Barbarian 10 AlexLATAM
CLASS & LEVEL PLAYER NAME
Shirrar
Human Frux Variant 2.0 Hunter 64.000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +10 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +10 Constitution +4 22 136 --
+5 +2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
21
+2 Charisma
Total 10d12 SUCCESSES
Saving Throw Modifiers
Resistances - Lightning
DEXTERITY FAILURES
+1 Bonus on saves
+3 Advantage on DEX
against effects that you
DEFENSES HIT DICE DEATH SAVES
can see while not
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+5 P +6
+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== TOOLS ===
20 P +10 Athletics STR Herbalism Kit, Poisoner's Kit
ABILITY SAVE DC
+2 Deception CHA
=== LANGUAGES ===
+2 History INT Common, Draconic, Primordial
INTELLIGENCE
+2 Insight WIS
40 ft. (Walking)
+1 +2 Intimidation CHA
+2 Investigation INT
13 P +6 Medicine WIS SPEED
+6 Nature INT PROFICIENCIES & LANGUAGES
P
WISDOM +2 Perception WIS
+2 Performance CHA === ACTIONS === (10 rounds).
+1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, You gain advantage on STR checks and saving
Help, Hide, Ready, Search, Use an Object, throws (not attacks), +3 melee damage with STR
+2 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, weapons, resistance to bludgeoning, piercing,
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object slashing damage. You can't cast or concentrate on
spells while raging.
+4 Stealth DEX === BONUS ACTIONS ===
CHARISMA Great Weapon Master Attack Your rage ends early if you are knocked unconscious
E +10 Survival WIS
On your turn, when you score a critical hit with a or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since
+1 melee weapon or reduce a creature to 0 HP with one,
you can make one melee weapon attack as a bonus
action.
then. You can also end your rage as a bonus action.
=== REACTIONS ===
13 Rage • 4 / Long Rest Spirit Shield
As a bonus action enter a rage for up to 1 minute If you are raging and another creature you can see
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE WISDOM (PERCEPTION)
Greatsword, +1 +10 2d6+6 Slashing Martial, Heavy, Two-Handed
Javelin +9 1d6+5 Piercing Simple, Thrown, Range (30/120)
12 PASSIVE WISDOM (INSIGHT)
Javelin of Lightning +9 1d6+5 Piercing +4d6 Lightning, 1 Charge, Simple, Thrown, Range (30/120)
12 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortsword +9 1d6+5 Piercing Martial, Finesse, Light
Darkvision 30 ft. Shortsword +9 1d6+5 Piercing Martial, Finesse, Light
Unarmed Strike +9 6 Bludgeoning
SENSES WEAPON ATTACKS & CANTRIPS
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Barbarian 10 AlexLATAM
CLASS & LEVEL PLAYER NAME
Shirrar
Human Frux Variant 2.0 Hunter 64.000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARBARIAN FEATURES ===
* Ancestral Protectors • XGtE 10
* Hit Points • PHB 47 While raging, the first creature you hit with an attack on === HUMAN FRUX VARIANT 2.0 RACIAL TRAITS
your turn has disadvantage on any attack that isn't ===
* Proficiencies • PHB 47 against you, and when the target hits a creature other
than you, that creature has resistance to the damage * Ability Score Increase •
* Rage • PHB 48 dealt by the attack.
As a bonus action enter a rage for up to 1 minute (10 * Languages •
rounds). * Ability Score Improvement • PHB 49 You can speak, read, and write Common and one
extra language.
You gain advantage on STR checks and saving throws * Extra Attack • PHB 49
(not attacks), +3 melee damage with STR weapons, You can attack twice, instead of once, whenever you * Marble Skin •
resistance to bludgeoning, piercing, slashing damage. take the Attack action on your turn. Your though skin grants you a base AC of 14 while not
You can't cast or concentrate on spells while raging. wearing any armor
* Fast Movement • PHB 49
Your rage ends early if you are knocked unconscious Your speed increases by 10 ft. while you aren't * Inner Life •
or if your turn ends and you haven’t attacked a hostile wearing heavy armor. Once every month, you can use the energy your body
creature since your last turn or taken damage since produces to increase your physical capabilities.
then. You can also end your rage as a bonus action. * Spirit Shield • XGtE 10
If you are raging and another creature you can see * Sisterhood •
| 4 / Long Rest • 1 Bonus Action within 30 feet of you takes damage, you can use your You know if your brothers the location of your brothers
reaction to reduce that damage by 3d6 and if their are alive as long as you are in the same
* Unarmored Defense • PHB 48 plane as them.
While not wearing armor, your AC equals 10 + DEX | 1 Reaction
modifier + CON modifier + any shield bonus. * Darkvision •
* Feral Instinct • PHB 49 You can see in darkness (shades of gray) up to 30 ft.
* Reckless Attack • PHB 48 You have advantage on initiative rolls. Also, if you are
When you make your first attack on your turn, you can surprised at the beginning of combat but not
decide to attack recklessly, giving you advantage on incapacitated, you can act normally on your first turn if === FEATS ===
melee weapon attack rolls using STR during this turn, you enter a rage before doing anything else.
but attack rolls against you have advantage until your * Great Weapon Master • PHB 167
next turn. * Brutal Critical • PHB 49 On your turn, when you score a critical hit with a melee
You can roll one additional weapon damage die when weapon or reduce a creature to 0 HP with one, you
* Danger Sense • PHB 48 determining the extra damage for a critical hit with a can make one melee weapon attack as a bonus
You have advantage on DEX saving throws against melee attack. action. Before you make a melee attack with a heavy
effects that you can see while not blinded, deafened, weapon that you are proficient with, you can choose to
or incapacitated. * Consult the Spirits • XGtE 10 take a -5 penalty to the attack roll to add +10 to the
Once per short rest, you can cast either augury or attack's damage.
* Primal Path • PHB 48 clairvoyance, without using a spell slot or material
components. WIS is your spellcasting ability for these | Great Weapon Master Attack: 1 Bonus Action
| Path of the Ancestral Guardian spells.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Belt of Hill Giant Strength 1 -- Bedroll 1 7 lb.
Javelin of Lightning 1 2 lb. Mess Kit 1 1 lb.
SP 0 Stone of Good Luck (Luckstone) 1 -- Rations (1 day) 10 20 lb.
Greatsword, +1 1 6 lb. Rope, Hempen (50 feet) 1 10 lb.
EP 0 Boots of False Tracks 1 -- Tinderbox 1 1 lb.
Candle of the Deep 1 -- Torch 10 10 lb.
GP 0 Horn of Silent Alarm 1 -- Waterskin 1 5 lb.
Orb of Direction 1 --
PP 0 Cartographer's Map Case 1 --
Javelin 4 8 lb.
WEIGHT CARRIED
84 lb. Shortsword 1 2 lb.
ENCUMBERED Shortsword 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
630 lb. Backpack 1 5 lb. Stone of Good Luck (Luckstone) 1 --
PUSH/DRAG/LIFT Herbalism Kit 1 3 lb.
1260 lb. Poisoner's Kit 1 2 lb.
EQUIPMENT
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Barbarian 10 AlexLATAM
CLASS & LEVEL PLAYER NAME
Shirrar
Human Frux Variant 2.0 Hunter 64.000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
ADDITIONAL EQUIPMENT
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Large
GENDER AGE SIZE HEIGHT WEIGHT
Shirrar
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 2nd LEVEL ===
O Augury Consult the Spirits -- 1m Self V,S,M Instantaneous PHB 215 1/SR, V/S/M
=== 3rd LEVEL ===
O Clairvoyance <C> Consult the Spirits -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 1/SR, D: 10m, V/S/M
SPELLS
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