genevieve 
Waldman
Orlena Yeung
Localization
Peter Fitzpatrick
Kyoung Ho Han
Mitsuru Kitamura
Robert Shih-Wei Lin
Victoria Olson
Jason Shirley
Xbox Platform  
& Xbox Live
Mei-Mei Bong
Michal Bortnik
Sam Charchian
Tony Chen
Michael Courage
Brent E. Curtis
Tristan Jackson
Daniel McGillicuddy
Boyd Multerer
Anthony Smith
Jason Strayer
Van Van
Additional Test
Adrian Brown
Jeremy Fischer
Domenic Koeplin
Matt Shimabuku
Justin Jones
Manual Design
Jeannie Voirin
User Experience
Caitlin Sullivan
Matt Whiting
Special thanks:  
Robbie Bach, 
Matt Case, Lev 
Chapelski, FASA 
Studios, Ed Fries,  
Nick Gray, Shane 
Kim, Peter Moore, 
Stuart Moulder, 
Alex Seropian.
Halo 2 for 
Windows Vista
Project Lead 
Jo Clowes
Engineering Lead 
Jim Geist
Engineering
Paris Chavez 
Limin Gu
John Ketchpaw
Hiroki Kobayashi
Mike Scavezze
Clint Levijoki 
Dan Longley
Mark Mihelich 
Eric Roberts 
Benjamin 
Steenbock 
Jay Vandewark 
Wes Walker
Kevin Weston
Product 
Management
Shogo Ishii 
Dave Templin
Art & Design Lead 
Matt Van Gorder
Artist
Colin Riley 
Control & UI Design
Deunan Berkeley 
Test Lead
Evan Brandt 
Domenic Koeplin
Test
Tara Brannigan 
Nathan Clemens
Christopher  
Gafney 
Paul Gradwohl
Isaac Hunt
Doug Jelen
Ferdinand Schober
Mike Yurka
Jaydeep Mehta
Producer
Matthew Priestley
Map Editor & New 
Maps
Emory Au
Steve Barnes
Chuck Carson 
Christian Easterly
Robert Erwin 
John Faulkenbury
Dana Fos 
Adriel Goddard
Kenn Hoekstra 
Ally Kates 
Cameron 
Lamprecht 
David Mertz 
H. William Roeske III 
Jeremy Statz
   FILTER       Net Objectives        Volt  3O   31
In the U.S., visit http://support.microsoft.com/games/.
In Canada, visit http://www.microsoft.ca/support/.
Outside the U.S. and Canada, visit http://support.microsoft.com/international.aspx.
On these Web sites, you can:
  Download the latest updates.
  Find Microsoft Knowledge Base articles that target specifc issues.
  View Show Me How videos for solving common problems.
  Access other support services.
Microsoft support services are for technical issues onlyplease do not use them to request 
game hints, codes, or cheats.
Chat & E-mail Support:  To chat immediately with a Microsoft Support Professional, or to 
submit your issue by e-mail (e-mail responses may be delayed by several hours), visit the 
location-appropriate Web site listed above.
Phone Support:  To speak with a Microsoft Support Professional (long hold times may be 
experienced), in the U.S. call (800) 537-8324, and in Canada call (800) 876-8533. 
TTY Support:  To use Microsoft text telephone, in the U.S. call (800) 892-5234, and in Canada 
call (866) 857-9850.
Conditions:  Microsofts support services are subject to then-current prices, terms, and 
conditions, which are subject to change without notice.
Information in this document, including URL and other Internet Web site references, is subject to change 
without notice. Unless otherwise noted, the example companies, organizations, products, domain names, 
e-mail addresses, logos, people, places, and events depicted herein are fctitious, and no association with any 
real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended 
or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without 
limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced 
into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, 
recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights 
covering subject matter in this document. Except as expressly provided in any written license agreement 
from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, 
copyrights, or other intellectual property.
The names of actual companies and products mentioned herein may be the trademarks of their respective 
owners.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or 
circumvention of copy protection is strictly prohibited.
 & p 2007 Microsoft Corporation. All rights reserved.
Microsoft, Windows, Bungie, the Bungie logo, DirectX, Halo, the Microsoft Game Studios logo, Windows 
Live, the Windows logo, Windows Vista, the Windows Vista start button, Xbox, Xbox 360, and the Xbox logos 
are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other 
countries. 
Developed by Bungie for Microsoft Corporation.
Havok.com;  19992002 Telekinesys Research Limited.  All rights reserved. See www.havok.com for 
details.
OC3;  19982002, OC3 Entertainment, Inc. and its licensors.  All rights reserved.
Vocal samples courtesy of Spectrasonics Symphony of Voices CD-ROM collection.
Manufactured under license from Dolby Laboratories.
  Uses Bink Video.  19972007 by RAD Game Tools, Inc.
TECHNICAL SUPPORT
Bungie.net is the gaming center of the universe for the Halo 2 community. Bungie.
net is the place to get the latest Halo 2 information, to interact with the Bungie 
team, and to buy cool Halo 2 merchandise at the Bungie Store. Bungie.net is your 
resource to learn how to be  
a better Halo 2 player.
The 7th Column
Discover the 7th Column, Bungies ofcial fan club and underground army, and 
help us take over the world. Members can create their own groups with their 
friends on Bungie.net complete with personal forums, news, and more. 
Delve deeper into the world of Bungie and Halo 2here are just a few of the 
many great community sites on the net (in alphabetical order):
  Halo Planet (www.haloplanet.com)
  HBO (halo.bungie.org)
  Rampancy.net (www.rampancy.net)
  Red vs Blue (www.redvsblue.com)
  Subnova (www.subnova.com)
BUNGIE.NET 
3E   33