Monk 1                                                                              Goorie
CLASS & LEVEL                                                                       PLAYER NAME
   Zeneon
                                                                                            Stout Halfling                                  Folk Hero                             0
         CHARACTER NAME                                                                     RACE                                           BACKGROUND                             EXPERIENCE POINTS
                     •     +3     Strength
                                                                                                                           ARMOR                                Max HP            Current HP          Temp HP
 STRENGTH            •     +5     Dexterity
                           +2     Constitution                                    +3                                        15                                   10                                       --
   +1                      +0     Intelligence
                                                                                                                            CLASS
                           +2     Wisdom                                       INITIATIVE                                                                                         HIT POINTS
    12
                            -1    Charisma
                                                                                                                                                           Total    1d8                   SUCCESSES
                           Saving Throw Modifiers
                                                                            Resistances - Poison
 DEXTERITY                                                                                                                                                                                     FAILURES
                    Advantage against being
   +3               frightened
                    Advantage against poison                                                          DEFENSES                                                       HIT DICE                     DEATH SAVES
    17                           SAVING THROWS                                                   INSPIRATION
                                                                                                                                                         === WEAPONS ===
                                                                                                                                                         Shortsword, Simple Weapons
CONSTITUTION         P     +5     Acrobatics DEX
                                                                                                 PROFICIENCY BONUS
                                                                                                                                                         === TOOLS ===
                                                                            +2
   +2                P     +4
                           +0
                                  Animal Handling WIS
                                  Arcana INT
                                                                                                                                                         Brewer's Supplies, Leatherworker's Tools,
                                                                                                                                                         Vehicles (Land)
    14                     +1     Athletics STR                                                                                                          === LANGUAGES ===
                                                                                                 ABILITY SAVE DC                                         Common, Halfling
                           -1     Deception CHA
                           +0     History INT
INTELLIGENCE
                           +2     Insight WIS
                                                                              25 ft. (Walking)
   +0                      -1     Intimidation CHA
                           +0     Investigation INT
    10                     +2     Medicine WIS                                                          SPEED
                           +0     Nature INT                                                                                                                             PROFICIENCIES & LANGUAGES
  WISDOM                   +2     Perception WIS
                           -1     Performance CHA                        === ACTIONS ===
   +2                      -1     Persuasion CHA
                                                                         Standard Actions
                                                                            Attack, Cast a Spell, Dash, Disengage, Dodge,
                                                                         Help, Hide, Ready, Search, Use an Object,
                           +0     Religion INT
    14                                                                   Opportunity Attack, Grapple, Shove, Improvise,
                           +3     Sleight of Hand DEX                    Two-Weapon Fighting, Interact with an Object
                     P     +5     Stealth DEX                            === BONUS ACTIONS ===
 CHARISMA                                                                Unarmed Strike
                     P     +4     Survival WIS
                                                                             When you use the Attack action with an unarmed
   -1                                                                    strike or a monk weapon on your turn, you can make
                                                                         one unarmed strike as a bonus action.
                                     SKILLS                                                                                                   ACTIONS
                                                                        NAME                                              HIT            DAMAGE/TYPE                 NOTES
  12         PASSIVE WISDOM (PERCEPTION)
                                                                         Dart                                              +5             1d4+3 Piercing              Simple, Finesse, Thrown, Range (20/60)
                                                                         Quarterstaff                                      +5             1d6+3 Bludgeoning           Simple, Versatile
  12         PASSIVE WISDOM (INSIGHT)
                                                                         Unarmed Strike                                    +5             1d4+3 Bludgeoning
  10         PASSIVE INTELLIGENCE (INVESTIGATION)
                                                                         Unarmed Strike                                    +5             1d4+3 Bludgeoning
                         SENSES                                                                                                   WEAPON ATTACKS & CANTRIPS
                            TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
                                                                                                  Monk 1                                                                               Goorie
                                                                                                 CLASS & LEVEL                                                                        PLAYER NAME
        Zeneon
                                                                                                  Stout Halfling                                  Folk Hero                                (Milestone)
                CHARACTER NAME                                                                   RACE                                            BACKGROUND                               EXPERIENCE POINTS
     === MONK FEATURES ===
     * Hit Points • PHB 77
     * Proficiencies • PHB 77
     * Unarmored Defense • PHB 78
     While not wearing armor and not using a shield, your
     AC equals 10 + DEX modifier + WIS modifier.
     * Martial Arts • PHB 78
     While you are unarmed or wielding only monk
     weapons and you aren’t wearing armor or wielding a
     shield, you can use DEX instead of STR for the attack
     and damage rolls, you can roll your Martial Arts
     damage die in place of the normal damage, and when
     you use the Attack action on your turn, you can make
     one unarmed strike as a bonus action.
      | Unarmed Strike: 1 Bonus Action
     === STOUT HALFLING RACIAL TRAITS ===
     * Lucky • PHB 28
     When you roll a 1 on the d20 for an attack roll, ability
     check, or saving throw, you can reroll the die and must
     use the new roll.
     * Brave • PHB 28
     You have advantage on saving throws against being
     frightened.
     * Halfling Nimbleness • PHB 28
     You can move through the space of any creature that
     is of a size larger than yours.
     * Stout Resilience • PHB 28
     You have advantage on saving throws against poison,
     and you have resistance against poison damage.
                                                                                                    FEATURES & TRAITS
                             NAME                                                                 QTY            WEIGHT            NAME                                                            QTY        WEIGHT
CP          0                   Dart                                                              20             5 lb.             Pot, Iron                                                       1          10 lb.
                                Quarterstaff                                                      1              4 lb.             Clothes, Common                                                 1          3 lb.
SP          0                   Backpack                                                          2              10 lb.
                                Bedroll                                                           1              7 lb.
EP          0                   Mess Kit                                                          1              1 lb.
                                Rations (1 day)                                                   20             40 lb.
GP         10                   Rope, Hempen (50 feet)                                            2              20 lb.
                                Tinderbox                                                         2              2 lb.
PP          0                   Torch                                                             20             20 lb.
                                Waterskin                                                         2              10 lb.
      WEIGHT CARRIED
        156.5 lb.               Crowbar                                                           1              5 lb.
        ENCUMBERED              Hammer                                                            1              3 lb.             ATTUNED MAGIC ITEMS                                             QTY        WEIGHT
         180 lb.                Piton                                                             10             2.5 lb.
      PUSH/DRAG/LIFT            Brewer's Supplies                                                 1              9 lb.
         360 lb.                Shovel                                                            1              5 lb.
                                                                                                        EQUIPMENT
                                               TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
                                                                                                                                Small
                                                                       GENDER                         AGE                      SIZE                      HEIGHT               WEIGHT
Zeneon                                                                  Chaotic Good
  CHARACTER NAME                                                       ALIGNMENT                     FAITH                     SKIN                      EYES                 HAIR
                                                                                                                                                             PERSONALITY TRAITS
                                                                                                                                                                    IDEALS
                                                                                                                                                                    BONDS
                                                                                                                                                                     FLAWS
    CHARACTER APPEARANCE                                                 ALLIES & ORGANIZATIONS
    CHARACTER BACKSTORY                                                                                            ADDITIONAL NOTES
                       TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
                                                                                        SPELLCASTING                               SPELL SAVE DC                                SPELL ATTACK
             SPELLCASTING                                                                  ABILITY                                                                                 BONUS
             CLASS
PREP SPELL NAME             SOURCE                            SAVE/ATK TIME      RANGE             COMP     DURATION             PAGE REF      NOTES
                                                                                         SPELLS
                            TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.