0% found this document useful (0 votes)
404 views2 pages

The Outcast

This document provides character creation information for a role-playing game, including: 1) Background options such as Military, Outlaw, Monastic that provide character traits and skills. 2) Character stats that can be increased such as Creativity and Focus. 3) Character conditions that impact roles such as afraid, angry, or insecure. 4) Character moves that define abilities like "picking up skills" or "watchful fighter" and how they are used in the game. 5) Guidance on character expulsion from their home community and how they now live outside of society. The document outlines key elements for developing a character's identity, abilities, and story for the

Uploaded by

5y4qr6nzrd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
404 views2 pages

The Outcast

This document provides character creation information for a role-playing game, including: 1) Background options such as Military, Outlaw, Monastic that provide character traits and skills. 2) Character stats that can be increased such as Creativity and Focus. 3) Character conditions that impact roles such as afraid, angry, or insecure. 4) Character moves that define abilities like "picking up skills" or "watchful fighter" and how they are used in the game. 5) Guidance on character expulsion from their home community and how they now live outside of society. The document outlines key elements for developing a character's identity, abilities, and story for the

Uploaded by

5y4qr6nzrd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

THE outcast

NAME:

Background
Military Outlaw Urban
your training
Monastic Privileged Wilderness
Demeanor T h e ro l e P l ay i n g G a M e
Gracious Jaded
Honest Keen
Inquisitive Peculiar Statuses
Empowered Doomed

POSITIVE

NEGATIVE
Fighting Style:
Favored Impaired
Inspired Trapped
Prepared Stunned

Stats Add +1 to one stat Balance Conditions


At character creation, shift your balance once if you like
afraid
CREATIVITY [+2] -2 to intimidate and call someone out

angry
FOCUS [-1]

Integrity
-2 to guide and comfort and assess a situation
Society

guilty
HARMONY [0] -2 to push your luck and +2 to deny a callout

insecure
PASSION [0] -2 to trick and resist shifting your balance

troubled
Fatigue
-2 to plead and rely on your skills or training

See the back of this sheet for more on


clearing conditions

Life On The Outside Moves choose two

picking up skills fast learner


You were cast out of your home by those in power for misdeeds, strange You have a third background, When you roll the training move, take
behaviors, and incompatible beliefs. You did not leave of your own representing transitory skills and +1. If you roll a 10+ on the training
volition, but you claim you don’t want to return. You were sent where you knowledge you pick up as you move move, take the new technique as
can do no further harm, but you now find your own way. through the world. At the end of a Practiced instead of Learned.
session, you can change your third
View from Outside Playing Society’s Game background to match any communi- high-risk high-reward
You are adept at seeing the hard When you enter into a community ty you significantly interacted with When you push your luck by pulling
realities of a situation and giving space (a temple, a town square, a or learned from during the session. off an over the top and creative stunt,
voice to them, even if others don’t city hall, a school, etc.), mark 1-fa- You can choose to change your third mark 1-fatigue to roll with Creativity
want to hear. tigue to learn one of that communi- background to the same as any of your instead of Passion.
ty’s primary balance principles—the base two backgrounds, representing a
When you speak a hard truth to an
values that it generally places high- different perspective on them. When watchful fighter
NPC who needs to hear it, mark
you rely on your skills and training When you carefully watch some-
1-fatigue and roll with Integrity. On ly—and how it visibly expresses that
with your third background, roll with one else’s fighting style, roll with
a hit, they will see the truth you put principle right now. You can treat
Creativity instead of Focus. Creativity. On a 7–9, hold 2. On a
before them and act accordingly. any member of that community as
10+, hold 3. Spend your hold 1-for-1
On a 10+, choose 2. On a 7–9, having that principle at their normal Third background: _____________
when engaging with that person or
choose 1. balance rating for the purposes of that specific fighting style to:
calling someone out. stories of the world
• They see the truth right now; When you spend time openly and • Become Favored against that person
otherwise, it will take some time When you act in accordance with freely sharing your honest story or fighting style
for them to see the truth that community and its principle with an interested audience, roll • Take advantage of a hole in that
• They don’t hold animosity toward while in its spaces or around its with Creativity. On a hit, they’re style’s defense to inflict an additional
you; otherwise, they blame you people, you may live up to your engaged, interested, and willing to condition when making an attack
for shattering their illusions Society principle as if it was that reciprocate. Ask them any 1 question • Inflict Impaired on your foe, until
• They don’t mark any conditions; community’s principle at your about themselves or their story, and the end of an exchange or until they
otherwise, they are hurt and must current rating. they’ll answer openly and honestly. On have a moment to recover
mark two conditions a 10+, you may also clear a condition • Warn an ally about the fighting style,
When you call someone out to
or ask a second question. On a miss, making your ally Prepared
On a miss, they reveal a shocking get them to act in accordance with someone listening reacts to your story
their society, you can roll with your On a miss, you realize exactly how
truth complicating what you had in an unexpected and surprising way
Society principle instead of naming dangerous that fighter and fighting
believed to be the truth, and they that puts you and your allies in danger.
and rolling with theirs. style really are; mark a condition.
shift your balance accordingly.

©2023 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.
Your Character Fighting Techniques
Look:
Matched stance L P M
Evade and Observe

Watch your foe and set yourself to match their stance and behavior. Before the next
Home Town: exchange, your foe must truthfully tell you what stance they will use. If you use the
exact same stance, you become Favored and Prepared.
History
• What did you do that caused your home town to cast you out?
• Who from your home town do you miss the most?
• Who from your home town bears a grudge against you and still Name: L P M
pursues you?  defend & maneuver  advance & attack  evade & observe
• What piece of your clothing or equipment is iconic of your
hometown, but you couldn’t bear to throw it away?
• Why are you committed to this group or purpose?

Connections
________________ fits in with other people easily and
comfortably. They remind me of the community I lost, and I Name: L P M
want to get closer to them.  defend & maneuver  advance & attack  evade & observe

________________ holds very closely and deeply to beliefs


that I cannot understand or agree with—I need to force them
to confront that other people see the world differently.

Moment of Balance
Name: L P M
You’ve always struggled between being true to yourself and  defend & maneuver  advance & attack  evade & observe
supporting those you care about—but in this moment you
find that your faith in others is part of your own sense of
integrity. You see clearly how to uphold your own morality
while serving your society and its needs. Tell the GM how
you know exactly what to say or do to steer your society on
the correct path.

Name: L P M
Clearing Conditions  defend & maneuver  advance & attack  evade & observe
• Afraid: run from danger or difficulty.
• Angry: break something important or lash out at a friend.
• Guilty: make a personal sacrifice to absolve your guilt.
• Insecure: take foolhardy action without talking to your companions.
• Troubled: seek guidance from a mentor or powerful figure.

GROWTH    
Name: L P M
Growth Question  defend & maneuver  advance & attack  evade & observe
At the end of each session, answer this question with the other
growth questions:
• Did you learn something meaningful about a new group or
community?

Growth Advancements
• Take a new move from your playbook  
• Take a new move from another playbook  
• Raise a stat by +1 (maximum of +2 in any given stat)
Name: L P M
• Shift your center one step    defend & maneuver  advance & attack  evade & observe
• Unlock your Moment of Balance  

©2022 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.

You might also like