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Leishmania

The document details the character sheet for a Level 1 Elf Monk named Leishmania, including attributes, skills, and features. It outlines the character's strengths, proficiencies, and equipment, as well as spells available through Elven lineage. Additionally, it provides information on the character's background, traits, and abilities relevant to gameplay.
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0% found this document useful (0 votes)
18 views4 pages

Leishmania

The document details the character sheet for a Level 1 Elf Monk named Leishmania, including attributes, skills, and features. It outlines the character's strengths, proficiencies, and equipment, as well as spells available through Elven lineage. Additionally, it provides information on the character's background, traits, and abilities relevant to gameplay.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Monk 1 Leishmania1364

CLASS & LEVEL PLAYER NAME


Leishmania
Elf Custom (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +4 16 12 --
8 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
-1
+1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
18 DEFENSES HIT DICE DEATH SAVES

+4 SAVING THROWS HEROIC INSPIRATION


=== WEAPONS ===
Crossbow, Hand, Scimitar, Shortsword,
CONSTITUTION p +6 Acrobatics DEX Simple Weapons
+2 PROFICIENCY BONUS
14 +2

+1
Animal Handling WIS
Arcana INT
=== TOOLS ===
Cartographer's Tools

+2 -1 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Draconic, Elvish
+1 Deception CHA
+1 History INT
INTELLIGENCE
P +4 Insight WIS
35 ft. (Walking)
12 +1 Intimidation CHA
+1 Investigation INT
+1 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & TRAINING

WISDOM B +4 Perception WIS


+1 Performance CHA === ACTIONS ===
14 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+1 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting,
+4 Sleight of Hand DEX Interact with an Object, Study, Influence

B +6 Stealth DEX === BONUS ACTIONS ===


CHARISMA Unarmed Strike
P +4 Survival WIS
You can make an Unarmed Strike as a Bonus

12 Action, while unarmed or wielding only Monk


weapons, provided you aren’t wearing armor or
wielding a Shield.

+1

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE PERCEPTION
Unarmed Strike +6 1d6+4 Bludgeoning

Unarmed Strike +6 1d6+4 Bludgeoning


14 PASSIVE INSIGHT

11 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 1 Leishmania1364
CLASS & LEVEL PLAYER NAME
Leishmania
Elf (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === * Elven Lineage • free-rules 190 Background:


Choose a lineage from the Elven Lineages table. You Feat Tough + 2 HP each level
* Core Monk Traits • free-rules 101 gain the level 1 benefit of that lineage. Skill Stealth & Perception
Tinker Tools
* Martial Arts • free-rules 101 | Wood Elf Lineage •
You gain the following benefits when unarmed or Your Speed increases to 35 ft. and you gain the spells
wielding only Monk weapons, provided you aren’t outlined in the Elven Lineages table.
wearing armor or wielding a Shield.
* Elven Lineage Spells • free-rules 189
• You can make an Unarmed Strike as a Bonus
Action. | Wood Elf - Wisdom •
• You can roll 1d6 in place of the normal damage
from your Unarmed Strikes or Monk weapons. * Fey Ancestry • free-rules 190
• You can use Dex. instead of Str. for the attack and You have Advantage on saving throws you make to
damage rolls of your Unarmed Strikes and Monk avoid or end the Charmed condition.
Weapons. In addition, when you use the Grapple or
Shove option of your Unarmed Strike, you can use * Keen Senses • free-rules 190
Dex. instead of Str. to determine the save DC. You have proficiency in the Insight, Perception, or
Survival skill.
| Unarmed Strike: 1 Bonus Action
* Trance • free-rules 190
* Unarmored Defense • free-rules 101 You don’t need to sleep, and magic can’t put you to
While you aren’t wearing armor or wielding a Shield, sleep. You can finish a Long Rest in 4 hours if you
your base AC equals 10 + Dex. modifier + Wisdom spend those hours in a trancelike meditation, during
modifier. which you retain consciousness.

* Languages • free-rules 37
=== ELF SPECIES TRAITS === Your character knows at least three languages:
Common plus two languages you roll or choose from
* Creature Type • free-rules 190 the Standard Languages table. Knowledge of a
You are a Humanoid. language means your character can communicate in it,
read it, and write it.
* Size • free-rules 190
You are Medium. * Ability Score Increases • free-rules
When determining your character’s ability scores,
* Speed • free-rules 190 increase one score by 2 and a different one by 1, or
Your speed is 30 ft. increase three scores by 1.

* Darkvision • free-rules 190 | Increase two scores (+2 / +1) •


You have Darkvision with a range of 60 ft. Increase one scores by 2 and a different score by 1.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Spear 1 3 lb. Cartographer's Tools WIS 1 6 lb.

Dagger 1 1 lb. Tinkers Tools DEX 1 10 lb.

SP 0 Dagger 1 1 lb.

Dagger 1 1 lb.
EP 0 Dagger 1 1 lb.

Dagger 1 1 lb.
GP 11 Backpack 1 5 lb.

Bedroll 1 7 lb.
PP 0 Oil 2 2 lb.

Rations 10 20 lb.
WEIGHT CARRIED

71 lb. Rope 1 5 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

240 lb. Horn 1 2 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Leishmania
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Druidcraft Elven Lineage Spells -- 1A 30 ft. V,S Instantaneous free-rules 266 V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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