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Wollibo Soulknife Rogue 3level

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0% found this document useful (0 votes)
92 views3 pages

Wollibo Soulknife Rogue 3level

Uploaded by

egegun25
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Soulknife Rogue (3) Criminal Ege GÜN

CLASS & LEVEL BACKGROUND PLAYER NAME


Wollibo Silverreaper
Half-Elf (Wood)
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +3 30
8 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum 24


-1 Strength
DEXTERITY ● +5 Dexterity

16 +2

+3
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+3 0 Wisdom
+3 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14
● +7 Acrobatics (Dex) Total 3/3d8 SUCCESSES
+2 0 Animal Handling (Wis) FAILURES
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)

12 ● +5

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision:
Dagger +5 1d4 You can see in dim light within 60 feet
+1 0 Insight (Wis)
+3 Intimidation (Cha) Rapier +5 1d8 Fey Ancestry:
You have advantage on saving throws
WISDOM ● +3 Investigation (Int) against being charmed, and magic can't put
0 Medicine (Wis) you to sleep.
10 +1 Nature (Int) Sneak attack 2d6 Sneak Attack:
0 Perception (Wis) Once per turn, you can deal an extra 1d6
0 damage to one creature you hit with an
● +5 Performance (Cha) attack if you have advantage on the attack
● +5 Persuasion (Cha) roll. The attack must use a finesse or a
CHARISMA ranged weapon.
+1 Religion (Int) You don't need advantage on the attack roll if
16 +3 Sleight of Hand (Dex) another enemy of the target is within 5 feet of
it, that enemy isn't incapacitated, and you
● +7 Stealth (Dex) don't have disadvantage on the attack roll.
+3 0 Survival (Wis)
Cunning Action
SKILLS ATTACKS & SPELLCASTING Starting at 2nd level, your quick thinking and
agility allow you to move and act quickly. You
can take a bonus action on each of your
10 PASSIVE WISDOM (PERCEPTION) turns in combat. This action can be used only
CP
Leather armor to take the Dash, Disengage, or Hide action.
dagger x2
Steady Aim (Optional)
Armor: Light SP
Thieves' tools As a bonus action, you give yourself
Rapier advantage on your next attack roll on the
current turn. You can use this bonus action
Weapons: Simple, Hand crossbows, EP Shortbow only if you haven't moved during this turn,
Longswords, Rapiers, Shortswords quiver of 20 arrows and after you use the bonus action, your
speed is 0 until the end of the current turn.
GP 15 Burglar's pack
Tools: Thieves' Tools
Mask of the Wild (Wood Heritage)
You can attempt to hide even when you are
Language: Common, Elvish, PP only lightly obscured by foliage, heavy rain,
Thieves' Cant, one of choice falling snow, mist, and other natural
phenomena.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Psionic Power
You harbor a wellspring of psionic energy within yourself. This energy is represented by your
Psionic Energy dice, which are each a d6. You have a number of these dice equal to twice your
proficiency bonus.

You regain all your expended Psionic Energy dice when you finish a long rest. In addition, as a
bonus action, you can regain one expended Psionic Energy dice, but you can't do so again until
you finish a short or long rest.

Psychic Whispers
You can establish telepathic communication between yourself and others — perfect for quiet
infiltration. As an action, choose one or more creatures you can see, up to a number of creatures
equal to your proficiency bonus, and then roll one Psionic Energy dice. For a number of hours
equal to the number rolled, the chosen creatures can speak telepathically with you, and you can
speak telepathically with them. To send or receive a message (no action required), you and the
other creature must be within 1 mile of each other. A creature can't use this telepathy if it can't
speak any languages, and a creature can end the telepathic connection at any time (no action
required). You and the creature don't need to speak a common language to understand each other.
The first time you use this power after each long rest, you don't expend the Psionic Energy die. All
other times you use the power, you expend the dice.

ADDITIONAL FEATURES & TRAITS

Psi-Bolstered Knack. When your nonpsionic training fails you, your psionic power can help: if you
fail an ability check using a skill or tool with which you have proficiency, you can roll one Psionic
Energy die and add the number rolled to the check, potentially turning failure into success. You
expend the die only if the roll succeeds.

Psychic Blades
Also at 3rd level, You can manifest your psionic power as shimmering blades of psychic energy.
Whenever you take the Attack action, you can manifest a psychic blade from your free hand and
make the attack with that blade. This magic blade is a simple melee weapon with the finesse and
thrown properties. It has a normal range of 60 feet and no long range, and on a hit, it deals psychic
damage equal to 1d6 plus the ability modifier you used for the attack roll. The blade vanishes
immediately after it hits or misses its target, and it leaves no mark on its target if it deals damage.

After you attack with the blade, you can make a melee or ranged weapon attack with a second
psychic blade as a bonus action on the same turn, provided your other hand is free to create it.
The damage dice of this bonus attack is 1d4, instead of 1d6.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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