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Fleu 1

This document summarizes the character Fleu, an Air Genasi Bard of 1st level. It lists Fleu's abilities, proficiencies, and features including hit points, armor, weapons, skills, bardic inspiration uses, and racial traits as an Air Genasi such as holding breath indefinitely and the ability to cast Levitate once per long rest. It provides the essential details about Fleu in 3 sentences.

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Xan Campos
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0% found this document useful (0 votes)
51 views4 pages

Fleu 1

This document summarizes the character Fleu, an Air Genasi Bard of 1st level. It lists Fleu's abilities, proficiencies, and features including hit points, armor, weapons, skills, bardic inspiration uses, and racial traits as an Air Genasi such as holding breath indefinitely and the ability to cast Levitate once per long rest. It provides the essential details about Fleu in 3 sentences.

Uploaded by

Xan Campos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Bard 1 LoKyord

CLASS & LEVEL PLAYER NAME


Fleu
Air Genasi (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+2 Constitution +2 12 10 --
+0 +1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
10
• +4 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 -1

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

14 +0 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Primordial
P +4 Deception CHA
+1 History INT
INTELLIGENCE
-1 Insight WIS
30 ft. (Walking)
+1 +2 Intimidation CHA
+1 Investigation INT
13 -1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+2 Performance CHA === ACTIONS ===
-1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Bardic Inspiration • 2 / Long Rest
-1 Survival WIS
As a bonus action, a creature (other than yourself)

+2 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
15 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning

9 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 1 LoKyord
CLASS & LEVEL PLAYER NAME
Fleu
Air Genasi (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===

* Hit Points • PHB 52

* Proficiencies • PHB 52

* Spellcasting • PHB 52
You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 12, Spell Attack +4)
and known bard spells as rituals if they have the ritual
tag. You can use a musical instrument as a
spellcasting focus.

* Bardic Inspiration • PHB 53


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome.

| 2 / Long Rest • 1 Bonus Action

=== AIR GENASI RACIAL TRAITS ===

* Ability Score Increase • EE

* Unending Breath • EE
You can hold your breath indefinitely while you’re not
incapacitated.

* Mingle with the Wind • EE


You can cast levitate (w/o material components) once
per long rest. CON is your spellcasting ability.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Rapier 1 2 lb.

Backpack 1 5 lb.
EP 0 Lute 4 8 lb.

Bedroll 1 7 lb.
GP 0 Candle 5 --

Clothes, Costume 2 8 lb.


PP 0 Rations (1 day) 5 10 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

59 lb. Disguise Kit 1 3 lb.

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Fleu
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 12 +4
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Vicious Mockery Bard WIS 12 1A 60 ft. V Instantaneous PHB 285 V

O Dancing Lights <C> Bard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

=== 1st LEVEL === 2 Slots OO

O Charm Person Bard WIS 12 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Thunderwave Bard CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

=== 2nd LEVEL ===

O Levitate <C> Mingle with the Wind CON 12 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 1/LR, D: 10m, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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