Monk 1 Anton
CLASS & LEVEL PLAYER NAME
Sten Snedben
Variant Human Acolyte (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 16 9 --
12 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
+1
+1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
17 DEFENSES HIT DICE DEATH SAVES
+3 SAVING THROWS HEROIC INSPIRATION
=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
13 P +5
+1
Animal Handling WIS
Arcana INT
Calligrapher's Supplies, Cartographer's Tools
=== LANGUAGES ===
+1 +1 Athletics STR Common, Elvish
ABILITY SAVE DC
+1 Deception CHA
+1 History INT
INTELLIGENCE
P +5 Insight WIS
30 ft. (Walking)
12 +1 Intimidation CHA
+1 Investigation INT
+1 P +5 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & TRAINING
WISDOM P +5 Perception WIS
+1 Performance CHA === ACTIONS ===
16 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
P +3 Religion INT
+3 Grapple, Shove, Improvise, Two-Weapon Fighting,
P +5 Sleight of Hand DEX Interact with an Object, Study, Influence
P +5 Stealth DEX === BONUS ACTIONS ===
CHARISMA Unarmed Strike
+3 Survival WIS
When you use the Attack action with an unarmed
12 strike or a monk weapon on your turn, you can make
one unarmed strike as a bonus action.
+1
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
15 PASSIVE PERCEPTION
Dagger +5 1d6+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
Unarmed Strike +5 1d6+3 Bludgeoning
15 PASSIVE INSIGHT
Unarmed Strike +5 1d6+3 Bludgeoning
11 PASSIVE INVESTIGATION
SENSES WEAPON ATTACKS & CANTRIPS
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Monk 1 Alvson10
CLASS & LEVEL PLAYER NAME
Sten Snedben
Variant Human Acolyte (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === Repeatable. You can take this feat more than once.
* Hit Points • PHB 77 * Acolyte Ability Score Improvements • PHB-2024 178
* Proficiencies • PHB 77 | Increase three scores (+1 / +1 / +1) •
* Unarmored Defense • PHB 78 * Magic Initiate (Cleric) • free-rules 201
While not wearing armor and not using a shield, your Two Cantrips. You learn two cantrips of your choice
AC equals 10 + DEX modifier + WIS modifier. from the Cleric spell list. Int., Wis., or Cha. is your
spellcasting ability for this feat's spells.
* Martial Arts • PHB 78
While you are unarmed or wielding only monk Level 1 Spell. Choose a level 1 spell from the Cleric
weapons and you aren’t wearing armor or wielding a spell list. You always have that spell prepared. You
shield, you can use DEX instead of STR for the attack can cast it once without a spell slot, and you regain the
and damage rolls, you can roll your Martial Arts ability to cast it in that way when you finish a Long
damage die in place of the normal damage, and when Rest. You can also cast the spell using any spell slots
you use the Attack action on your turn, you can make you have.
one unarmed strike as a bonus action.
Spell Change. Whenever you gain a new level, you
| Unarmed Strike: 1 Bonus Action can replace one of the spells you chose for this feat
with a different spell of the same level from the chosen
spell list.
=== VARIANT HUMAN SPECIES TRAITS ===
Repeatable. You can take this feat more than once,
* Languages • BR 31 but you must choose a different spell list each time.
You can speak, read, and write Common and one
extra language. | Wisdom •
* Skills • BR 31
You gain proficiency in one skill of your choice.
* Feat • BR 31
You gain one feat of your choice.
=== FEATS ===
* Skilled • free-rules 201
You gain proficiency in any combination of three skills
or tools of your choice.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Dagger 1 1 lb.
Dart 10 2.5 lb.
SP 0 Calligrapher's Supplies 1 5 lb.
Book 1 5 lb.
EP 0 Holy Symbol 1 --
Parchment 10 --
GP 8 Robe 1 4 lb.
PP 0
WEIGHT CARRIED
17.5 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
180 lb.
PUSH/DRAG/LIFT
360 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Sten Snedben Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Guidance Magic Initiate (Cleric) -- 1A Touch V,S Concentration, up to 1 minute free-rules 282 D: 1m, V/S
O Resistance Magic Initiate (Cleric) -- 1A Touch V,S Concentration, up to 1 minute free-rules 312 D: 1m, V/S
=== 1st LEVEL ===
O Cure Wounds Magic Initiate (Cleric) -- 1A Touch V,S Instantaneous free-rules 259 1/LR, V/S
SPELLS
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