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Ebron: Blood Hunter 3 / Rogue 7 Toyjos1112a

This document provides character details for an NPC named Ebron who is a level 10 blood hunter and rogue multiclass. The character sheet shows Ebron's abilities, skills, weapons, and special features including psychic whispers and crimson rite powers.

Uploaded by

Joshua T Toyer
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0% found this document useful (0 votes)
33 views6 pages

Ebron: Blood Hunter 3 / Rogue 7 Toyjos1112a

This document provides character details for an NPC named Ebron who is a level 10 blood hunter and rogue multiclass. The character sheet shows Ebron's abilities, skills, weapons, and special features including psychic whispers and crimson rite powers.

Uploaded by

Joshua T Toyer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Blood Hunter 3 / Rogue 7 toyjos1112a

CLASS & LEVEL PLAYER NAME


Ebron
Hobgoblin Investigator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+2 Constitution +3 18 77 --
-1 • +9 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
9
+1 Charisma
Total
3d10 + 7d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage to avoid or end the

+3 charmed condition
DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION E +11 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+2 E
+2

+13
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


14 -1 Athletics STR Alchemist's Supplies, Disguise Kit, Thieves'
ABILITY SAVE DC Tools, Vehicles (Land)
+1 Deception CHA
+5 History INT === LANGUAGES ===
INTELLIGENCE
E +10 Insight WIS Common, Deep Speech, Thieves’ Cant
30 ft. (Walking)
+5 P +5 Intimidation CHA
E +13 Investigation INT
20 +2 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +6 Perception WIS


+1 Performance CHA === ACTIONS === The first time you use this power after each long rest,
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
you don’t expend the Psionic Energy die. All other
times you use the power, you expend the die.
Help, Hide, Ready, Search, Use an Object,
+5 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, === BONUS ACTIONS ===
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Crimson Rite
As a bonus action, imbue a weapon to strike for
+3 Stealth DEX Psionic Power: Psychic Whispers • 1 / Long Rest 1d4 extra damage of your chosen type. On activating
CHARISMA As an action, choose up to 4 creatures you can the rite, you take 1d4 damage. Rite damage is magical
+2 Survival WIS
see, and then roll one Psionic Energy die (1d8). For a and lasts while you hold the weapon or until you
complete a short/long rest.
+1 number of hours equal to the number rolled, the
chosen creatures can speak telepathically with you,
and you can speak telepathically with them, as long as Crimson Rite - Rite of the Dawn
you are within 1 mile. You and the creature don’t need You learn the Rite of Dawn as part of your Crimson
12 to speak a common language to understand each Rite feature. While the Rite of the Dawn is active, the
other. extra damage dealt by your rite is radiant. While active
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +7 1d8+3 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Vicious Rapier, +1 +8 1d8+6 Piercing Martial, Finesse


20 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +3 0 Bludgeoning


23 PASSIVE INTELLIGENCE (INVESTIGATION)
Psychic Blades: Attack (DEX) +7 1d6+3 Psychic

Darkvision 60 ft. Psychic Blades: Attack (STR) +3 1d6-1 Psychic

Psychic Blades: Bonus Attack (DEX) +7 1d4+3 Psychic

SENSES WEAPON ATTACKS & CANTRIPS

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Blood Hunter 3 / Rogue 7 toyjos1112a
CLASS & LEVEL PLAYER NAME
Ebron
Hobgoblin Investigator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === | 1 Reaction


| Psionic Power: Psionic Energy: 8 / Long Rest •
* Hit Points • PHB 95 Special * Evasion • PHB 96
When you are subjected to an effect that allows you to
* Proficiencies • PHB 95 | Psionic Power: Psi-Bolstered Knack: Special make a DEX saving throw to take only half damage,
you instead take no damage if you succeed on the
* Expertise • PHB 96 | Psionic Power: Psychic Whispers: 1 / Long Rest • 1 saving throw, and only half damage if you fail.
Your proficiency bonus is doubled for any ability check Action
you make that uses any of the chosen proficiencies. === BLOOD HUNTER FEATURES ===
| Psionic Power: Recovery: 1 / Short Rest • 1 Bonus
* Sneak Attack • PHB 96 Action * Hit Points • CR
Once per turn, you can deal an extra 4d6 damage to
one creature you hit with an attack with a finesse or * Psychic Blades • TCoE 64 * Proficiencies • CR
ranged weapon if you have advantage on the attack Whenever you take the Attack action, you can
roll. You don’t need advantage on the attack roll if manifest a psychic blade from your free hand and * Hunter’s Bane • CR
another enemy of the target is within 5 ft. of it, that make the attack with that blade (a simple melee You have advantage on Wisdom (Survival) checks to
enemy isn’t incapacitated, and you don’t have weapon with finesse, thrown, and range 60 ft.). On a track fey, fiends, or undead, and you have advantage
disadvantage on the attack roll. hit, it deals <strong>1d6</strong>+3 psychic damage. on Intelligence ability checks to recall information
After you attack with the blade, you can make a melee about them.
| Special or ranged weapon attack with a second psychic blade
as a bonus action on the same turn, provided your | Hemocraft Modifier: Intelligence • CR
* Thieves’ Cant • PHB 96 other hand is free to create it. The damage die of this Your Hemocraft DC is 17.
You have learned thieves’ cant, a secret mix of dialect, bonus attack is 1d4, instead of 1d6.
jargon, and code that allows you to hide messages in * Blood Maledict • CR
seemingly normal conversation. It takes four times | Psychic Blades: Attack (DEX): 1 Action You can invoke a blood curse a number of times per
longer to convey such a message than it does to short rest based on your level. Before it affects the
speak the same idea plainly. | Psychic Blades: Attack (STR): 1 Action target, you can choose to amplify the curse. An
amplified curse gains an additional effect noted in the
* Cunning Action • PHB 96 | Psychic Blades: Bonus Attack (DEX): 1 Bonus curse's description. Amplifying a curse causes you to
You can take a bonus action on each of your turns to Action take 1d4 points of necrotic damage that cannot be
take the Dash, Disengage, or Hide action. reduced in any way.
| Psychic Blades: Bonus Attack (STR): 1 Bonus
| 1 Bonus Action Action Creatures that don't have blood in their bodies are
immune to blood curses, unless the curse has been
* Roguish Archetype • PHB 96 * Ability Score Improvement • PHB 96 amplified.

| Soulknife * Uncanny Dodge • PHB 96 | 1 / Short Rest • No Action


When an attacker that you can see hits you with an
* Psionic Power • TCoE 64 attack, you can use your reaction to halve the attack’s * Blood Curses • CR
You have 8 Psionic Energy dice (1d8), and they fuel damage against you. Your chosen Blood Curses for use with the <em>Blood
various psionic powers you have. Maledict</em> feature.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Bracers of Archery 1 -- Rope, Hempen (50 feet) 1 10 lb.

Mithral Half Plate, +1 1 40 lb. Tinderbox 1 1 lb.

SP 0 Vicious Rapier, +1 1 2 lb. Torch 10 10 lb.

Crossbow, light 1 5 lb. Waterskin 1 5 lb.


EP 0 Longbow 1 2 lb. Alchemist's Supplies 1 8 lb.

Arrows 50 2.5 lb.


GP 9,760 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
PP 1,250 Potion of Poison 4 --

Rapier 1 2 lb.
WEIGHT CARRIED

125 lb. Bedroll 1 7 lb.

ENCUMBERED Clothes, Common 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Magnifying Glass 1 -- Bracers of Archery 1 --

PUSH/DRAG/LIFT Mess Kit 1 1 lb.

270 lb. Rations (1 day) 10 20 lb.

EQUIPMENT

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Blood Hunter 3 / Rogue 7 toyjos1112a
CLASS & LEVEL PLAYER NAME
Ebron
Hobgoblin Investigator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

appropriate for the character.


| Blood Curse of Exposure • CR | Order of the Ghostslayer
When a creature you see within 30 ft. of you takes * Creature Type • MotM 23
damage from an attack or spell, you can use a reaction * Rite of the Dawn • CR You are a Humanoid and also considered a goblinoid
to remove any damage resistances dealt by the You learn the Rite of Dawn as part of your Crimson for any prerequisite or effect that requires you to be a
triggering attack/spell (including the triggering effect). Rite feature. While the Rite of the Dawn is active, the goblinoid.
This lasts until the end of the target's next turn. extra damage dealt by your rite is radiant. While active
you gain the following benefits: * Size • MotM 23
<strong><em>Amplify.</em></strong> The target - Your weapon sheds bright light out to 20 ft. You are Medium.
loses any damage immunities dealt by the triggering - You have resistance to necrotic damage.
attack or spell instead but has resistances to those - When you hit an undead creature with a weapon that * Speed • MotM 23
damage types until the end of its next turn. has this rite active, you deal an additional 1d4 points of Your walking speed is 30 ft.
damage.
| 1 Reaction * Darkvision • MotM 23
| Crimson Rite - Rite of the Dawn: 1 Bonus Action You can see in dim light within 60 ft. of you as if it were
* Fighting Style • CR bright light, and in darkness as if it were dim light, only
You adopt a fighting style specialty. * Curse Specialist • CR discerning colors in that darkness as shades of gray.
You gain an additional use of your Blood Maledict
| Dueling • CR feature. In addition, your blood curses can target any * Fey Ancestry • MotM 23
When you are wielding a melee weapon in one hand creature, whether it has blood or not. You have advantage on saving throws you make to
and no other weapons, you gain a +2 bonus to avoid or end the charmed condition on yourself.
damage rolls with that weapon. | Hemocraft Modifier: Intelligence • CR
Your chosen Hemocraft modifier is Intelligence. * Fey Gift • MotM 23
* Crimson Rite • CR You can use this trait to take the Help action as a
As a bonus action, you can activate any rite you know | Blood Maledict - Curse Specialist: 1 / Short Rest • bonus action 4 times per long rest. Starting at 3rd level
on a weapon you're holding. A weapon can only hold Special choose one of the following actions when taking the
one active rite at a time. When activated, you take 1d4 Help action with this trait:
necrotic damage which can't be reduced in any way. - <strong>Hospitality.</strong> You and the creature
=== HOBGOBLIN RACIAL TRAITS === you help gain <strong>1d6</strong>+4 temporary HP.
While your rite is in effect, attacks made with this - <strong>Passage.</strong> You and the creature
weapon are magical and you deal an additional 1d4 * Ability Score Increases • MotM 5 you help each increase your walking speeds by 10 ft.
damage of the type determined by the chosen rite. The When determining your character’s ability scores, until the start of your next turn.
rite’s effect lasts until you finish a short/long rest and increase one score by 2 and increase a different score - <strong>Spite.</strong> Until the start of your next
other creatures cannot gain the benefit of your rite. by 1, or increase three different scores by 1. turn, the first time the creature you help hits a target
with an attack, that target has disadvantage on the
| Rite of the Frozen • CR | Increase three scores (+1 / +1 / +1) • next attack roll it makes within the next minute.
The extra damage dealt by your rite is cold damage. Increase three different scores by 1.
| 4 / Long Rest • 1 Bonus Action
| 1 Bonus Action * Languages • MotM 5
Your character can speak, read, and write Common | Fey Gift: Hospitality: 1 Bonus Action
* Blood Hunter Order • CR and one other language that you and your DM agree is

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Blood Hunter 3 / Rogue 7 toyjos1112a
CLASS & LEVEL PLAYER NAME
Ebron
Hobgoblin Investigator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

| Fey Gift: Passage: 1 Bonus Action

| Fey Gift: Spite: 1 Bonus Action

* Fortune from the Many • MotM 23


If you miss with an attack roll or fail a saving throw,
you can gain a bonus to the roll equal to the number of
allies you can see (up to a <strong>+3</strong>
bonus). You can use this 4 times per long rest.

| 4 / Long Rest • Special

=== FEATS ===

* Telekinetic (Intelligence) • TCoE 81


You learn the mage hand spell and can make this
mage hand invisible. You can also attempt to shove a
creature with your mind.

| Telekinetic - Shove: 1 Bonus Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 25 Medium 5'6 160
GENDER AGE SIZE HEIGHT WEIGHT
Ebron Lawful Neutral Reddish-brown Yellow Dark Gray
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I had an encounter that I believe


gives me a special affinity with a
supernatural creature or event.
I let people underestimate me,
PERSONALITY TRAITS

Truth. I care about the truth above all else, even


if it doesn’t benefit anyone.

IDEALS

Someone I love has become a


monster, murderer, or other threat.
It’s up to me to redeem them.
BONDS

I’m convinced something is after me,


appearing in mirrors, dreams, and
places where no one could.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Guilty Pleasure: Large gems 1 use of Bless


Adversary: A master spy to whom you unwittingly
fed bad information, which led to the assassination
of the wrong target
Became a rogue because: I've always been
nimble and quick of wit, so I decided to use those
talents to help me make my way in the world.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

P Mage Hand Telekinetic (Intelligence) (Always Prepared) -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

SPELLS

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