Character Sheet 21.2.2
Character Sheet 21.2.2
Player Name
                                                                                1                                                                                                                                            0
Character Name                                                                Level                Class                                       Paragon Path                        Epic Destiny                           Total XP
Race                                       Size           Age          Gender        Height           Weight           Alignment                          Deity                      Adventuring Company or Other Affilitations
                               INITIATIVE                                                                     DEFENSES                                                                       MOVEMENT
 SCORE                                  DEX 1/2 LEVEL              MISC       SCORE DEFENSE          10 +     ARMOR/                                              SCORE                                     BASE ARMOR ITEM MISC
                                                                                                    1/2 LVL     ABIL   CLASS FEAT        ENH   MISC MISC
                Initiative                        0                                                                                                                           Speed (Squares)
   CONDITIONAL MODIFIERS                                                        10 AC 10                                                                 0
                                                                                                                                                                  SPECIAL MOVEMENT
   32                 ABILITY SCORES                                         CONDITIONAL REMARKS                                                                                                    SENSES
  SCORE          ABILITY                   ABIL MOD         MOD + 1/2 LVL                            10 +
                                                                                        DEFENSE 1/2 LVL       ABIL CLASS FEAT            ENH   MISC MISC
                                                                                                    10                                                   0        SCORE PASSIVE
                                                                                                                                                                        PassiveSCORE
                                                                                                                                                                                Insight                            10 +   SKILL BONUS
                 STR                                                                     FORT
                                                                                       CONDITIONAL REMARKS
                Strength                                                                                                                                                     Passive Perception                    10 +
                 CON                                                         CONDITIONAL REMARKS     10 +
                                                                                        DEFENSE 1/2 LVL       ABIL CLASS FEAT            ENH   MISC MISC           SPECIAL SENSES
                Constitution
                                                                                                    10                    ###                                                        ATTACK WORKSPACE
                 DEX                                                                    REF                                                                        ABILITY:
                Dexterity
                  INT                                                        CONDITIONAL REMARKS
                                                                                         DEFENSE
                                                                                                     10 +
                                                                                                    1/2 LVL   ABIL CLASS FEAT            ENH   MISC MISC
                                                                                                                                                                  ATTACK BONU      1/2 LVL   ABIL   CLASS   PROF   FEAT   ENH    MISC
                Intelligence
                                                                                                    10                                                   0           +               0
                 WIS                                                                    WILL                                                                       ABILITY:
                 Wisdom
                                                                                                                                                                  ATTACK BONUS 1/2 LVL       ABIL   CLASS   PROF   FEAT   ENH    MISC
                 CHA                                                         CONDITIONAL REMARKS
                Charisma    HIT POINTS                                                                ACTION POINTS                                                  +               0
                                                                                       A
 MAX HP                                       HEALING SURGES                                                                MILESTONES         ACTION POINTS
                                                                                           Action Points                         0
                                                                                                                                 1
                                                                                                                                                     1
                                                                                                                                                     2                              DAMAGE WORKSPACE
                       BLOODIED             SURGE VALUE         SURGES DAY                                                       2                   3
                                                                                                                                                                                         BASIC ATTACKS
                   DEATH SAVING THROW FAILURES
SAVING THROW MODIFIERS
                                SKILLS                                                                                                                                       vs
BONUS    SKILL NAME                                                                                                                                                                                 FEATS
                                                                                                                                                                             vs
        Acrobatics              DEX                         +0 +0                                                                                                 Press Alt Down Arrow in any Feat space
                                      ABIL MOD TRND ARMOR
        Arcana                    INT + 1/2 LVL (+5) PENALTY MISC    +0
        Athletics                 STR                       +0 +0
        Bluff                   CHA
                                                            n/a      +0
        Diplomacy               CHA                                  +0
                                                            n/a
        Dungeoneering           WIS                                  +0
                                                            n/a
        Endurance               CON                         +0 +0
                                                            n/a
        Heal                    WIS                                  +0
        History                   INT                                +0
                                                            n/a
        Insight                 WIS                                  +0
                                                            n/a
WEAPON
WEAPON
WEAPON
ARMS
FEET
HANDS
PATH                                                            HEAD
                                                                                                                               PERSONALITY TRAITS
CLASS                                                           NECK
RACIAL RING
MULTICLASS RING
WAIST
SPECIAL IMPLEMENT
                     DAILY POWERS
                                                                                                                        MANNERISMS AND APPEARANCE
PATH
SPELL RECALL
PATH
                                                                                 Daily Item Powers Per Day
                                                                Heroic (1-10)                  Milestone
                                                                                                                             COMPANIONS AND ALLIES
                                                                Paragon (11-20)                Milestone              NAME            NOTES
EPIC
                                                                Epic (21-30)                   Milestone              NAME            NOTES
NAME NOTES
NAME NOTES
NAME NOTES
NAME NOTES
NAME NOTES
Armor Check 0
Warlock Multi
                                               Armor Proficiencies
                                               Class       Cloth         Leather       Hide           Chain
Cleric       0            4                    Cleric                0             0              0              0
Swordmage    0            5                    Artificer             0             0
Fighter      0            3                    Barbarian             0             0              0
Paladin      0            4                    Swordmage             0             0              0              0
Ranger       0            5                    Fighter               0             0              0              0
Rogue        0            6                    Paladin               0             0              0              0
Warlock      0            4                    Ranger                0             0              0
Artificer    0            4                    Rogue                 0             0
Barabarian   0            3                    Warlock               0             0
Warlord      0            4                    Warlord               0             0              0              0
Wizard       0            4                    Wizard                0
             0        Human                                          0             0              0              0
             0            0
                          0                    Weapon Proficiencies
                                               Class      Simple     Simple            Military       Military
                 Skill Training                           Melee      Ranged            Melee          Ranged
                        0                      Cleric              0               0
                                               Barbarian           0                              0
                                               Artificer           0               0
                                               Swordmage           0               0              0              0
                                               Fighter             0               0              0              0
                                               Paladin             0               0              0
                                               Ranger              0               0              0              0
                                               Rogue
                                               Warlock             0               0
                                               Warlord             0               0              0
                                               Wizard
                                                                   0               0              0              0
                                  Feat Descriptions
            NumFeats   Acolyte Power            Swap utility power with one of multiclass
                 86    Action Recovery          Extra saving throw by spending action point
                       Action Surge             +3 to attacks when you spend an action point
                       Adept Power              Swap daily power with one of multiclass
                       Agile Athlete            Roll twice with Acrobatics & Athletics
Feat Test              Agile Hunter             Shift after scoring a critical hit
                       Alertness                No combat advantage when surprised, +2 Perception
                       Arcane Initiate          Multiclass Wizard
                       Arcane Mastery           Regain Daily spell with action point
                       Arcane Reach             Choose square within 2 as origin for close attack
                       Armor of Bahamut         Use C.Divinity to invoke Armor of Bahamut
                       Armor Proficiency Chain Removes non-proficient penalty
                       Armor Proficiency LeatheRemoves non-proficient penalty
                       Armor Proficiency Hide Removes non-proficient penalty
                       Armor Proficiency Plate Removes non-proficient penalty
                       Armor Proficiency Scale Removes non-proficient penalty
                       Armor Specialization Cha+1 AC Chain, reduce check penalty by 1
                       Armor Specialization Hid +1 AC Hide, reduce check penalty by 1
                       Armor Specialization Pla +1 AC Plate
                       Armor Specialization Sca +1 AC Scale, negates speed penalty
                       Astral Fire              +1 damage with fire or radiant powe           6
                       Avandra's Rescue         Use C.Divinity to invoke Avandra's Rescue
                       Axe Mastery              Axe critical hit with 19 or 20
                       Back to the Wall         +1 attack, damage, AC when adjacent to wall
                       Backstabber              Sneak Attack with d8's
                       Blade Oppurtunist        +2 opportunity attack w/H Blade or L Blade
                       Blade Initiate           Multiclass Swordmage
                       Blind-Fight              Adjacent creatures aren't concealed or invisible
                       Blood Thirst             +2 damage against bloodied foes
                       Bludgeon Mastery         Bludgeoning critical hit with 19 or 20
                       Burning Blizzard         +1 damage with acid or cold power
                       Combat Anticipation      +1 defense vs ranged, area, close attacks
                       Combat Commander         Combat Leader bonus = Cha or Int Mod
                       Combat Reflexes          +1 to opportunity attacks
                       Component ModificationResolve gains 1 extra hp/component
                       Corellon's Grace         Use C.Divinity to invoke Corellon's Grace
                       Danger Sense             Roll twice for initiative, use higer result
                       Dark Fury                +1 damage with necrotic or psychic power
                       Deadly Axe               All axes are high crit weapons
                       Defensive Advantage      +2 AC when you have combat advantage
                       Defensive Mobility       +2 AC against opportunity attacks
                       Devastating Critical     +1d10 on critical hits
                       Distant Shot             Ignore -2 penalty for long range
                       Distracting Shield       Target -2 to attack when hit by opportunity att
                       Dodge Giants             +1 AC vs Large or larger foes
                       Dragonborn Frenzy        +2 damage when bloodied
                       Dragonborn Sense         low-light vision, +1 Perception
                       Durable                  Increase Surges by 2
           Dwarven Durability      Increase surges, surge value
           Dwarven Weapon Traini +2 damage & proficiency w/Axes & Hammers
           Eladrin Soldier         +2 damage & proficiency w/Longswords & Spears
           Elven Precision         +2 reroll with elven accuracy
           Empowered Dragon BreaDragon Breath uses d10s
           Enlarged Dragon Breath Dragon breath becomes blast 5
           Epic Resurgence         Regain Encounter Attack Power on critical hit
           Escape Artist           Escape grab as minor, +2 Acrobatics
           Evasion                 no damage from missed area or close attack AC/Ref
           Expanded Spellbook      Add additional Daily to spellbook
           Far Shot                increase projectile range by 5
           Far Throw               increase thrown range by 2
           Fast Runner             +2 speed when charging/running
           Ferocious Rebuke        Push 1 with Infernal Wrath
           Feywild Protection      +2 defenses when using Fey Step
           Fiery Rebuke            Cause fire damage with Infernal Wrath
           Flail Mastery           Flail critical hit with 19 or 20
           Flanking Maneuver       Move diagonally & through enemy spaces
           Fleet-Footed            +1 Speed
           Font of Radiance        Target illuminated with critical hit takes radiant damage
           Great Fortitude         +2 Fortitude
           Group Insight           Grants allies +1 Insight & Initiative
           Halfling Agility        -2 to second chance reroll
           Hammer Rhythm           Damage with hammer, mace on miss
           Harmony of Erathis      Use C.Divinity to invoke Harmony of Erathis
           Healing Hands           Add Cha Mod to lay on hands
           Heavy Blade Mastery     Heavy Blade critical hit with 19 or 20
           Heavy Blade Opportunit Use At-Will with opportunity attack
           Hellfire Blood          +1 attack/damage with fire/fear powers
           Human Perseverance      +1 saving throws
           Immutability            Free save when using Resolve
           Improved Dark One's Ble3 more temp hit points                           0
           Improved Fate of the Vo additional +1 to die roll
Weapon ProfImproved Immutability +2 saves after using 2nd wind (replaces 12> power)
           Improved Initiative     +4 Initiative
Weapon ProfImproved Misty Step     additional 2 teleport
Weapon Pro Improved Second Wind Heal 5 extra with Second Wind
           Improved Warforged ResResolve gains extra 5 hp
           Inescapable Force       Force powers ignore insubstantial, extra damage
           Initiate of the Faith   Multiclass Cleric
           Inspired Recovery       Grant ally save with Cha Mod bonus
           Ioun's Poise            Use C.Divinity to invoke Ioun's Poise
           Iron Will               +2 Will
           Irresistible Flame      Reduce target's resist fire by 20
           Jack of All Trades      +2 untrained skill checks
           Kord's Favor            Use C.Divinity to invoke Kord's Favor
           Lasting Frost           target hit with cold power gains Vulner 5
           Lethal Hunter           Hunter's Quarry uses d8's
Light Blade Mastery        Light Blade critical hit with 19 or 20
Light Blade Precision      +2 damage vs Larger or larger targets
Light Step                 add to overland speed of group, +1 Acrobatics & Stealth
Lightning Arc              Affect 2nd target with lightning power on critic
Lightning Reflexes         +2 Reflex
Linguist                   Learn 3 new languages
Long Jumper                Standing jump as if running, +1 Athletics
Lost in the Crowd          +2 AC when adjacent to 2 larger enemies
Melora's Tide              Use C.Divinity to invoke Melora's Tide
Mettle                     no damage from missed area or close attack Fort/Will
Moradin's Resolve          Use C.Divinity to invoke Moradin's Resolve
Mounted Combat             Gain access to special abilities of mount
Nimble Blade               +1 attacks with Light Blade & combat advantage
Novice Power               Swap encounter power with one of multiclass
Pact Initiate              Multiclass Warlock
Pelor's Radiance           Use C.Divinity to invoke Pelor's Radiance
Pick Mastery               Pick critical hit with 19 or 20
Point-Blank Shot           Ignore cover & concealment within 5
Polearm Gamble             Make opportunity attack against adjacent enemy
Potent Challenge           add Con Mod damage to opportunity attacks
Power Attack               +2 damage for -2 attack
Powerful Charge            +2 damage, +2 to bull rush on charge
Precise Hunter             allies +1 to target hit by critical            0
Press the Advantage        retain combat advantage with critical hit
Psychic Lock               Target hit by psychic power is -2 on next attack
Quick Draw                 draw with attack, +2 Initiative
Raging Storm               +1 damage with lightning/thunder power
Raven's Queen Blessing Use C.Divinity to invoke Raven's Queen Blessing
Resounding Thunder         Adds 1 size to thunder blast or burst
Ritual Caster              Master and perform rituals
Running Shot               No ranged penalty after running
Scimitar Dance             Deal Dex Mod damage on miss
Second Implement           Gain mastery with 2nd implement
Secret Stride              Hide or sneak at full speed
Sehanine's Reversal        Use C.Divinity to invoke Sehanine's Reversal
Seize the Moment           Combat advantage vs foe with lower initiative
Shield Proficiency (HeavyProficient with Heavy Shield
Shield Proficiency (Light) Proficient with Light Shield
Shield Push                Push 1 with Combat Challenge attack
Shield Specialization      +1 AC and Reflex when using shield
Skill Focus Acrobatics     +3 to chosen skill
Skill Focus Arcana         +3 to chosen skill
Skill Focus Athletics      +3 to chosen skill
Skill Focus Bluff          +3 to chosen skill
Skill Focus Diplomacy      +3 to chosen skill
Skill Focus Dungeoneeri +3 to chosen skill
Skill Focus Endurance +3 to chosen skill
Skill Focus Heal           +3 to chosen skill
  Skill Focus History     +3 to chosen skill
  Skill Focus Insight     +3 to chosen skill
  Skill Focus Intimidate  +3 to chosen skill
  Skill Focus Nature      +3 to chosen skill
  Skill Focus Perception +3 to chosen skill
  Skill Focus Religion    +3 to chosen skill
  Skill Focus Stealth     +3 to chosen skill
  Skill Focus Streetwise +3 to chosen skill
  Skill Focus Thievery    +3 to chosen skill
  Skill Training          Train in one skill
  Sly Hunter              +3 bow damage vs isolated target
  Sneak of Shadows        Multiclass Rogue
  Soldier of the Faith    Multiclass Paladin
  Solid Sound             +2 defense after using thunder, force power
  Spear Mastery           Spear critical hit with 19 or 20
  Spear Push              +1 push with spear or polearm
  Spell Accuracy          omit any squares from any area or close power
  Spell Focus             -2 to save against your wizard spells
  Steady Shooter          +3 crossbow damage if you don't move
  Student of Battle       Multiclass Warlord
  Student of the Sword    Multiclass Fighter
  Student of the Plague Multiclass Spellscarred
  Sure Climber            climb at normal speed, +1 Athletics
  Sweeping Flail          +2 flail attack vs foe wit            0
  Surprise Knockdown      knock target prone with critical hit
  Tactical Assault        ally gains your Int Mod to damage
  Toughness               Gain 5 HP's per tier
  Triumphant Attack       Target -2 to attacks & defenses after critical hit
  Twofold Curse           Curse the nearest two enemies
  Two-Weapon Defense +1 AC/Reflex while holding weapon in each hand
  Two-Weapon Fighting +1 damage melee while holding weapon in each hand
  Two-Weapon Flurry       Make opportunity attack with off-hand melee weapon
  Uncanny Dodge           Enemies denied combat advantage bonus
  Underfoot               Move through spaces of Larger or larger creatures
  Unfettered Stride       Ignore effects of difficult terrain on movement
  Warforged Fortification Negates 1 critical hit (replaces 22> power)
  Warforged Tactics       +1 melee when ally adjacent to target
  Warrior of the Wild     Multiclass Ranger
1 Weapon Focus Axe        +1 damage.
  Weapon Focus Bow        +1 damage.
  Weapon Focus Crossbow+1 damage.
  Weapon Focus Flail      +1 damage.
  Weapon Focus Hammer +1 damage.
  Weapon Focus Heavy bl +1 damage.
  Weapon Focus Light bla +1 damage.
  Weapon Focus Mace       +1 damage.
  Weapon Focus Pick       +1 damage.
  Weapon Focus Polearm +1 damage.
    Weapon Focus Sling       +1 damage.
    Weapon Focus Spear       +1 damage.
    Weapon Focus Staff       +1 damage.
0   Weapon Prof. Bastard s Proficient with Bastard sword
0   Weapon Prof. Battleaxe Proficient with Battleaxe
0   Weapon Prof. Broadswo Proficient with Broadsword
0   Weapon Prof. Club        Proficient with Club
0   Weapon Prof. CraghammProficient with Craghammer
0   Weapon Prof. Crossbow Proficient with Crossbow
0   Weapon Prof. Double ax Proficient with Double axe
0   Weapon Prof. Double flaiProficient with Double flail
0   Weapon Prof. Double swProficient with Double sword
0   Weapon Prof. Execution Proficient with Execution axe
0   Weapon Prof. Falchion Proficient with Falchion
0   Weapon Prof. Flail       Proficient with Flail
0   Weapon Prof. Fullblade Proficient with Fullblade
0   Weapon Prof. Glaive      Proficient with Glaive
0   Weapon Prof. Greataxe Proficient with Greataxe
0   Weapon Prof. Greatbow Proficient with Greatbow
0   Weapon Prof. Greatclub Proficient with Greatclub
0   Weapon Prof. Greatspea Proficient with Greatspear
0   Weapon Prof. GreatsworProficient with Greatsword
0   Weapon Prof. Halberd Proficient with Halberd
0   Weapon Prof. Hand cros Proficient with Hand crossbow
0   Weapon Prof. Handaxe Proficient with Handaxe
0   Weapon Prof. Heavy flail Proficient with Heavy flail
0   Weapon Prof. Heavy warProficient with Heavy war pick
0   Weapon Prof. Javelin     Proficient with Javelin
0   Weapon Prof. Katar       Proficient with Katar
0   Weapon Prof. Khopesh Proficient with Khopesh
0   Weapon Prof. Kukri       Proficient with Kukri
0   Weapon Prof. Light war pProficient with Light war pick
0   Weapon Prof. Longbow Proficient with Longbow
0   Weapon Prof. Longspear Proficient with Longspear
0   Weapon Prof. Longswor Proficient with Longsword
0   Weapon Prof. Mace        Proficient with Mace
0   Weapon Prof. Maul        Proficient with Maul
0   Weapon Prof. Mordenkr Proficient with Mordenkrad
0   Weapon Prof. Morningst Proficient with Morningstar
0   Weapon Prof. Parrying d Proficient with Parrying dagger
0   Weapon Prof. QuarterstaProficient with Quarterstaff
0   Weapon Prof. Rapier      Proficient with Rapier
0   Weapon Prof. Repeating Proficient with Repeating crossbow
0   Weapon Prof. Scimiatar Proficient with Scimiatar
0   Weapon Prof. Scourge Proficient with Scourge
0   Weapon Prof. Scythe      Proficient with Scythe
0   Weapon Prof. Short swo Proficient with Short sword
0   Weapon Prof. Shortbow Proficient with Shortbow
               0   Weapon Prof. Shuriken Proficient with Shuriken
               0   Weapon Prof. Sickle     Proficient with Sickle
               0   Weapon Prof. Sling      Proficient with Sling
               0   Weapon Prof. Spear      Proficient with Spear
               0   Weapon Prof. Spiked chaProficient with Spiked chain
               0   Weapon Prof. Spiked gauProficient with Spiked gauntlet
               0   Weapon Prof. Spiked shi Proficient with Spiked shield
               0   Weapon Prof. Superior Proficient with Superior crossbow
               0   Weapon Prof. Throwing Proficient with Throwing hammer
               0   Weapon Prof. Tratnyr Proficient with Tratnyr
               0   Weapon Prof. Trident Proficient with Trident
               0   Weapon Prof. Triple-headProficient with Triple-headed flail
               0   Weapon Prof. Urgrosh Proficient with Urgrosh
               0   Weapon Prof. War pick Proficient with War pick
               0   Weapon Prof. Waraxe Proficient with Waraxe
               0   Weapon Prof. WarhammProficient with Warhammer
                   Wintertouched           combat advantage to foes vulnerable to cold
Total Bonus
           0
           0       allies +1 to target hit by critical
           0              #N/A
           0              #N/A
           0              #N/A Feat Descriptions
           0              #N/A
           0              #N/A
           0              #N/A
           0              #N/A
           0
           0
           0
           0
           0
           0
           0
           0
                               Class
                               Features
                      Cleric
                    Fighter
                    Paladin
                    Ranger
                     Rogue
                   Warlock
                   Artificer
                  Barbarian
                Swordmage
                   Warlord
                    Wizard
Current Class Features:
   2     0
   2     0
   2     0
   2     0
   3     0
   4     0
   4     0
   5     0
   7     0
   9     0
  11     0
         0
              Light       Heavy
Scale        Shield       Shield       Plate
 0
               0            0          0
 0             0            0          0
0 0 0 0
0 0 0 0 0
     0                             0
     0   0    0       0    0       0
                         Multiclass Qualify
ed, +2 Perception 0
r close attack
                 0
                 0
                 0
                 0
                 0
d or invisible
                 0
                 0
ords & Spears
se attack AC/Ref
extra damage
                6
Acrobatics & Stealth
               0
                       0
se attack Fort/Will
at advantage
jacent enemy
next attack
een Blessing
                0
close power
r critical hit
 in each hand
apon in each hand
and melee weapon
arger creatures
3
 1
 5
11
15
21
25
40
Turn Undead Calc
C. Div-Turn Undead: Close Burst 2, 1d10+   C. Div-Turn Undead: Close Burst 2, 1d10+
C. Div-Turn Undead: Close Burst 2, 2d10+
C. Div-Turn Undead: Close Burst 5, 3d10+
C. Div-Turn Undead: Close Burst 5, 4d10+
C. Div-Turn Undead: Close Burst 8, 5d10+
C. Div-Turn Undead: Close Burst 8, 6d10+
                                           C. Div-Turn Undead: Close Burst 2, 1d10+0,
          Healing Word Calc                                                    Charisma
                  1 Healing Surge: Close Burst 5, Target Surges + 1d6                   0
                  6                                                            Strength
                 11                                                                     0
                 16                                                          1          3   3
                 21                                                         11          6   0
                 26                                                         21          9   0
        0        40 Healing Surge: Close Burst 5, Target Surges + 1d6       40              3
Hunters Quarry
        1         1                                                     1      Toughness
       11         2                                                     0    1        5     5
       21         3                                                     0   11       10     0
       40                                                               1   21       15     0
                                                                            40              5
SneakAttack
        1         2                                                     2
       11         3                                                     0
       21         5                                                     0
       40                                                               2
Rageblood vigor
       11         0
       21         0
                  0
Ragestrike
         1        3
         5        0
         9        0
       15         0
       19         0
       25         0
       29         0
                  3
Inspiring Word       Languages                  7      Alignments
         1       5   DragonborDraconic   Draconic      Good
        11       0   Dwarf     Dwarven   Dwarven       Lawful Good
        21       0   Eladrin   Elven     Elven         Evil
        40       5   Elf       Elven     Deep Speech   Chaotic Evil
                     Half-Elf Elven      Giant         Unaligned
        1        1   Halfling            Goblin
        6        0   Human               Primordial
       11        0   Tiefling            Abyssal
       16        0                       Supernal
       21        0
       26        0
       40        1
                                                                  WisCha
Deities           Paragon Paths                 Condensed
Avandra           Cleric    Angelic Avenger
Bahamut                     Divine Oracle
Corellon                    Radiant Servant
Erathis                     Warpriest
Ioun              Fighter   Iron Vanguard
Kord                        Kensei
Melora                      Pit Fighter
Moradin                     Swordmaster
Pelor             Paladin Astral Weapon
Raven Queen                 Champion of Or
Sehanine                    Hospitaler
Aumaunator (FR)             Justiciar
Asmodeus (FR)     Ranger    Battlefield Arche
Bane (FR)                   Beast Stalker
Chauntea (FR)               Pathfinder
Cyric (FR)                  Stormwarden
Ghaunadaur (FR)             High Forest Scou
Gruumsh (FR)                Impilturan Demo
Kelemvor (FR)     Rogue     Cat Burglar
Lolth (FR)                  Daggermaster
Oghma (FR)                  Master Infiltrato
Selune (FR)                 Shadow Assassin
Shar (FR)                   Ghost of Eventid
Silvanus (FR)     Warlock Doomsayer
Sune (FR)                   Feytouched
Tempus (FR)                 Life-Stealer
Torm (FR)                   Darkwalker
                            Evermeet Warlo
                  Warlord Battle Captain
                            Combat Veteran
                            Knight Command
                            Sword Marshall
 Cstrike          Swordmag Anarch of Shyr
    0                       Coronal Guard
                            Umbriri
                            Wandering Swo
                  Wizard    Battle Mage
                            Blood Mage
                            Spellstorm Mage
                            Wizard of the Sp
                            Paragon Multicla
                            Simbarch of Agl
                            Spellguard Wiza
                  Divine    Doomguide
                            Heartwanderer
                            Morninglord
                            Silverstar
Dwarf      Earthheart Defe
Drow       Drow Wanderer
Genasi     Elemental Temp
           Whirlwind Genas
           Wildfire Genasi
Cormyr Purple Dragon K
           War Wizard of C
Spellscarr Spellscarred Sav
Dragon HatSteelsky Liberat
Martial    Sword Coast Gua
WarforgedWarforged Jugge
           Warforged Lifes
NumPath   Path Features   Path Input
  21
Bonuses   Bonus 2
   Avenger
Weapon Training
Kensei Trained
       0
       0
Instructions for 4E Character Sheet
This sheet is designed to assist in filling out your D&D character sheet.
It is recommended that you try D&D Insider for a more complete experience.
Stats:
When filling in your stats at first level, you will see a green number above
your stats. This lets you know how many points left you have to spend.
This number already includes your racial bonuses. Humans use the highest stat
as your +2 racial bonus.
Skills:
To train skills, mark them with an X. This will add 5 to the total.
Skill totals will not be calcuated until the stats are filled in.
Also at first level, there is a skill counter seen as a green number in the
SKILLS title block. This is the number of skills you have left to choose.
Class Option:
If you choose a Class option, you will have to manually delete it or
move to that cell and press ALT DOWN ARROW to select a new option if
you change to a new Class. If you play a Fighter, be sure to select your
Fighter Weapon Talent to get your class bonus to attacks.
Feats:
Start entering Feats from the topmost Feat space. A description of that feat
should appear right below it. Enter the next Feat below the last Feat's
description. If Feat's are not entered in this way, you may not see your Feat
description appear. Use Alt Down Arrow to get a list of all your available
feats that you currently qualify for (based on race, class, stats, etc...)
If a feat affects a skill, it should add any bonuses under the Misc column.
It will also add in the Improved Initiative, Toughness, Backstabber & Lethal
Hunter die increase. Durable will add to your daily surge total.
Remember that feat bonuses of the same type doesn't stack.
If for some reason if you see something from a feat that doesn't update,
try pressing F9 to force an update.
Paragon Paths:
This sheet lets you select a Paragon Path with Alt Down Arrow at any level but
remember it doesn't become official until you reach 11th level.
Path ability bonuses that are persistent are automatically added in.
You must spend an action point to use the Action abilities. Note that some
action abilites will replace taking an action. The descriptions are only
meant as a quick reference, always read the entire description in the PHB.
Selecting Armor:
In the Armor box under the Magic Items column, press Alt Down Arrow on the left
Side of the Armor box to select your armor. It will only list the armor that you
qualify for. On the right side of the Armor box, press alt down arrow to
select the magic type for that armor. It will only list qualifying armor
that is within 4 levels of your own level. You can temporarily raise your
level if you need a higher level magic armor. It also filters out lower
level armor if it is of masterwork quality. After selecting your armor, your
armor penalty checks for the skills will automatically update.
Armor Specialization will properly update AC, skills penalty or speed penalty.
You can turn off the proficiency filter by going to the Filters tab and clearing
the Proficiency Filter box. This will allow for the selection of non-proficient
armor and weapons.
Selecting a Shield:
If you are not wearing magical bracers, select your shield under your Arms slot.
If the shield is magical, select it's magic in the right hand box of the Arms
slot. Same goes if you are wearing Bracers. If you are wearing magical bracers
then list your shield under Other Equipment.
Remember that you can not wear both a magical shield and bracers at the same
time because of the Arms slot limitation.
If you put a 2 handed weapon into the first weapon slot, your shield bonus
will not be added in.
Selecting a Weapon:
You should select your weapons under you Magic Items slots even if they
are not magical. Your Attack Workspace fill in's will be based of the first two
weapon slots with the first one being the primary. In the right hand side
of the weapon box you can select the weapon's magic. The selection include
items that are up to 4 levels higher than you. This selection should work
the first time but you may have to press F9 before changing your selection
to something else. This spredsheet is large and complex and automatic
calculation is being pushed to it's limits. F9 forces a manual refresh of the sheet.
Selecting an Implement:
If you are a spellcaster, choose your magic implement in the Implement box under
magic items. Your enhancement bonus will be added to your attack workspace.
If you are wizard, be sure to choose your class option before choosing an
implement. The implements available are dependent on your arcane implement
mastery choice.
Selecting Powers:
Your powers are filtered by your level, class and multiclass.
Encounter and Daily powers are entered in the top 3 slots.
You need to enter your path power in the 4th slot.
You will get a list of replacement powers from your 2nd class in your path slot
if you paragon multiclass.
Note that it will not stop you from selecting too many powers of too high of a
level. See the character advancement table in the PHB to see how to replace
powers when gaining levels. When multiclassing you should not swap more
than one power in each category (Encounter, Daily or Utility).
Daily and Utily powers are divided into 2 cells. For non-wizards, use the left cell.
Since wizards have spellbooks, you may enter your second spell in the right cell.
You can use CTRL B, CTRL U or CTRL I to mark memorized spells. If you have an
expanded spell book it will appear in the Coin and Other Wealth section.
Warlocks must choose a pact before getting their At-Will power.
Character Portrait:
In Excel 2007 you can simply right click on the picture then on change picture, then resize.
In Excel 97-2003, you have to click the picture then delete. Unprotect the sheet,
insert picture from file, resize to fit the portait box, then protect sheet.
          Proficiency Filters
Armor and Weapon Proficiency Filters     X