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Rev Isar

The document outlines the character sheet for a Wood Elf named Siân, who is a Criminal/Spy with various attributes and skills. Siân has low scores in Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, along with specific features and traits typical of a Fighter class. The character possesses abilities such as Darkvision, a unique fighting style, and a bonus action to regain hit points, reflecting a strategic and stealthy gameplay style.
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0% found this document useful (0 votes)
13 views4 pages

Rev Isar

The document outlines the character sheet for a Wood Elf named Siân, who is a Criminal/Spy with various attributes and skills. Siân has low scores in Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, along with specific features and traits typical of a Fighter class. The character possesses abilities such as Darkvision, a unique fighting style, and a bonus action to regain hit points, reflecting a strategic and stealthy gameplay style.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fighter 1 Hadesblack

CLASS & LEVEL PLAYER NAME


Siân
Wood Elf Criminal / Spy (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• -3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -4 Dexterity
• -3 Constitution -4 6 5 --
1 -5 Intelligence
CLASS
-5 Wisdom INITIATIVE HIT POINTS
-5
-5 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
2 being charmed DEFENSES HIT DICE DEATH SAVES

-4 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -4 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
1 -5

-5
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

-5 -5 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Thieves' Tools
P -3 Deception CHA
-5 History INT === LANGUAGES ===
INTELLIGENCE
P -3 Insight WIS Common, Elvish
35 ft. (Walking)
1 P -3 Intimidation CHA
-5 Investigation INT
-5 -5 Medicine WIS SPEED

-5 Nature INT PROFICIENCIES & TRAINING

WISDOM P -3 Perception WIS


-5 Performance CHA === ACTIONS ===
1 -5 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
-5 Religion INT
-5 Grapple, Shove, Improvise, Two-Weapon Fighting,
-4 Sleight of Hand DEX Interact with an Object, Study, Influence

P -2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Second Wind • 1 / Short Rest
-5 Survival WIS
Once per short rest, you can use a bonus action to

1 regain 1d10 + 1 HP.

=== SPECIAL ===


Mask of the Wild
-5 You can attempt to hide even when you are only
lightly obscured.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

7 PASSIVE PERCEPTION
Unarmed Strike -3 0 Bludgeoning

7 PASSIVE INSIGHT

5 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 1 Hadesblack
CLASS & LEVEL PLAYER NAME
Siân
Wood Elf Criminal / Spy (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Hit Points • PHB 71
* Ability Score Increase • BR 24
* Proficiencies • PHB 71 Your Wisdom score increases by 1.

* Fighting Style • PHB 72 * Elf Weapon Training • BR 24


You adopt a fighting style specialty. You have proficiency with the longsword, shortsword,
shortbow, and longbow.
| Dueling • PHB
When you are wielding a melee weapon in one hand * Fleet of Foot • BR 24
and no other weapons, you gain a +2 bonus to Your base walking speed increases to 35 feet.
damage rolls with that weapon.
* Mask of the Wild • BR 24
* Second Wind • PHB 72 You can attempt to hide even when you are only lightly
Once per short rest, you can use a bonus action to obscured.
regain 1d10 + 1 HP.
| Special
| 1 / Short Rest • 1 Bonus Action

=== WOOD ELF SPECIES TRAITS ===

* Ability Score Increase • BR 23


Your Dexterity score increases by 2.

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

15 lb.
PUSH/DRAG/LIFT

30 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Siân
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I always have a plan for what to do


when things go wrong.
I am always calm, no matter what
the situation. I never raise my voice
PERSONALITY TRAITS

Freedom. Chains are meant to be


broken, as are those who would
forge them. (Chaotic)
IDEALS

BONDS

If there’s a plan, I’ll forget it. If I don’t


forget it, I’ll ignore it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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