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The Betrayer

1) This document provides character details for "John Lancer, LL 6" including stats, skills, licenses, talents, and equipment. 2) As a leader, he has talents that grant leadership dice to issue orders and commands to allies. 3) As a sysop, his talents allow him to bolster allies' defenses and induce special reactor cycles in enemies. 4) As a grease monkey, he can replenish limited weapons and systems through repairs and call in supply drops.

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Allan Andrade
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0% found this document useful (0 votes)
60 views3 pages

The Betrayer

1) This document provides character details for "John Lancer, LL 6" including stats, skills, licenses, talents, and equipment. 2) As a leader, he has talents that grant leadership dice to issue orders and commands to allies. 3) As a sysop, his talents allow him to bolster allies' defenses and induce special reactor cycles in enemies. 4) As a grease monkey, he can replenish limited weapons and systems through repairs and call in supply drops.

Uploaded by

Allan Andrade
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CALLSIGN HP ARMOR E-DEF E VA S I O N SPEED GRIT

GENERIC
John Lancer, LL 6
Celebrity
󰋙 /9
󰒙 0
10
10
HULL AGI
󰁘 4
SYS
+3 ENG
SKILL TRIGGERS

+6 Assault +4 Charm +4 Invent or Create +6 Show Off


󰋙 󰋙 󰋙 󰋙
2 0 2 4

LICENSES
 HA ARTHUR III  SSC Emperor III
TA L E N T S
LEADER

Gain 3 Leadership Dice, which are d6s, and gain the Issue Order Free Action.
You can’t use Leadership Dice from other characters as long as you have any remaining. If you have none, you regain 1
 Leadership Die when you rest or regain all when you perform a Full Repair.
Leadership dice are consumed when expended.
Gain 5 Leadership Dice instead of 3; additionally, you can now issue a command as a reaction at the start of any other
 player’s turn, any number of times per round.
Gain 6 Leadership Dice instead of 5. Allies that have your Leadership Dice can expend them to reduce damage by –1d6
 when taking damage or to deal +1d6 bonus damage when they hit with an attack.
SYSOP

 When you Bolster an allied character, the additional Accuracy they gain lasts until their next skill check or save.
 When you Bolster an allied character, tech attacks against them receive +1 Difficulty until the end of their next turn.
1/round, when you Bolster an ally, you induce a special cycle into their reactor. They reduce the next amount of heat they
 would take from a hostile character to 0, and that character takes 2 heat and becomes Impaired until the end of their next
turn. This effect does not stack, and lasts until triggered.
GREASE MONKEY

 While resting, you can spend 2 Repairs to replenish 1 use of all Limited weapons and systems.
When you STABILIZE, you clear all IMPAIRED, JAMMED, IMMOBILIZED, SLOWED, and LOCK ON conditions that weren’t
 caused by your own systems, talents, etc.
Once per mission while resting, you can call in a supply drop. You and your allies may replenish 1 use of all Limited
 weapons and systems and restore 1 Structure. This doesn’t require any Repairs and can be used even if you have reached
your Repair Cap.
CORE BONUSES
INTEGRATED AMMO FEEDS

All Limited systems and weapons gain an additional two charges.


UNIVERSAL COMPATIBILITY

Any time you spend CP to activate a Core System, you may also take a free action to restore all HP, cool all Heat, and roll 1d20:
on 20, regain 1 CP.
PILOT LOADOUT
HA MORDRED OVERCHARGE
THE BETRAYER +1󰈸 +1d3󰈸 +1d6󰈸 +1d6+4󰈸
HULL AGI SYS ENG CORE POWER R E PA I R C A PA C I T Y

󰋙 󰋙 󰋙 󰋙 
2
STRUCTURE
0 2
HP
4 󰂎/1
STRESS
/5
H E AT

 󰋙  󰈸
ARMOR

/4 /13 󰒘3 /4 /11

ATK TECH ATK SAVE SPEED E-DEF EVASION SENSORS LTD SYS
+3 +3 13 3 12 6 5 +4
FRAME TRAITS
À MORT USURPER UNDENIABLE

Gain the À Mort Quick Tech: Engagement caused by the Mordred 1/round, when successfully taking a
can never be ignored by hostile tech action against a hostile target,
characters. the Mordred can move up to 3
spaces directly towards the target. If
it is a successful tech attack, it may
instead pull the target 3 spaces
directly towards the Mordred.
CORE SYSTEM
FULL-SYSTEM SYNC
For the rest of this scene, gain the Crownbreaker Full Action.

PRIMARY / / L O A D O U T
FLEX MOUNT

HEAVY MOUNT

SYSTEMS

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