CLASS & LEVEL BACKGROUND PLAYER NAME
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
ARMOR
PROFICIENCY BONUS CLASS INITIATIVE SPEED
PERSONALITY TRAITS
Hit Point Maximum
● Strength
DEXTERITY
● Dexterity
Constitution
CURRENT HIT POINTS IDEALS
Intelligence
Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
Acrobatics (Dex) SUCCESSES
Animal Handling (Wis) FAILURES
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
● Athletics (Str)
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
● Insight (Wis)
● Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
● Perception (Wis)
Performance (Cha)
Persuasion (Cha)
CHARISMA
● Religion (Int)
Sleight of Hand (Dex)
● Stealth (Dex)
Survival (Wis)
SKILLS ATTACKS & SPELLCASTING
PASSIVE WISDOM (PERCEPTION)
CP
SP
EP
GP
PP
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TREASURE CHARACTER BACKSTORY
TM & © 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
A A A A
1 Act. Touch V,S Inst 1 B.A. 90 ft V Conc, 1 hr 1 Act. Touch V,S,M 1 min
C C D C C D C C C C C
D C D C C D C C
C C D D
C C D C C
C C C
C C D C C D
C C
C C C D
C C
D C C C D
C C D
C C C
C A C A
1 Act. 120 ft V,S Conc, 10 mins 1 Act. 150 ft V,S,M Conc, 10 mins
C C C C C C
C C C C C C
C C D C C
C D C C C C D CC C C C C
C C C C
C C C C D C C CD C
C C C C
C C D C C
C
C D C
A C CC C
C C