Ranger Bard Psion
Ranger Bard Psion
Player Name
        9        STR
                Strength
                                                -1                     6                   27       FORT 17           1       1      2     3       2        1          23            Passive Insight                            10 +              13
       13           CON
                Constitution
                                                1                      8
                                                                                         CONDITIONAL BONUSES
                                                                                                                                                                       23            Passive Perception                         10 +              13
                                                                                                              10 +                                                 SPECIAL SENSES
                                                                                                   DEFENSE   1/2 LVL ABIL   CLASS   FEAT   ENH    MISC     MISC
       11           DEX                         0                      7                   31
                Dexterity                                                                           REF        17     6              2     3       2        1                            ATTACK WORKSPACE
       22         INT
                Intelligence
                                                6                     13                 CONDITIONAL BONUSES                                                       ABILITY:
                                                                                                                                                                                Melee Basic Attack - Mindwarp staff of Ruin +3
                                                                                                                                                                   ATT BONUS                1/2 LVL ABIL    CLASS        PROF     FEAT     ENH    MISC
                                                                                                              10 +
       13           WIS                         1                      8
                                                                                                   DEFENSE   1/2 LVL ABIL   CLASS   FEAT   ENH    MISC     MISC
                                                                                                                                                                    + 13                        7      -1                 2        2       3
                Wisdom                                                                     29       WILL 17           5       1      2     3       1               ABILITY:
                                                                                                                                                                                Melee Basic Attack - Rhythm Blade Dagger +1
       20           CHA
                Charisma
                                                5                     12                 CONDITIONAL BONUSES                                                       ATT BONUS                1/2 LVL ABIL    CLASS        PROF     FEAT     ENH    MISC
                                                                                                                                                                    + 10                        7      -1                 3                1
                               HIT POINTS                                                                    ACTION POINTS
    MAX HP                                        HEALING SURGES                                                            MILESTONES
                                                                                                                                 0
                                                                                                                                               ACTION POINTS
                                                                                                                                                     1                                  DAMAGE WORKSPACE
                         BLOODIED             SURGE VALUE          SURGES/DAY                      Action Points                 1                   2             ABILITY:
        99                                                                                                                       2                   3                          Melee Basic Attack - Mindwarp staff of Ruin +3
                               49                 24                       7             ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS                             DAMAGE                                       ABIL     FEAT     ENH     MISC    MISC
                            1/2 HP              1/4 HP
CURRENT HIT POINTS                                          CURRENT SURGE USES
                                                                                                                                                                                  1d8+5                         -1                 3       3
                                                                                                             RACE FEATURES                                         ABILITY:
                                                                                                                                                                                Melee Basic Attack - Rhythm Blade Dagger +1
                                                                                         Bonus Feat - Gain extra feat at 1st level                                 DAMAGE                                       ABIL     FEAT     ENH     MISC    MISC
              SECOND WIND 1/ENCOUNTER                               USED                 Bonus Skill - Gain training in one additional class skill                                    1d4                       -1                 1
TEMPORARY HIT POINTS
                                                                                         Human Defense Bonuses - +1 to Fortitude, Reflex, and
                                                                                         Will                                                                                                   BASIC ATTACKS
                                                                                                                                                                    ATTACK            DEFENSE            WEAPON OR POWER                        DAMAGE
            DEATH SAVING THROW FAILURES
SAVING THROW MODS                                                                        Human Power Selection - Choose an option for your                            13        vs     AC       Mindwarp staff of Ruin +3                       1d8+5
                                                                                         human character.
RESISTANCES                                                                                                                                                           10        vs     AC       Rhythm Blade Dagger +1 (Melee) 1d4
                                                                                                Bonus At-Will Power - Gain extra 1st-level at-will
CURRENT CONDITIONS AND EFFECTS                                                           attack power from your class                                                 12        vs     AC       Rhythm Blade Dagger +1 (Range)
                                                                                                                                                                                                                            1d4+1
 18                                              13         5        n/a         0       Hybrid Bard Will                                                          Awakened Potential: Psion - Psion: Gain Psionic Augmenta
            Arcana                   INT
                                                                      –1         1       Hunter's Quarry (Hybrid) - When using ranger powers,                      Archery Mastery - Lose a ranger at-will attack power to gain
  6         Athletics                STR         6          0
                                                                                         deal bonus damage to your quarry.                                         Psionic Dabbler - Swap encounter power for augmentable a
 13         Bluff                    CHA         12         0        n/a         1
                                                                                         Hybrid Ranger Fortitude                                                   Superior Implement Training (Mindwarp staff) - Can us
 17         Diplomacy                CHA         12         5        n/a         0
                                                                                         Ranger Fighting Style                                                     Acolyte Power - Swap one utility power for one from multicl
  9         Dungeoneering            WIS         8          0        n/a         1
                                                                                                Marauder Fighting Style (Hybrid) - Gain Two-                       Adept Power - Swap one daily power for one from multiclass
  8         Endurance                CON         8          0         –1         1
                                                                                         Weapon Defense; +1 to speed when not using shield or                      Skald Training - Exchange majestic word for skald's aura
 13         Heal                     WIS         8          5        n/a         0       two-handed weapon                                                         Paragon Hybrid Talent - Gain a hybrid talent option from o
 14         History                  INT         13         0        n/a         1                                                                                 Two-Weapon Defense - +1 to AC and Reflex while wielding
13 Insight WIS 8 5 n/a 0 Dark Fury - +1 per tier to damage with necrotic and psychic
 17                                              12         5        n/a         0                                                                                 Psychic Lock - Target hit with psychic power takes -2 to nex
            Intimidate               CHA
                                                                                                                                                                   Improved Defenses - +1/+2/+3 (by tier) to Fortitude, Refle
  9         Nature                   WIS         8          0        n/a         1
                                                                                                                                                                   Staff Expertise - +1/+2/+3 (by tier) to staff attacks; ranged
 13         Perception               WIS         8          5        n/a         0
7 Thievery DEX 7 0 –1 1
  Ranger-Bard-Psion?                                                                                                   Page 1
                      POWER INDEX                                       MAGIC ITEM INDEX                                           CHARACTER PORTRAIT
                      List your powers below.                                 List your powers below.
              Check the box when the power is used.                   Check the box when the power is used.
              Clear the box when the power renews.                    Clear the box when the power renews.
                      AT-WILL POWERS                                           MAGIC ITEMS
                                                      WEAPON
Bull Rush Attack                                               Rhythm Blade Dagger +1 (E)
                                                      WEAPON
Grab Attack
                                                      WEAPON
Opportunity Attack
                                                      WEAPON
Careful Attack
                                                      ARMOR
Hunter's Quarry                                                Irrefutable Tembo Hide Armor +3 (E)
                                                      ARMS
Song of Savagery                                               Bracers of Mental Might (heroic tier) (E)
                                                      FEET
Psychic Anomaly                                                Acrobat Boots (heroic tier) (E)
                                                      HANDS
Psychic Anomaly Attack                                         Resplendent Gloves (heroic tier) (E)
                                                      HEAD
Mind Break                                                     Eagle Eye Goggles (heroic tier) (E)
                                                      NECK
Mind Break (Augment 2)                                         Amulet of Protection +3 (E)
                                                      RING
Mind Break (Augment 1)
                                                      RING
                     ENCOUNTER POWERS
                                                      WAIST                                                                         PERSONALITY TRAITS
Second Wind                                                    Belt of Vim (heroic tier) (E)
Adept's Insight                                                Siberys Shard of the Mage (paragon tier)
                       DAILY POWERS
Stirring Shout                                                                                                             MANNERISMS AND APPEARANCE
Spitting-Cobra Stance
Sensory Onslaught
                      UTILITY POWERS
Second Wind
Invigorating Stride
Revitalizing Incantation                                                  Daily Item Powers Per Day
Intellect Fortress                                    Heroic (1-10)                    Milestone      /       /   /             CHARACTER BACKGROUND
                                                                                                                      Auspicious Birth
Dimensional Shortcut                                  Paragon (11-20)                  Milestone      /       /   /
                                                                                                                      I was born on the slopes of Mount Emberstare during an
                                                      Epic (21-30)                     Milestone      /       /   /   eclipse, when the moon turned as red as blood.
Power Points: 6                                                                                                       You substitute your highest ability score for Constitution to
                  OTHER EQUIPMENT                                      RITUALS / ALCHEMY                              determine your initial hit points.
 Ranger-Bard-Psion?                                                                 Page 2
      CHARACTER NAME
                                                                                           Skills                                                                Action Point
      Ranger-Bard-Psion?
      PLAYER NAME                                                                                                                                               ADDITIONAL EFFECTS
                                                                                                   8      Acrobatics              DEX
                                                                                                  18      Arcana                  INT          (Trained)
     RACE                             CLASS                               LEVEL
             Human                            Hybrid                              14               6      Athletics               STR
                                                                                                  13      Bluff                   CHA
                              SCORE ABILITY            MOD
                                                                                                  17      Diplomacy               CHA          (Trained)
               HP               9       STR –1                            AC                       9      Dungeoneering           WIS
                                                                          31                       8      Endurance               CON
                  99           13 CON +1                                                          13      Heal                    WIS          (Trained)
                                                                      Fort
              Spd                                                                                 14      History                 INT
                               11 DEX +0                               27                         13      Insight                 WIS          (Trained)
                  6            22 INT +6                                Ref                       17      Intimidate              CHA          (Trained)
                                                                        31                         9      Nature                  WIS
              Init             13 WIS +1                                                          13      Perception              WIS          (Trained)
                                                                      Will                        18      Religion                INT          (Trained)
               +7              20 CHA +5                              29                           7      Stealth                 DEX
                                                                                                  13      Streetwise              CHA                            Effect: Gain a standard action this turn.
                                                                                                   7      Thievery                DEX                            Special: You are reset to one action point when
                            Passive                          Passive                      ADDITIONAL EFFECTS
                                                                                                                                                                 you take an extended rest. You gain an action
                     23     Insight               23         Perception
                                                                                                                                                                 point each milestone.
     PLAY DATA                                                                            PLAY DATA                                                             ENCOUNTER SPECIAL
      Effect: Until the end of the encounter or until                                     Effect: You conjure a psychic anomaly in an                           Requirement: The power Psychic Anomaly must be
      you use another bard at-will attack power, your                                     unoccupied square within range. The anomaly                           active in order to use this power.
      skald's aura gains the following effect: Each time                                  lasts until the end of your next turn. You can use                    Trigger: An enemy starts its turn in a square adjacent
                                                                                                                                                                to the anomaly
      you hit an enemy with a basic attack, one of your                                   the Psychic Anomaly Attack power using the
                                                                                                                                                                Attack: Intelligence vs. Will
      allies in the aura gains a +4 power bonus to his                                    anomaly.                                                              Hit: 1d6 + Intelligence modifier (+6) psychic damage,
      or her next damage roll before the end of your                                                                                                            and you slide the target 3 squares to a square adjacent
      next turn.                                                                                                                                                to the anomaly.
-2 to attack rolls for the the next attack roll the target makes.
      Psychic Anomaly Attack (Augment 1)                                                  Psychic Anomaly Attack (Augment 2)                                    Mind Break (Augment 0)
      KEYWORDS                                                                     USED   KEYWORDS                                                       USED   KEYWORDS                                                        USED
                  Augmentable, Conjuration, Implement, Psionic, Psychic                                Augmentable, Conjuration, Implement, Psionic, Psychic                 Implement, Psionic, Psychic
                   *
      Opportunity Action                                     Melee 1                                   *
                                                                                          Opportunity Action                               Melee 1               Standard                10                      Ranged 10
      ACTION                                                 RANGE                         ACTION                                         RANGE                  ACTION                                           RANGE
             18        vs     Will                The triggering enemy                            18      vs     Will             The triggering enemy                  18      vs      Will                    One creature
      ATTACK                DEFENSE                          TARGET                        ATTACK              DEFENSE                    TARGET                 ATTACK              DEFENSE                     TARGET
      Requirement: The power Psychic Anomaly must be                                      Requirement: The power Psychic Anomaly must be                        Attack: Intelligence vs. Will
      active in order to use this power.                                                  active in order to use this power.                                    Hit: 1d8 + Intelligence modifier (+6) psychic
      Trigger: An enemy starts its turn in a square adjacent to                           Trigger: An enemy starts its turn in a square adjacent                damage, and the target gains vulnerability to psychic
      the anomaly                                                                         to the anomaly                                                        damage equal to your Charisma modifier (+5) until
      Attack: Intelligence vs. Will                                                       Attack: Intelligence vs. Will                                         the end of your next turn.
      Hit: 1d6 + Intelligence modifier (+6) psychic damage,                               Hit: 1d8 + Intelligence modifier (+6) psychic damage,                 Special: You can use this power unaugmented as a
      and you slide the target 3 squares to a square adjacent to                          and the target is dazed until the end of your next turn.
      the anomaly.
                                                                                                                                                                ranged basic attack.
      Effect: As above, and your allies can flank with the                                Mindwarp staff of Ruin +3: +18 attack, 1d8+22 damage
      psychic anomaly.                                                                                                                                          Mindwarp staff of Ruin +3: +18 attack, 1d8+22
                                                                                          Rhythm Blade Dagger +1: +14 attack, 1d8+11 damage                     damage
      Mindwarp staff of Ruin +3: +18 attack, 1d6+22 damage                                                                                                      Rhythm Blade Dagger +1: +14 attack, 1d8+11
      Rhythm Blade Dagger +1: +14 attack, 1d6+11 damage                                                                                                         damage
      ADDITIONAL EFFECTS                                                                  ADDITIONAL EFFECTS                                                    ADDITIONAL EFFECTS
-2 to attack rolls for the the next attack roll the target makes. -2 to attack rolls for the the next attack roll the target makes. -2 to attack rolls for the the next attack roll the target makes.
Ranger-Bard-Psion?                                                                                                       Page 3
      Mind Break (Augment 1)                                                  Mind Break (Augment 2)                                                   Adept's Insight (Augment 0)
      KEYWORDS                                                         USED   KEYWORDS                                                          USED   KEYWORDS                                                          USED
                  Implement, Psionic, Psychic                                              Implement, Psionic, Psychic                                              Augmentable, Psionic
-2 to attack rolls for the the next attack roll the target makes. -2 to attack rolls for the the next attack roll the target makes.
         Free                                        Close burst 5             Standard                10       Area burst 1 within 10 squares            Minor                        Close burst 5 (10 at 11th level, 15 at 21st level)
      ACTION          5                                RANGE                   ACTION                  1                        RANGE                   ACTION          5                                RANGE
                      vs                                                              18      vs      Will             Each creature in burst                          vs                    You or one ally in burst
      ATTACK               DEFENSE                    TARGET                   ATTACK               DEFENSE                    TARGET                   ATTACK              DEFENSE                     TARGET
      Trigger: You or an ally in the burst makes an                           Attack: Intelligence vs. Will                                            Effect: The target can spend a healing surge and regain
                                                                                                                                                       additional hit points equal to your Charisma modifier (+5).
      attack roll, saving throw, or skill check.                              Hit: 1d6 + Intelligence modifier (+6) psychic
                                                                                                                                                       You also slide the target 1 square.
      Effect: You instead add 1d4+1 to the triggering                         damage, and the target takes a –2 penalty to
      roll.                                                                   attack rolls until the end of your next turn.                            Level    6: 1d6 + Charisma modifier (+5) additional hit points.
                                                                                                                                                       Level    11: 2d6 + Charisma modifier (+5) additional hit points.
                                                                              Mindwarp staff of Ruin +3: +18 attack, 1d6+22                            Level    16: 3d6 + Charisma modifier (+5) additional hit points.
                                                                                                                                                       Level    21: 4d6 + Charisma modifier (+5) additional hit points.
                                                                              damage                                                                   Level    26: 5d6 + Charisma modifier (+5) additional hit points.
                                                                              Rhythm Blade Dagger +1: +14 attack, 1d6+11
                                                                              damage                                                                   Unarmed: +7 attack
-2 to attack rolls for the the next attack roll the target makes.
      Imm Reaction*           *           Melee or Ranged weapon              Imm Interrupt            10                      Ranged 10                Standard               10                       Ranged 10
      ACTION                                           RANGE                   ACTION                                           RANGE                   ACTION                                           RANGE
                      vs                                                                      vs                          The triggering ally                  17      vs     Will                     One creature
      ATTACK               DEFENSE                    TARGET                   ATTACK               DEFENSE                    TARGET                   ATTACK              DEFENSE                     TARGET
      Trigger: An enemy makes a melee attack                                  Trigger: An ally within 10 squares of you is hit                         Attack: Charisma vs. Will
      against you                                                             by an enemy's attack.                                                    Hit: 2d6 + Charisma modifier (+5) psychic
      Attack: You can shift 1 square, then make a                             Effect: The target can make a basic attack                               damage.
      basic attack against the enemy.                                         against the attacking enemy as a free action,                            Effect: Until the end of the encounter, whenever
      Special: Gain a power bonus to your basic attack                        dealing 1d8 extra damage on a hit.                                       an ally hits the target, that ally regains hit points
      roll equal to your Wisdom modifier (+1).                                                                                                         equal to your Charisma modifier (+5).
-2 to attack rolls for the the next attack roll the target makes.
Ranger-Bard-Psion?                                                                                            Page 4
      Spitting-Cobra Stance                                                     Sensory Onslaught                                                                        Second Wind
      KEYWORDS                                                           USED   KEYWORDS                                                                          USED   KEYWORDS                                                                USED
                 Martial, Stance, Weapon                                                      Implement, Psionic, Psychic
-2 to attack rolls for the the next attack roll the target makes.
      Effect: You shift a number of squares equal to                            Target: You or one ally                                                                  Trigger: You are hit by an attack
      your Wisdom modifier (+1) and must not end the                            Effect: The target can spend a healing surge.                                            Effect: Choose a defense. Until the end of your
      shift adjacent to any enemy. You can use your                             Additionally, the target gains temporary hit points                                      next turn, you gain a power bonus to that
      second wind.                                                              equal to his or her healing surge value.                                                 defense equal to your Charisma modifier (+5).
      Target: You and each ally in burst                                        While you wield this weapon in your off hand, your shield                                Whenever you make an attack using this staff,
      Effect: Choose a square within 20 squares of                              bonus to AC and Reflex increases by 1.                                                   you gain an item bonus to the attack's damage
      you. Each target can teleport to a square within 3                        Light Thrown, Off-hand
                                                                                                                                                                         rolls equal to the staff's enhancement bonus.
      squares of the square you choose as a free                                Melee Basic Attack: +10 attack, 1d4 damage
      action.                                                                   Ranged Basic Attack: +12 attack, 1d4+1 damage
ADDITIONAL EFFECTS
     CLASS                                LEVEL           BOOK                  ITEM SLOT                       WEIGHT       PRICE             BOOK                      ITEM SLOT                WEIGHT       PRICE              BOOK
             Psion                                10             PP                          Off-hand                    1           680              PH                             Off-hand              4           17000              PH3
Ranger-Bard-Psion?                                                                                                       Page 5
      Siberys Shard of the Mage (paragon tier)                                        Resplendent Gloves (heroic tier)                                       Acrobat Boots (heroic tier)
                                                                                 1                                                                      1                                                                    1
        AC BONUS                 CHECK                  SPEED              QUANTITY      AC BONUS          CHECK                  SPEED           QUANTITY      AC BONUS          CHECK                 SPEED           QUANTITY
      You gain a +3 bonus to damage rolls with                                        When you hit an enemy with an attack power                             Gain a +1 item bonus to Acrobatics checks.
      implement attacks that use the augmented                                        that targets Will, the attack deals 2 extra
      weapon.                                                                         damage. If it's an illusion attack, one target you
                                                                                      hit (your choice) also grants combat advantage to
                                                                                      you until the end of your next turn.
          AT-WILL                      ENCOUNTER                     DAILY                 AT-WILL               ENCOUNTER                   DAILY                AT-WILL               ENCOUNTER                  DAILY
      POWER                                                                           POWER                                                                  POWER
     ITEM SLOT                    WEIGHT        PRICE               BOOK              ITEM SLOT              WEIGHT       PRICE            BOOK              ITEM SLOT             WEIGHT       PRICE            BOOK
                                           0            17000              EPG                    Hands               0           1000            AV2                    Feet               0           520             PH
Irrefutable Tembo Hide Armor +3 Amulet of Protection +3 Eagle Eye Goggles (heroic tier)
                 3                -1                        -                    1                                                                      1                                                                    1
        AC BONUS                 CHECK                  SPEED              QUANTITY      AC BONUS          CHECK                  SPEED           QUANTITY      AC BONUS          CHECK                 SPEED           QUANTITY
                         +3 AC                      12                 Armor            +3 Fortitude, Reflex, and Will         11         Neck Slot Item                                                2       Head Slot Item
                     ENHANCEMENT                  LEVEL                TYPE                        ENHANCEMENT              LEVEL              TYPE                       ENHANCEMENT             LEVEL             TYPE
      PROPERTIES                                                                      PROPERTIES                                                             PROPERTIES
     ITEM SLOT                    WEIGHT        PRICE               BOOK              ITEM SLOT              WEIGHT       PRICE            BOOK              ITEM SLOT             WEIGHT       PRICE            BOOK
                 Body                      25           13000              DSCS                   Neck                0           9000            PH                     Head               0           520             AV
     MAGIC ITEM                                                                       MAGIC ITEM                                                             MAGIC ITEM
Belt of Vim (heroic tier) Bracers of Mental Might (heroic tier) Blade Dancer's Regalia
Ranger-Bard-Psion?                                                                                                    Page 6
       Resplendent Finery
       Only the most fashionable adventurers
       seek out the clothing that makes up
       the set known as Resplendent Finery.
       The items of the Resplendent Finery
       grant potent defenses and mental
       abilities to any character, but these
       garments are favored by bards, fey
       pact warlocks, and illusionist wizards.
Ranger-Bard-Psion? Page 7