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Zeneon: Resistances - Poison

The document describes a level 1 stout halfling monk character. It provides details on the character's abilities, proficiencies, hit points, equipment, and features from being a monk and stout halfling.

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0% found this document useful (0 votes)
49 views4 pages

Zeneon: Resistances - Poison

The document describes a level 1 stout halfling monk character. It provides details on the character's abilities, proficiencies, hit points, equipment, and features from being a monk and stout halfling.

Uploaded by

Oso
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Monk 1 Goorie

CLASS & LEVEL PLAYER NAME


Zeneon
Stout Halfling Folk Hero 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 15 10 --
+1 +0 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
12
-1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage against being

+3 frightened
Advantage against poison DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
+2 P +4

+0
Animal Handling WIS
Arcana INT
Brewer's Supplies, Leatherworker's Tools,
Vehicles (Land)

14 +1 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Halfling
-1 Deception CHA
+0 History INT
INTELLIGENCE
+2 Insight WIS
25 ft. (Walking)
+0 -1 Intimidation CHA
+0 Investigation INT
10 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


-1 Performance CHA === ACTIONS ===
+2 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === BONUS ACTIONS ===


CHARISMA Unarmed Strike
P +4 Survival WIS
When you use the Attack action with an unarmed

-1 strike or a monk weapon on your turn, you can make


one unarmed strike as a bonus action.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Dart +5 1d4+3 Piercing Simple, Finesse, Thrown, Range (20/60)

Quarterstaff +5 1d6+3 Bludgeoning Simple, Versatile


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 1d4+3 Bludgeoning

10 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +5 1d4+3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 1 Goorie
CLASS & LEVEL PLAYER NAME
Zeneon
Stout Halfling Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===

* Hit Points • PHB 77

* Proficiencies • PHB 77

* Unarmored Defense • PHB 78


While not wearing armor and not using a shield, your
AC equals 10 + DEX modifier + WIS modifier.

* Martial Arts • PHB 78


While you are unarmed or wielding only monk
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack
and damage rolls, you can roll your Martial Arts
damage die in place of the normal damage, and when
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action.

| Unarmed Strike: 1 Bonus Action

=== STOUT HALFLING RACIAL TRAITS ===

* Lucky • PHB 28
When you roll a 1 on the d20 for an attack roll, ability
check, or saving throw, you can reroll the die and must
use the new roll.

* Brave • PHB 28
You have advantage on saving throws against being
frightened.

* Halfling Nimbleness • PHB 28


You can move through the space of any creature that
is of a size larger than yours.

* Stout Resilience • PHB 28


You have advantage on saving throws against poison,
and you have resistance against poison damage.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dart 20 5 lb. Pot, Iron 1 10 lb.

Quarterstaff 1 4 lb. Clothes, Common 1 3 lb.

SP 0 Backpack 2 10 lb.

Bedroll 1 7 lb.
EP 0 Mess Kit 1 1 lb.

Rations (1 day) 20 40 lb.


GP 10 Rope, Hempen (50 feet) 2 20 lb.

Tinderbox 2 2 lb.
PP 0 Torch 20 20 lb.

Waterskin 2 10 lb.
WEIGHT CARRIED

156.5 lb. Crowbar 1 5 lb.

ENCUMBERED Hammer 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Piton 10 2.5 lb.

PUSH/DRAG/LIFT Brewer's Supplies 1 9 lb.

360 lb. Shovel 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Zeneon Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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