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Ekaup 119694328

This character sheet summarizes an elf fighter named Ekaup. Some key abilities include proficiency with martial weapons, heavy armor, and simple weapons. As a fighter, Ekaup can attack twice with Extra Attack and has Action Surge to take an additional action once per short rest. Other notable abilities are Arcane Shot which applies magical effects to arrows twice per short rest, and Grasping Arrow which deals extra poison damage and slows targets.

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Didac Marti
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0% found this document useful (0 votes)
41 views4 pages

Ekaup 119694328

This character sheet summarizes an elf fighter named Ekaup. Some key abilities include proficiency with martial weapons, heavy armor, and simple weapons. As a fighter, Ekaup can attack twice with Extra Attack and has Action Surge to take an additional action once per short rest. Other notable abilities are Arcane Shot which applies magical effects to arrows twice per short rest, and Grasping Arrow which deals extra poison damage and slows targets.

Uploaded by

Didac Marti
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fighter 6 Ekaup

CLASS & LEVEL PLAYER NAME


Ekaup's Character
Wood Elf Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +5 Constitution +5 15 52 --
+1 -1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
12
+1 Charisma
Total 6d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+5 being charmed DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +5 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+2 P +3

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Pan Flute
+1 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Elvish, Orc
35 ft. (Walking)
-1 P +4 Intimidation CHA
-1 Investigation INT
8 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +3 Perception WIS


+1 Performance CHA === ACTIONS ===
+0 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Arcane Shot • 2 / Short Rest
Twice per short rest and once per turn when you
Help, Hide, Ready, Search, Use an Object, fire an arrow from a shortbow or longbow as part of
-1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, the Attack action, you can apply one Arcane Shot
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object option of your choice to that arrow. You decide to use
the option when the arrow hits a creature, unless the
+5 Stealth DEX === BONUS ACTIONS === option doesn’t involve an attack roll.
CHARISMA Second Wind • 1 / Short Rest
P +3 Survival WIS
Once per short rest, you can use a bonus action to Extra Attack
You can attack twice whenever you take the Attack
+1 regain 1d10 + 6 HP.

=== SPECIAL ===


action on your turn.

Action Surge • 1 / Short Rest Grasping Arrow


13 You can take one additional action on your turn. A creature hit by the arrow takes an extra
This can be used 1 times per short rest. 2<strong>d6</strong> poison damage, its speed is
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Longbow, +1 +11 1d8+6 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Unarmed Strike +4 2 Bludgeoning


10 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 6 Ekaup
CLASS & LEVEL PLAYER NAME
Ekaup's Character
Wood Elf Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === | 2 / Short Rest • Special * Fey Ancestry • BR 23


You have advantage on saves against being charmed,
* Hit Points • PHB 71 * Arcane Shot Options • XGtE 28 and magic can’t put you to sleep.

* Proficiencies • PHB 71 | Grasping Arrow • XGtE * Trance • BR 23


A creature hit by the arrow takes an extra You don't need to sleep, but meditate semiconsciously
* Fighting Style • PHB 72 2<strong>d6</strong> poison damage, its speed is for 4 hours a day. While meditating, you can dream
You adopt a fighting style specialty. reduced by 10 ft., and it takes 2<strong>d6</strong> after a fashion; such dreams are actually mental
slashing damage the first time on each turn it moves 1 exercises that have become reflexive through years of
| Archery • PHB ft. or more. The brambles last for 1 minute, until you practice. After resting in this way, you gain the same
You gain a +2 bonus to attack rolls you make with use this option again, or until any creature uses an benefit that a human does from 8 hours of sleep.
ranged weapons. action to remove them with an Athletics check (DC 10).
* Ability Score Increase • BR 24
* Second Wind • PHB 72 | Special
Once per short rest, you can use a bonus action to * Elf Weapon Training • BR 24
regain 1d10 + 6 HP. | Piercing Arrow • XGtE You have proficiency with the longsword, shortsword,
Creates a line 1 ft. wide and 30 ft. long and each shortbow, and longbow.
| 1 / Short Rest • 1 Bonus Action creature in that line must make a DEX saving throw
(DC 10). On failure, a creature takes damage from the * Fleet of Foot • BR 24
* Action Surge • PHB 72 arrow plus 1<strong>d6</strong> extra piercing Your base walking speed increases to 35 feet.
You can take one additional action on your turn. This damage (half damage on success).
can be used 1 times per short rest. * Mask of the Wild • BR 24
| Special You can attempt to hide even when you are only lightly
| 1 / Short Rest • Special obscured.
* Ability Score Improvement • PHB 72
* Martial Archetype • PHB 72 | Special
* Extra Attack • PHB 72
| Arcane Archer You can attack twice whenever you take the Attack
action on your turn. === FEATS ===
* Arcane Archer Lore • XGtE 28
You gain proficiency in an additional skill and learn an | Special * Elven Accuracy • XGtE 74
additional cantrip. Increase your DEX, INT, WIS, or CHA score by 1.
Whenever you have advantage on an attack roll using
* Arcane Shot • XGtE 28 === WOOD ELF RACIAL TRAITS === one of those modifiers, you can reroll one of the dice
Twice per short rest and once per turn when you fire once.
an arrow from a shortbow or longbow as part of the * Darkvision • BR 23
Attack action, you can apply one Arcane Shot option of You can see in darkness (shades of gray) up to 60 ft.
your choice to that arrow. You decide to use the option
when the arrow hits a creature, unless the option * Keen Senses • BR 23
doesn’t involve an attack roll. You have proficiency in the Perception skill.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Quarterstaff 1 4 lb.

Longbow 1 2 lb. Hunting Trap 1 25 lb.

SP 0 Arrows 20 1 lb. Clothes, Traveler's 1 4 lb.

Longbow 1 2 lb. Pouch 1 1 lb.


EP 0 Shortsword 1 2 lb. Longbow, +1 1 2 lb.

Handaxe 1 2 lb.
GP 10 Handaxe 1 2 lb.

Backpack 1 5 lb.
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

116 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

360 lb. Rope, Hempen (50 feet) 1 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Ekaup's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Druidcraft Arcane Archer Lore -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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