Rogue 2
CLASS & LEVEL PLAYER NAME
Lightfoot Halfling Soldier
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
+1 Constitution +3 14 15 --
+1 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
12
+0 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+3 being frightened DEFENSES HIT DICE DEATH SAVES
17 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +2
-1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
13 P +3 Athletics STR === TOOLS ===
ABILITY SAVE DC Playing Card Set, Thieves' Tools, Vehicles
+0 Deception CHA
(Land)
-1 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Halfling, Thieves’ Cant
-1 P +2 Intimidation CHA
P +1 Investigation INT
8 +2 Medicine WIS SPEED
-1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +4 Perception WIS
+0 Performance CHA === ACTIONS === ranged weapon if you have advantage on the attack
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Help, Hide, Ready, Search, Use an Object, enemy isn’t incapacitated, and you don’t have
-1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, disadvantage on the attack roll.
E +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
+3 Stealth DEX === BONUS ACTIONS ===
CHARISMA Cunning Action
+2 Survival WIS
You can take a bonus action on each of your turns
+0 to take the Dash, Disengage, or Hide action.
=== SPECIAL ===
Sneak Attack
11 Once per turn, you can deal an extra 1d6 damage
to one creature you hit with an attack with a finesse or
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
14 PASSIVE WISDOM (PERCEPTION)
Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)
Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)
12 PASSIVE WISDOM (INSIGHT)
Shortsword +5 1d6+3 Piercing Martial, Finesse, Light
11 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +3 2 Bludgeoning
SENSES WEAPON ATTACKS & CANTRIPS
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Rogue 2
CLASS & LEVEL PLAYER NAME
Lightfoot Halfling Soldier
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === use the new roll.
* Hit Points • PHB 95 * Brave • BR 28
You have advantage on saving throws against being
* Proficiencies • PHB 95 frightened.
* Expertise • PHB 96 * Halfling Nimbleness • BR 28
Your proficiency bonus is doubled for any ability check You can move through the space of any creature that
you make for two chosen proficiencies. [6th] Choose is of a size larger than yours.
two additional proficiencies.
* Naturally Stealthy • BR 28
* Sneak Attack • PHB 96 You can attempt to hide even when you are obscured
Once per turn, you can deal an extra 1d6 damage to only by a creature that is at least one size larger than
one creature you hit with an attack with a finesse or you.
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
| Special
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.
| 1 Bonus Action
=== LIGHTFOOT HALFLING RACIAL TRAITS ===
* Lucky • BR 28
When you roll a 1 on the d20 for an attack roll, ability
check, or saving throw, you can reroll the die and must
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Leather 1 10 lb. Tinderbox 1 1 lb.
Shortsword 1 2 lb. Torch 10 10 lb.
SP 0 Backpack 1 5 lb. Waterskin 1 5 lb.
Backpack 1 5 lb. Shortbow 1 2 lb.
EP 0 Bedroll 1 7 lb. Dagger 1 1 lb.
Mess Kit 1 1 lb.
GP 0 Rations (1 day) 10 20 lb.
Rope, Hempen (50 feet) 1 10 lb.
PP 0 Tinderbox 1 1 lb.
Torch 10 10 lb.
WEIGHT CARRIED
Waterskin 1 5 lb.
ENCUMBERED Bedroll 1 7 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
Mess Kit 1 1 lb.
PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.
Rope, Hempen (50 feet) 1 10 lb.
EQUIPMENT
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Small
GENDER AGE SIZE HEIGHT WEIGHT
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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