Monk 1 PetterXD
CLASS & LEVEL PLAYER NAME
Belialuín
Wood Elf Acolyte (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +3 17 8 --
11 +0 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
+0
+1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
17 being charmed DEFENSES HIT DICE DEATH SAVES
+3 SAVING THROWS HEROIC INSPIRATION
=== WEAPONS ===
Crossbow, Hand, Longbow, Longsword,
CONSTITUTION P +5 Acrobatics DEX Scimitar, Shortsword, Simple Weapons
+2 PROFICIENCY BONUS
11 +4
+0
Animal Handling WIS
Arcana INT
=== TOOLS ===
Pan Flute
+0 +0 Athletics STR === LANGUAGES ===
ABILITY SAVE DC Common, Elvish, Halfling, Primordial
+1 Deception CHA
+0 History INT
INTELLIGENCE
P +6 Insight WIS
35 ft. (Walking)
11 +1 Intimidation CHA
+0 Investigation INT
+0 +4 Medicine WIS SPEED
+0 Nature INT PROFICIENCIES & TRAINING
WISDOM P +6 Perception WIS
+1 Performance CHA === ACTIONS === You can attempt to hide even when you are only
18 P +3 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
lightly obscured.
Hide, Ready, Search, Utilize, Opportunity Attack,
P +2 Religion INT
+4 Grapple, Shove, Improvise, Two-Weapon Fighting,
+3 Sleight of Hand DEX Interact with an Object, Study, Influence
+3 Stealth DEX === BONUS ACTIONS ===
CHARISMA Unarmed Strike
+4 Survival WIS
You can make an Unarmed Strike as a Bonus
12 Action, while unarmed or wielding only Monk
weapons, provided you aren’t wearing armor or
wielding a Shield.
+1 === SPECIAL ===
Mask of the Wild
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
16 PASSIVE PERCEPTION
Unarmed Strike +5 1d6+3 Bludgeoning
Unarmed Strike +5 1d6+3 Bludgeoning
16 PASSIVE INSIGHT
10 PASSIVE INVESTIGATION
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Monk 1 PetterXD
CLASS & LEVEL PLAYER NAME
Belialuín
Wood Elf Acolyte (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES ===
* Trance • BR 23
* Core Monk Traits • free-rules 101 You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Martial Arts • free-rules 101 after a fashion; such dreams are actually mental
You gain the following benefits when unarmed or exercises that have become reflexive through years of
wielding only Monk weapons, provided you aren’t practice. After resting in this way, you gain the same
wearing armor or wielding a Shield. benefit that a human does from 8 hours of sleep.
• You can make an Unarmed Strike as a Bonus * Ability Score Increase • BR 24
Action. Your Wisdom score increases by 1.
• You can roll 1d6 in place of the normal damage
from your Unarmed Strikes or Monk weapons. * Elf Weapon Training • BR 24
• You can use Dex. instead of Str. for the attack and You have proficiency with the longsword, shortsword,
damage rolls of your Unarmed Strikes and Monk shortbow, and longbow.
Weapons. In addition, when you use the Grapple or
Shove option of your Unarmed Strike, you can use * Fleet of Foot • BR 24
Dex. instead of Str. to determine the save DC. Your base walking speed increases to 35 feet.
| Unarmed Strike: 1 Bonus Action * Mask of the Wild • BR 24
You can attempt to hide even when you are only lightly
* Unarmored Defense • free-rules 101 obscured.
While you aren’t wearing armor or wielding a Shield,
your base AC equals 10 + Dex. modifier + Wisdom | Special
modifier.
=== WOOD ELF SPECIES TRAITS ===
* Ability Score Increase • BR 23
Your Dexterity score increases by 2.
* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
* Keen Senses • BR 23
You have proficiency in the Perception skill.
* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Dagger 1 1 lb. Waterskin 1 5 lb.
Dagger 1 1 lb.
SP 0 Dagger 1 1 lb.
Dagger 1 1 lb.
EP 0 Dagger 1 1 lb.
Spear 1 3 lb.
GP 11 Backpack 1 5 lb.
Carpenter's Tools 1 6 lb.
PP 0 Pan Flute 1 2 lb.
Oil 2 2 lb.
WEIGHT CARRIED
71 lb. Rations 10 20 lb.
ENCUMBERED Rope 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
165 lb. Bedroll 1 7 lb.
PUSH/DRAG/LIFT Tinderbox 1 1 lb.
330 lb. Torch 10 10 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Belialuín Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
Nothing can shake my optimistic
attitude.
I am tolerant (or intolerant) of other
faiths and respect (or condemn) the
PERSONALITY TRAITS
Aspiration. I seek to prove myself
worthy of my god’s favor by matching
my actions against his or her
IDEALS
Everything I do is for the common
people.
BONDS
I put too much trust in those who wield power
within my temple’s hierarchy.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.