0 ratings0% found this document useful (0 votes) 73 views4 pagesLancer Mecha
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content,
claim it here.
Available Formats
Download as PDF or read online on Scribd
The Type-ll (F-2) line displays GMS's proprietary
“charged” melee weapons and energy weapons. T-2
charged melee weapons are structurally similar to
GMS's T-1 melee weapons, though built with different
materials to tolerate the intense heat generated by
their projected plasma sheaths. These sheaths can be
toggled on or off, depending on the needs of the pilot.
GMS's T-2 energy weapons, lke their T-1 kinetics, are
sturdy tools with predictable power scaling, minimal
particle scattering, and consistent performance
ranges, They feature universal ports allowing them to
accept a variety of power sources, from hardline
cabling through to “magazine” style power packs,
Size/Type
Pen Heavy Rifle
eeu
eet
Main Rifle
Main Melee
Superheavy
Cee R Cy sues
eeu ety Heavy Melee
POAC Heavy Cannon
DCCA Lay Heavy Melee
Pood Heavy Cannon
Auxiliary
Dear ad Launcher
Tica Main Cannon
Nexus (Hunter-Killer) Main Nexus
Nexus (Light)
Pistol
Auxiliary Nexus
Auxiliary CQB
eC ay Auxiliary Melee
Rocket-Propelled Grenade [MZIIEMIERas
Eire iy Main CQB
Berry Auxiliary Melee
Tactical Melee Weapon [MONEE
aes Heavy Cannon
Sar Auxiliary COB
ruc ic Main Rifle
The Type-ll (7-3) line is made up of heavy weapons,
ordnance, and other exotic, specialized, or massive
weapons. A broad classification, the T-3 range
includes conventional-kinetic anti-materiel rifles,
super-rapid cycling pulse rifles, missile racks,
cannons, and drone nexuses ~ “hive"-style launchers
that serve as miniature factory, hangar, and deploy-
ment systems for portable drones. The classification
also includes the fearsome “segment knife”, a system
that uses flash-printing to produce disposable edged
weapons in a vicinity around the user.
Tags Range Damage
Recumre AR LomNG, 729 os
Reaste 2 710 146.2
ap at 143134
Accurate, Lowme, 745 aes
ap #1 14613 4
Inaccurate 38 2a64
- BI 2d6+1
ema, ngccunme, —foay@2 2404
Lonpina 10/1 14341 +
‘Ancwno, Inacounare 15/@1 10641
‘Smarr 710 146.
‘Swart 710 103.0
Reuaste 1 CRS 1638
Overxnt a 143644
LonDina, ORDNANCE Z10/@2 — 1d6+1 +
- L5/BS — 1d6 a
Twnown 3 at 14341 2
- #1 146428
2 (Seu) #10 14643 4
- a5 24
ap 75 103424
‘SECTION 4// Compendium // Mech Catalogue
GENERAL MASSIVE SYSTEMSGMS GENERAL MARKET
SYSTEMS
Cec een ns
AL, Unique
Your mech has a basic comp/con unit, granting it
the Al tag. The comp/con can speak to you and has
2 personality, but, unlike an NHP, is not truly capable
cf independent thought. Itis obedient to you alone.
You can give control of your mech to its comp/con
28 a protoco), allowing your mech to act
independently on your turn with its own set of
actions. Unike other Als, a mech controlled by a
‘comp/con has no independent initiative and requires
direct input. Your mech wil follow basic courses of
action (defend this area, attack this enemy, protect
ime, etc) to the best of its ability, or will act to defend
itself if ts instructions are complete or it receives no
further guidance. You can issue new commands at
the start of your turn as long as you are within “50
and have the means to communicate with your
mech, Comp/con units are not true NHPs and thus
cannot enter cascade.
The GMS Conpanion/Concierge-Class
Assistant Unit conforms to all galaxy-
wide standards. These virtual assistants
pass even the most rigid Turing-NuLL
assessment criteria and are cleared to
‘operate even in the absence of a pilot.
re)
a
When you take structure damage, roll 1d6. On a6,
you return to 1 HP and ignore the damage — the hit
simply ‘scratched your paint’
This system can only be used once before each
Fuu. Repur, and is not a valid target for system
destruction.
errr rears
?)
Your mech has space for one additional non-
Meou character or object of Size 1/2 to ride as a
passenger in the cockpit. While inside the mech,
they cannot suffer any effect from outside or be
targeted by attacks, as if they were a pilot. You
ccan hand over or take back contralto or from
them as a protocol (following the same rules as
pilot and Als), but if they take over the controls
from you, the mech becomes ImpaineD and
‘S.oweD to reflect the lack of appropriate licenses
and integration.
SECTION 4// Compendium // Mech Catalogue
NE ery
Pee
‘Your mech has an extra set of imbs. They are too
‘small to have any combat benefit, but allow the mech
to interact with objects that would otherwise be too
small or sensitive (eg.,pilot-sized touch pads).
Precise interaction with built and natural
environments, soft targets, and hazardous
materials is part of the daily routine for
Support-class mechs. This is made possible
by manipulators ~ added multi-digit
“hands” with haptic sensors.
Pena are keane
Pare creer
Expend a charge for one of the following effect
+ Smoke Grenade (Grenade, “5, ©2): All
characters and objects within the blast area
benefit from soft cover until the end of your n
tur, at which point the smoke disperses.
‘Smoke Mine (Mine, ©3): This mine detonates
when any allied character moves over or
adjacent to it. All characters and objects within
the burst area benefit from soft cover until the
end of the detonating character's next turn, at
‘which point the smoke disperses.
ce Wee ore rg
Se eee seta erect)
Deploy two sections of Size 1 hard cover in free
spaces adjacent to you and to each other. Each
section is an object with 5 Evasion and 10 HP that
can be targeted and destroyed individually. Both
sections of cover can be picked up again as a full
action
Repairing the system restores both sections,
ce ware)
Peet errr)
Expend a charge from this system for one of the
following effects:
+ Frag Grenade (Grenade, “5, ©
characters within the affected area must pass an
‘Acitiry save or take 146+. On a success, they
take half damage.
+ Explosive Mine (Mino, © 1): All characters
within the affected area must pass an AciTy
save or take 246+. On a success, they take half
damage.Pree}
Per
‘You gain +2 HP and, in consultation with the GM,
you may establish a minor modification you have
made to your mech,
GENERAL MASSIVE SYSTEMS
This mod has no numerical benefit beyond the
additional HP it grants, but could provide other
useful effects. If the GM agrees that this mod
would help with either a pilot or mech skill check,
you gain +1 for that check.
Sees)
a
‘You gain +1 @ on saves to avoid Prone or
Knocxaack.
Dery
PE ae rer ERMC Car Cast)
‘Turret drone (Size 1/2, 5 HP, 10 E-perense, 10
Evasion, Tacs: Drone)
Expend a charge to deploy a turret drone that
attaches to any object or surface within Sensors.
and line of sight. Gain the Turner ATTAck
reaction, which can be taken once for each
deployed turret drone. Turret drones cannot be
recalled and expire at the end of the scene.
traditional form of force multiplication
= one that has remained the backbone of
defense in many theaters.
cera
[iease Meat eae as
Trigger: An allied character within “10 of a turret
drone makes a successful attack.
Effect: The turret drone deals 3 to their target,
as long as it has line of sight to their target.
DT)
Nominate a character within line of sight: all
ranged or melee attacks that they make against
you or that you make against them gain +2 ©
until the start of your next turn
The GMS Type-3 Projected Shield traps and
denies incoming projectiles by projecting
‘an aggressive, superpositional anti-
ballistic barrier.
GMS FLIGHT SYSTEMS
Mech fight is rarely elegant. The movement of these
heavy machines is heavy and inertial. No pilot would
wax poetic about the sublime handing characteristics
of a chassis in fight - most would equate it with
steering a rock as it plummets to the earth. Mechs beat
down gravity for brief moments with raw output. Flight
systems generally consist of additional thrusters
configured around hardpoints on the chassis, powered
by an additional power plant, that fre in rapid succes-
sion to propel a mech through the ai.
While most systems only provide sufficient thrust for
momentary flight —just enough to clear an obstacle —
more advanced systems can sustain medium or long-
term flight. GMS's extra-vehicular activity (EVA)
system uses forced air to keep the chassis stable and
provide a small amount of additional mobility in zero
gravity and aquatic environments. For atmospheric
flight, GMS (and many other manufacturers) offer
hard-burn impuise thrusters to generate a serviceable,
level of thrust and maneuverability
EVA Module
eres
‘Your mech has a propulsion system suitable for
use in low or zero gravity and underwater
environments, In those environments, you can fly
and are not SLoweD.
Peete recy
2 SP, Unique
You can fly when you Boosr; however, you must
end the movement on the ground or another solid
surface, or else immediately begin faling.
Doig ecu
eet
‘You may choose to count any and all of your
movement as flying; however, you take Sze +1 § at
the end of any of your tums in which you fly this way.
‘SECTION 4// Compendium // Mech CatalogueCORE STATS
Size: 1
Armor: @
HULL
HP: 10
Repair Cap: S
AGILITY
Evasion:
Speed: 4
TRAITS
im
‘scene the Everest may take any quick action as,
atfree action.
While resting, the Everest can be repaired at a
rate of 1 Repair per 1 structure damage, instead
of 2 Repairs.
Save Target: 10
Sensors: 10
SYSTEMS
E-Defense: 8
Tech Attack: +2
SP: 6
ENGINEERING
Heat Cap: 6
MOUNTS
Tr Gig ray
ers irons iene
CORE SYSTEM
HYPERSPEC FUEL INJECTOR
era)
rest ot
For the rest of this scene, you gain +1 @ on all
attacks, checks, and saves; additionally, 1/turn,
you can Boost as a free action.
‘SECTION 4// Compendium // Mech Catalogue