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The Hammer

The hammer is a role playing game character focused on directly confronting powerful adversaries through physical force. At character creation, players choose a background, demeanor, and fighting style. They also select an initial adversary representing an oppressive concept they seek to challenge, and a goal like capturing or deposing that adversary. When engaging in combat against their adversary, the hammer gains benefits like rolling with additional techniques or conditions instead of normal stats. Their abilities are tailored towards forcefully overcoming obstacles and directly assessing and attacking vulnerabilities. Upon defeating an adversary, the hammer takes a growth advancement and selects a new one to continue confronting through physical means.

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0% found this document useful (0 votes)
65 views2 pages

The Hammer

The hammer is a role playing game character focused on directly confronting powerful adversaries through physical force. At character creation, players choose a background, demeanor, and fighting style. They also select an initial adversary representing an oppressive concept they seek to challenge, and a goal like capturing or deposing that adversary. When engaging in combat against their adversary, the hammer gains benefits like rolling with additional techniques or conditions instead of normal stats. Their abilities are tailored towards forcefully overcoming obstacles and directly assessing and attacking vulnerabilities. Upon defeating an adversary, the hammer takes a growth advancement and selects a new one to continue confronting through physical means.

Uploaded by

5y4qr6nzrd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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THE hammer

NAME:

Background
Military Outlaw Urban
your training
Monastic Privileged Wilderness
Demeanor T h e ro l e P l ay i n g G a M e
Playful Loud
Blunt Excessive
Quiet Determined Statuses
Empowered Doomed

POSITIVE

NEGATIVE
Fighting Style:
Favored Impaired
Inspired Trapped
Prepared Stunned

Stats Add +1 to one stat Balance Conditions


At character creation, shift your balance once if you like
afraid
CREATIVITY [+1] -2 to intimidate and call someone out

angry
FOCUS [-1] -2 to guide and comfort and assess a situation
force

guilty

care
HARMONY [0] -2 to push your luck and +2 to deny a callout

insecure
PASSION [+1] -2 to trick and resist shifting your balance

troubled
Fatigue
-2 to plead and rely on your skills or training

See the back of this sheet for more on


clearing conditions

Bringing Them Down Moves choose two

fueled by anger
You always have an adversary, one who represents the things you’re trying Mark Angry to use an additional basic or mastered technique when you advance
to smash through—tyranny, inequality, war; larger and more dangerous and attack, even on a miss. While Angry is marked, take +1 ongoing to intimi-
concepts that, to you at least, this one person embodies. Your adversary date others.
is someone significant and powerful—someone who actually deserves the
amount of force you can bring to bear. walls can’t hold me
Name your adversary: __________________________________________ When you rely on your skills and training to dangerously smash your way
through walls or other obstacles, roll with Passion instead of Focus.
Choose a goal you have for your adversary:
Capture them Depose them Expose them punch where it matters
Discredit them Restrain them Exile them When you assess a situation, you can always ask, “Who or what here is most
Take -1 ongoing to plead with, trick, or guide and comfort your adversary. vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accor-
dance with the answer.
Changing Your adversary
You can change your adversary any time you mark a condition, or at the comprehend your foe
end of each session. When you do, choose an appropriate goal, and the GM When you defend and maneuver against a foe whose balance principle you
shifts your balance twice to match your new adversary and your new goal. know, you may mark fatigue to roll with Creativity instead of Focus.
When you successfully accomplish your goal and defeat your adversary,
take a growth advancement and choose a new adversary. stand and fight!
When you provoke an NPC opponent into attacking you, roll with Passion. On
Fighting Your adversary a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a
When you enter into a fight against your adversary, clear all fatigue and condition or become Prepared. On a miss, they take advantage of your provoca-
become Inspired. When you select any combat approach against your tion to strike a blow where you least expect it.
adversary, mark fatigue to roll with conditions marked instead of your
normal stat.

©2022 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.
Your Character Fighting Techniques
Look:
Overpower L P M
advance & attack
Throw a punch with all your weight behind it; mark 3-fatigue to inflict Stunned on an engaged foe.
Home Town:

History
• What injustice has driven you to use your strength for good?
• Who represents the kind of positive strength and force you want
to embody? Name: L P M
• Who tried their best to teach you restraint, calm, and  defend & maneuver  advance & attack  evade & observe
thoughtfulness?
• What fragile trinket or heirloom do you keep and protect?
• Why are you committed to this group or purpose?

Connections
__________________ has a way to solve problems with words
instead of fists—it’s really impressive!
Name: L P M
 defend & maneuver  advance & attack  evade & observe
I worry __________________ won’t be able to hold their own
when things get tough. I’m going to toughen them up!

Moment of Balance

You can knock down every wall in the world, but balance
isn’t found in conquest and destruction. You know some Name: L P M
walls need to stand to keep people safe. Tell the GM how  defend & maneuver  advance & attack  evade & observe
you put yourself directly in the path of an inescapable threat
to completely protect someone or something from harm.

Clearing Conditions
• Afraid: run from danger or difficulty.
• Angry: break something important or lash out at a friend.
• Guilty: make a personal sacrifice to absolve your guilt. Name: L P M
• Insecure: take foolhardy action without talking to your companions.  defend & maneuver  advance & attack  evade & observe
• Troubled: seek guidance from a mentor or powerful figure.

GROWTH    
Growth Question
At the end of each session, answer this question with the other
growth questions:
• Did you make progress towards your goal against your adversary? Name: L P M
 defend & maneuver  advance & attack  evade & observe
Growth Advancements
• Take a new move from your playbook  
• Take a new move from another playbook  
• Raise a stat by +1 (maximum of +2 in any given stat)
• Shift your center one step  
• Unlock your Moment of Balance  

Name: L P M
 defend & maneuver  advance & attack  evade & observe

©2022 Viacom International Inc. All Rights Reserved. Nickelodeon, Nickelodeon Avatar:The Last Airbender and all related titles, logos and characters are trademarks of Viacom International Inc.

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