Monk 1 Leishmania1364
CLASS & LEVEL PLAYER NAME
Leishmania
Elf Custom (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +4 16 12 --
8 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
-1
+1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
18 DEFENSES HIT DICE DEATH SAVES
+4 SAVING THROWS HEROIC INSPIRATION
=== WEAPONS ===
Crossbow, Hand, Scimitar, Shortsword,
CONSTITUTION p +6 Acrobatics DEX Simple Weapons
+2 PROFICIENCY BONUS
14 +2
+1
Animal Handling WIS
Arcana INT
=== TOOLS ===
Cartographer's Tools
+2 -1 Athletics STR === LANGUAGES ===
ABILITY SAVE DC Common, Draconic, Elvish
+1 Deception CHA
+1 History INT
INTELLIGENCE
P +4 Insight WIS
35 ft. (Walking)
12 +1 Intimidation CHA
+1 Investigation INT
+1 +2 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & TRAINING
WISDOM B +4 Perception WIS
+1 Performance CHA === ACTIONS ===
14 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+1 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting,
+4 Sleight of Hand DEX Interact with an Object, Study, Influence
B +6 Stealth DEX === BONUS ACTIONS ===
CHARISMA Unarmed Strike
P +4 Survival WIS
You can make an Unarmed Strike as a Bonus
12 Action, while unarmed or wielding only Monk
weapons, provided you aren’t wearing armor or
wielding a Shield.
+1
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE PERCEPTION
Unarmed Strike +6 1d6+4 Bludgeoning
Unarmed Strike +6 1d6+4 Bludgeoning
14 PASSIVE INSIGHT
11 PASSIVE INVESTIGATION
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Monk 1 Leishmania1364
CLASS & LEVEL PLAYER NAME
Leishmania
Elf (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === * Elven Lineage • free-rules 190 Background:
Choose a lineage from the Elven Lineages table. You Feat Tough + 2 HP each level
* Core Monk Traits • free-rules 101 gain the level 1 benefit of that lineage. Skill Stealth & Perception
Tinker Tools
* Martial Arts • free-rules 101 | Wood Elf Lineage •
You gain the following benefits when unarmed or Your Speed increases to 35 ft. and you gain the spells
wielding only Monk weapons, provided you aren’t outlined in the Elven Lineages table.
wearing armor or wielding a Shield.
* Elven Lineage Spells • free-rules 189
• You can make an Unarmed Strike as a Bonus
Action. | Wood Elf - Wisdom •
• You can roll 1d6 in place of the normal damage
from your Unarmed Strikes or Monk weapons. * Fey Ancestry • free-rules 190
• You can use Dex. instead of Str. for the attack and You have Advantage on saving throws you make to
damage rolls of your Unarmed Strikes and Monk avoid or end the Charmed condition.
Weapons. In addition, when you use the Grapple or
Shove option of your Unarmed Strike, you can use * Keen Senses • free-rules 190
Dex. instead of Str. to determine the save DC. You have proficiency in the Insight, Perception, or
Survival skill.
| Unarmed Strike: 1 Bonus Action
* Trance • free-rules 190
* Unarmored Defense • free-rules 101 You don’t need to sleep, and magic can’t put you to
While you aren’t wearing armor or wielding a Shield, sleep. You can finish a Long Rest in 4 hours if you
your base AC equals 10 + Dex. modifier + Wisdom spend those hours in a trancelike meditation, during
modifier. which you retain consciousness.
* Languages • free-rules 37
=== ELF SPECIES TRAITS === Your character knows at least three languages:
Common plus two languages you roll or choose from
* Creature Type • free-rules 190 the Standard Languages table. Knowledge of a
You are a Humanoid. language means your character can communicate in it,
read it, and write it.
* Size • free-rules 190
You are Medium. * Ability Score Increases • free-rules
When determining your character’s ability scores,
* Speed • free-rules 190 increase one score by 2 and a different one by 1, or
Your speed is 30 ft. increase three scores by 1.
* Darkvision • free-rules 190 | Increase two scores (+2 / +1) •
You have Darkvision with a range of 60 ft. Increase one scores by 2 and a different score by 1.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Spear 1 3 lb. Cartographer's Tools WIS 1 6 lb.
Dagger 1 1 lb. Tinkers Tools DEX 1 10 lb.
SP 0 Dagger 1 1 lb.
Dagger 1 1 lb.
EP 0 Dagger 1 1 lb.
Dagger 1 1 lb.
GP 11 Backpack 1 5 lb.
Bedroll 1 7 lb.
PP 0 Oil 2 2 lb.
Rations 10 20 lb.
WEIGHT CARRIED
71 lb. Rope 1 5 lb.
ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
120 lb. Torch 10 10 lb.
PUSH/DRAG/LIFT Waterskin 1 5 lb.
240 lb. Horn 1 2 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Leishmania
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Druidcraft Elven Lineage Spells -- 1A 30 ft. V,S Instantaneous free-rules 266 V/S
SPELLS
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