Rogue 10 maguitoz2008
CLASS & LEVEL PLAYER NAME
Jenny's mod
Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+1 Constitution +4 14 63 --
+2 • +5 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
14
+0 Charisma
Total 10d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+4 DEFENSES HIT DICE DEATH SAVES
18 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION P +8 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+1 +2
+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
12 +2 Athletics STR === TOOLS ===
ABILITY SAVE DC Alchemist's Supplies, Playing Card Set,
P +4 Deception CHA
Thieves' Tools
+1 History INT
INTELLIGENCE
P +6 Insight WIS === LANGUAGES ===
30 ft. (Walking) Abyssal, Common, Thieves’ Cant
+1 +0 Intimidation CHA
+1 Investigation INT
13 +2 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +6 Perception WIS
+0 Performance CHA === ACTIONS === damage against you.
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Sneak Attack
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, Once per turn, you can deal an extra 5d6 damage
P +8 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
E +12 Stealth DEX === BONUS ACTIONS === roll. You don’t need advantage on the attack roll if
CHARISMA Cunning Action another enemy of the target is within 5 ft. of it, that
+2 Survival WIS
You can take a bonus action on each of your turns enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
+0 to take the Dash, Disengage, or Hide action.
=== REACTIONS ===
Uncanny Dodge
10 When an attacker that you can see hits you with an
attack, you can use your reaction to halve the attack’s
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
16 PASSIVE WISDOM (PERCEPTION)
Unarmed Strike +6 3 Bludgeoning
16 PASSIVE WISDOM (INSIGHT)
11 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 10 maguitoz2008
CLASS & LEVEL PLAYER NAME
Jenny's mod
Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === damage against you.
* Hit Points • PHB 95 | 1 Reaction
* Proficiencies • PHB 95 * Evasion • PHB 96
When you are subjected to an effect that allows you to
* Expertise • PHB 96 make a DEX saving throw to take only half damage,
Your proficiency bonus is doubled for any ability check you instead take no damage if you succeed on the
you make that uses any of the chosen proficiencies. saving throw, and only half damage if you fail.
* Sneak Attack • PHB 96
Once per turn, you can deal an extra 5d6 damage to === HUMAN RACIAL TRAITS ===
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack * Ability Score Increase • BR 31
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that * Languages • BR 31
enemy isn’t incapacitated, and you don’t have You can speak, read, and write Common and one
disadvantage on the attack roll. extra language.
| Special
=== FEATS ===
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Mobile •
jargon, and code that allows you to hide messages in You are exceptionally speedy and agile. You gain the
seemingly normal conversation. It takes four times following benefits:
longer to convey such a message than it does to
speak the same idea plainly. Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't
* Cunning Action • PHB 96 cost you extra movement on that turn.
You can take a bonus action on each of your turns to When you make a melee attack against a creature,
take the Dash, Disengage, or Hide action. you don't provoke opportunity attacks from that
creature for the rest of the turn, whether you hit or not.
| 1 Bonus Action
* Roguish Archetype • PHB 96
* Ability Score Improvement • PHB 96
* Uncanny Dodge • PHB 96
When an attacker that you can see hits you with an
attack, you can use your reaction to halve the attack’s
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0
SP 0
EP 0
GP 0
PP 0
WEIGHT CARRIED
0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
210 lb.
PUSH/DRAG/LIFT
420 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Jenny's mod
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.