Rogue 3 jncojorts
CLASS & LEVEL PLAYER NAME
Dante Serratore
Variant Human Criminal / Spy 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
-1 Constitution +3 13 18 --
+2 • +2 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
14
+3 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY
8,8,5 FAILURES
+3 DEFENSES HIT DICE DEATH SAVES
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
-1 +0
+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
8 P +4 Athletics STR === TOOLS ===
ABILITY SAVE DC Dice Set, Playing Card Set, Thieves' Tools
P +5 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Goblin
30 ft. (Walking)
+0 P +5 Intimidation CHA
P +2 Investigation INT
10 +0 Medicine WIS SPEED
+0 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +2 Perception WIS
+3 Performance CHA === ACTIONS === take the Use an Object action.
+0 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Sneak Attack
+0 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, Once per turn, you can deal an extra 2d6 damage
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
E +7 Stealth DEX === BONUS ACTIONS === roll. You don’t need advantage on the attack roll if
CHARISMA Cunning Action another enemy of the target is within 5 ft. of it, that
+0 Survival WIS
You can take a bonus action on each of your turns enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
+3 to take the Dash, Disengage, or Hide action.
Fast Hands
You can use the bonus action granted by your
16 Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE WISDOM (PERCEPTION)
Unarmed Strike +4 3 Bludgeoning
10 PASSIVE WISDOM (INSIGHT)
12 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
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Rogue 3 jncojorts
CLASS & LEVEL PLAYER NAME
Dante Serratore
Variant Human Criminal / Spy 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
* Hit Points • PHB 95 take the Use an Object action.
* Proficiencies • PHB 95 | 1 Bonus Action
* Expertise • PHB 96 * Second-Story Work • PHB 97
Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you
two additional proficiencies. cover increases by +3 feet.
* Sneak Attack • PHB 96
Once per turn, you can deal an extra 2d6 damage to === VARIANT HUMAN RACIAL TRAITS ===
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack * Languages • PHB 31
roll. You don’t need advantage on the attack roll if You can speak, read, and write Common and one
another enemy of the target is within 5 ft. of it, that extra language.
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll. * Ability Score Increase • PHB 31
Two different ability scores of your choice increase by
| Special 1.
* Thieves’ Cant • PHB 96 * Skills • PHB 31
You have learned thieves’ cant, a secret mix of dialect, You gain proficiency in one skill of your choice.
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times * Feat • PHB 31
longer to convey such a message than it does to You gain one feat of your choice.
speak the same idea plainly.
* Cunning Action • PHB 96 === FEATS ===
You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action. * Skulker •
| 1 Bonus Action
* Roguish Archetype • PHB 96
| Thief
* Fast Hands • PHB 97
You can use the bonus action granted by your
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Leather 1 10 lb. Piton 10 2.5 lb.
Dagger 1 1 lb. Rations (1 day) 5 10 lb.
SP 0 Dagger 1 1 lb. Rope, Hempen (50 feet) 1 10 lb.
Shortbow 1 2 lb. Tinderbox 1 1 lb.
EP 0 Shortsword 1 2 lb. Waterskin 1 5 lb.
Arrows 20 1 lb. Thieves' Tools 1 1 lb.
GP 15 Backpack 1 5 lb. String 10 --
Ball Bearings (bag of 1,000) 1,000 2 lb.
PP 0 Bell 1 --
Candle 1 --
WEIGHT CARRIED
73.5 lb. Clothes, Common 1 3 lb.
ENCUMBERED Crowbar 2 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
210 lb. Hammer 1 3 lb.
PUSH/DRAG/LIFT Lantern, Hooded 1 2 lb.
420 lb. Oil (flask) 2 2 lb.
EQUIPMENT
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Male 37 Medium 6’ 217
GENDER AGE SIZE HEIGHT WEIGHT
Dante Serratore Chaotic Neutral None Dirty, tan, and scarred
Brown Bald
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I blow up at the slightest
insult.
PERSONALITY TRAITS
Greed. I will do whatever it takes to
become wealthy. (Evil)
IDEALS
I’m trying to pay off an old debt I owe to a
generous benefactor.
BONDS
When faced with a choice between
money and my friends, I usually
choose the money.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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