0% found this document useful (0 votes)
12 views4 pages

DND Sten

The document details the character sheet for Sten Snedben, a Variant Human Monk with an Acolyte background. It includes information on abilities, skills, equipment, and spellcasting options, highlighting his proficiency in various areas. Sten has a Neutral Good alignment and possesses unique monk features such as Martial Arts and Unarmored Defense.

Uploaded by

xjjnzfhfpt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
12 views4 pages

DND Sten

The document details the character sheet for Sten Snedben, a Variant Human Monk with an Acolyte background. It includes information on abilities, skills, equipment, and spellcasting options, highlighting his proficiency in various areas. Sten has a Neutral Good alignment and possesses unique monk features such as Martial Arts and Unarmored Defense.

Uploaded by

xjjnzfhfpt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Monk 1 Anton

CLASS & LEVEL PLAYER NAME


Sten Snedben
Variant Human Acolyte (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 16 9 --
12 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
+1
+1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

17 DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
13 P +5

+1
Animal Handling WIS
Arcana INT
Calligrapher's Supplies, Cartographer's Tools

=== LANGUAGES ===


+1 +1 Athletics STR Common, Elvish
ABILITY SAVE DC
+1 Deception CHA
+1 History INT
INTELLIGENCE
P +5 Insight WIS
30 ft. (Walking)
12 +1 Intimidation CHA
+1 Investigation INT
+1 P +5 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & TRAINING

WISDOM P +5 Perception WIS


+1 Performance CHA === ACTIONS ===
16 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
P +3 Religion INT
+3 Grapple, Shove, Improvise, Two-Weapon Fighting,
P +5 Sleight of Hand DEX Interact with an Object, Study, Influence

P +5 Stealth DEX === BONUS ACTIONS ===


CHARISMA Unarmed Strike
+3 Survival WIS
When you use the Attack action with an unarmed

12 strike or a monk weapon on your turn, you can make


one unarmed strike as a bonus action.

+1

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE PERCEPTION
Dagger +5 1d6+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)

Unarmed Strike +5 1d6+3 Bludgeoning


15 PASSIVE INSIGHT

Unarmed Strike +5 1d6+3 Bludgeoning

11 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 1 Alvson10
CLASS & LEVEL PLAYER NAME
Sten Snedben
Variant Human Acolyte (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === Repeatable. You can take this feat more than once.

* Hit Points • PHB 77 * Acolyte Ability Score Improvements • PHB-2024 178

* Proficiencies • PHB 77 | Increase three scores (+1 / +1 / +1) •

* Unarmored Defense • PHB 78 * Magic Initiate (Cleric) • free-rules 201


While not wearing armor and not using a shield, your Two Cantrips. You learn two cantrips of your choice
AC equals 10 + DEX modifier + WIS modifier. from the Cleric spell list. Int., Wis., or Cha. is your
spellcasting ability for this feat's spells.
* Martial Arts • PHB 78
While you are unarmed or wielding only monk Level 1 Spell. Choose a level 1 spell from the Cleric
weapons and you aren’t wearing armor or wielding a spell list. You always have that spell prepared. You
shield, you can use DEX instead of STR for the attack can cast it once without a spell slot, and you regain the
and damage rolls, you can roll your Martial Arts ability to cast it in that way when you finish a Long
damage die in place of the normal damage, and when Rest. You can also cast the spell using any spell slots
you use the Attack action on your turn, you can make you have.
one unarmed strike as a bonus action.
Spell Change. Whenever you gain a new level, you
| Unarmed Strike: 1 Bonus Action can replace one of the spells you chose for this feat
with a different spell of the same level from the chosen
spell list.
=== VARIANT HUMAN SPECIES TRAITS ===
Repeatable. You can take this feat more than once,
* Languages • BR 31 but you must choose a different spell list each time.
You can speak, read, and write Common and one
extra language. | Wisdom •

* Skills • BR 31
You gain proficiency in one skill of your choice.

* Feat • BR 31
You gain one feat of your choice.

=== FEATS ===

* Skilled • free-rules 201


You gain proficiency in any combination of three skills
or tools of your choice.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb.

Dart 10 2.5 lb.

SP 0 Calligrapher's Supplies 1 5 lb.

Book 1 5 lb.
EP 0 Holy Symbol 1 --

Parchment 10 --
GP 8 Robe 1 4 lb.

PP 0
WEIGHT CARRIED

17.5 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb.
PUSH/DRAG/LIFT

360 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Sten Snedben Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance Magic Initiate (Cleric) -- 1A Touch V,S Concentration, up to 1 minute free-rules 282 D: 1m, V/S

O Resistance Magic Initiate (Cleric) -- 1A Touch V,S Concentration, up to 1 minute free-rules 312 D: 1m, V/S

=== 1st LEVEL ===

O Cure Wounds Magic Initiate (Cleric) -- 1A Touch V,S Instantaneous free-rules 259 1/LR, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like