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Berb Helderbrook: Resistances - Poison, Psychic

The document provides character details for a Mountain Dwarf Barbarian named Berb Helderbrook. It lists the character's abilities, skills, proficiencies, equipment, and combat actions. The character has above average strength and constitution. He can enter a rage for 1 minute as a bonus action, gaining benefits to strength checks, damage resistance and melee damage.

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Jim Schoenbeck
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0% found this document useful (0 votes)
79 views4 pages

Berb Helderbrook: Resistances - Poison, Psychic

The document provides character details for a Mountain Dwarf Barbarian named Berb Helderbrook. It lists the character's abilities, skills, proficiencies, equipment, and combat actions. The character has above average strength and constitution. He can enter a rage for 1 minute as a bonus action, gaining benefits to strength checks, damage resistance and melee damage.

Uploaded by

Jim Schoenbeck
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Barbarian 10 Un4given

CLASS & LEVEL PLAYER NAME


Berb Helderbrook
Mountain Dwarf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +7 Constitution +3 16 105 --
+3 -1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
16
+0 Charisma
Total 10d12 SUCCESSES
Saving Throw Modifiers
Resistances - Poison,
DEXTERITY Psychic FAILURES
Advantage Against
+3 Poison
Advantage on DEX
DEFENSES HIT DICE DEATH SAVES

against effects that you


16 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+3 P
+1

+3
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


17 +3 Athletics STR Smith's Tools
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
P +3 History INT Common, Deep Speech, Draconic, Dwarvish
INTELLIGENCE
+1 Insight WIS
35 ft. (Walking)
-1 P +4 Intimidation CHA
-1 Investigation INT
8 +1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM +1 Perception WIS


+0 Performance CHA === ACTIONS === spells while raging.
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Your rage ends early if you are knocked unconscious
Help, Hide, Ready, Search, Use an Object, or if your turn ends and you haven’t attacked a hostile
-1 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, creature since your last turn or taken damage since
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object then. You can also end your rage as a bonus action.

+3 Stealth DEX === BONUS ACTIONS === Zealous Presence • 1 / Long Rest
CHARISMA Rage • 4 / Long Rest Once per long rest as a bonus action, you unleash
+1 Survival WIS
As a bonus action enter a rage for up to 1 minute a battle cry and up to 10 other creatures of your
choice within 60 feet of you that can hear you gain
+0 (10 rounds).

You gain advantage on STR checks and saving


advantage on attack rolls and saving throws until the
start of your next turn.
throws (not attacks), +3 melee damage with STR
10 weapons, resistance to bludgeoning, piercing, === SPECIAL ===
slashing damage. You can't cast or concentrate on Divine Fury
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Boomerang +7 1d4+3 Bludgeoning Simple, Range, Range (60/120)

Greataxe +7 1d12+3 Slashing Martial, Heavy, Two-Handed


11 PASSIVE WISDOM (INSIGHT)

Javelin +7 1d6+3 Piercing Simple, Thrown, Range (30/120)


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +7 4 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 10 Un4given
CLASS & LEVEL PLAYER NAME
Berb Helderbrook
Mountain Dwarf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === While you’re raging, the first creature you hit on each * Zealous Presence • XGtE 11
of your turns with a weapon attack takes 1d6 + 5 Once per long rest as a bonus action, you unleash a
* Hit Points • PHB 47 necrotic or radiant damage. battle cry and up to 10 other creatures of your choice
within 60 feet of you that can hear you gain advantage
* Rage • PHB 48 | Radiant • XGtE on attack rolls and saving throws until the start of your
As a bonus action enter a rage for up to 1 minute (10 The extra damage you deal with Divine Fury is radiant. next turn.
rounds).
| Divine Fury: Special | 1 / Long Rest • 1 Bonus Action
You gain advantage on STR checks and saving throws
(not attacks), +3 melee damage with STR weapons, * Warrior of the Gods • XGtE 11
resistance to bludgeoning, piercing, slashing damage. If a spell to restore your life is cast on you, the caster === MOUNTAIN DWARF RACIAL TRAITS ===
You can't cast or concentrate on spells while raging. doesn't need material components for that spell.
* Darkvision • PHB 20
Your rage ends early if you are knocked unconscious * Ability Score Improvement • PHB 49 You can see in darkness (shades of gray) up to 60 ft.
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since * Extra Attack • PHB 49 * Dwarven Resilience • PHB 20
then. You can also end your rage as a bonus action. You can attack twice, instead of once, whenever you You have advantage on saves against poison and
take the Attack action on your turn. resistance against poison damage.
| 4 / Long Rest • 1 Bonus Action
* Fast Movement • PHB 49 * Dwarven Combat Training • PHB 20
* Unarmored Defense • PHB 48 Your speed increases by 10 ft. while you aren't You have proficiency with the battleaxe, handaxe, light
While not wearing armor, your AC equals 10 + DEX wearing heavy armor. hammer, and warhammer.
modifier + CON modifier + any shield bonus.
* Fanatical Focus • XGtE 11 * Tool Proficiency • PHB 20
* Reckless Attack • PHB 48 If you fail a saving throw while you’re raging, you can You gain proficiency with your choice of smith’s tools,
When you make your first attack on your turn, you can reroll it, and you must use the new roll. You can use brewer’s supplies, or mason’s tools.
decide to attack recklessly, giving you advantage on this ability only once per rage.
melee weapon attack rolls using STR during this turn, * Stonecunning • PHB 20
but attack rolls against you have advantage until your | Fanatical Focus Reroll: No Action Whenever you make an Intelligence (History) check
next turn. related to the origin of stonework, you are considered
* Feral Instinct • PHB 49 proficient in the History skill and add double your
* Danger Sense • PHB 48 You have advantage on initiative rolls. Also, if you are proficiency bonus to the check.
You have advantage on DEX saving throws against surprised at the beginning of combat but not
effects that you can see while not blinded, deafened, incapacitated, you can act normally on your first turn if * Dwarven Armor Training • PHB 20
or incapacitated. you enter a rage before doing anything else. You have proficiency with light and medium armor.

* Primal Path • PHB 48 * Brutal Critical • PHB 49


You can roll one additional weapon damage die when
| Path of the Zealot determining the extra damage for a critical hit with a
melee attack.
* Divine Fury • XGtE 11

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Greataxe 1 7 lb.

Boomerang 1 --

SP 0 Javelin 4 8 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 10 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

97 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Ink (1 ounce bottle) 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Small Knife 1 -- Armor of Psychic Resistance, Breastplate 1 20 lb.

PUSH/DRAG/LIFT Clothes, Common 1 3 lb. Ring of Free Action 1 --

480 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Berb Helderbrook
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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