Ranger 5
CLASS & LEVEL PLAYER NAME
Hank
Variant Human Folk Hero (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +3 13 39 --
16 -2 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
+3
+0 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
16 DEFENSES HIT DICE DEATH SAVES
+3 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
13 P +3
-2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== TOOLS ===
+1 P +6 Athletics STR Brewer's Supplies, Vehicles (Land)
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
P +1 History INT Common, Draconic, Orc
INTELLIGENCE
+0 Insight WIS
30 ft. (Walking)
6 +0 Intimidation CHA
P +1 Investigation INT
-2 +0 Medicine WIS SPEED
-2 Nature INT PROFICIENCIES & TRAINING
WISDOM +0 Perception WIS
+0 Performance CHA === ACTIONS === Slayer’s Prey
11 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
As a bonus action, you designate one creature you
can see within 60 ft. and the first time each turn that
Hide, Ready, Search, Utilize, Opportunity Attack, you hit that target with a weapon attack, it takes an
-2 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting, extra 1d6 damage. This benefit lasts until you finish a
+3 Sleight of Hand DEX Interact with an Object, Study, Influence short or long rest or if you designate a different
creature.
P +6 Stealth DEX Hunter’s Sense • 1 / Long Rest
CHARISMA As an action, choose one creature you can see
P +3 Survival WIS
within 60 ft. You immediately learn whether the
10 creature has any damage immunities, resistances, or
vulnerabilities and what they are if the creature is not
hidden from divination magic. You can use this feature
1 times per long rest.
+0
=== BONUS ACTIONS ===
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
10 PASSIVE PERCEPTION
Unarmed Strike +6 4 Bludgeoning
10 PASSIVE INSIGHT
11 PASSIVE INVESTIGATION
SENSES WEAPON ATTACKS & CANTRIPS
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Ranger 5
CLASS & LEVEL PLAYER NAME
Hank
Variant Human Folk Hero (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === | Archery • PHB you hit that target with a weapon attack, it takes an
You gain a +2 bonus to attack rolls you make with extra 1d6 damage. This benefit lasts until you finish a
* Hit Points • PHB 90 ranged weapons. short or long rest or if you designate a different
creature.
* Proficiencies • PHB 90 * Spellcasting • PHB 91
You can cast known ranger spells using WIS as your | 1 Bonus Action
* Favored Enemy • PHB 91 spellcasting modifier (Spell DC 11, Spell Attack +3).
You have advantage on Survival checks to track your * Ability Score Improvement • PHB 92
favored enemies, as well as on INT checks to recall * Ranger Archetype • PHB 92
information about them. You also learn one language * Extra Attack • PHB 92
of your choice that is spoken by your favored enemies, | Monster Slayer You can attack twice whenever you take the Attack
if they speak one at all. action on your turn.
* Primeval Awareness • PHB 92
| Dragons • PHB As an action, you can expend one ranger spell slot (1
Dragons are large reptilian creatures of ancient origin minute per level of spell slot) to sense whether any === VARIANT HUMAN SPECIES TRAITS ===
and tremendous power. True dragons are highly aberrations, celestials, dragons, elementals, fey,
intelligent and have innate magic. fiends, or undead are present within 1 mile of you (or * Languages • BR 31
within up to 6 miles if you are in your favored terrain). You can speak, read, and write Common and one
* Natural Explorer • PHB 91 This feature doesn’t reveal the creatures’ location or extra language.
You have a favored terrain type. Your proficiency number.
bonus is doubled for proficient skills when you make * Ability Score Increase • BR 31
an INT or WIS check related to it. While traveling for | 1 Action Two different ability scores of your choice increase by
an hour or more in your chosen terrain, difficult terrain 1.
doesn’t slow your group’s travel, your group can’t * Monster Slayer Magic • XGtE 43
become lost except by magical means, you remain You learn additional spells based on your level that * Skills • BR 31
alert to danger even when you are engaged in another count as ranger spells but don't count against the You gain proficiency in one skill of your choice.
activity, you can move stealthily at a normal pace number of spells you know.
(while alone), you find twice as much food while * Feat • BR 31
foraging, and while tracking creatures, you learn the * Hunter’s Sense • XGtE 43 You gain one feat of your choice.
exact number, sizes, and how long ago they passed As an action, choose one creature you can see within
through the area. 60 ft. You immediately learn whether the creature has
any damage immunities, resistances, or vulnerabilities === FEATS ===
| Forest • PHB and what they are if the creature is not hidden from
You are particularly familiar with one type of natural divination magic. You can use this feature 1 times per * Sharpshooter • PHB 170
environment and are adept at traveling and surviving in long rest. Attacking at long range doesn't impose disadvantage
such regions. on your ranged weapon attack rolls and your ranged
| 1 / Long Rest • 1 Action weapon attacks ignore half cover and three-quarters
* Fighting Style • PHB 91 cover. Before you make an attack with a ranged
You adopt a particular style of fighting as your * Slayer’s Prey • XGtE 43 weapon that you are proficient with, you can choose to
specialty. As a bonus action, you designate one creature you take a -5 penalty to the attack roll to add +10 to the
can see within 60 ft. and the first time each turn that attack's damage.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Javelin of Lightning 1 2 lb.
Longbow, +3 1 2 lb.
SP 0 Studded Leather 1 13 lb.
Dagger 1 1 lb.
EP 0 Longbow 1 2 lb.
Backpack 1 5 lb.
GP 0 Bedroll 1 7 lb.
Mess Kit 1 1 lb.
PP 0 Rations (1 day) 10 20 lb.
Rope, Hempen (50 feet) 1 10 lb.
WEIGHT CARRIED
79 lb. Tinderbox 1 1 lb.
ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
240 lb. Waterskin 1 5 lb.
PUSH/DRAG/LIFT
480 lb.
EQUIPMENT
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Ranger 5 TomWilson70094
CLASS & LEVEL PLAYER NAME
Hank
Variant Human Folk Hero (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
ADDITIONAL EQUIPMENT
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Male 25 Medium 5”11
GENDER AGE SIZE HEIGHT WEIGHT
Hank Lawful Good White Blue Blonde
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I judge people by their actions, not
their words.
I have a strong sense of fair play
and always try to find the most
PERSONALITY TRAITS
Respect. People deserve to be treated with
dignity and respect. (Good)
IDEALS
I protect those who cannot
protect themselves.
BONDS
I have a weakness for the vices of the city,
especially hard drink.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 11 +3
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 1st LEVEL === 4 Slots OOOO
O Longstrider Ranger -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M
O Hunter's Mark Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V
O Detect Poison and Disease Ranger -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Protection from Evil and Good Monster Slayer Magic -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
=== 2nd LEVEL === 2 Slots OO
O Locate Object Ranger -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M
O Zone of Truth Monster Slayer Magic CHA 11 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S
SPELLS
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