Fighter 6                                                                             Ekaup
CLASS & LEVEL                                                                        PLAYER NAME
   Ekaup's Character
                                                                                            Wood Elf                                        Outlander                                  (Milestone)
            CHARACTER NAME                                                                  RACE                                           BACKGROUND                                 EXPERIENCE POINTS
                     •     +4     Strength
                                                                                                                           ARMOR                                Max HP               Current HP                 Temp HP
 STRENGTH                  +5     Dexterity
                     •     +5     Constitution                                    +5                                        15                                   52                                                 --
   +1                       -1    Intelligence
                                                                                                                            CLASS
                           +0     Wisdom                                       INITIATIVE                                                                                             HIT POINTS
       12
                           +1     Charisma
                                                                                                                                                           Total    6d10                          SUCCESSES
                           Saving Throw Modifiers
                                                                            Immunities - Magical Sleep
 DEXTERITY                                                                                                                                                                                           FAILURES
                     Advantage against
   +5                being charmed                                                                    DEFENSES                                                       HIT DICE                             DEATH SAVES
       20                        SAVING THROWS                                                   INSPIRATION
                                                                                                                                                         === ARMOR ===
                                                                                                                                                         Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION               +5     Acrobatics DEX                                                                                                         Shields
                                                                            +3                   PROFICIENCY BONUS
   +2                P     +3
                           -1
                                  Animal Handling WIS
                                  Arcana INT
                                                                                                                                                         === WEAPONS ===
                                                                                                                                                         Martial Weapons, Simple Weapons
       14            P     +4     Athletics STR                                                                                                          === TOOLS ===
                                                                                                 ABILITY SAVE DC                                         Pan Flute
                           +1     Deception CHA
                           -1     History INT                                                                                                            === LANGUAGES ===
INTELLIGENCE
                           +0     Insight WIS                                                                                                            Common, Elvish, Orc
                                                                              35 ft. (Walking)
   -1                P     +4     Intimidation CHA
                           -1     Investigation INT
       8                   +0     Medicine WIS                                                          SPEED
                           +2     Nature INT                                                                                                                             PROFICIENCIES & LANGUAGES
                     P
  WISDOM             P     +3     Perception WIS
                           +1     Performance CHA                        === ACTIONS ===
   +0                      +1     Persuasion CHA
                                                                         Standard Actions
                                                                            Attack, Cast a Spell, Dash, Disengage, Dodge,
                                                                                                                                                     Arcane Shot • 2 / Short Rest
                                                                                                                                                         Twice per short rest and once per turn when you
                                                                         Help, Hide, Ready, Search, Use an Object,                                   fire an arrow from a shortbow or longbow as part of
                           -1     Religion INT
       10                                                                Opportunity Attack, Grapple, Shove, Improvise,                              the Attack action, you can apply one Arcane Shot
                           +5     Sleight of Hand DEX                    Two-Weapon Fighting, Interact with an Object                                option of your choice to that arrow. You decide to use
                                                                                                                                                     the option when the arrow hits a creature, unless the
                           +5     Stealth DEX                            === BONUS ACTIONS ===                                                       option doesn’t involve an attack roll.
 CHARISMA                                                                Second Wind • 1 / Short Rest
                     P     +3     Survival WIS
                                                                            Once per short rest, you can use a bonus action to                       Extra Attack
                                                                                                                                                        You can attack twice whenever you take the Attack
   +1                                                                    regain 1d10 + 6 HP.
                                                                         === SPECIAL ===
                                                                                                                                                     action on your turn.
                                                                         Action Surge • 1 / Short Rest                                               Grasping Arrow
       13                                                                   You can take one additional action on your turn.                            A creature hit by the arrow takes an extra
                                                                         This can be used 1 times per short rest.                                    2<strong>d6</strong> poison damage, its speed is
                                     SKILLS                                                                                                   ACTIONS
                                                                        NAME                                              HIT            DAMAGE/TYPE                 NOTES
  13         PASSIVE WISDOM (PERCEPTION)
                                                                         Longbow, +1                                       +11            1d8+6 Piercing              Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)
                                                                         Unarmed Strike                                    +4             2 Bludgeoning
  10         PASSIVE WISDOM (INSIGHT)
   9         PASSIVE INTELLIGENCE (INVESTIGATION)
 Darkvision 60 ft.
                         SENSES                                                                                                   WEAPON ATTACKS & CANTRIPS
                            TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
                                                                                                Fighter 6                                                                            Ekaup
                                                                                               CLASS & LEVEL                                                                        PLAYER NAME
        Ekaup's Character
                                                                                                Wood Elf                                        Outlander                                (Milestone)
                CHARACTER NAME                                                                 RACE                                            BACKGROUND                               EXPERIENCE POINTS
     === FIGHTER FEATURES ===                                               | 2 / Short Rest • Special                                                 * Fey Ancestry • BR 23
                                                                                                                                                       You have advantage on saves against being charmed,
     * Hit Points • PHB 71                                                * Arcane Shot Options • XGtE 28                                              and magic can’t put you to sleep.
     * Proficiencies • PHB 71                                                | Grasping Arrow • XGtE                                                   * Trance • BR 23
                                                                          A creature hit by the arrow takes an extra                                   You don't need to sleep, but meditate semiconsciously
     * Fighting Style • PHB 72                                            2<strong>d6</strong> poison damage, its speed is                             for 4 hours a day. While meditating, you can dream
     You adopt a fighting style specialty.                                reduced by 10 ft., and it takes 2<strong>d6</strong>                         after a fashion; such dreams are actually mental
                                                                          slashing damage the first time on each turn it moves 1                       exercises that have become reflexive through years of
       | Archery • PHB                                                    ft. or more. The brambles last for 1 minute, until you                       practice. After resting in this way, you gain the same
     You gain a +2 bonus to attack rolls you make with                    use this option again, or until any creature uses an                         benefit that a human does from 8 hours of sleep.
     ranged weapons.                                                      action to remove them with an Athletics check (DC 10).
                                                                                                                                                       * Ability Score Increase • BR 24
     * Second Wind • PHB 72                                                    | Special
     Once per short rest, you can use a bonus action to                                                                                                * Elf Weapon Training • BR 24
     regain 1d10 + 6 HP.                                                    | Piercing Arrow • XGtE                                                    You have proficiency with the longsword, shortsword,
                                                                          Creates a line 1 ft. wide and 30 ft. long and each                           shortbow, and longbow.
      | 1 / Short Rest • 1 Bonus Action                                   creature in that line must make a DEX saving throw
                                                                          (DC 10). On failure, a creature takes damage from the                        * Fleet of Foot • BR 24
     * Action Surge • PHB 72                                              arrow plus 1<strong>d6</strong> extra piercing                               Your base walking speed increases to 35 feet.
     You can take one additional action on your turn. This                damage (half damage on success).
     can be used 1 times per short rest.                                                                                                               * Mask of the Wild • BR 24
                                                                               | Special                                                               You can attempt to hide even when you are only lightly
      | 1 / Short Rest • Special                                                                                                                       obscured.
                                                                          * Ability Score Improvement • PHB 72
     * Martial Archetype • PHB 72                                                                                                                        | Special
                                                                          * Extra Attack • PHB 72
      | Arcane Archer                                                     You can attack twice whenever you take the Attack
                                                                          action on your turn.                                                         === FEATS ===
     * Arcane Archer Lore • XGtE 28
     You gain proficiency in an additional skill and learn an               | Special                                                                  * Elven Accuracy • XGtE 74
     additional cantrip.                                                                                                                               Increase your DEX, INT, WIS, or CHA score by 1.
                                                                                                                                                       Whenever you have advantage on an attack roll using
     * Arcane Shot • XGtE 28                                              === WOOD ELF RACIAL TRAITS ===                                               one of those modifiers, you can reroll one of the dice
     Twice per short rest and once per turn when you fire                                                                                              once.
     an arrow from a shortbow or longbow as part of the                   * Darkvision • BR 23
     Attack action, you can apply one Arcane Shot option of               You can see in darkness (shades of gray) up to 60 ft.
     your choice to that arrow. You decide to use the option
     when the arrow hits a creature, unless the option                    * Keen Senses • BR 23
     doesn’t involve an attack roll.                                      You have proficiency in the Perception skill.
                                                                                                  FEATURES & TRAITS
                              NAME                                                              QTY            WEIGHT            NAME                                                            QTY        WEIGHT
CP          0                   Leather                                                         1              10 lb.            Quarterstaff                                                    1          4 lb.
                                Longbow                                                         1              2 lb.             Hunting Trap                                                    1          25 lb.
SP          0                   Arrows                                                          20             1 lb.             Clothes, Traveler's                                             1          4 lb.
                                Longbow                                                         1              2 lb.             Pouch                                                           1          1 lb.
EP          0                   Shortsword                                                      1              2 lb.             Longbow, +1                                                     1          2 lb.
                                Handaxe                                                         1              2 lb.
GP         10                   Handaxe                                                         1              2 lb.
                                Backpack                                                        1              5 lb.
PP          0                   Bedroll                                                         1              7 lb.
                                Mess Kit                                                        1              1 lb.
      WEIGHT CARRIED
         116 lb.                Tinderbox                                                       1              1 lb.
        ENCUMBERED              Torch                                                           10             10 lb.            ATTUNED MAGIC ITEMS                                             QTY        WEIGHT
         180 lb.                Rations (1 day)                                                 10             20 lb.
      PUSH/DRAG/LIFT            Waterskin                                                       1              5 lb.
         360 lb.                Rope, Hempen (50 feet)                                          1              10 lb.
                                                                                                      EQUIPMENT
                                             TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
                                                                                                                                Medium
                                                                       GENDER                         AGE                      SIZE                      HEIGHT               WEIGHT
Ekaup's Character
  CHARACTER NAME                                                       ALIGNMENT                     FAITH                     SKIN                      EYES                 HAIR
                                                                                                                                                             PERSONALITY TRAITS
                                                                                                                                                                    IDEALS
                                                                                                                                                                    BONDS
                                                                                                                                                                     FLAWS
    CHARACTER APPEARANCE                                                 ALLIES & ORGANIZATIONS
    CHARACTER BACKSTORY                                                                                            ADDITIONAL NOTES
                       TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
                                                                                               SPELLCASTING                            SPELL SAVE DC                                SPELL ATTACK
                 SPELLCASTING                                                                     ABILITY                                                                              BONUS
                 CLASS
PREP SPELL NAME                 SOURCE                            SAVE/ATK TIME      RANGE              COMP    DURATION             PAGE REF      NOTES
    === CANTRIPS ===            (At Will)
O   Druidcraft                  Arcane Archer Lore                --         1A       30 ft.            V,S      Instantaneous       PHB 236       V/S
                                                                                               SPELLS
                                TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.