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33 views5 pages

FichaDND 04

Uploaded by

Igor Becker
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© © All Rights Reserved
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Ranger 5 Hideki_Ocarrick

CLASS & LEVEL PLAYER NAME


Mika Stahflame
Tabaxi Outlander 8.610
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +5 16 44 --
12 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
+1
+0 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

16 DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
14 +2

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


+2 P +4 Athletics STR Brewer's Supplies, Flute
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Draconic, Dwarvish, Elvish, Goblin
INTELLIGENCE
P +5 Insight WIS
30 ft. (Walking), 30 ft. (Climbing)
13 +0 Intimidation CHA
+1 Investigation INT
+1 +2 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & TRAINING


P

WISDOM P +5 Perception WIS


+0 Performance CHA === ACTIONS ===
14 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Favored Foe • 3 / Long Rest
When you hit a creature with an attack roll, you can
Hide, Ready, Search, Utilize, Opportunity Attack, mark the target as your favored enemy for 1 minute or
+1 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting, until you lose your concentration (as if you were
P +6 Sleight of Hand DEX Interact with an Object, Study, Influence concentrating on a spell).
The first time on each of your turns that you hit the
E +9 Stealth DEX === SPECIAL === favored enemy and deal damage to it, including when
CHARISMA Dread Ambusher you mark it, you can increase that damage by 1d4.
P +5 Survival WIS
You add your WIS modifier (+2) to initiative rolls. At
Feline Agility • 1 / Other
11 the start of your first turn of each combat, your walking
speed increases by 10 ft., which lasts until the end of
that turn. If you take the Attack action on that turn, you
When you move on your turn in combat, you can
double your speed until the end of the turn. Once
can make one additional weapon attack as part of that used, you can’t use this trait again until you move 0 ft.
+0 action, dealing an extra 1d8 damage of the weapon’s on one of your turns.
damage type on a hit.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE PERCEPTION
Crossbow, Hand +8 1d6+3 Piercing Martial, Ammunition, Range, Light, Loading, Vex, Range (30/120)

Crossbow, Light +8 1d8+3 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Slow, Range (80/320)

15 PASSIVE INSIGHT

Longbow, +1 +9 1d8+4 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600)

11 PASSIVE INVESTIGATION
Shortsword +6 1d6+3 Piercing Martial, Finesse, Light, Vex

Darkvision 90 ft. Unarmed Strike +4 2 Bludgeoning

Cat’s Claws +4 1d6+1 Slashing

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 5 Hideki_Ocarrick
CLASS & LEVEL PLAYER NAME
Mika Stahflame
Tabaxi Outlander 8.610
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === ranged weapons. available to rangers. This replacement represents a
shift of focus in your martial practice.
* Deft Explorer • TCoE 56 * Spellcasting • PHB 91
You are an unsurpassed explorer and survivor, both in You can cast known ranger spells using WIS as your * Ability Score Improvement • PHB 92
the wilderness and in dealing with others on your spellcasting modifier (Spell DC 13, Spell Attack +5).
travels. * Extra Attack • PHB 92
* Primal Awareness • TCoE 57 You can attack twice whenever you take the Attack
| Canny (1st Level) • TCoE 56 You learn additional spells when you reach certain action on your turn.
Choose one of your skill proficiencies. Your proficiency levels in this class if you don’t already know them, as
bonus is doubled for any ability check you make that shown in the Primal Awareness Spells table.
uses the chosen skill. === TABAXI SPECIES TRAITS ===
You can also speak, read, and write two additional * Ranger Archetype • PHB 92
languages of your choice. * Ability Score Increases • MotM 5
| Gloom Stalker When determining your character’s ability scores,
* Hit Points • PHB 90 increase one score by 2 and increase a different score
* Gloom Stalker Magic • XGtE 42 by 1, or increase three different scores by 1.
* Favored Foe • TCoE 56 You learn additional spells based on your level that
When you hit a creature with an attack roll, you can count as ranger spells but don't count against the | Increase three scores (+1 / +1 / +1) •
mark the target as your favored enemy for 1 minute or number of spells you know. Increase three different scores by 1.
until you lose your concentration (as if you were
concentrating on a spell). * Dread Ambusher • XGtE 42 * Languages • MotM 5
The first time on each of your turns that you hit the You add your WIS modifier (+2) to initiative rolls. At the Your character can speak, read, and write Common
favored enemy and deal damage to it, including when start of your first turn of each combat, your walking and one other language that you and your DM agree is
you mark it, you can increase that damage by 1d4. speed increases by 10 ft., which lasts until the end of appropriate for the character.
that turn. If you take the Attack action on that turn, you
| 3 / Long Rest • Special can make one additional weapon attack as part of that * Creature Type • MotM 33
action, dealing an extra 1d8 damage of the weapon’s You are a Humanoid.
* Proficiencies • PHB 90 damage type on a hit.
* Size • MotM 33
* Additional Ranger Spells • TCoE 57 | Special You are Medium or Small. You choose the size when
you select this race.
* Spellcasting Focus • TCoE 57 * Umbral Sight • XGtE 42
You can use a druidic focus as a spellcasting focus for You gain darkvision out to a range of 60 ft. (+30 ft. if * Speed • MotM 33
your ranger spells. you already have it). While in darkness, you are Your walking speed is 30 ft., and you have a climbing
invisible to any creature that relies on darkvision to see speed equal to your walking speed.
* Fighting Style • PHB 91 you in that darkness.
You adopt a particular style of fighting as your * Cat’s Claws • MotM 33
specialty. * Martial Versatility • TCoE 57 You can use your claws to make unarmed strikes.
Whenever you reach a level in this class that grants When you hit with them, you deal 1d6+1 slashing
| Archery • PHB the Ability Score Improvement feature, you can replace damage.
You gain a +2 bonus to attack rolls you make with a fighting style you know with another fighting style

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Longbow, +1 1 2 lb. Bedroll 1 7 lb.

Potion of Healing 2 1 lb. Mess Kit 1 1 lb.

SP 6 Scale Mail 1 45 lb. Rations (1 day) 10 20 lb.

Shield 1 6 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 0 Quarterstaff 1 4 lb. Tinderbox 1 1 lb.

Shortsword 1 2 lb. Torch 10 10 lb.


GP 21 Shortsword 1 2 lb. Waterskin 1 5 lb.

Arrows 24 1.2 lb. Molde de armadura pesada, qualquer uma 1 1 lb.


PP 0 Backpack 1 5 lb. Flechas Venenosa (2d6) 10 0.5 lb.

Clothes, Traveler's 1 4 lb. Goodberry 45 --


WEIGHT CARRIED

137.7 lb. Armadilha ao caminho goblin 1 -- Molde de armadura pesada, qualquer uma 1 1 lb.

ENCUMBERED Pouch 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Goodberry 45 --

PUSH/DRAG/LIFT Crossbow, Hand 1 3 lb.

360 lb. Crossbow, Light 1 5 lb.

EQUIPMENT

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Ranger 5 Hideki_Ocarrick
CLASS & LEVEL PLAYER NAME
Mika Stahflame
Tabaxi Outlander 8.610
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

| 1 Action

* Cat’s Talent • MotM 33


You’re proficient in Perception and Stealth.

* Darkvision • MotM 33
You can see in dim light within 60 ft. of you as if it were
bright light and in darkness as if it were dim light, only
discerning colors in that darkness as shades of gray.

* Feline Agility • MotM 33


When you move on your turn in combat, you can
double your speed until the end of the turn. Once
used, you can’t use this trait again until you move 0 ft.
on one of your turns.

| 1 / Other • Special

=== FEATS ===

* Sharpshooter • PHB 170


Attacking at long range doesn't impose disadvantage
on your ranged weapon attack rolls and your ranged
weapon attacks ignore half cover and three-quarters
cover. Before you make an attack with a ranged
weapon that you are proficient with, you can choose to
take a -5 penalty to the attack roll to add +10 to the
attack's damage.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Feminino 22 Medium 1,6m 35
GENDER AGE SIZE HEIGHT WEIGHT
Mika Stahflame Chaotic Good Alduin pelagem acizentada
Amerelos Brilhantes
Brancos
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I’m driven by a wanderlust that led
Nundrum Pedra vermelha Irmão De Goundra me away from home.
I’m always picking things up,
absently fiddling with them, and
PERSONALITY TRAITS

Change. Life is like the seasons, in


constant change, and we must change
with it. (Chaotic)
IDEALS

I suffer awful visions of a coming


disaster and will do anything to
prevent it.
BONDS

I am too enamored of ale, wine, and


other intoxicants.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 13 +5
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Fog Cloud Ranger -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Absorb Elements Ranger -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Goodberry Ranger -- 1A Self V,S,M 24 hours free-rules 280 D: 24h, V/S/M

O Disguise Self Gloom Stalker Magic -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S

=== 2nd LEVEL === 2 Slots OO

O Pass without Trace Ranger -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Rope Trick Gloom Stalker Magic -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

P Beast Sense Primal Awareness (Always Prepared) -- 1A Touch S Concentration, up to 1 hour PHB 217 1/LR, D: 1h, S

SPELLS

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