DWARF
D
warves are stout and short creatures of senses. You have Darkvision within 60 feet of you,
the Earth, who prefer to live close to which allows you to discern shapes — though not
the soil, stone and minerals. While not colors — in darkness.
particularly good spellcasters, they have a strong Dwarven Resilience. You have advantage on
inner connection to Vaala, manifesting its aspects saving throws against becoming Poisoned, and you
in their natural, physical form. have Resistance to poison damage.
Tool Proficiency. You gain proficiency with a
Forged from Vaala set of artisan’s tools of your choice.
As opposed to other mortals, who came about People. When dwarves spread across Valerna,
spontaneously from the essence of Protogons after they split in three cultures. Choose one of the
the Second Age, dwarves were made (they say peoples described below.
forged) by an unnamed, surviving protogon during
the Age of Mortals. The purpose of their creation is
unknown, but they resemble the gnomes that came Cave Dwarf
just before them, trading the creative impulsiveness Mo’da, or Cave Dwarves, love the earth, life and
with more of a wanderlust. Source magic. As a cave dwarf, you are mainly
Dwarf breeds display wildly variant appearances, concerned with gardening, exploration and trade.
with disparate height, color and facial features, Most Cave dwarves live in the vast subterranean
as their physical form is strongly tied to their realm known as the Hollowdepths. There, they
natural environment. Thus, dwarves from the organize themselves into industrious underground
Jeweled Desert are upright and majestic, while communities, known as Fungal Gardens, dedicated
underground dwarves are hunched and earthy, and to producing several strains of fungi, which they
Frost Dwarves are tough and dour. then harvest and use as food, building materials
and medical reagents.
Born Nomads While they have no inborn magic powers, cave
Regardless of their specific appearance and dwarves have a strong affinity to nature and earth
demeanor, dwarves like organization and magic, which allows them a gifted understanding
hard work. They are clannish by culture, but of life, darkness and growing things, and the tight
individualistic by ambition. Their greatest love is correlation between them. They can communicate
arts, crafts and traveling; all dwarf breeds have a bit with animal, plant and fungal life at an instinctual
of a wanderlust, and most of them excel in a form level, and often tame and ride mindless giant slugs
of artistic expression, to which they give themselves to travel between Gardens.
with superhuman focus.
UNDERGROUND FRIENDS
All Valernian dwarves share the following traits:
To tend to their crops, the Mo’da have a symbiotic
DWARF TRAITS relationship with Deepdwellers, which live
and work on the dwarves’ Gardens, enjoying
All dwarves are built for travel, survival and exploration. the stability and protection of the Mo’da social
Ability Score Increase. Your Constitution score structure in exchange for their agricultural work.
increases by 2. Deepdwellers are thankful and subservient to
Speed. Your base walking speed is 25 feet. Your the Mo’da, gladly tending to their fungal crops
speed is not reduced by wearing heavy armor. in return for food and shelter. Meanwhile, cave
dwarves see deepdwellers as a valuable asset, and as
Darkvision. Dwarves first developed
underground, and they developed excellent night
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such protect them from the depredations of other Survival check in an underground environment,
Hollowdepths denizens, including Z’aari elves and you are considered proficient in Survival and your
Waada slave cartels. proficiency bonus to the die roll is doubled. This
replaces the Stonecunning trait.
APPEARANCE Underground Communication. By spending
Cave Dwarves are hunched humanoids, with large a minute paying attention, you may understand
glowing eyes, and hair and beards that resemble simple messages and gain limited information
fuzzy mold patches. Their clothing is simple, from Medium or smaller underground beasts, or
homely and practical, intended for long-term use from underground plants or fungi. If your GM
and dirty work. approves it, you may use this ability with surface-
based lifeforms, as long as they are also commonly
As a cave dwarf, you have pupil-less eyes
encountered underground.
that glow with dim green or gold light when
underground. Your skin is usually greenish- Languages. You speak Common and Wadeep.
grayish to tan-grayish, and your hair color is You may also understand certain plants and animals,
usually dark brown to dark green. as per the Underground Communication trait.
CAVE DWARF NAMES Frost Dwarf
Cave dwarves respect the clan naming customs of The most grim and ruthless of dwarven peoples,
standard dwarves. the Sjóda, or Frost Dwarves, are as cold as their
Male names: Akhva, Anna, Apma, Ashla, name and as determined as anything. Arriving from
Bahva, Balza, Cúva, Dahva, Dosta, Ehlgá, Gavga, the subterranean Hollowdepths to the icy wastes
Guiga, Hajja, Igga, Jaja, Juhva, Mavda, Míga, of Northern Valerna aeons ago, frost dwarves were
Njalga, Ogga, Ovsha, Rija, Ruhva, Rhvá, Shaga, bred and forged by the pitiless winter, and their
Uhva, Vradva, Vigja, Volá own dogged will to survive.
Female names: Ajdu, Ajlu, Annu, Avru, Bjargu,
Cuju, Drju, Dvhnu, Elu, Evlu, Gajú, Gijrú, EXPLORER CULTURE
Majaru, Mjmu, Mrju, Njavu, Njstu, Ojau, Rhu, Like other dwarven kinds, Sjóda tribes are
Rju, Srju, Shku, Suu, Tjnu, Vjku nomadic, wandering the ice floes on the back of
Clan names: Bazh, Cuzh, Eljah, Njnah, trained mammoths and guided by Iqern arctic
Olhvah, Rahazh, Sahvah, Srakhah foxes. Like other frost people, they are warlike,
attacking any strangers, even other frost dwarf
tribes, on sight. Due to both their nomadic
CAVE DWARF TRAITS
tendencies and the harsh environment of the
Age. Cave dwarves live up to 400 years and are Frozen Wastes, they constantly migrate south,
considered mature by 33. looking for better places to settle in, remaining
Size. Your height is around 1.3 meters. Your size where they can and turning back where they can’t.
is Medium. The most important value of Frost Dwarf culture
is survival, and they won’t surrender to any danger,
Plant Aspect. You have advantage on saving enemy or environment — they will endure.
throws against plant-based effects, and attacks from
plant creatures have disadvantage against you. Sjóda dwarves organize themselves into
hordes — large war parties that subsist by
Herbalist. You gain proficiency in the herbalism raiding other frost peoples. Every horde contains
kit, and you know the druidcraft cantrip. dozens of caravans, which include children and
Underground Gardener. When you make a noncombatants, surrounded by the Sjóda warriors
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mounting warsleds or mammoths. At the darkest Frost Survival. You are resistant to cold damage,
hours of the night, the traveling horde sets up and have advantage on saving throws against cold-
gigantic camps, effectively temporary cities, using based effects.
animal-hide tents. Sjóda camps can be seen at a Natural Resistance. You gain advantage on all
long distance, for the frost dwarves place ornate Constitution saving throws against spells.
lanterns around them, adding to the appearance of
an inhabited settlement. Raider Culture. You have proficiency with the
battleaxe, handaxe, light hammer, and warhammer.
APPEARANCE Languages. You speak Common and Sjóda.
The pale bodies of Sjóda are infused with Id magic,
which translates in great resistance against all Sky Dwarf
aspects of magic, as well as mundane dangers such
as weather, poisons or sickness. The hair and beards Sky Dwarves, or Nwoda, are Fai beings, with
of frost dwarves are made of icicle-like crystals, and more access to the Dream aspect of magic than
their eyes resemble cut, crystalline gems. any other dwarven species — and most peoples
other than elves.
FROST DWARF NAMES Sky dwarves appeared when the Ellari forests
were destroyed during the Dreambleed, leaving
Frost dwarves respect the clan naming customs of
behind a desert scattered with Fai-imbued crystals.
standard dwarves.
The Nwoda were originally related to cave dwarves,
Male names: Agan, Akhan, Apjan, Asjan, but they dared escape to the surface after the
Bahan, Bazahn, Begazjan, Dahn, Djastan, Edran, Dreambleed left the land barren and up for grabs.
Eljan, Gavan, Gujjan,Hajan, Igjan, Jahn, Javahn, Those first dwarves became attuned to these crystals
Jumsjan, Kahn, Madjan, Mjan, Najan, Ogjan, through the adaptive Vaala on their bodies and
Rjahn, Ruan, Shahn, Shajjahn, Uvjan, Vastjan, became Fai creatures.
Vjan, Voljan
FLYING DWARVES
Female names: Ajjana, Ajlana, Akhana,
Asjana, Bjajana, Bazana, Begazi, Dvjana, Djasta, The greatest trait of sky dwarves is their ability to
Gavji, Guvja, Hajana, Igja, Jumsji, Kannana, defy gravity, just like the floating gems of their
Madjana, Njana, Ogjana, Mjarna, Mjmana, Jeweled Desert. The Nwoda shape these floating
Njastana, Ojna, Ojanana, Runna, Rjana, Stalla, gems into weapons, palaces and flying ships,
Sjana, Uvjana, Voljana and then use their magic to ride them, making
spectacular leaps from ship to ground and from
Clan names: Asvi, Bazhavi, Begahvi, Djosti, ground to home.
Ehvi, Jumsvi, Kjavi, Moji, Oji, Rji, Shajji, Ujji, Vji
BIRTHSTONES
FROST DWARF TRAITS
From the beginning, the birth and life of sky
Age. Frost dwarves live up to 200 years and are dwarves was linked to the great floating stone
considered mature by 26. clusters they knew as Birthstones. These massive
Size. Your height is around 1.5 meters. Your size jewels spawned the five Nwoda clans: Amasi,
is Medium. Kuti, Yaku, Yuman and Zumari, which could be
Frost Explorer. When you are in an arctic or distinguished by the color of their body gems —
cold environment, you may ignore difficult terrain diamond white, ruby red, sapphire blue, onyx black
when moving and you gain advantage on all and emerald green respectively.
Survival checks.
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Without a larger sentient civilization to compete SKY DWARF NAMES
against, the Nwoda grew to dominate the Jeweled Sky dwarves respect the clan naming customs of
Desert, and they built a far-ranging society based on standard dwarves.
flying, trade and exploration, which reached every
corner of Valerna thanks to their floating ships. Male names: Abumbulu, Adebu, Adege,
Ademe, Adisu, Adetu, Aabu, Alatu, Amada,
Two great events reshaped Nwoda civilization: Amatuma, Anza, Awalu, Ayebu, Ayoku, Bara,
first, their rebellion against the tyranny of Amasi Binkeke, Dwaru, Ghaliya, Gwanu, Kiku, Kumaru,
dwarves, which led to the destruction of the Kuyu, Mahamu, Moa, Mosu, Olala, Olalu,
Diamond Birthstone and the self-exile of the Oluwaru, Oku, Pasu, Saba
Emerald dwarves of Zumari; then, the Second Null
War, which fused the remaining three Birthstones Female names: Abido, Abisi, Adaso, Alemosi,
into one. Today, only two Birthstones remain: the Anuwo, Arasi, Aymo, Ayoto, Bawo, Dami, Damo,
Lesser Birthstone in Tyveria, where the Zumari clan Daso, Ezoye, Hajaro, Hajjo, Jawamo, Kyado, Lolo,
still lives, exiled and independent; and the Greater Maho, Momo, Momoso, Olo, Pasai, Paso, Shado,
Birthstone in the Jeweled Desert, from which the Taeo, Tosi
three remaining clans uphold the Nwoda values of Clan names: Kuti, Yaku, Yuman, Zumari
trade and exploration.
SKY DWARF TRAITS
APPEARANCE
Age. Sky dwarves live up to 300 years and are
Nwoda are taller than the average dwarf, and tend considered mature by 21.
to be more stout and muscular than humans. Their
heads are ringed with gems and crystals instead Size. Your height is near 1.6 meters. Thanks
of hair or beards. Their skin is darker than those to floating magic, you weigh much less than your
of other dwarves, and even light-skinned nwoda stout frame and toned muscles would indicate.
become tanned by exposure to the desert sun. Your size is Medium.
Natural Flight. Your jump distance is doubled
SKY DWARF CLANS in every direction, and your standing jump distance
is not halved. You may ignore difficult terrain when
Today four major Nwoda clans remain.
landing. When you reach 3rd level, you can cast the
The Kuti, or Ruby Dwarves, have reddish crystal feather fall spell on yourself once per day.
growths in their bodies, and are known for their
Acrobatic Combat. When you take the Dash
flamboyant style and cutthroat trading.
action, you may ignore difficult terrain, and all
The Yaku, or Sapphire Dwarves, sport crystalline weapon attacks against you by non-flying creatures
hair and beards of brightest blue, and are famous are made at a disadvantage until the start of your
for their exploration and discoveries. next turn.
The Yuman, or Obsidian Dwarves, are known Sky Traveler. You have proficiency in Vehicles
for their onyx-black body crystals, and for their (Air) and Navigator’s tools.
wisdom and leadership abilities.
Languages. You speak Common and Nwoda.
Finally, the Zumari, or Emerald Dwarves, sport
greenish crystal growths and have reneged on the
remaining clans, leaving the Jeweled Desert to live
in the Tyverian Empire as pirates and smugglers.
5
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