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Rogue

This document summarizes a level 2 lightfoot halfling rogue character. It provides key details about the character's name, race, class, background, abilities, skills, proficiencies, hit points, equipment, and class features. The rogue has expertise in stealth and sleight of hand, and gains the cunning action and sneak attack abilities typical of the rogue class.
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0% found this document useful (0 votes)
36 views4 pages

Rogue

This document summarizes a level 2 lightfoot halfling rogue character. It provides key details about the character's name, race, class, background, abilities, skills, proficiencies, hit points, equipment, and class features. The rogue has expertise in stealth and sleight of hand, and gains the cunning action and sneak attack abilities typical of the rogue class.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Rogue 2

CLASS & LEVEL PLAYER NAME

Lightfoot Halfling Soldier


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
+1 Constitution +3 14 15 --
+1 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
12
+0 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+3 being frightened DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +2

-1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

13 P +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Playing Card Set, Thieves' Tools, Vehicles
+0 Deception CHA
(Land)
-1 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Halfling, Thieves’ Cant
-1 P +2 Intimidation CHA
P +1 Investigation INT
8 +2 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS === ranged weapon if you have advantage on the attack
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Help, Hide, Ready, Search, Use an Object, enemy isn’t incapacitated, and you don’t have
-1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, disadvantage on the attack roll.
E +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+3 Stealth DEX === BONUS ACTIONS ===


CHARISMA Cunning Action
+2 Survival WIS
You can take a bonus action on each of your turns

+0 to take the Dash, Disengage, or Hide action.

=== SPECIAL ===


Sneak Attack
11 Once per turn, you can deal an extra 1d6 damage
to one creature you hit with an attack with a finesse or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)


12 PASSIVE WISDOM (INSIGHT)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +3 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 2
CLASS & LEVEL PLAYER NAME

Lightfoot Halfling Soldier


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === use the new roll.

* Hit Points • PHB 95 * Brave • BR 28


You have advantage on saving throws against being
* Proficiencies • PHB 95 frightened.

* Expertise • PHB 96 * Halfling Nimbleness • BR 28


Your proficiency bonus is doubled for any ability check You can move through the space of any creature that
you make for two chosen proficiencies. [6th] Choose is of a size larger than yours.
two additional proficiencies.
* Naturally Stealthy • BR 28
* Sneak Attack • PHB 96 You can attempt to hide even when you are obscured
Once per turn, you can deal an extra 1d6 damage to only by a creature that is at least one size larger than
one creature you hit with an attack with a finesse or you.
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

* Cunning Action • PHB 96


You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.

| 1 Bonus Action

=== LIGHTFOOT HALFLING RACIAL TRAITS ===

* Lucky • BR 28
When you roll a 1 on the d20 for an attack roll, ability
check, or saving throw, you can reroll the die and must

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Tinderbox 1 1 lb.

Shortsword 1 2 lb. Torch 10 10 lb.

SP 0 Backpack 1 5 lb. Waterskin 1 5 lb.

Backpack 1 5 lb. Shortbow 1 2 lb.


EP 0 Bedroll 1 7 lb. Dagger 1 1 lb.

Mess Kit 1 1 lb.


GP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


PP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
WEIGHT CARRIED
Waterskin 1 5 lb.

ENCUMBERED Bedroll 1 7 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

Mess Kit 1 1 lb.

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT

CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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