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Waypoints Map 2 Rules: Burning Rock

This document provides rules for playing Waypoints Map 2, which introduces additional gameplay elements over Map 1. Players must seek shade on certain turns or pass their turn. New waypoints are introduced, like Hot Springs that award points based on lines crossed, and Huts that increase an animal scoring multiplier. Special actions allow using tickets to travel via cablecar across the canyon or use gear like ropes, hats, and backpacks. Scoring is determined by animals circled, journals, huts, goals, and other features visited.

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0% found this document useful (0 votes)
242 views2 pages

Waypoints Map 2 Rules: Burning Rock

This document provides rules for playing Waypoints Map 2, which introduces additional gameplay elements over Map 1. Players must seek shade on certain turns or pass their turn. New waypoints are introduced, like Hot Springs that award points based on lines crossed, and Huts that increase an animal scoring multiplier. Special actions allow using tickets to travel via cablecar across the canyon or use gear like ropes, hats, and backpacks. Scoring is determined by animals circled, journals, huts, goals, and other features visited.

Uploaded by

bruno.wetzel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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WAYPOINTS MAP 2 RULES V1.1 3 different animals.

Hence for your Huts you would score 4


x 4 = 16 points.
BURNING ROCK CANYON
Climbing Rope: You can use a Climbing Rope to travel
HOW TO PLAY across up to 3 contour lines (not grid lines) for free this
These rules contain the additional rules for Waypoints turn.
Map 2. Please see Map 1 rules for the full rules on how to Cablecar: The cablecar does nothing by itself, but it can be
play Waypoints. If you haven’t played Waypoints before, we linked to another cablecar to cross the canyon when using
recommend playing Map 1 first. a ticket (see Special Actions).

SHADE AND HOT WEATHER SPECIAL ACTIONS Hat: You can use a Hat for one of two actions, Firstly, you
can use a Hat to ignore the requirement to visit a Shade
feature on the turns when it is needed. Secondly, you can
use a Hat to circle a second animal space when you visit a
In the extreme hot weather in the canyon, some turns Ticket: Tickets allow you to use the Cablecars that cross Shade feature.
require the players to seek shade. All the 4 and 5 spaces the Canyon. When you reach a Cablecar waypoint,
on the weather track are shaded. On a turn with this immediately spend a Ticket. Then you can make a special
weather, players must pass through a previously unvisited additional move that turn (using dotted lines) to the
shade feature on the map (still gaining its benefit). If they Cablecar waypoint on the other side of the Canyon in the
cannot do this, they must pass for the turn, and gain 1 Backpack: You can use this special action as either a
same grid column (as long as it is unused).
water as normal. Ticket, Climbing Rope or Hat. You choose which one it is
when you use it.
Along the way, you may choose another waypoint in the
NEW WAYPOINTS canyon to visit (and gain its benefits as normal). The
waypoint must be in the same grid column as the FEATURES
Cablecar waypoints you travelled between. Your line can
curve as much as you like, and you ignore contour and grid
Hot Springs: When you visit a Hot Spring, write a number lines when making this movement. Once you reach the
in the leftmost available square equal to the number of Cablecar waypoint across the Canyon, your movement for
lines you crossed this turn to reach the Hot Spring. In that turn ends. Lake: Gain 1 water.
certain boxes, this number is multiplied by 2, 3 or 4. Note,
if you take a photo of a Hot Spring after visiting a Lookout,
you still write a value equal to the number of lines crossed
this turn in reaching the Lookout.
Shade: Circle the next space on the Coyote, Snake or
Eagle track.

Cablecar movement can never be used to access features


Huts: Each Hut you visit increases a score multiplier for (Lakes and Shade). If you visit a cablecar and do not have
each set of different animals you have seen at the end of a ticket, end your turn as normal.
the game. For example, if you visit 3 Huts, you have a 4x
multiplier. At the end of the game, if you have circled 6
Coyotes, 4 Snakes and 5 Eagles, you would have 4 sets of
JOURNALS FREQUENTLY ASKED QUESTIONS
https://boardgamegeek.com/thread/3112071/waypoints-r
ules-official-faq

HUTS Score points equal to the number of complete sets


1 point for each different type of waypoint visited on this
of 3 different animals circled multiplied by the highest
hike.
value circled on the Hut track,

Author: Matthew Dunstan | Translation: N/A

2 points for each waypoint of one type visited on this hike.


JOURNAL ENTRIES Score points equal to the sum of
all your journal entries.

6 points for each set of 3 different animal (1 Coyote, 1


Snake and 1 Eagle) waypoints visited on this hike.
GOAL Score points depending on which goal was chosen
at the start of the game, plus an additional 10 points for
completing that goal. The possible goals are:
3 points for each time you have travelled across the edge
of the canyon on this hike. This includes travelling in the
Cablecar (each trip crosses the edge twice).

Score 2 points for each different Lake visited plus an


additional 10 points for visiting all 9 Lakes.
SCORING

Score 2 points for each different Shade visited plus an


ANIMALS Score points for each track equal to the additional 10 points for visiting all 8 Shade.
highest number circled on the corresponding track.

Score 1 point for each different Grid Square visited by the


HOT SPRINGS Score points equal to the sum of the route of your hikes. plus an additional 10 points for visiting
values written on the Hot Spring track. all 24 Grid Squares.

LOOKOUTS and GEAR Score 5 or 15 points for each Score 2 points for each different Cablecar waypoint visited
track in which you have circled 4 or 5 spaces. plus an additional 10 points for visiting all 12 Cablecars.

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