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FichaDND 05

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0% found this document useful (0 votes)
32 views5 pages

FichaDND 05

Uploaded by

Igor Becker
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fighter 5 / Rogue 5 / Sorcerer 7 / Warlock 3 Hideki_Ocarrick

CLASS & LEVEL PLAYER NAME


um monstro >:3
Tiefling (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +9 Constitution +3 13 162 --
10 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
+0
+5 Charisma
5d10 + 5d8 + 7d6 + 3d8

Resistances - Fire, Psychic Total SUCCESSES


Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being

16 charmed or frightened
DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+6 PROFICIENCY BONUS
16 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

+3 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Thieves' Tools
+5 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Thieves’ Cant
30 ft. (Walking)
10 +5 Intimidation CHA
+0 Investigation INT
+0 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & TRAINING

WISDOM +1 Perception WIS


+5 Performance CHA === ACTIONS ===
12 +5 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Cunning Action
You can take a bonus action on each of your turns
Hide, Ready, Search, Utilize, Opportunity Attack, to take the Dash, Disengage, or Hide action.
+0 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting,
+3 Sleight of Hand DEX Interact with an Object, Study, Influence Hexblade’s Curse • 1 / Short Rest
Once per short rest, as a bonus action, choose one
+3 Stealth DEX Sorcery Points • 7 / Long Rest creature you can see within 30 ft. to curse it for 1
CHARISMA You have 7 sorcery points that you regain when minute (or until the target dies, you die, or you are
+1 Survival WIS
you finish a long rest. incapacitated). Against the cursed target, you gain a
+6 bonus to damage rolls, score a critical hit on a roll
20 === BONUS ACTIONS ===
Convert Sorcery Points
of 19 or 20, and you regain 8 HP if it dies.

You can use your sorcery points to gain additional Second Wind • 1 / Short Rest
+5 spell slots or sacrifice spell slots to gain additional Once per short rest, you can use a bonus action to
sorcery points as a bonus action. regain 1d10 + 5 HP.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE PERCEPTION
Unarmed Strike +6 1 Bludgeoning

11 PASSIVE INSIGHT

10 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 5 / Rogue 5 / Sorcerer 7 / Warlock 3 Hideki_Ocarrick
CLASS & LEVEL PLAYER NAME
um monstro >:3
Tiefling (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES ===


| Quickened Spell • PHB * Fighting Style • PHB 72
* Hit Points • PHB 100 When you cast a spell that has a casting time of 1 You adopt a fighting style specialty.
action, you can spend 2 sorcery points to change the
* Proficiencies • PHB 100 casting time to 1 bonus action for this casting. * Second Wind • PHB 72
Once per short rest, you can use a bonus action to
* Spellcasting • PHB 101 | Metamagic - Quickened Spell: Special regain 1d10 + 5 HP.
You can cast known sorcerer spells using CHA as your
spellcasting modifier (Spell DC 19, Spell Attack +11). | Twinned Spell • PHB | 1 / Short Rest • 1 Bonus Action
You can use an arcane focus as a spellcasting focus. You can spend sorcery points equal to a spell's level
(1 for a cantrip) to target a second creature in range * Action Surge • PHB 72
* Sorcerous Origin • PHB 101 with the same spell, as long as the spell at the level it's You can take one additional action on your turn. This
being cast is incapable of targeting more than one can be used 1 times per short rest.
| Aberrant Mind creature.
| 1 / Short Rest • Special
* Psionic Spells • TCoE 67 | Metamagic - Twinned Spell: Special
You learn additional spells when you reach certain * Martial Archetype • PHB 72
levels in this class, as shown on the Psionic Spells * Ability Score Improvement • PHB 102
table. * Ability Score Improvement • PHB 72
* Psionic Sorcery • TCoE 68
* Telepathic Speech • TCoE 67 When you cast any spell of 1st level or higher from * Extra Attack • PHB 72
As a bonus action, choose one creature you can see your Psionic Spells feature, you can cast it by You can attack twice whenever you take the Attack
within 30 ft. of you. You and the chosen creature can expending a spell slot as normal or by spending a action on your turn.
speak telepathically with each other while you are number of sorcery points equal to the spell’s level. If
within 5 miles of each other. The telepathic connection you cast the spell using sorcery points, it requires no | Special
lasts for 7 minutes. verbal or somatic components, and it requires no
material components, unless they are consumed by === ROGUE FEATURES ===
| 1 Bonus Action the spell.
* Hit Points • PHB 95
* Font of Magic • PHB 101 | Special
You have 7 sorcery points that you regain when you * Proficiencies • PHB 95
finish a long rest. You can use your sorcery points to * Psychic Defenses • TCoE 68
gain additional spell slots or sacrifice spell slots to gain You gain resistance to psychic damage, and you have * Expertise • PHB 96
additional sorcery points as a bonus action. advantage on saving throws against being charmed or Your proficiency bonus is doubled for any ability check
frightened. you make for two chosen proficiencies. [6th] Choose
| Sorcery Points: 7 / Long Rest • 1 Action two additional proficiencies.
=== FIGHTER FEATURES ===
| Convert Sorcery Points: 1 Bonus Action * Sneak Attack • PHB 96
* Hit Points • PHB 71 Once per turn, you can deal an extra 3d6 damage to
* Metamagic • PHB 101 one creature you hit with an attack with a finesse or
You gain the ability to twist spells to suit your needs. * Proficiencies • PHB 71 ranged weapon if you have advantage on the attack

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

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Fighter 5 / Rogue 5 / Sorcerer 7 / Warlock 3 Hideki_Ocarrick
CLASS & LEVEL PLAYER NAME
um monstro >:3
Tiefling (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

roll. You don’t need advantage on the attack roll if | Repelling Blast • PHB
another enemy of the target is within 5 ft. of it, that * Pact Magic • PHB 107 When you hit a creature with eldritch blast, you can
enemy isn’t incapacitated, and you don’t have You can cast known warlock spells using CHA as your push the creature up to 10 feet away from you in a
disadvantage on the attack roll. spellcasting modifier (Spell DC 19, Spell Attack +11). straight line.
You can use an arcane focus as a spellcasting focus.
| Special * Pact Boon • PHB 107
* Expanded Spell List • XGtE 55 Your otherworldly patron bestows a gift upon you for
* Thieves’ Cant • PHB 96 Additional spells are added to the warlock spell list for your loyal service.
You have learned thieves’ cant, a secret mix of dialect, you.
jargon, and code that allows you to hide messages in | Pact of the Blade • PHB
seemingly normal conversation. It takes four times * Hexblade’s Curse • XGtE 55 As an action, you can create a pact weapon in your
longer to convey such a message than it does to Once per short rest, as a bonus action, choose one hand (you choose the form, you're proficient with it,
speak the same idea plainly. creature you can see within 30 ft. to curse it for 1 and it counts as magical). You can also transform a
minute (or until the target dies, you die, or you are magic weapon into your pact weapon by performing a
* Cunning Action • PHB 96 incapacitated). Against the cursed target, you gain a special ritual.
You can take a bonus action on each of your turns to +6 bonus to damage rolls, score a critical hit on a roll
take the Dash, Disengage, or Hide action. of 19 or 20, and you regain 8 HP if it dies. | Create Pact Weapon: 1 Action

| 1 Bonus Action | 1 / Short Rest • 1 Bonus Action


=== TIEFLING SPECIES TRAITS ===
* Roguish Archetype • PHB 96 * Hex Warrior • XGtE 55
You gain proficiency with medium armor, shields, and * Ability Score Increase • BR
* Ability Score Improvement • PHB 96 martial weapons. Whenever you finish a long rest, you Choose an ability score to increase by 2 and another
can touch one weapon that you are proficient with and ability score to increase by 1.
* Uncanny Dodge • PHB 96 that lacks the two-handed property. With that weapon,
When an attacker that you can see hits you with an you can use your CHA modifier for the attack and * Darkvision • BR 43
attack, you can use your reaction to halve the attack’s damage rolls until you finish your next long rest. You You can see in darkness (shades of gray) up to 60 ft.
damage against you. can also use your CHA modifier for the attack and
damage rolls for any of your pact weapons if you have * Hellish Resistance • BR 43
| 1 Reaction that feature. You have resistance to fire damage.

=== WARLOCK FEATURES === | Special * Infernal Legacy • BR 43


You know the thaumaturgy cantrip. [3rd] You can cast
* Hit Points • PHB 106 * Eldritch Invocations • PHB 107 hellish rebuke (2nd) once per long rest. [5th] You can
You learn fragments of forbidden knowledge that cast darkness once per long rest. CHA is your
* Proficiencies • PHB 107 imbue you with an abiding magical ability. spellcasting ability.

* Otherworldly Patron • PHB 107 | Agonizing Blast • PHB 110 * Languages • BR


You have struck a bargain with an otherworldly being. When you cast eldritch blast, add +5 to the damage it
deals on a hit.
| The Hexblade

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
um monstro >:3
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA 19 / 19 +11 / +11
Sorcerer / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

P Mind Sliver Psionic Spells (Always Prepared) INT 19 1A 60 ft. V Instantaneous TCoE 108 V

=== 1st LEVEL === 4 Slots OOOO

P Arms of Hadar Psionic Spells (Always Prepared) STR 19 1A Self/10 ft. Sphere V,S Instantaneous PHB 215 10 ft. Sphere, V/S

P Dissonant Whispers Psionic Spells (Always Prepared) WIS 19 1A 60 ft. V Instantaneous PHB 234 V

=== 2nd LEVEL === 3 Slots OOO | 2 Pact OO

O Hellish Rebuke Infernal Legacy DEX 19 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S

O Darkness Infernal Legacy -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M

P Calm Emotions Psionic Spells (Always Prepared) CHA 19 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

P Detect Thoughts Psionic Spells (Always Prepared) WIS 19 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M

=== 3rd LEVEL === 3 Slots OOO

P Hunger of Hadar Psionic Spells (Always Prepared) DEX 19 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 1 minute PHB 251 D: 1m, 20 ft. Sphere, V/S/M

P Sending Psionic Spells (Always Prepared) -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

=== 4th LEVEL === 1 Slots O

P Evard's Black Tentacles Psionic Spells (Always Prepared) DEX 19 1A 90 ft./20 ft. Square V,S,M Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S/M

P Summon Aberration Psionic Spells (Always Prepared) -- 1A 90 ft. V,S,M Concentration, up to 1 hour TCoE 109 Special: When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the stat block.*, D: 1h, V/S/M

SPELLS

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