CALLSIGN HP ARMOR E-DEF E VA S I O N SPEED GRIT
GNORYC
Celeste, LL 0
Mariposa social
/9
0
10
10
HULL AGI
4
SYS
+0 ENG
SKILL TRIGGERS
+2 CHARM +2 READ A SITUATION +2 TAKE CONTROL
0 0 0 2
+2 WORD ON THE STREET
TA L E N T S
HEAVY GUNNER
Gain the Covering Fire Quick Action.
SIEGE SPECIALIST
If you have a Cannon, as a quick action, you can fire a jackhammer round from an underslung launcher, automatically
dealing 10 AP Kinetic damage to a Size 1 section of any object within Range (e.g., cover, deployable equipment, buildings,
or terrain). Any characters adjacent to your target are knocked back from it by 2 spaces and take 2 Kinetic damage.
BRUTAL
When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible
damage and bonus damage.
PILOT LOADOUT
LIGHT HARDSUIT / / A R M O R LIGHT SIGNATURE / / W E A P O N MEDIUM A/C / / W E A P O N
+0 Armor / E-Def: 10 / Evasion: 10 HP Range 3 | 1 Variable Damage Threat 1 | 2 Kinetic Damage
Bonus: +3 Speed: 4 Speed Bonus: +10 When a signature weapon is acquired,
choose its damage type – Explosive,
Energy, or Kinetic.
CORRECTIVE / / G E A R EXTRA RATIONS / / G E A R SOUND SYSTEM / / G E A R
This clear, plastic-like sheet can be Pilot rations aren’t much better than Though their tactical utility is
placed over the wounds of severely their nautical forerunners – both are questionable, many pilots set up
injured pilots. It instantly begins to variants on hardtack and nutrient internal speaker systems in their
stabilize them, injecting medicine and paste. Pilots often carry a stash of cockpits. This gives them a clear line
deploying nanites to stitch wounds extra food, or luxuries like chocolate, to their compatriots during combat,
shut. coffee, alcohol, or preserved goods along with the ability to play music.
Expend a charge to apply correctives from their homeworld. These rations
to Down and Out pilots, immediately can be used to barter or boost morale.
bringing them back to consciousness
at 1 HP.
GMS EVEREST OVERCHARGE
P-028/AC "PUCARÁ" +1 +1d3 +1d6 +1d6+4
HULL AGI SYS ENG CORE POWER R E PA I R C A PA C I T Y
0
STRUCTURE
0 0
HP
2
STRESS
/1 /5
H E AT
ATK
/4
TECH ATK
SAVE
/10
SPEED E-DEF
/4
EVASION SENSORS
/8
LTD SYS
+0 +0 10 4 8 8 10 +1
FRAME TRAITS
INITIATIVE REPLACEABLE PARTS
1/scene the Everest may take any quick action as a free While resting, the Everest can be repaired at a rate of 1
action. Repair per 1 structure damage, instead of 2 Repairs.
CORE SYSTEM
HYPERSPEC FUEL INJECTOR
For the rest of this scene, you gain +1 Accuracy on all attacks, checks, and saves; additionally, 1/turn, you can Boost as a
free action.
PRIMARY / / L O A D O U T
MAIN MOUNT
GMS AUXILIARY CQB
PISTOL
Range 5 Threat 3 | 1d3 Kinetic Damage RELIABLE 1
FLEX MOUNT
GMS MAIN MELEE
CHARGED BLADE
Threat 1 | 1d3+3 Energy Damage ARMOR-PIERCING (AP)
HEAVY MOUNT
G M S H E AV Y C A N N O N
THERMAL LANCE
Line 10 | 1d6+3 Energy Damage HEAT 2 (SELF)
SYSTEMS
G M S D E P L O YA B L E
PATTERN-A JERICHO DEPLOYABLE COVER
醙 Deploy Jericho Deployable Cover (Quick)
Jericho Deployable Cover
Size 1 HP: 10 Evasion: 5
Deploy two sections of Size 1 hard cover in free spaces adjacent to you and to each other. Each section is an object with
5 Evasion and 10 HP that can be targeted and destroyed individually. Sections of cover can be picked up again as a full
action.
Repairing the system restores both sections.
UNIQUE DEPLOYABLE QUICK ACTION
GMS AI
COMP/CON-CLASS ASSISTANT UNIT
Your mech has a basic comp/con unit, granting it the AI tag. The comp/con can speak to you and has a personality, but, unlike
an NHP, is not truly capable of independent thought. It is obedient to you alone.
You can give control of your mech to its comp/con as a protocol, allowing your mech to act independently on your turn with its
own set of actions. Unlike other AIs, a mech controlled by a comp/con has no independent initiative and requires direct input.
Your mech will follow basic courses of action (defend this area, attack this enemy, protect me, etc.) to the best of its ability, or
will act to defend itself if its instructions are complete or it receives no further guidance. You can issue new commands at the
start of your turn as long as you are within Range 50 and have the means to communicate with your mech. Comp/con units are
not true NHPs and thus cannot enter cascade.
AI PREVENT CASCADE UNIQUE
GMS SYSTEM
STABLE STRUCTURE
You gain +1 Accuracy on saves to avoid Prone or Knockback.
UNIQUE