1    10   1   20   1    20
+1
1    10   1   70    3   20
                   +1
4   30   2   20   50
    25       45   50
    30       30   20
             30                25                10
             15                1                 5
                      2                 1   +2
                  4   3   1    0    8   2   2    1
             3                 4                 2
    5   +2            1   +1
4   2   2    0    5   2   2    1    4   2   2    0
             3
6   4   2    0
    1   +2
5   2   2    2
             8                     6                 15
    5                  3
8   1   3    1    8    2       3   0    14   3   4   0
             20                    16                5
        1                  1                     3
8   3   4    2    10   5       4   2    7    2   3   1
             7                     50
    1   +3             5
9   1   4    0    24   2       6   1    8    2       1
                                 10                12
                10   2       3   0    12   1   3   1
            7                    30
        4                6
8   3   4   2   18   6       6   3
                         +2
1         2    -1
               +1   +1   -2
3         2    +1   4    -1
     -1   +1             +2
1         1    -1
    -1                   +3
3 -2      5    -1
+1   -2                  +3
1    +1   1         1    -1
                         +2
          2    -1
+2   -2        +1
1    +1   1    +2
3              -1
1    +1   3         3
     -2                  +1
1    +2
          +1   +1        +1
4         3    +0   3    -1
+1             -1        -1
1    +1   1         1
               -1
          3
1               Bear Hunt                      2           Treasure Heist                     3               Goblin Caves
"A bear skin would even keep Death             The Baron's castle sits on a hill above the    The Baron is pleased at your honesty
Herself warm at night" the old man had         poorest slum. Sneaking in provides no          and offers you a contract in return. Goblin
said, but that's not why you're hunting        problems; you knock out a guard, steal         raids on town have increased, and the
one. Rumours say a bear dragged the            her uniform and march in the front door.       Baron feels it's time they were taught a
Queen's messenger into this cave, and          Finding the dungeon is also easy; find a       lesson, ideally a permanent one.
he was carrying something of value.            staircase and keep heading down.               You follow the trail he marked on your
Kill the bear, find the messenger's            Guards patrol the area, more alert than        map out of town, and find the cave.
remains, sell anything valuable back in        those above - you fear the uniform will        Weapons in hand, you step into the
town. Sounds like a plan.                      do you no further good.                        cavern. This should be fun.
Size:    3/2+                   Timer: 8       Size:    3/1+                  Timer: 8        Size:    2/1+                   Timer: 7
Goal:    Kill in                               Goal:    Reach the                             Goal:    Kill everything
           10                                             15                                             15
4        The Waters of Life                    5                Initiation                    6          Cavern of Souls
Rumour tells of a fountain in the caves        Deep in the shore caves, you commune           The Baron explains that The Soulless are
deep beneath the highest peak, whose           with The Soulless, cultists, cursed by         a cult, cursed by Death Herself, who seek
waters can cure even the foulest curse.        Death Herself to bring about something         to bring about The Nightfall. He doesn't
Finding the highest peak is easy, you          called The Nightfall. The longer you spend     seem sure what this entails, but it's clear
simply look up. Finding the cave is            with them, the more this desire grows.         he fears it, and them. He gives you a
harder, but eventually your search             The Nightfall must be.                         simple task - kill their Priest.
proves fruitful. Foul smells of Goblins and    A Priest asks a task of you; to slay the       Their cave hideout is down the coast, the
wild animals come from the entrance;           Baron, who views The Soulless as evil.         entrance easily located at night, from the
this had better be the right cave.             What a fool. He must die in his Castle.        glow of flames from deep inside.
Size:    4/1+                  Timer: 7        Size:    4/1+                  Timer: 8        Size:    3/2+                   Timer: 8
Goal:    Reach the                             Goal:    Kill the                              Goal:    Kill the
                                          x2
                                                           20                                            x2              x2
7               Imprisoned                     8                Sacrifice                     9       The Waters of Death
Eventually you find an opportunity to          Bound and gagged, the Soulless drag you        The Priest is pleased with the Baron's
escape your cell, using the "sick prisoner"    to an altar. One approaches you, a knife       death, and her eyes glow as she gives
routine. Now to somehow get out of the         raised high in the air. Of course, he          you your next task.
castle, and hopefully get your confiscated     wasn't expecting you to headbutt him in        "Only one thing now stands in the way of
equipment back along the way.                  the face and sprint off down the corridor.     The Nightfall; The Waters of Life, a
Size: 3/1+                     Timer: 7        Which way's out?                               fountain of purity that holds the forces of
Goal: Reach the                                                                               darkness at bay. A single drop of
                                               Size: 2/1+                      Timer: 5       nightshade in the fountain and The
                                               Goal: Reach the
                                     *
* You begin with no Equipment. Shuffle all
your Equipment cards; If you end your turn
on a token, draw one of your Equipment
                                                                                         30
                                                                                              Nightfall will be freed."
                                                                                              The fountain is deep beneath a high peak,
                                                                                              in a cave that smells of beasts.
cards, then remove the . Further                          x2                                  Size: 4/2+                       Timer: 6
once you have all your Equipment have no                                                      Goal: Reach the
effect. Any Equipment not recovered when       Your hands are tied - any     Equipment
you succeed in escaping is lost.               cards have no effect.
                                                                                                                                       x3
                 Victory                                         Victory                                         Victory
Pleased with the shaman's head, the            The treasure is a ring, which you wear           In the messenger's satchel is a letter to
Baron gives you another task, to kill the      back to the tavern. That night, a vision         the Baron. That night, under a bearskin
evil cultists known as The Souless, who        comes to you - the ring is cursed, you           throw, you read it; it describes a "great
are growing in strength. They sound            will become one of The Soulless.                 treasure" in the depths of the dungeons
intriguing.                                    Gain 1 Upgrade                                   below the Baron's Castle.
Gain 1 Upgrade                                 Attempt to cure the curse 4                      Gain 1 Upgrade
Raid The Soulless' cavern 6                    Join with other Soulless      5                  Attempt to steal the treasure            2
Join The Soulless instead 5                                                                     Deliver the letter to the Baron          3
                  Defeat                                          Defeat
The Baron doesn't seem like a man who          After your failed raid, the Baron raises                           Defeat
accepts failure; you cannot return with        security. There's little chance of another       Bruised and bleeding, you return to town
the task unfinished. You resolve to try        attempt succeeding, so you approach the          empty handed, but determined to try
again, just as soon as you're able.            Baron hoping for a reward for the letter.        again once you've healed.
Repeat the Mission                             Deliver the letter to the Baron          3       Repeat the Mission
                 Victory                                         Victory                                         Victory
With the Priest dead, whatever curse           With the Baron's blood on hands, your            The waters are refreshing, and you
held the Soulless in thrawl seems broken,      faith waivers. You are unsure whether to         return to town feeling truly alive again.
and they scatter. You feel it's time for       remain with the Soulless and bring the           That night a messenger arrives - the
you to do the same, and leave this             Nightfall, or to return to a simple              Baron wishes you to kill all of The
cursed town behind.                            adventurer's life.                               Soulless. Could he know you stole his
Gain 1 Upgrade                                 Gain 1 Upgrade                                   ring? Better not to ask.
Return to a life of adventure            10    Remain with the Soulless               9         Gain 1 Upgrade
                                               Leave town and the Soulless behind 10            Raid The Soulless' cavern                 6
                  Defeat                                          Defeat                                          Defeat
Captured by the Soulless, you're dragged       The guards drag you before the Baron,            The Waters of Life were your only hope
before the Priest.                             who softly smiles as he condemns you             to avoid the curse. Now it is upon you,
"Sacrifice this pawn", she calmly intones.     to imprisonment for life in the deepest          and you have no choice, you are drawn
                                               dungeon of the castle.                           to the others like you.
Attempt to Escape!            8                Attempt to escape!                      7        Join The Soulless                       5
                 Victory                                         Victory                                         Victory
Plunging your hands into the fountain to       Hands finally freed, you escape, leaving         Daylight, how you've missed it! Time has
deliver the nightshade, your mind              the cave behind you. You decide not to           cured you of the curse of the Soulless,
suddenly clears. This Nightfall stuff is       risk getting caught by these maniacs             so you set out for new adventures on
madness, you need to get out of this           again, better to get back on the road.           the road, hopefully with fewer cults.
mess, and fast.                                Gain 1 Upgrade                                   Gain 1 Upgrade
Gain 1 Upgrade                                 Return to a life of adventure            10      Return to a life of adventure           10
Flee town and resume adventuring 10
                  Defeat                                          Defeat
With great effort, you drag your clawed        "Wait a minute" says the bemused man                               Defeat
body out of the cave. Somehow you don't        in the tavern, "if the cultists sacrified you,   The guards laugh as they drag back to
think the Priest will accept failure meekly,   how are you telling me this story?"              your cell. "You're never leaving here alive"
better to forget all of this and get out of                                                     one smirks, and spits in your face. You
town.                                          "Ah," you smile, "I guess I told it wrong..."    resolve to kill him first next time.
Flee town and resume adventuring 10            Repeat the Mission                               Repeat the Mission
10 A Nice Simple Dungeon                     11              Night Falls                     12             The Tower
It's great to be on the road again, away     The Dead pour into the valley, trying to        If anyone knows about The Nightfall, it will
from that town full of weirdos.              tear the villagers apart. These are kind        be the Blind Monks of the Tower. Shame
A farmer greets you on the path; her son     people, you must try to save them.              they never share their knowledge
has gone missing, and she fears the orc                                                      willingly.
warband in a nearby cave have                Size:    3/1+              Timer: 8             Guess you'll just have to raid their library,
                                             Goal:    Kill the and rescue at least
kidnapped him for nefarious purposes.                 half the                               find a book on The Nightfall and get out.
It feels good to have a nice simple task.                                                    Size:    2/2+                   Timer: 7
Rescue the boy, get out alive.                                                          x4   Goal:    Reach the       then return to the
                                                                                                      entrance.
Size:    4/1+                 Timer: 9
Goal:    Reach the     then return to the
         entrance                            The move towards the opening Doorway
                                             of the map in the Monster Activation
                                             Phase. Any that reach that Doorway are
                                             removed safely. All Monsters will move          The are blind, so any of their
                                             towards and Attack if they are closer           Behaviours with a Range of more than 2
                                             than the Adventurer. At the end, if more        are considered to have a Range of 2.
           x3                                than half the have died, you lose.
13           Dragonslayer                    14         The Fallen Castle                    15       The Waters of Night
A man approaches you on the road. A          Rumours say the Sceptre of M'Guf-yn is          The Sceptre guides you to the cave
Dragon has been harrassing his farm for      to be found in the Fallen Castle, a             beneath the highest peak, where the
years, burning down an unacceptable          collapsed ruin. It just looks like a pile of    fountain known as the Waters of Life
number of thatched roof cottages.            old rocks to you, but some clearing             once ran, now corrupted into a fountain
The beast resides in a frozen mountain       reveals a staircase leading down to a           of death, bringing The Nightfall into the
pass, high in the crags above the road.      passage below.                                  world.
Bones litter the pass, amongst rocks         The smell of death assaults your senses         The waters must be purified with the
sharp enough to pierce the toughest          as you step into the cold darkness.             power of the Sceptre, or The Nightfall will
armour, maybe even dragonscale.                                                              overrun the world.
Size:    1/                   Timer: 6       Size:    5/1+                   Timer: 8        Size:    4/1+                   Timer: 7
Goal:    Kill the                            Goal:    Reach the                              Goal:    Reach the
           x3            x3             x3                                              x5
          50
16         A Rusty Throne                    17           Death Herself                      18          Dead By Dawn
The Sceptre guides you to the Palace,        You awaken in blackness. Ahead of you           The Dead pour into the Castle, quickly
and imbues you with a certainty that it is   is a pattern of bright hexagons, like           overrunning your defenses and raising
your right to rule. The Dragon Queen sits    stepping stones hanging in the darkness.        the dead dragons. Rallying your forces,
on a rusty throne and you will tear her      "Welcome," intones Death Herself, into          you charge into the fray, trusting in the
down and take your rightful place.           whose realm you have passed, "You               power of the Sceptre.
All who oppose you will fall.                have caused me much trouble by                  Size: 6/1+                      Timer: 9
You stride through the palace gates,         stopping my beautiful Nightfall. Now you        Goal: Kill the
weapons drawn.                               will pay."
                                             I guess you'll have to kill Death Herself.                                                x5
Size:    4/2+                  Timer: 8      Size: 4/2+                       Timer: 9
Goal:    Kill the                            Goal: Kill
                                                                                             The are your soliders - they will target
                         x5             x5                                                   the closest Monster as if it were you.
                                                                                             Monsters will target if they are closer
                                                                                             than you. Break any ties by lowest Token
                                                        x5                                   number.
                 Victory                                        Victory                                         Victory
The book you stole tells of how The            The Dead lay truly dead, and the village       The farmer and her son are reunited in
Nightfall will consume the world, but that     lives on. The Dead rising to life can only     tears on the road. The village holds a
one object is powerful enough to stop it,      be The Nightfall sought by the Soulless.       feast in your honour, drinking late into the
The Sceptre of M'Guf-yn.                       Gain 1 Upgrade                                 evening.
Gain 1 Upgrade                                 Seek knowledge about The Nightfall 12          That night, The Dead attack.
Find the Sceptre                         14    Ignore it and move on                     13   Gain 1 Upgrade
                  Defeat                                                                      Defend the village                        11
The Blind Monks drag your unconscious
                                                                 Defeat                                         Defeat
body back to the street. You'll find no        The villagers scatter in the wake of the       You make it out alive, but the boy
information here.                              Dead. This can only be The Nightfall           doesn't. The farmer is distraught, but
                                               sought by The Soulless. Fleeing in horror      invites you to stay the night in her village.
Ah well, probably wasn't important             with the surviors, you resolve to find out
anyway.                                        how to stop this abomination.                  That night, The Dead attack.
Get back on the road                    13     Seek knowledge about The Nightfall 12          Defend the village                        11
                 Victory                                        Victory                                         Victory
As you thrust the Sceptre into the black       The Sceptre hums in your hands and             Beside the Dragon's corpse lies a scroll:
fountain, you expect it to run clear, but      whispers in your mind.                         "The Nightfall will end everything. Only the
instead everything fades to inky               "All the power in the world can be yours"      Sceptre of M'Guf-yn can save you".
darkness.
You awaken somewhere... different.             Gain 1 Upgrade                                 Sigh.
Gain 1 Upgrade                                 Use the Sceptre to stop The Nightfall 15       Gain 1 Upgrade
Awaken                                    17   Use the Sceptre to gain power          16      Find the Sceptre                           14
                  Defeat                                         Defeat                                         Defeat
Beaten back out of the cavern, you             After crawling back up the stairs in           Narrowly avoiding being roasted alive, you
consider your options; try again or heed       agony, you collapse amongst the ruins,         l imp back to the farm. The farmer is
the Sceptre's call to power.                   fallen like the castle.                        sympathetic, after all, who could be
Use the Sceptre to gain power          16      In time, you must return, but first, rest      strong enough to defeat a Dragon?
Repeat the Mission                             and recover                                    You will be. You must be.
                                               Repeat the Mission                             Repeat the Mission
                 Victory                                        Victory                                         Victory
The power of the Sceptre banishes The          The Nightfall is over, and Death Herself is    Sitting on your new throne, you smile as
Dead from your Realm. They withdrawl,          no more, but you remain in the                 the survivors bow to you. The realm is
content for The Nightfall to darken the        blackness, staring at the floating             yours, if you can keep it.
rest of the world, as it surely shall.         hexagons. There is only one way out.           The Dead are at the gates.
You sit on your pyrrhic throne, your mind      Death must exist, and there's only you to      Gain 1 Upgrade
tangled by the Sceptre, and wait for           do the task. You take up her robes,
whatever comes next.                           determined to be fairer than she was.          Hold the throne                        18
The End                                        The End
                                                                                                                Defeat
                  Defeat                                         Defeat                       Barely escaping with your life, your
The Dead can always make use of                Alas, attempting and failing to kill Death     confidence wavers. Should you try again,
reinforcements. You make an excellent          Herself has only one possible                  or use the Sceptre to purify The Nightfall?
walking corpse.                                consequence. She is kind to neither your       Use the Sceptre to stop The Nightfall 15
The End                                        mortal remains nor your immortal soul.
                                                                                              Repeat the Mission
                                               The End
DNGN   DNGN
DNGN   DNGN
DNGN   DNGN
DNGN   DNGN
1    2 3 4 5 6               7       8 9 10 11 12
13 14 15 16 17 18 19 20 21 22 23 24
 1 2 3 4 5 6 7 8 9
10 20 30 40 50 60 70 80 90       1   2   3   4   5   6   7   8 9
DNGN   DNGN
DNGN   DNGN
    1
            x2
3       1
            x3   10
2         6       13        15        18        20
     2        6        13        15        18        20
16        3       7         14        19        22
     16       3        7         14        19        22
12        8       4         10        17        21
     12       8        4         10        17        21
5         9       11        1         1
     5        9        11