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Dorn Darmity 2

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30 views4 pages

Dorn Darmity 2

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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Ranger 2 Cowman1211

CLASS & LEVEL PLAYER NAME


Dorn Darmity
Orc Guide (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+3 Constitution +4 16 22 --
14 +2 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
+2
+1 Charisma
Total 2d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

19 DEFENSES HIT DICE DEATH SAVES

+4 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
16 +4

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


+3 +2 Athletics STR Cartographer's Tools
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
+2 History INT Common, Draconic, Goblin, Orc, Sylvan
INTELLIGENCE
P +6 Insight WIS
30 ft. (Walking)
15 +1 Intimidation CHA
+2 Investigation INT
+2 +4 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & TRAINING


P

WISDOM P +6 Perception WIS


+1 Performance CHA === ACTIONS === You always have Hunter’s Mark prepared and can
18 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
cast it without expending a spell slot 2 times per Long
Rest.
Hide, Ready, Search, Utilize, Opportunity Attack,
+2 Religion INT
+4 Grapple, Shove, Improvise, Two-Weapon Fighting, === SPECIAL ===
+4 Sleight of Hand DEX Interact with an Object, Study, Influence Relentless Endurance • 1 / Long Rest
Once per Long Rest, when you’re reduced to 0 HP
E +8 Stealth DEX === BONUS ACTIONS === but not killed outright, you can drop to 1 HP instead.
CHARISMA Adrenaline Rush • 2 / Short Rest
P +6 Survival WIS
As a Bonus Action, you can take the Dash action.

12 When you do, you gain 2 Temporary HP.

You can use this trait 2 times, and you regain all uses
after a Short or Long Rest.
+1
Hunter’s Mark • 2 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE PERCEPTION
Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)

Longbow +6 1d8+4 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600)

16 PASSIVE INSIGHT

Shortsword +6 1d6+4 Piercing Martial, Finesse, Light, Vex


12 PASSIVE INVESTIGATION
Unarmed Strike +4 3 Bludgeoning

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 2 Cowman1211
CLASS & LEVEL PLAYER NAME
Dorn Darmity
Orc Guide (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === spell list.


| 2 / Short Rest • 1 Bonus Action
* Core Ranger Traits • free-rules 119 Repeatable. You can take this feat more than once,
* Darkvision • PHB-2024 195 but you must choose a different spell list each time.
* Spellcasting • free-rules 119 You have Darkvision with a range of 120 ft.
| Wisdom •
* Favored Enemy • free-rules 119 * Relentless Endurance • PHB-2024 195
You always have Hunter’s Mark prepared and can cast Once per Long Rest, when you’re reduced to 0 HP but * Two-Weapon Fighting • free-rules 210
it without expending a spell slot 2 times per Long Rest. not killed outright, you can drop to 1 HP instead. When you make an extra attack as a result of using a
weapon that has the Light property, you can add your
| Hunter’s Mark: 2 / Long Rest • 1 Bonus Action | 1 / Long Rest • Special ability modifier to the damage of that attack if you
aren’t already adding it to the damage.
* Weapon Mastery • free-rules 120 * Languages • PHB-2024 37
Your character knows at least three languages: * Weapon Mastery • PHB-2024 120
* Deft Explorer • free-rules 120 Common plus two languages you roll or choose from
You gain Expertise with one of your skill proficiencies. the Standard Languages table. Knowledge of a | Dagger (Nick) •
language means your character can communicate in it, Nick. When you make the extra attack of the Light
You know two languages of your choice. read it, and write it. property, you can make it as part of the Attack action
instead of as a Bonus Action. This extra attack can
* Fighting Style • free-rules 120 only be made once per turn.
=== FEATS ===
| Fighting Style feat • | Shortsword (Vex) •
* Guide Ability Score Improvements • PHB-2024 181 Vex. If you hit a creature with a Shortsword and deal
damage to it, you have Advantage on your next attack
=== ORC SPECIES TRAITS === | Increase two scores (+2 / +1) • roll against that creature before the end of your next
turn.
* Creature Type • PHB-2024 195 * Magic Initiate (Druid) • free-rules 201
You're a Humanoid. Two Cantrips. You learn two cantrips of your choice | Vex (Shortsword): 1 Action
from the Druid spell list. Int., Wis., or Cha. is your
* Size • PHB-2024 195 spellcasting ability for this feat's spells. | Nick (Dagger): 1 Action
Your Size is Medium.
Level 1 Spell. Choose a level 1 spell from the Druid
* Speed • PHB-2024 195 spell list. You always have that spell prepared. You
Your Speed is 30 ft. can cast it once without a spell slot, and you regain the
ability to cast it in that way when you finish a Long
* Adrenaline Rush • PHB-2024 195 Rest. You can also cast the spell using any spell slots
As a Bonus Action, you can take the Dash action. you have.
When you do, you gain 2 Temporary HP.
Spell Change. Whenever you gain a new level, you
You can use this trait 2 times, and you regain all uses can replace one of the spells you chose for this feat
after a Short or Long Rest. with a different spell of the same level from the chosen

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Potion of Healing 1 0.5 lb. Sprig of Mistletoe 1 --

Studded Leather 1 13 lb. Traveler's Clothes 1 4 lb.

SP 0 Dagger 1 1 lb. Oil 2 2 lb.

Dagger 1 1 lb. Rations 10 20 lb.


EP 0 Dagger 1 1 lb. Rope 1 5 lb.

Dagger 1 1 lb. Bedroll 1 7 lb.


GP 10 Shortsword 1 2 lb. Tinderbox 1 1 lb.

Longbow 1 2 lb. Torch 10 10 lb.


PP 0 Backpack 1 5 lb. Waterskin 1 5 lb.

Quiver 1 1 lb. Rain Catcher 1 5 lb.


WEIGHT CARRIED

121.5 lb. Cartographer's Tools 1 6 lb. Insect Repellent-Salve 20 --

ENCUMBERED Bedroll 1 7 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Tent 1 20 lb.

PUSH/DRAG/LIFT Arrows 20 1 lb.

420 lb. Arrows 20 1 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Dorn Darmity
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I place no stock in wealthy or well-mannered folk.


Money and manners won't save you from a hungry
owlbear.

PERSONALITY TRAITS

Glory. I must earn glory in battle, for myself


and my clan. (Any)

IDEALS

I am the last of my tribe, and it is up to me to


ensure their names enter legend.

BONDS

I am too enamored of ale, wine, and


other intoxicants.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 14 +6
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance Magic Initiate (Druid) -- 1A Touch V,S Concentration, up to 1 minute free-rules 282 D: 1m, V/S

O Drizzle Magic Initiate (Druid) -- 1A 20 ft. V,S Concentration, up to BoET 60 D: , V/S

=== 1st LEVEL === 2 Slots OO

O Absorb Elements Ranger -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Entangle Ranger STR 14 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute free-rules 268 D: 1m, 20 ft. Square, V/S

O Spiny Shield Ranger -- 1R Self V,S,M 1 round HCS 51 Special: For every spell slot level above 1st*, D: 1Rnd, V/S/M

O Goodberry Magic Initiate (Druid) -- 1A Self V,S,M 24 hours free-rules 280 1/LR, D: 24h, V/S/M

P Hunter's Mark Favored Enemy (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour free-rules 287 Ext. D: (See Description)*, D: 1h, V

SPELLS

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