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Adventure Quest Chronicles

The document describes a series of scenarios involving exploring caves, completing tasks for a Baron, and encountering groups like bears, goblins, and cultists. The player makes choices at each step that determine which path the story takes. The options generally involve combat, sneaking, or cooperating with the different factions.

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sean.homenick
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0% found this document useful (0 votes)
526 views23 pages

Adventure Quest Chronicles

The document describes a series of scenarios involving exploring caves, completing tasks for a Baron, and encountering groups like bears, goblins, and cultists. The player makes choices at each step that determine which path the story takes. The options generally involve combat, sneaking, or cooperating with the different factions.

Uploaded by

sean.homenick
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1 Bear Hunt 2 Treasure Heist 3 Goblin Caves
"A bear skin would even keep Death The Baron's castle sits on a hill above the The Baron is pleased at your honesty
Herself warm at night" the old man had poorest slum. Sneaking in provides no and offers you a contract in return. Goblin
said, but that's not why you're hunting problems; you knock out a guard, steal raids on town have increased, and the
one. Rumours say a bear dragged the her uniform and march in the front door. Baron feels it's time they were taught a
Queen's messenger into this cave, and Finding the dungeon is also easy; find a lesson, ideally a permanent one.
he was carrying something of value. staircase and keep heading down. You follow the trail he marked on your
Kill the bear, find the messenger's Guards patrol the area, more alert than map out of town, and find the cave.
remains, sell anything valuable back in those above - you fear the uniform will Weapons in hand, you step into the
town. Sounds like a plan. do you no further good. cavern. This should be fun.
Size: 3/2+ Timer: 8 Size: 3/1+ Timer: 8 Size: 2/1+ Timer: 7
Goal: Kill in Goal: Reach the Goal: Kill everything

10 15 15

4 The Waters of Life 5 Initiation 6 Cavern of Souls


Rumour tells of a fountain in the caves Deep in the shore caves, you commune The Baron explains that The Soulless are
deep beneath the highest peak, whose with The Soulless, cultists, cursed by a cult, cursed by Death Herself, who seek
waters can cure even the foulest curse. Death Herself to bring about something to bring about The Nightfall. He doesn't
Finding the highest peak is easy, you called The Nightfall. The longer you spend seem sure what this entails, but it's clear
simply look up. Finding the cave is with them, the more this desire grows. he fears it, and them. He gives you a
harder, but eventually your search The Nightfall must be. simple task - kill their Priest.
proves fruitful. Foul smells of Goblins and A Priest asks a task of you; to slay the Their cave hideout is down the coast, the
wild animals come from the entrance; Baron, who views The Soulless as evil. entrance easily located at night, from the
this had better be the right cave. What a fool. He must die in his Castle. glow of flames from deep inside.
Size: 4/1+ Timer: 7 Size: 4/1+ Timer: 8 Size: 3/2+ Timer: 8
Goal: Reach the Goal: Kill the Goal: Kill the

x2
20 x2 x2

7 Imprisoned 8 Sacrifice 9 The Waters of Death


Eventually you find an opportunity to Bound and gagged, the Soulless drag you The Priest is pleased with the Baron's
escape your cell, using the "sick prisoner" to an altar. One approaches you, a knife death, and her eyes glow as she gives
routine. Now to somehow get out of the raised high in the air. Of course, he you your next task.
castle, and hopefully get your confiscated wasn't expecting you to headbutt him in "Only one thing now stands in the way of
equipment back along the way. the face and sprint off down the corridor. The Nightfall; The Waters of Life, a
Size: 3/1+ Timer: 7 Which way's out? fountain of purity that holds the forces of
Goal: Reach the darkness at bay. A single drop of
Size: 2/1+ Timer: 5 nightshade in the fountain and The
Goal: Reach the

*
* You begin with no Equipment. Shuffle all
your Equipment cards; If you end your turn
on a token, draw one of your Equipment
30
Nightfall will be freed."
The fountain is deep beneath a high peak,
in a cave that smells of beasts.
cards, then remove the . Further x2 Size: 4/2+ Timer: 6
once you have all your Equipment have no Goal: Reach the
effect. Any Equipment not recovered when Your hands are tied - any Equipment
you succeed in escaping is lost. cards have no effect.
x3
Victory Victory Victory
Pleased with the shaman's head, the The treasure is a ring, which you wear In the messenger's satchel is a letter to
Baron gives you another task, to kill the back to the tavern. That night, a vision the Baron. That night, under a bearskin
evil cultists known as The Souless, who comes to you - the ring is cursed, you throw, you read it; it describes a "great
are growing in strength. They sound will become one of The Soulless. treasure" in the depths of the dungeons
intriguing. Gain 1 Upgrade below the Baron's Castle.
Gain 1 Upgrade Attempt to cure the curse 4 Gain 1 Upgrade
Raid The Soulless' cavern 6 Join with other Soulless 5 Attempt to steal the treasure 2
Join The Soulless instead 5 Deliver the letter to the Baron 3
Defeat Defeat
The Baron doesn't seem like a man who After your failed raid, the Baron raises Defeat
accepts failure; you cannot return with security. There's little chance of another Bruised and bleeding, you return to town
the task unfinished. You resolve to try attempt succeeding, so you approach the empty handed, but determined to try
again, just as soon as you're able. Baron hoping for a reward for the letter. again once you've healed.
Repeat the Mission Deliver the letter to the Baron 3 Repeat the Mission

Victory Victory Victory


With the Priest dead, whatever curse With the Baron's blood on hands, your The waters are refreshing, and you
held the Soulless in thrawl seems broken, faith waivers. You are unsure whether to return to town feeling truly alive again.
and they scatter. You feel it's time for remain with the Soulless and bring the That night a messenger arrives - the
you to do the same, and leave this Nightfall, or to return to a simple Baron wishes you to kill all of The
cursed town behind. adventurer's life. Soulless. Could he know you stole his
Gain 1 Upgrade Gain 1 Upgrade ring? Better not to ask.
Return to a life of adventure 10 Remain with the Soulless 9 Gain 1 Upgrade
Leave town and the Soulless behind 10 Raid The Soulless' cavern 6
Defeat Defeat Defeat
Captured by the Soulless, you're dragged The guards drag you before the Baron, The Waters of Life were your only hope
before the Priest. who softly smiles as he condemns you to avoid the curse. Now it is upon you,
"Sacrifice this pawn", she calmly intones. to imprisonment for life in the deepest and you have no choice, you are drawn
dungeon of the castle. to the others like you.
Attempt to Escape! 8 Attempt to escape! 7 Join The Soulless 5

Victory Victory Victory


Plunging your hands into the fountain to Hands finally freed, you escape, leaving Daylight, how you've missed it! Time has
deliver the nightshade, your mind the cave behind you. You decide not to cured you of the curse of the Soulless,
suddenly clears. This Nightfall stuff is risk getting caught by these maniacs so you set out for new adventures on
madness, you need to get out of this again, better to get back on the road. the road, hopefully with fewer cults.
mess, and fast. Gain 1 Upgrade Gain 1 Upgrade
Gain 1 Upgrade Return to a life of adventure 10 Return to a life of adventure 10
Flee town and resume adventuring 10
Defeat Defeat
With great effort, you drag your clawed "Wait a minute" says the bemused man Defeat
body out of the cave. Somehow you don't in the tavern, "if the cultists sacrified you, The guards laugh as they drag back to
think the Priest will accept failure meekly, how are you telling me this story?" your cell. "You're never leaving here alive"
better to forget all of this and get out of one smirks, and spits in your face. You
town. "Ah," you smile, "I guess I told it wrong..." resolve to kill him first next time.
Flee town and resume adventuring 10 Repeat the Mission Repeat the Mission
10 A Nice Simple Dungeon 11 Night Falls 12 The Tower
It's great to be on the road again, away The Dead pour into the valley, trying to If anyone knows about The Nightfall, it will
from that town full of weirdos. tear the villagers apart. These are kind be the Blind Monks of the Tower. Shame
A farmer greets you on the path; her son people, you must try to save them. they never share their knowledge
has gone missing, and she fears the orc willingly.
warband in a nearby cave have Size: 3/1+ Timer: 8 Guess you'll just have to raid their library,
Goal: Kill the and rescue at least
kidnapped him for nefarious purposes. half the find a book on The Nightfall and get out.
It feels good to have a nice simple task. Size: 2/2+ Timer: 7
Rescue the boy, get out alive. x4 Goal: Reach the then return to the
entrance.
Size: 4/1+ Timer: 9
Goal: Reach the then return to the
entrance The move towards the opening Doorway
of the map in the Monster Activation
Phase. Any that reach that Doorway are
removed safely. All Monsters will move The are blind, so any of their
towards and Attack if they are closer Behaviours with a Range of more than 2
than the Adventurer. At the end, if more are considered to have a Range of 2.
x3 than half the have died, you lose.

13 Dragonslayer 14 The Fallen Castle 15 The Waters of Night


A man approaches you on the road. A Rumours say the Sceptre of M'Guf-yn is The Sceptre guides you to the cave
Dragon has been harrassing his farm for to be found in the Fallen Castle, a beneath the highest peak, where the
years, burning down an unacceptable collapsed ruin. It just looks like a pile of fountain known as the Waters of Life
number of thatched roof cottages. old rocks to you, but some clearing once ran, now corrupted into a fountain
The beast resides in a frozen mountain reveals a staircase leading down to a of death, bringing The Nightfall into the
pass, high in the crags above the road. passage below. world.
Bones litter the pass, amongst rocks The smell of death assaults your senses The waters must be purified with the
sharp enough to pierce the toughest as you step into the cold darkness. power of the Sceptre, or The Nightfall will
armour, maybe even dragonscale. overrun the world.
Size: 1/ Timer: 6 Size: 5/1+ Timer: 8 Size: 4/1+ Timer: 7
Goal: Kill the Goal: Reach the Goal: Reach the

x3 x3 x3 x5
50

16 A Rusty Throne 17 Death Herself 18 Dead By Dawn


The Sceptre guides you to the Palace, You awaken in blackness. Ahead of you The Dead pour into the Castle, quickly
and imbues you with a certainty that it is is a pattern of bright hexagons, like overrunning your defenses and raising
your right to rule. The Dragon Queen sits stepping stones hanging in the darkness. the dead dragons. Rallying your forces,
on a rusty throne and you will tear her "Welcome," intones Death Herself, into you charge into the fray, trusting in the
down and take your rightful place. whose realm you have passed, "You power of the Sceptre.
All who oppose you will fall. have caused me much trouble by Size: 6/1+ Timer: 9
You stride through the palace gates, stopping my beautiful Nightfall. Now you Goal: Kill the
weapons drawn. will pay."
I guess you'll have to kill Death Herself. x5
Size: 4/2+ Timer: 8 Size: 4/2+ Timer: 9
Goal: Kill the Goal: Kill
The are your soliders - they will target
x5 x5 the closest Monster as if it were you.
Monsters will target if they are closer
than you. Break any ties by lowest Token
x5 number.
Victory Victory Victory
The book you stole tells of how The The Dead lay truly dead, and the village The farmer and her son are reunited in
Nightfall will consume the world, but that lives on. The Dead rising to life can only tears on the road. The village holds a
one object is powerful enough to stop it, be The Nightfall sought by the Soulless. feast in your honour, drinking late into the
The Sceptre of M'Guf-yn. Gain 1 Upgrade evening.
Gain 1 Upgrade Seek knowledge about The Nightfall 12 That night, The Dead attack.
Find the Sceptre 14 Ignore it and move on 13 Gain 1 Upgrade
Defeat Defend the village 11
The Blind Monks drag your unconscious
Defeat Defeat
body back to the street. You'll find no The villagers scatter in the wake of the You make it out alive, but the boy
information here. Dead. This can only be The Nightfall doesn't. The farmer is distraught, but
sought by The Soulless. Fleeing in horror invites you to stay the night in her village.
Ah well, probably wasn't important with the surviors, you resolve to find out
anyway. how to stop this abomination. That night, The Dead attack.
Get back on the road 13 Seek knowledge about The Nightfall 12 Defend the village 11

Victory Victory Victory


As you thrust the Sceptre into the black The Sceptre hums in your hands and Beside the Dragon's corpse lies a scroll:
fountain, you expect it to run clear, but whispers in your mind. "The Nightfall will end everything. Only the
instead everything fades to inky "All the power in the world can be yours" Sceptre of M'Guf-yn can save you".
darkness.
You awaken somewhere... different. Gain 1 Upgrade Sigh.
Gain 1 Upgrade Use the Sceptre to stop The Nightfall 15 Gain 1 Upgrade
Awaken 17 Use the Sceptre to gain power 16 Find the Sceptre 14
Defeat Defeat Defeat
Beaten back out of the cavern, you After crawling back up the stairs in Narrowly avoiding being roasted alive, you
consider your options; try again or heed agony, you collapse amongst the ruins, l imp back to the farm. The farmer is
the Sceptre's call to power. fallen like the castle. sympathetic, after all, who could be
Use the Sceptre to gain power 16 In time, you must return, but first, rest strong enough to defeat a Dragon?
Repeat the Mission and recover You will be. You must be.
Repeat the Mission Repeat the Mission

Victory Victory Victory


The power of the Sceptre banishes The The Nightfall is over, and Death Herself is Sitting on your new throne, you smile as
Dead from your Realm. They withdrawl, no more, but you remain in the the survivors bow to you. The realm is
content for The Nightfall to darken the blackness, staring at the floating yours, if you can keep it.
rest of the world, as it surely shall. hexagons. There is only one way out. The Dead are at the gates.
You sit on your pyrrhic throne, your mind Death must exist, and there's only you to Gain 1 Upgrade
tangled by the Sceptre, and wait for do the task. You take up her robes,
whatever comes next. determined to be fairer than she was. Hold the throne 18
The End The End
Defeat
Defeat Defeat Barely escaping with your life, your
The Dead can always make use of Alas, attempting and failing to kill Death confidence wavers. Should you try again,
reinforcements. You make an excellent Herself has only one possible or use the Sceptre to purify The Nightfall?
walking corpse. consequence. She is kind to neither your Use the Sceptre to stop The Nightfall 15
The End mortal remains nor your immortal soul.
Repeat the Mission
The End
DNGN DNGN

DNGN DNGN
DNGN DNGN

DNGN DNGN
1 2 3 4 5 6 7 8 9 10 11 12
13 14 15 16 17 18 19 20 21 22 23 24
1 2 3 4 5 6 7 8 9
10 20 30 40 50 60 70 80 90 1 2 3 4 5 6 7 8 9
DNGN DNGN

DNGN DNGN
1
x2
3 1
x3 10
2 6 13 15 18 20

2 6 13 15 18 20

16 3 7 14 19 22

16 3 7 14 19 22

12 8 4 10 17 21

12 8 4 10 17 21

5 9 11 1 1

5 9 11

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