FichaDND 04
FichaDND 04
• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +5 16 44 --
12 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
+1
+0 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
15 PASSIVE PERCEPTION
Crossbow, Hand +8 1d6+3 Piercing Martial, Ammunition, Range, Light, Loading, Vex, Range (30/120)
Crossbow, Light +8 1d8+3 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Slow, Range (80/320)
15 PASSIVE INSIGHT
Longbow, +1 +9 1d8+4 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600)
11 PASSIVE INVESTIGATION
Shortsword +6 1d6+3 Piercing Martial, Finesse, Light, Vex
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Ranger 5 Hideki_Ocarrick
CLASS & LEVEL PLAYER NAME
Mika Stahflame
Tabaxi Outlander 8.610
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === ranged weapons. available to rangers. This replacement represents a
shift of focus in your martial practice.
* Deft Explorer • TCoE 56 * Spellcasting • PHB 91
You are an unsurpassed explorer and survivor, both in You can cast known ranger spells using WIS as your * Ability Score Improvement • PHB 92
the wilderness and in dealing with others on your spellcasting modifier (Spell DC 13, Spell Attack +5).
travels. * Extra Attack • PHB 92
* Primal Awareness • TCoE 57 You can attack twice whenever you take the Attack
| Canny (1st Level) • TCoE 56 You learn additional spells when you reach certain action on your turn.
Choose one of your skill proficiencies. Your proficiency levels in this class if you don’t already know them, as
bonus is doubled for any ability check you make that shown in the Primal Awareness Spells table.
uses the chosen skill. === TABAXI SPECIES TRAITS ===
You can also speak, read, and write two additional * Ranger Archetype • PHB 92
languages of your choice. * Ability Score Increases • MotM 5
| Gloom Stalker When determining your character’s ability scores,
* Hit Points • PHB 90 increase one score by 2 and increase a different score
* Gloom Stalker Magic • XGtE 42 by 1, or increase three different scores by 1.
* Favored Foe • TCoE 56 You learn additional spells based on your level that
When you hit a creature with an attack roll, you can count as ranger spells but don't count against the | Increase three scores (+1 / +1 / +1) •
mark the target as your favored enemy for 1 minute or number of spells you know. Increase three different scores by 1.
until you lose your concentration (as if you were
concentrating on a spell). * Dread Ambusher • XGtE 42 * Languages • MotM 5
The first time on each of your turns that you hit the You add your WIS modifier (+2) to initiative rolls. At the Your character can speak, read, and write Common
favored enemy and deal damage to it, including when start of your first turn of each combat, your walking and one other language that you and your DM agree is
you mark it, you can increase that damage by 1d4. speed increases by 10 ft., which lasts until the end of appropriate for the character.
that turn. If you take the Attack action on that turn, you
| 3 / Long Rest • Special can make one additional weapon attack as part of that * Creature Type • MotM 33
action, dealing an extra 1d8 damage of the weapon’s You are a Humanoid.
* Proficiencies • PHB 90 damage type on a hit.
* Size • MotM 33
* Additional Ranger Spells • TCoE 57 | Special You are Medium or Small. You choose the size when
you select this race.
* Spellcasting Focus • TCoE 57 * Umbral Sight • XGtE 42
You can use a druidic focus as a spellcasting focus for You gain darkvision out to a range of 60 ft. (+30 ft. if * Speed • MotM 33
your ranger spells. you already have it). While in darkness, you are Your walking speed is 30 ft., and you have a climbing
invisible to any creature that relies on darkvision to see speed equal to your walking speed.
* Fighting Style • PHB 91 you in that darkness.
You adopt a particular style of fighting as your * Cat’s Claws • MotM 33
specialty. * Martial Versatility • TCoE 57 You can use your claws to make unarmed strikes.
Whenever you reach a level in this class that grants When you hit with them, you deal 1d6+1 slashing
| Archery • PHB the Ability Score Improvement feature, you can replace damage.
You gain a +2 bonus to attack rolls you make with a fighting style you know with another fighting style
137.7 lb. Armadilha ao caminho goblin 1 -- Molde de armadura pesada, qualquer uma 1 1 lb.
EQUIPMENT
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Ranger 5 Hideki_Ocarrick
CLASS & LEVEL PLAYER NAME
Mika Stahflame
Tabaxi Outlander 8.610
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
| 1 Action
* Darkvision • MotM 33
You can see in dim light within 60 ft. of you as if it were
bright light and in darkness as if it were dim light, only
discerning colors in that darkness as shades of gray.
| 1 / Other • Special
ADDITIONAL EQUIPMENT
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Feminino 22 Medium 1,6m 35
GENDER AGE SIZE HEIGHT WEIGHT
Mika Stahflame Chaotic Good Alduin pelagem acizentada
Amerelos Brilhantes
Brancos
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 13 +5
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Fog Cloud Ranger -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S
O Disguise Self Gloom Stalker Magic -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S
O Pass without Trace Ranger -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M
O Rope Trick Gloom Stalker Magic -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M
P Beast Sense Primal Awareness (Always Prepared) -- 1A Touch S Concentration, up to 1 hour PHB 217 1/LR, D: 1h, S
SPELLS
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