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Area-51 (2005) Text

The document provides safety warnings for photosensitive seizures from video games and instructions for reducing risk, with tables of contents for controls, characters, weapons, and credits in the video game Area 51. It also contains legal disclaimers about copying and using certain televisions for gameplay.

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0% found this document useful (0 votes)
73 views13 pages

Area-51 (2005) Text

The document provides safety warnings for photosensitive seizures from video games and instructions for reducing risk, with tables of contents for controls, characters, weapons, and credits in the video game Area 51. It also contains legal disclaimers about copying and using certain televisions for gameplay.

Uploaded by

Nothing Good
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 13

^ xeox ONLINE ENRBLED

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ESRBl
WARNING TABLE OF CONTENTS
Safety Information

About Photosensitive Seizures Default Controls 3-4


mill percentage of people may exp i/urc when expo
certain visual images, including flashing lights or patterns mat may appear in Area 51: The Story 5
video games. Even people who have no history of seizures or epileps)
loscd condition that can cause these "photosensitive cpilcj
i us" while watd ing \ deo games. Main Menu 6
These seizures may h.iu ptoms including: lightheadedness,
altered vision* eye or bee Twitching, jerking or shaking of arms or legs, disorien- Profiles 7-8
confusion, or momentary loss oi awareness, Seizures may also cause loss
com ulvumv ih-u can lead to injury from (ailing down or
striking nearby objects. Xbox Live™ 9-10
Immediately stop playing and eons nil a doctor you experience am of these

5 Area 51 Weapons
ir

symptoms. Parents should watch for or ask their children about the above v I 11-12
symptoms «. hildrcn and teenagers arc more likely than adults to expci i

these seizures.

may be reduced by sitting farther


Area 51 Characters 13
Flic risk of photosensitive epileptic seizures
from the television screen, using a smaller television screens playing in a well-In

room, and not playing when you are du: gued.


Area 51 Enemies 14-15
If you or any of your relatives have a history' of seizures or epilepsy, consult a

doctor before pkying,


Pickups 16
Other Important Health and Safety Information The Xbox Instruction
Manual contains important satery and health information that you should read
and understand before using this software. Weapon Pickups 17

Avoid Damage

Do
to

not use with certain televisions.


Your Television

Some televisions, esp. 01


Si Z Credits 18-20
damaged any video games, including \Uj\
rear-proji I n I
«

games, are played on them. Static images presented during the normal
il
Warranty 22
g.imt p| ay may "burn in m the reen, causing a permanent shadow of die
static image to appear at all times, even when .
wd,
Similar damage may occur from static images created when placing a video game
on hold or |
uli your tel ncr's manual to derermine if video
games can be safely played safely on your set. If you are unable to find this

in! tarnation in the owner's manual contact your television dealer or the
manufacturer to determine il videogames can be played safely on your set.

triSomcd copying, reverse engineering, transmission, public performance,


rental, pay for pi SI d copy protection b Sttfedj prohibited
Q
DEFAULT CONTROLS DEFAULT CONTROL?
Vote Menu
- Abstain

MULTIPLAYER MODE * = Cancel


Normal Mode * -No
4 = Yes

Secondary »bili-t Priiaar u Pir


S«coBdax^ Ability Primar Fire
CQITTaGIQI: PAEASI bs t .

CGI ?AGION P^FaSITIlS


(O trigger) (O trigger)
(O trigger) (© trigger)

Eext Weapon iiove Character Next Weapon


Move Character
Grenades
Grenade a Crouch
Crouch,
(click thumbstick) (click thumbstick)

JUTGP

bcore ocreen Previous Weapon


Pause Menu

S T>

Chat
(press and hold)

+ /+ Lean Le it /Right
Use/Reload + /+ - Lean Le it /Right
kxm.
-#- « Viutate
# = LJutate ox
iielee MELEE
(click right thumbstick) (click right thumbstick)

Flashlight On/Oi Drop Flag


(tap and release) (press and hold)

Flashlight On or On/Activate Vote

P
(tap and release)

mr*m hqee ir aLL C^PS


s ffilfAira! jiodb ii; aL-l. CaPS

Menu/Sub-Menu Navigation Xbox Communicator Headset/Voice Chat


Throughout this manual, #, -#>, + and + will signify pressing Up, Down, Lefu This product allows the use of the Xbox Communicator Headset. To turn the
and Right on the D-pad. To navigate through the game menus (i.e. Options), use Xbox Communicator mute on or off, select Settings from the Main Menu and
select Xbox Communicator Within this menu, you will have the ability to turn
the D-pad Q* , #
# or + depending on the menu) to highlight a selection.
,
.

mute on or off, select whether the voice output is heard through TV speakers
and/or adjust TV speaker volume.
Note During an Xbox Live match, your headset mute will default to on
: if it is

Quitting a Game in Progress plugged into your console after an Xbox Live match has already started.
During the game, press the O
button to display the Pause Menu. Press the D- Voice Chat To toggle between Local. Team and Global chat modes, press the O
pad to select Main Menu, then press the ©
button. To confirm exiting the
: ,

button. Voice chat is only available while in an Xbox Live match. For more infor-
game, highlight Yes, then press the ©
button again. mation regarding Xbox Live features, see pg. 9-10.

, 2
AREA 51: TKE STORY MAIN MENU
Campaign
The mysterious Grays have studied humanity for thousands of j
remote location in the backwaters of the galaxy made it an ideal location fo V Ithan Cole, a part of the Army's
zardous Materials action and response team.
alien race to conduct research, that is too
dangerous to perform on aivj nan Cole, you'll follow the Area 51 storyline
homeworlds. Embroiled in an interstellar war with an unknown eneir you play through the game's many vast levels.
Gra;, s ere desperate to develop a super-weapon that would ensure their sur-
. . u'll encounter many obstacles as you uncover
vival. The natural resources and large population of Earth, combined with the the truth about Area 51.
human leadership's corrupt accommodations provide the perfect facility for the To start your mission, select Campaign on the
Gray's biological warfare development. Main Menu. Once this option is selected, you'll
need to Create a New Profile (see Profiles, next
In 1947, a Gray research ship experienced a major malfunction resulting in a page),
crash near Roswell, New Mexico. The United States Government quickly covered Campaign Menu
up the truth, sealed off the site and recovered a badly wounded Gray named Once you've created your Profile, you can select New Campaign to start from the
"Edgar" who was transported to Area SI for study. In the time that followed, beginning, or you can select Resume Campaign to continue a previously saved
major elements of the government were co-opted by the powerful Illuminati, a
secret organization of elitists dedicated to ruling the world from the shadows.
The Illuminati used their influence to set a new secret agenda for Area 81. A Split Screen
major base was built over the initial laboratory that housed the crippled "Edgar", This option allows you and friend:, to battle, selecting from s srailable characters,
and the Grays established a research faculty 3 miles below the desert surface. weapons and up to 14 levels. Each player must first enter a Profile before the
Since then it has served as the only secure landing site for all subsequent Gray match can start (see Profi les next page).
,

vessels.
v\ y Once you've either selected or created a new
advance to the Split Screen Options menu.
profile, press the O button to

In time the Illuminati formed a Pact with the Grays, granting them needed Split Screen Options
resources (including humans for experiments) in return for exclusive access to Press the D-pad M or + to adjust these two options:
Gray technology.
Time Limit You can set your game's Time Limit from No Limit to QQ minutes.
-

Score Limit Set your ga ae's Score Limit from No Limit to £00.
-

For the last SO years human and Gray


researchers have worked in tandem to
great effect, creating a creature-weapon codenamed "Theta" intended for use in Once your options are set, select Continue and press the © button to vie v the
the distant alien conflict. One human scientist, Dr. Winston Gray, is working with Map Select screen.
the mysterious "Edgar" on perfecting a viral weapon. Gray believes mating this
11
virus with the "Theta project will yield the super-weapon the Grays have long Map Select
sought*
Available Maps
Tipped off by "Edgar", Dr. Cray now struggles to prevent the Grays from, complet- As 'ou acquire new maps, you can add them to the maps listed under Map
ing their weapon and destroying Earth. Since the Illuminati control the labora-
Sequence. Highlight the map you want to add, then press the button. ©
tories or Area 81, Cray risks everything by calling for help. He released his viral Map Sequence
weapon wit subterranean sec' ions of the base with the intention of creat-
in the At the Map Select screen, you can press the D-pad + or + to highlight a level
©
ing chaos arid distraction within the Illuminati, hoping to stall completion of the
Gray's plans and prompt interference from military forces on the surface. The
resulting infection spread to the upper sections of the base and military com-
S 2 listed under Mao Sequence Press the. button
to select the level you want to play first. The
next level you select will be the second level
you'll play and so on. Repeat this process to
manders reacted quickly by sealing the area and calling in Military Hazardous
place the levels in the order you want to play
Materials Teams. After the initial HazMat Team Delta went missing a second
unit was dispatched. HazMat Team Bravo must discover the fate of Team Delta Once you've set up your maps, select Launch
to begin.
and discover the source of the deadly virus.

^a z
.

PROFILES PROFILES

Manage Profiles
games and personal stats, you'll need to create a Profile, then
In order to save Vibration On
save ityour hard disk. You can create a Profile without saving, but once you
to Turn the Xbox controller's vibration feature Q_n or Off.
power down, your game's progress will be lost.
Auto-Switch Weapon
Prom the Main Menu,
Highlight a profile, then press the
select Manage Profiles to view the Profiles screen.

© button to access your Profile options.


-Si z> With this option selected, your weapon automatic ixhes to a newly picked up
weapon.
Profile Eame Multip layer Avatar
Press the D-pad # ,-#- , + or + to highlight a character, then press the button© For multiplayer games, you can select an Avatar Press the D-pad
i ^ or + to cycle
to select. Repeat this process bo Spell out your name, then select QK to accept the
the available color schemes.
name.
Campaign Difficulty
Controls
Set your Campaign difficulty to Easy Normal or . Hard *
To adjust options, you'll either highlight the option and press the © button to
*
^ Note The Hard option not available until you've completed the game at
1
"check the option's box or press the D-pad
'
or ^ to make an adjustment. At
: is

Normal difficulty.
any time, though, you can press the ©
button to select Restore Defaults and
return the options to their default settings. Online Status
Invert Y Axis During an Xbox Live play session, selecting On informs other users of your online
If you're not comfortable with the game's default Axis" (Up and T Down) move- status. With the option set to Off your online status will not be seen by others.
,

ment, you can select this option to invert the controls.


Autosave Status
Horizontal/Vertical Sensitivity
You can adjust the sensitivity of the thumbs ticks to move slower (+ adjustment)
£1 _ You can set the game to Autosave your progress as you play in a Campaign, With
Autosave set to Qn, your progress will be automatically saved each time you
achieve an objective.
or faster (+ adjustment) when you're playing the game.

Crouch Toggle On If Autosave is disabled, you'll be prompted whether or not you want to save your
Turn this option ON have each press of the crouch button toggle between progress.
to
crouching and standing.

8
XBOX LIVE XBOX LIVE

il

Create Matck
Take Area 51 Beyond the Box You can create your own Xbox Live play session with this option. Type in a Host
Xbox Uve™ a high-speed or broadband Internet gaming community where you
is Name then set Game Type Mutation Mode and Voice Chat options the way you
, ,

Gan create a permanent gamer identity, setup a Friend's List with other players, want. Select Continue then select values for Plav Limit Score Limit or Time
, .

see when they're online, invite them to play and talk to them in real-time as you Limit

$
.

play.
i 3> Vote Pass Set the percentage of Yes votes neeood for an in-game vote to pass.
-

For example the default value states that 50% of the votes are needed to kick a
,

Connecting person or change maps.


Before you can play Area 51 on Xbox Live, you need to connect your Xbox con- Auto-Scale Maps When this option is On, the maps ril] ea and and contracted
-
|

sole to a high-speed or broadband Internet connection and sign up for the Xbox based on the number of players in the game. As more players join, more sections
Live service. To determine if Xbox Uve is available in your region and for infor- of the map will become available. Similarly, as players leave the game, various
mation about connecting to Xbox Live, see www.xbox.com/connect and select areas of the map will become inaccessible.
your country.
Friendly Fire You can set a value toward the amount of damage Friendly Fire
-

inflicts on your teammate. The higher the percentage, the more damage your
Signing In
teammate will endure.
Before you can access Xbox Live, you'llneed an Xbox Live Gamertag. Consult
your Xbox Live documentation forinstructions on creating a Gamertag. After you've set your options., select Continue to go to the Iff&p Select screen (see
GamftPtfl gg we
obtained when you create an Xbox Live account. They can be read Map Select pg. 6).,

from your hard disk or a memory unit. Friends


© button to go to the Xbox Live Sign In screen. Once you're there, your
Press the Use this option to add your friends' names to your Friends List. When you sign
Gamertag will be displayed. Hi; hitght your Gamertag*, then press the © button. If
your Gamertag is protected by a pass code, you will then be asked to enter your

pass code. You'll advance to the Profiles Screen (see Profiles pg. 7), Select the pro-
file you want to use to go to the Xbox Live Menu.
.
S;2 in, you can select this option and see if your listed friends are online.

Placers
This option gives you a list of the players you've most recently played online.

Edit Profile
Quick Matck
See Profiles, pg. 7.
Pick your desired game type and Xbox Uve will look for the best game for you to
join. When a game is found, you'll join the battle. View Stats
Quick Match will give preference to finding games that provide the best game- You can see your Xbox Live performance statistics.

play experience, using factors such as player skill, network conditions, and serv-
I

er modifications.

OptiMatch
OptiMatch allows you to search Xbox Live for game hosts that match your exact
specifications,You can specify your perfect match, including the Game Type .

Minimum (number of) Players Mutation Mode Password or whether you want
, ,

Voice Ghat enabled.

7 a
:
;
::
;

AREA 51 WEAPONS AREA 51 WEAPONS


M-ll Scop.pioi:
Projectile

Accuracy
Range:
Rate Of Fire
Firing Mechanism.
Magazine Capacity
Pistol
Type

Scope
10m m jacketed
Dual-Wield No
Damage Medium
Medium
Medium
High
Semi- Auto
8 Cartridges
Red Dot, Holographic
hollow-point

and transmit



-61 "QUICKFix"
C" is

data.

5" Organic Electroluminescent Display.


SCaITCEB
a hand-held, multifunctional device used by
?ams on special operations to quickly analyze,

Spectrum analyzer capable of sampling airborne particles


1012 parts per million.
interrogative super-heterodyne variable-frequency laser capable of
record

* to

analyzing over 1,000,000 known substances.


Secondary Ability Combat Flashlight, White LED (85 lumens)
Secondary Ability; Combat Flashlight, White LED (85 lumens)
Xia-32 "VlPEK* ASSAffM R
RIFLE
ProitctilQ Type 6.8mm full metal jacket, enhanced penetrator
Dual-Wield
Dama.ge Medium JB GREft
Range Medium Army Designation XM-197 "Jumpin 1

Bean" Experimental Grenade


Rate Of Fire High Damage High (high-yield gravit on- plasma Implosion)
Magazine Capacity 30 Cartridges Range High
Accuracy Medium (semi-auto), low (automatic) Secondary Ability If player unlocks "expert" mode the
Mechanism JB will fly direct to line of sight for
Firing
Scope
Secondary Ability
Selective Fire (semi -auto, full auto)
Advanced Combat Optic, 1.5x zoom
Combat Flashlight White LED (85 lumens)
5 optimal attack profile.

.1-170 ^Hammer" Oombai Shgtguii BEG


Army Designation M-170 "Hammer" Combat Shotgun
:
Alien Designation : Unknown
Projectile Type 12gauge XXX buckshot, with secondary
:
Projectile Type : Highly Charged Meson particles which cling to
micro pellets for maximum dispersion organic surfaces, rebound off all other materials
Dual-Wield Yes Dual-Wield : No
Damage High Damage Medium
Range Low Range High
Accuracy Low Accuracy High
Rate Of Fire Medium Rate Of Fire Medium
Firing Mechanism Semi-Auto Magazine Capacity 50 particle impulses
Magazine Capacity 10 Shells Scope None
Scope ] one Secondary Ability Integrated "intelligent" LIDAR beam, predicts
Secondary Ability Fires 1 shell, from both barrels simultaneously Meson particle path, changes frequency when
illuminating organic target
SR-1^;5 "Whaith" Spbgi^l Purpose Rifle
Projectile Type 7.62mm SLAP (sabot light armor penetrator)
Dual-Wield No X2 Mesqk Cannoh
Alien Designation Unknown
Damage: High Projectile Type Unstable (unbalanced antiquark ratio) Meson particle
Rang£: High Dual-Wield No
Accuracy: High High
Rate Of Fire Medium Range High
Firing Mechanism Semi-Auto Accuracy Medium
Magazine Capacity 6 Cartridges Rate Of Fire Low
Scope Advanced Sniper Optic, 2x and lOx image Magazine Capacity 1 particle impulse
stabilised zoom, integrated laser range finder Scope None
Secondary Ability None
M-2 5 ?PaG GrRENADE
Official Designation : M-25 HEDP (high-explosive, dual-purpose)
Fragmentation Grenade
Damage: Medium (RDX stabilized explosive)

V
Range: Medium
Secondary Ability. Contact fused or 2 second delay

7 1 S 2 1 s
A1EA 51 CKARACTERS AREA 51 ENEMIES
Specialist Ethan Cole
Ethan Cole Is a mission specialist on Hazraat Ii
Bravo. A trained biologist, Cole's remar*.abl<
marksmanship and tactical skills have served him Mutant Scientist
well in his Armv career. Cole's primary respon- kan of the research scientists trapped in the
t,

sibility on Hazmat Team Bravo is the operation of lower levels of Area 51 were exposed to an
the AN/PFQ-61 "QuickFix" Scanner. If the team is unknown mutagen. Possibly viral in nature,
to develop a count ermeasure to a viral threat, this mutagen triggered a rapid growth phase,
the scanner will be the primary means of gaining I greatly strengthening the skeletal and mus-
information. The pragmatic son oi a prominent cular systems. Similarly, the virus has
doctor and respected college professor, Cole caused a severe psychosis in all those
doesn't believe in little green men. Infected*

Ma^or Douglas Bridges


&ajor Bridges is tough Special Forces oiiicer in
charge oi the DoD's Quick Reaction Force. If a
sensitive military installation experiences a
"situation" they cannot control, iiaj or Bridges
and his QF.F platoons are sent in to contain the Mutant Security Force
threat and employ whatever count ermeasures are The security component of Area 51 was unprepared
deemed necessary. lor a viral outbreak, iiany oi them were caught
Off guard and didn't have time to put on a
Mitch "Crispy Ckrisman gasmask. Those ini'ected bj the release of the
Crispy attended West Point and almost got kicked
out twice. While he barely managed to graduate
with a pre-med degree, his constant practical
jokes got him assigned to Hazmat Team Bravo as a
c 2 virus mutated rapidly They seem to retain
.

enough oi their humanity to use firearms in


a rudimentary manner.

Chief Warrant Oiiicer. He is the team's medic and


is cross-trained in communications.

Jack McCan
Jack ilcCan is the proud son of a military
lather and received a degree in biology i'rom
Stanlord. He has repeatedly declined oiiicer Mutant Leaper
candidate school to stay in the field and
remains a sergeant. An avid reader, he's it As the virus continues
to mutate its human
never without a paperback tucked into his K host, the viotis tn completely devolve
be iajB
BDUs. He is the team's combat arm's specialist into an animalistic state. The leaper is the
and microbiologist iinal phase oi' human mutation and has lost all
humanity, leapers use all lour limbs to move and
climb suriaces. They possess winked talons that
can penetrate through body armor.
Anthony Ramirea
Captain Anthony Ramirez is a hard-nosed career soldier
with 14 years oi service in the United States Army. Alter
commanding a platoon in Major Bridges' elite QFF, he was
2
entrusted with command of Hasmat Team Bravo. He is in Mr. Vkite
extremely good shape (working out an extra 2 hours a day lir. White is the Iliuminati's representative to the
over and above "lis standard FT regimen) and loves his Grays. Originally a scientilic peer to Dr. Cray,
protein bars. His primary responsibility is team command ttr# White was seduced by the Illuminati and has j

and control, but he is cross-trained in demolitions become Dr. Cray's nemesis. Alter perfecting human
cloning, air. White's research was used to create
the BiackOps. Mr. White, ever the narcissist, cre-
Dr. Winston Cray ated several clones oi himself to ensure a power-
Dr. Winston Craj is a scientist emeritus base oi loyal servants, air. white's cooperation
attached to Air Force Flight Test Center, with Gray's is carefully calculated to provide him
Detachment 3 (AFFTC Det. 3} otherwise knows as the technology and weapons to eventually control
Area 51. Originally a scientist attached to the world.
Project Paper Clip, he was the first scientist
on scene at the UFO crash-site in Roswell f Hen
Mexico. Since that event, he has been in charge
Of all research involved with Aliens.

7 3 2 J 4
AREA 51 EMEMIES PICKUPS

Black Ops
BlackOps are cloned humans, the result oi experi-
I
ments with Alien / Human UNA recombination. These Health (Green)
* hybrids have excellent combat reflexes and are
conditioned to obe^ orders from the Illuminati uIiIaLL
and Grays.

Black Ops Leader IRed)


Selected BlackOps are given cloaking armor
enhancements and specialized tactical training.
Used to command squads oi ordinary BlackOps, the
BlackOps Leaders are a serious threat and should
Large
be eliminated as quickly as possible.

Gray
Kotmuch is knows about the enigmatic Grays.
Their rirst contact with humankind was the
result oi' a scout ship that experienced a mal-
9
function and crashed near Roswell, New Mexico in
1947- They communicate using gestures and telepa-
thy. Barely encountered, they prefer to dwell in the
deep bowels or Area 51 experimenting with captive
humans. The exact purpose of these experiments are
known only to the Grays and their Illuminati coun-
terparts.

Tketa Mutagen ( Oran ge)


The Theta is the ultimate biological weapon engi-
neered by the Grays to spread a mutagenic virus buLaliL
as quickly as possible to any carbon-based
enemy. Theta can communicate and command
Leapers. Equipped with an electro-chemical
pulse weapon, the Theta is an impressive
killing machine. Rumors within the Illuminati elite
talk of a "Super Theta" project. 2:

Lahge
Edgar
Edgar is a deformed and bloated Gray who is imprisoned bj his
fellow Grays and the Illuminati. Edgar's life, the little it
encompasses, remains within a large glass container. This

? mechanical prison keeps Edgar alive as his blood is harvested


to create the viral weapon. Edgar communicates via telepathy
and retains the Gray's ability ior limited telekinesis, Edgar
appears to be lifeless, but his throbbing heartbeat and the
eerie iluid moving through his veins warns otherwise. Edgar
and Dr. Cray are allies against iir. Whites and his nefarious
plans.

7 5 7 6
,

n
VEAPOtt PICKUPS CREDIT
Production
r
'
ichael Gottlieb
Zaeh nooa
Small M-ll Pistol ammo .-.'-i
BVin „llttt,A
Jalae ilrnci* £ Jo

Prodooara . , , .Ken Anderson i Hob Julian


OB support Griafaa * Craig Xconaid
.J alae *

Engineering
Small SK-125 Sniper Ri?le ammo .And J MiyeMB, L. lichael Traub , Steve Brounle.,

4ft mglneei./
.
* Craig Galle.,
-arnn Stewart 4 Bjron Hapgood
.Hark Billington, Poo Erannon, Jean-Paul Co..
'apgood, Andre-,, Harp, Jer*r- Rowa, ^tevan Hird, ir

J aeon Prank lifi, ZTlck Macron,, :.ike Reed, £evir Sine!


.UiRGi ii-11 PijtOx. a;;;,o
DaxrlM Stowartr Car_, retrick, Brian 'nation At Jar.. We
j.r-f rirg .saltan ^n^ari, roaaa Ai-ee ^avid Kallna, Jin ^aHugh.
,

- uBng Iguyen & Ohria S&sars

Design
Creative Dlraotoi Jir. ot I'-^elrsttier
L^-pQrz SR-125 Sniper Ritlk ammo >Tiagor . Chuck Lupher
Canpaign CasigBera i.ar,, 1 Alliaoc, Erin Anthonj,, toe Bonner, Luca- ^avii,,
Matt 9r#«», Jtevar Haird, Jere.-. v Howa, Chuck Lupher,
c , ncror, .odd Pa^^ra., Phea iihelle.. * Gar, *eber
,

iiultlpla v 'er D*«ig& 3e v Bickerton, Bill; Browning, Luoai „avi. ,

hric Bella! £ ... Hichaei Traub

a
.iric Kava ,

Small Li- 170 Shotgun ammo


s Additional SvalgB

QrigjJna,L 3 tor.. Concept & uc;


AB] Albert-,on, Justin Chin, Leo _eHru., n, Ton Hall,
lent Hudson, Artie Doger^, John ?o.-.fro, 3randon iialina:;
Rand Van Hosaan, Harvey Smith 4 Matt Warchola
B«J Bickerton, Justin Chin, Jim Stieielnsaler
,

4 John (lat-jon

Small ii-25 Praq G-renad]


*> Writing * Editing

.iaiogue Soript Bd feia


. . . C r»a Lob, Shea Shellej, Rarv»j Saith 4 Jim Sti-ielraJ
Ju„tin Chin, To- Hall * Parve., Sr.ith
Blindlight

*
dialogue Editing Produce: Matt Ca-e & Andrew He la
..ialogu* Bditoj Srad Saker, Marianne Kravc2 J k, L-iohael Trainer
k "Monica Z ape da

Art
LaRgi; ii— 170 Shotgun ammo Art . lreotor . . Pete Tranco
iiodeling/j-evei Lea- D*T« Ancj.r<±
Level Lead ... '..ichaej.UoOlallaad
Technical lead Amrox Salaobsaj

*
Animation j,?aii Hooki* nel-brod
Axtlirti .... lonner, Cafrla lieada, Alia 01 Ro| ,

IiARSE 11-25 FRAG G-RJSNil Lou ?alas:o 4 Michael Tong


Animator- ... Grajaon Qhtlaara i ITick Carter

^
Additional artiata 3111 j Browning, Puben Garsa, Tok Heiaajon, Trevor Lesc
O^ruc XBi Brad barque-, John ^oore, iric J.'ava
^ric verier, ^V^f aiate inane Tarrant 4 Art Wong
,

In-Ia-.e Gin-:. a Storyboards lartin Bt ux>.


Small XLi-32 assaFls: Rifle ammo
s^ 2 Motion Capture Animation
.irrcto.
:aler,t
Aoto
OaetiBg
AlWJida * Kevin Wa
IJjaaji
Blindlight
JiaaijAlmeida, Jo^h 3reen 1.. ong Song, Court Land J ore-,

J3 SREifABE
#S& Full Motion Video
'
-raurxo, Matt BulUne i Benjamin j:ico.

Hui 3tu.dio

Still Images

#
..cape Interactiv-

Audio
Large XLi-32 assault Rifle ammo .. .
. ." _ S ^.j(Ji
_

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15/17^004 ^*itUih
en/0?/J»0^ - *nr» ..!-• ttMtl
08/U/wut Lnaboij
7 9 i?
WARRANTY
MIDWAY HOME ENTERTAINMENT INC. warrants to the original purchaser of this Midway
Home Entertainment Inc. software product that the medium on which this computer pro-
gram is recorded is free from defects in materials and workmanship for a period of nine-

ty (90) days from the date of purchase. This Midway Home Entertainment Inc. software pro-

gram rs sold "as is," without express or implied warranty damages of any kind, and
Midway Home Entertainment Inc. is not liable for any losses or damages of any kind result-

ing from the use of this program Midway Home Entertainment Inc. agrees for a period of

ninety {90} days to either repair or replace, at its option, free of charge, any Midway Home
Entertainment Inc. software product, postage paid, with proof of purchase, at its Factory

Service Center.

This warranty is not applicable to normal wear and tear. This warranty shall not be appli-

cable and shall be void if the defect in the Midway Home Entertainment Inc. software prod-
WARRAN-
uct has arisen through abuse, unreasonable use, mistreatment or neglect. THIS
TY IS IN OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS
LIEU OF ALL
OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE Midway Home Entertainment Inc.
ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WAR-
RANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED
7v
TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL MIDWAY HOME
ENTERTAINMENT INC. BE LIABLE FOR ANY SPECIAL. INCIDENTAL, OR CONSEQUENTIAL
DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS Midway Home
Entertainment Inc. SOFTWARE PRODUCT

Some states do not allow limitations as to how long an implied warranty lasts and/or exclu-

sions or limitations of incidental or consequential damages so the above limitations and/or


exclusions of liability may not apply to you. This warranty gives you specific rights, and you
may also have other rights which vary from state to state.

Toll Free: 1-866-53S-GAME


Midway Home Entertainment Inc.
9am -6pm /Pacific Time
Attn: Tech/Customer Support
Direct: 858-450-8190

2 6755 Mir? Mesa


San Diego, Ca 92121
Blvd., Suite 1 23-155
Fax: 858-658-9027

THE STREET HAS itS UWM LAWS RSA B5AFE* SSl-G and Cryptr*-C software rrom RSA
Email: support@midway.com

Security Inc. liave been installed. RSA is a registered trademark ol


RSA Security Inc. 6SAFE is a registered trademark rjl RSA Security Inc in the United States and other countries. RSA
Security Inc All rights reserved MOTOROLA and die STYLIZED M LOGO are registered trademarks ot Motorola. Inc., and
used under license. This product contains software technology l«ensed from GameSoy Industries, Inc. © 1999-2003
GameSpy industries, Inc. AJf rights Reserved

Blood and Gore

C0>MIDWAY Intense Violence


Strong Language
Use of Drugs
NarcGatne.com

MARC O 2M5 Amincmtnt Gimtv rutmd. NAM. MIDWAY and llii Midvriy to.

^
Miduriy LLC. All rights
fctmitttiBnl Cimri, llC rtin M to i circle ao|0 n* tradimiil el Midway Amiumiit Qam«s UC. r Ltoad by p

IkmM bt Midw&f Hdim Enlirlitomafil Ik. INuduII. i-thI Hit XtuH lofldi an littur ngtiiered It
XIidk,

Curporalinn kn ihn U S pndj'(ir pttier cimnlrle* arm art used under IbccDsa from Micrasnll E 2
brims n HniRE m r gur f/cht

_lf=M —I!">F=»
Coming Hpril 2005

dl MIDWAY
EPIC
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uiujiii.unrealchBmpionship2.com
a* Unhrtr, A^i««™n ijj*r*». IXC UHd
byP*fin»vioii DnQrhjHUVliiii
p indite ttnilo^rt«ri*N0tJ*M«aMflllM 4

Area 51 & 2005 Midway Studios -Austin Inc. All rights reserved. Area ST Is a registered trademark of Midway Games, West
Inc. MIDWAY, and the Midway logos, are trademarks of Midway Amusement Games, LLC. Used by permission. "Uses Blnk
Video, Copyright (q 1997-20Q5 by RAD Game Tools, Inc." Distributed under license by Midway Home Entertainment Inc.

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