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Rogue Adam

The document provides character details for an arcane trickster rogue named Erron Black, including abilities, skills, equipment, and class features. It lists the character's name, race, class, background, abilities, skills, proficiencies, equipment, hit points, and sneak attack and cunning action class features.

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Martin Metelka
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0% found this document useful (0 votes)
21 views1 page

Rogue Adam

The document provides character details for an arcane trickster rogue named Erron Black, including abilities, skills, equipment, and class features. It lists the character's name, race, class, background, abilities, skills, proficiencies, equipment, hit points, and sneak attack and cunning action class features.

Uploaded by

Martin Metelka
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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arcane trickster rogue(3) criminal Adam

CLASS & LEVEL BACKGROUND PLAYER NAME


Erron Black
human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +3 30
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

0 PERSONALITY TRAITS

Hit Point Maximum 21


0 Strength
DEXTERITY ● +6 Dexterity

16 ●
+1

+6
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+3 0 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

12
● +5 Acrobatics (Dex) Total 3d8 SUCCESSES
+1 0 Animal Handling (Wis) FAILURES
+3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)

16 ● +3

+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
sneak attack: Once per turn,
shortsword 1d6 piercing
+3 0 Insight (Wis) you can deal an extra 1d6
+1 Intimidation (Cha) shortsword 1d6 piercing damage to one creature you
WISDOM ● +5 Investigation (Int) hit with an attack if you have
dagger(x2) 1d4 piercing
0 Medicine (Wis) advantage on the attack roll.
10 +3 Nature (Int) You don't need advantage on
0
0 Perception (Wis) the attack roll if another
+1 Performance (Cha) enemy of the target is within 5
CHARISMA
● +3 Persuasion (Cha) feet of it, that enemy isn't
+3 Religion (Int) incapacitated, and you don't
13 ● +5 Sleight of Hand (Dex) have disadvantage on the
● +5 Stealth (Dex) attack roll.
+1 0 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


cunning action: You can take
a bonus action on each of
PASSIVE WISDOM (PERCEPTION)
leather armor, your turns to take the Dash,
CP
thieve's tools Disengage, or Hide action.

languages: common, elvish, SP


Backpack,ball
thive's cant
EP bearing
(100),string,candle
proficiency: Thieves' tools
GP 15 (5),crowbar,hammer,
piton (5),hooded
PP lantern,flask of oil
(2),rations
(5),tinderbox,waterski
n,hempen rope
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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