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Event Rulebook - 3

The document provides rules and guidelines for the RoboWar competition called DWAND that will take place in 2024. The competition involves remote-controlled robots battling each other in a tournament format, with the goal of immobilizing the opponent or forcing it out of the arena. Robots must be no larger than 400x350x400 mm and 9 kg and can use various weapons but no flying, liquid, or electrical weapons. Matches last 5 minutes and victory is determined by immobilizing the opponent or making it leave the arena. The document outlines design specifications, control requirements, match rules, and scoring criteria.

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0% found this document useful (0 votes)
118 views13 pages

Event Rulebook - 3

The document provides rules and guidelines for the RoboWar competition called DWAND that will take place in 2024. The competition involves remote-controlled robots battling each other in a tournament format, with the goal of immobilizing the opponent or forcing it out of the arena. Robots must be no larger than 400x350x400 mm and 9 kg and can use various weapons but no flying, liquid, or electrical weapons. Matches last 5 minutes and victory is determined by immobilizing the opponent or making it leave the arena. The document outlines design specifications, control requirements, match rules, and scoring criteria.

Uploaded by

aryan86ya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Presents

KURUKSHETRA
2024
General Rulebook

sgsits.roboticsclub
CONTENTS

DWAND THE ROBOWAR

SAARTHI THE ROBOCAR RACE


DWAND
THE ROBOWAR
DWAND – RoboWar is a flagship event of SGSITS Robotics Club. The word “DWAND"
refer to a state of being torn between two opposing views or emotions. DWAND
2024 is going to be warfare with extreme deadly secret weapons to knock the
opponent out of breath like in the case of MAHABHARAT. So assemble all your
weapons, take the shield and get ready to knock out the enemy.

Some Warriors look fierce, but are mild. Some seem timid, but are vicious. Look
beyond appearances position yourself for the advantage in this furious DWAND.

ABOUT THE EVENT:


The competition is carried out in a tournament format in which the competitors
bring their wireless robots ready to battle and are pitted against their competitor’s
robots in a one-one match where the aim is to cause maximum damage or to push
the opponent’s robot off the arena to score maximum points. The team scoring the
maximum points wins the championship.
The main goal of robot combat competitions is to engage two or more robots
against one another in combat. The robots are armed with a variety of weaponry,
and they must battle until one is rendered helpless or forced to leave the arena.

TASK:
The main goal of robot combat competitions is to engage two or more robots
against one another in combat. The robots are armed with a variety of weaponry,
and they must battle until one is rendered helpless or forced to leave the arena.
DESIGN SPECIFICATIONS:

A. Specifications
1. Dimension of the bot should not be more than 400 mm x 350 mm x 400
mm.
2. The machine should not be exceed 9 kg of weight. Weight of remote
controller will not be counted in total weight.
3. Each bot must meet the requirements described in this problem
statement document. The total weight of all the bots and the dimensions
of the combination of bots must satisfy the above two points.
4. All pneumatic tanks/sources and batteries should be on board. Weight of
the batteries will be count.
5. Robots with pneumatic or hydraulic mechanisms or electric lifters are NOT
allowed.

B. Mobility
All robots must have easily visible and controlled mobility to compete.
Methods of mobility include:
Rolling (wheels, tracks or the whole robot)
Manually operated jumping and hopping are allowed. However, the
maximum height of any part of the machine should not exceed 6ft during
any stage of its jumping/hopping. Any damage caused due to this
mechanism is solely the team's responsibility.

Mobility methods that are NOT allowed:


Flying (using airfoil, helium balloons, ornithopters, etc.) is not allowed.
The robots should not secure themselves on the ring surface using suction
cups, diaphragms, sticky threads, glue or other devices.

C. Robot Control Requirements


1. The machine can be controlled through wireless or wired remote. It is not
necessary to provide power by keeping power supply on board. Refer
below for further details on battery and power. (A broken connection
during the game may result in a defeat, and the team would be solely
responsible for this).
2. Remote control systems available in the market may also be used.
3. Team should pair up the wireless remote with the machine before putting it
into the arena (in case of wireless bots).
D. Battery and Power
1. The machine can be powered electrically only. Use of an IC engine in any
form is not allowed. Onboard batteries must be sealed, immobilized-
electrolyte types (such as gel cells, lithium, NiCad, NiMH, or dry cells).
2. The electric voltage between2 points anywherein the machine should not
be morethan 24V DC at any point of time. Participants will have to bring
their own converters for standard power supply according to Indian
standards.
3. All efforts must be made to protect battery terminals from a direct short
and causing a batteryfire, failure to do so will cause direct
disqualification.
4. Use of damaged, non-leakproof batteries may lead to disqualification.
5. Special care should be taken to protect the on-board batteries. If judges
found that the battery is not properly protected, then team will be
disqualified immediately.
6. Change of battery will be allowed during the match but it will result in
deduction of points.
7. The supply from the battery to all the weapons and power systems
should qualify the following fail-safes.
A manual disconnect (switch) that can be turned off without harming the
person doing it, i.e. no body parts or weapons should come in the way of
the switch.
Manual emergency stop that can be triggered through the radio controller
8. The teams are suggested to have at least one extra battery ready and
charged up during competition so that on advancing to the next level,
they won’t have to wait or suffer due to the uncharged battery. If teams
do not show up during their allotted slot, they will be disqualified.

E. Weapons Systems
1.Robots can have any kind of magnetic weapons, cutters, flippers, saws,
lifting devices, spinning hammers etc. as weapons.

Following weapons CANNOT be used:


a. Liquid projectiles (Foam, liquefied gases)
b. Any kinds of inflammable liquids.
c. Weapons causing invisible damage (Electrical weapons, RF jamming
weapons and others).
2. Only active weapon bots are allowed (sumo bots are ALSO
allowed).
3. If a bot destroys the arena in any way then it will result in disqualification of
the team.

COMPETITION RULES AND SPECIFICATIONS:

A. Team Specifications
1. Team may consist of a maximum of 4 participants. These participants can
be from the same or different institutes.
2. There can be more than one teams from same institute.
3. A participant cannot be a member of more than one team.
4. Every team must have a unique name.
5. There must be a name for your Yoddha (War Robo).
6. Each team must specify their team representative (leader) at the time of
registration.

B. Match Duration and Type


1. Matches will consist of 5 minutes of active fight time. Hence, it is not
binding but advisable to keep battery capacity, power usage and machine
defences such that they can sustain a 5- minutes fight.
2. Matches will be between only two robots at a time.

C. Match Frequency
1. A team is allowed to prepare for the next match for aperiod of 30 minutes.
2. This time is calculated from when the robot leaves its previous match's
post-match staging area. In extreme cases, the 30-minute time period may
be lengthened at the discretion of the event organisers.

D. Criteria for Victory


1. A robot is declared victorious if its opponent is immobilised.
2. A robot will be declared immobile if it cannot display the linear motion of at
least one inch in a time period of 30 seconds. A bot with one side of its
drivetrain disabled will not be counted out if it can demonstrate some
degree of controlled movement. If both the robots remain mobile after the
end of the round, the winner will be decided subjectively.
3. A robot that is deemed unsafe by the judges after the match has begun
will be disqualified and therefore declared the loser. The match will be
immediately halted, and the opponent will be awarded a win.
4. If a robot is thrown out of the arena, the match will be stopped
immediately, and the robot inside the arena will automatically be declared
the winner.
5. Robots cannot win by pinning or lifting their opponents. Organisers will
allow pinning or lifting for a maximum of 20 seconds per pin/lift then the
attacker robot will be instructed to release the opponent. If, after being
instructed to do so, the attacker can release but does not, their robot may be
disqualified. If two or more robots become entangled or a crushing or
gripping weapon is employed and becomes trapped within another robot,
then the competitors should make the timekeeper aware, the fight should be
stopped, and the robots should be separated by the safest means.
6. If a bot gets stuck inside the arena due to the deformity of the arena itself.
The timer will be stopped, and the bot will be released by the safest means.
7. Points will be given on the basis of aggression, damage and control.
Aggression: Aggression is judged by the frequency, severity, boldness and
effectiveness of attacks deliberately initiated by the robot against its
opponent. If a robot appears to have accidentally attacked an opponent,
that act will not be considered when judging for aggression.
Control: Control is judged in terms of the ability to attack an opponent at
its weakest point, using weapons in the most effective way, and
minimising the damage caused by the opponent.
Damage: Through deliberate action, a robot either directly or indirectly
reduces the functionality, effectiveness or defensibility of an opponent
Damage is not considered relevant if a robot inadvertently harms itself.
Also, if a pressure vessel or a rapidly spinning device on a robot
fragments, any damage to the opponent will not be considered
"deliberate".

NOTE:
A robot winning in a round against its opponent doesn’t guarantee its
entrance into the next round. If the judges found the winning robot
incompetent to enter the next round, it may get disqualified. Judges can
disqualify a match's robots from advancing to the next round. All the
decisions taken by the judge will be final and binding to all. Any queries
afterwards will not be entertained.
E. Event-Specific Terminology
1. Disabled: A robot is not functioning correctly due to either an internal
malfunction or contact with the opposing robot or Arena Hazard.
2. Disqualification: A robot can no longer compete in the current
Robowars tournament.
3. Immobilized: In the judges’ opinion, a robot is not responsive for a
specified period of time.
4. Knockout: Occurs when one robot's attack or deliberate actions cause
its opponent to become immobilised.
5. Lifting: This occurs when one robot controls an opponent's
translational motion by lifting the opponent's drive mechanism off the
Arena floor.
6. No Contact: Neither robot makes contact with the other for a
specified period of time.
7. Pinning: Occurs when one robot, through sheer force, holds an
opponent stationary in order to immobilize it.
8. Radio Interference: Refers to a situation where at least one robot
becomes unresponsive or non-controllable due to the effect of the
other robot's remote-control signal
9. Non-Responsive: In the judge’s opinion, the robot cannot display
some kind of controlled translational movement along the arena floor.
10. Restart: Occurs after a fault or a timeout has been declared and the
competing robots are ready to continue.
11. Stuck: A robot is hung up in a part of the arena, an arena hazard or an
opponent, such that it is effectively non-responsive.
12. Tap-Out: Occurs when a robot's operators decide that they no longer
want to continue the match and concede the win to the opposing
team.
13. Technical Knockout: This occurs when a robot wins due to the
immobilisation of its opponent even though, in the judges' opinion, no
action of the winning robot caused the opponent's immobilisation.

F. Safety Rules
Compliance with all event rules is mandatory. It is expected that
competitors stay within the rules and procedures of their own accord
and do not require constant policing.
Each event has safety inspections. Your team will be allowed to
compete at the sole discretion of SRC authorities, to whom, as a
builder you are obligated to disclose all operating principles and
potential dangers to the inspection staff
If you have a robot or weapon design that does not fit in this ruleset
(even having some elements that are not mentioned as
allowed/disallowed in this ruleset) or is somehow ambiguous, please
contact SRC at the earliest. Safe innovation is always encouraged, but
surprising the organizers with your brilliant exploitation of a loophole
may cause your robot to be disqualified before it even competes.
Proper activation and deactivation of robots are critical. Robots must
only be activated in the arena, testing areas, or with the expressed
consent of the event coordinators.
All participants build and operate robots at their own risk. Combat
robotics is inherently dangerous. No amount of regulation can
encompass all the dangers involved. Please tae care not to hurt
yourself or others when building, testing and competing.
Once the robots have entered the arena, no team member can enter
the arena at any point in time. If a fight has to be halted in between
and some changes have to be made in the arena or the condition of
the robot(s), it will be done only by the organisers.

IMPORTANT NOTE
These rules may change at any time, even without explicit notification to
teams. However, we shall inform all registrants in case an updated
version comes up.
SAARTHI
THE ROBOCAR RACE
The word “Saarthi” depicts the historical character of the Charioteer (Lord Krishna) in
the Epic, “Mahabharata”. Just like a good ‘Saarthi’, you need to drag your “Rath” to
pass all the hurdles that come in its way (Maarg) to achieve the “Lakshya”.

Participate in Saarthi and prove your mettle over others in Robo-race competition.
Crash, drag, chase, compete with innovation and flank your way out to survive or die in
despair.

“ARE YOU READY TO SHOW YOUR SKILL AS A CHARIOTEER TO DRIVE YOUR BOT AND
BECOME INVINCIBLE CHAMPION.”

Task:
Design a speedy, robust and efficient manual robot capable of overcoming various
obstacles in its path and just like a good “Saarthi” control it to reach finish line within
the least possible time.

Bot Specifications:
1. The maximum dimensions of the bot base must be 250mm(L) x 250mm(B) x
250mm(H). Smaller size bots are acceptable.
2. Bots should not cause any damage to arena. Doing so will lead to disqualification
of team.
3. The supply voltage to the bot must not exceed 12V.A tolerance of 5% is acceptable.
4. The minimum length of the wire of manually operated bot must be 5meters and it
must remain slack all the time. Failing to do so will lead to penalty.
5. In case wireless bots are used, it must be shown to coordinators who will check for
any mismatch of frequencies with other wireless bots.
6. Spare parts or kits from any readymade toys should not be used for constructing
the robot. Bot can’t be constructed using ready-made Lego kits, if found then the
team will be disqualified.
Competition Rules:
1. The marks will be awarded to teams after successfully completing checkpoints.
Each checkpoint will be carrying points depending upon the difficulty level.
2. In case of tie between the scores of two teams, the team which covers the whole
path in lesser time will be considered as winner.
3. The team is allowed to take maximum 5 restarts and each restart will result in
deduction of points.
4.Restart will occur from the previous checkpoint.

General Rules:
1. Each team must consist of maximum 4 members.
2. Members of different institutions can also form a team. However each team
member has to carry a valid ID card of his/her respective institution.
3. Any kind of damage to the arena will not be entertained, and if done, the robot
will be immediately disqualified.
4. If any part of the bot moves out of the arena (at inclinations, declinations etc.) it
will be allowed to restart from the previous check point. Timer will not stop
during this period.
5. Since, there will be hurdles like the water-pool, muddy area, pebbles, grease,
sand, speed breakers, abrupt angular turns, elevation-declination, see-saw,
rotating barrier in the track, therefore the team must prepare their bot for that.
6. All the required accessories such as extension board, DC adapter, wires,
strippers etc. have to be brought by the participants themselves. We will be only
providing the AC power socket. No technical assistance will be provided by
organizers. The teams will have to manage themselves tasks like wire handling
etc.
7. Unfair game may lead to disqualification of the team. Disqualification of the
teams on the basis of unfair game will be decided by the Coordinators of the
event.

ELIGIBLITY:
All the students with a valid identity card from their respective educational
institutes are eligible to participate.

CERTIFICATE POLICY:
Certificate of Participation will be awarded to all teams and prizes will be given to
top 3 teams.
IMPORTANT NOTE:
1. The organizers retain the right to change above rules. Any such
change will be highlighted on the website and conveyed to
registered team members.
2. The decision taken by the event coordinators will be final and
irrevocable.
CONTACT DETAILS

For any queries, contact us on

src.sgsitsroboticsclub@gmail.com

Jayesh Kumar Sharma : +91 9109269623


Mihika Pathak : +91 8839374692

SCAN TO REGISTER NOW

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