Slayer Community Guide
Slayer Community Guide
Community Guid
Editors
ivxn
Quick Links
Predator Punisher
1.5 Cycle
6 Seconds
General FAQ
This document is a community driven full breakdown of the respective class. This is a live document where we
actively change it based on feedback and changes to the game to provide the best information to the community. The
majority of us hang around in the Community Lost Ark Discord in our respective class channels. If you would like
to give us feedback or ask questions contact us there.
TLDR: If you like big numbers and bigger boobs swords, this is the class for you.
How does my identity work?
Similar to Berserker, Slayer has a Fury meter that is filled by hitting the enemy with any one of
her attacks, and can be activated once full to enter Burst Mode.
While in Burst Mode, you are provided with the following effects:
● 20% Attack and Movement Speed and 30% Crit Rate increase.
● Burst mode cannot be canceled.
● You also gain access to Slayer’s greatest Skill, Bloodlust (Default keybind Z) which deals significant damage
and has additionally Push Immunity, Weak Point, and Stagger.
● After Burst Mode ends, a non-removable exhaustion debuff prevents you from gaining meter from attacks for 30
seconds.
The two class engravings available for Slayer change how her identity works.
PREDATOR PUNISHER
● Easy to play
Pros ● Fast and mobile ● Heavy nuke (burst) on demand
● Cheaper to build
Flash Blade
Cross Blade
Wild Stomp
Useful Resources
Resources
Slayer Stagger Values
Sekwah’s Gauge Calculator
Predator Engravings and Elixir Setup
Punisher Engravings and Elixir Setup
Card Set
EARLY GAME
Star of Destiny
0
+3% Damage +4% Max HP
Special Bonus Shield
MID GAME
Deep Dive
12 / 18 /30
+4/8/12% Additional Damage
LATE GAME
Light of Salvation
18 /30
All damage becomes Holy Damage
+7/15% Holy Damage
NOTES
Damage hierarchy: LoS30 > DD30 > LoS18 > DD18 > LWC12 > DD12 > SoD
Additional Damage is additive to other additional Damage like from Weapon Quality or Relic Sets
(Nightmare, Salvation and Yearning).
Kazeros’s Legion Commanders is a notable late game set for certain content.
Chaos Dungeon
Skill Lvl Tripods Runes Skill Lvl Tripods Ru
3 1
1 3 2
12 7
Lv.5 Lv.5 Lv.5 Galewind Ra
Guillotine Wild Rush Lv.5
2 2 1 1 1 1
12 12
Lv.5 Lv.5 Galewind Mountain Lv.5 Lv.5 Gale
Final Blow
Cleave
2 3 1 3 3 1
12 10
Hurricane Lv.5 Lv.5 Bleed Furious Lv.5 Lv.5 Lv.5 Gale
Sword Claw
1 3 2 3 1 1
12 10
Volcanic Eruption Lv.5 Lv.5 Galewind Brutal Lv.5 Lv.5 Lv.5 Gale
Impact
Written by ivxn
Playstyle
Predator is a fast, back attacker, constant damage dealer, similar to the likes of Taijutsu
Scrapper and Hunger Reaper.
The playstyle is based on trying to maintain the Burst Mode as long as possible, because it will
run out eventually. The longer you can maintain the mode up, the faster it will start running out
and when it does, you’ll enter exhaustion mode.
In exhaustion mode, you lose all of the buffs from Burst mode state (20% Move/Attack Speed,
30% Crit Rate, 40% Crit Damage and mana regeneration)
The duration of exhaustion mode is inversely proportional to the time you spent in Burst mode.
That is, the longer the burst mode, the shorter the exhaustion mode.
Realistically, you will be playing at around 10 (30 seconds Burst mode, 20 seconds exhaustion)
to 20 (60 seconds Burst mode, 10 seconds exhaustion) exhaustion stacks most of the time. Less
than that will feel really bad. More than that you’re getting close to Trixion level.
Stat Allocation
You’ll need cooldown reduction and attack speed to maintain the Burst Mode. Crit gains more
value from the +40% crit damage from the engraving.
Swift Swift
Standard Swift Swift Swift Swift
Crit Crit
* Some people opt in for a 1500/700 Swift/Crit distribution (one crit ring). It’s personal preference.
Gear Set
Entropy is used because all of her skills have the back attack modifier and the added crit rate
synergizes well with the engraving.
Set # Effect
+17/20/22% Crit Damage
2
+55/60/65% Crit Damage while Back/Front Attacking
+7/8/9% Damage
6
+21/24/26% Damage while Back/Front Attacking
Engravings
Here are the Engravings you should aim to use,
and why you would choose specific combinations of Engravings to make a build.
Mandatory
Pick One
+4/10/18% Attack Power ● Free damage gain. The downside is completely negated because
-10% Attack Speed you overcap attack speed.
Mass Increase
Level 1
Not Recommended
+10/25/50% Crit Damage ● You are already looking at a 295/300/305% crit damage with
10% Chance of entropy set, which results on average 13~14% damage increase
-20% Damage from Keen Blunt Weapon.
Keen Blunt
Weapon
5x3
5x3+1
Notes
Cursed Doll can be an option over Mass Increase.
Number Comparison
Damage gain from
%
( )3 + 2
+10.72%
5x3+2 ( )3 + 2
+7.50%
( )3 + 2
+6.78%
( )3 + 1
+5.31%
( )3 + 1
+3.47%
5x3+1 ( )3 + 1
+3.39%
( )3 + 1
+0.12%
( )3 + 1
+1.70%
* Considered:
- 85% back attack
- Earth’s Entropy lvl 3
- 23.26% critrate from stats
- Ether Predator 1 stacking time IS taken into account
Core Skills
kill Lvl Tripods Gems Runes Notes
Highest damage skill
● Weak Point Detection +6.2% damage per level
3 1 1
● Swift Execution makes the skill instant cast. +7
12 from lvl 4 to 5.
○ Charge Enhancement is also an option. +20
Lv.5 Lv.5 Lv.5 Galewind
l Impact damage compared to , both lvl 5.
● Fury Greatsword +9% dmg from lvl 4 to 5.
Damage Skill
2 3 2
● Leap makes you jump before casting the skill. T
12 level increases jump range.
● Released Fury +8% dmg from lvl 4 to 5.
Lv.5 Lv.5 Lv.5 Galewind
c Eruption ● Bloody Eruption +12.1% dmg from lvl 4 to 5.
Movement skill
● Burning Rage ticks count as hits for meter recov
2 1 ○ Excellent Mobility increases range.
7 ● Charge Prep Gives you one more charge for the
Quick Re. granting 2 stacks of Adrenaline.
(Purify)
d Rush
(Judgment) Also, If you do not run Final Blow, this is your
Conviction/Judgment skill.
Meter generator, Counter, No paralysis immunity
3 1 2
● Damage Amplification +6% party damage for 1
10 ● Released Fury is the only useful option.
Bleed ● Earth Impact can keep proccing the gauge gain
Stomp Predator.
Pick 2
Damage Skill, Burn ticks
2 2 1
● Quick Prep lowers cooldown per tripod level.
12 ● Weak Point Detection +7.6% dmg from lvl 4 to
Lv.5 Lv.5 Lv.5 Galewind ● Flame Storm +9% dmg from lvl 4 to 5.
ain Cleave
Awakening
This would be used as a filler skill when everything is on cooldown.
a Break
This skill instantly fills up your Fury Meter. Useful at the start of fights.
ecute
Gem Priority
Gems are listed in order of most to least important from left to right. Grayed out icons are optional gems.
MG
CDR
Tripod Priorities
This shows which Tripods are the most important for you to level.
Brutal Punishing
Impact Draw
Quick Prep Rage Driving Hit Rage Weak Point Lights Out
Detection
Wild Stomp
Rotations
Opener This is a good habit to have but not mandatory, and can also be done differently.
Considering C/J on / , the next skill you use after activating Burst Mode will have Adrenaline fully stacked and
will be inside the Judgement buff, with synergy applied.
Stagger
Priority ( ) ( )( )
DPS Distribution
Below is a chart which shows the damage distribution based on a 2-minute Trixion parse.
Take these numbers as a very rough estimate of what should be expected in a real scenario.
This is based on the standard build outlined in this guide, modifications can change percentages.
Stagger Distribution
Refer to this for what skills you should prioritize during Stagger checks.
I’ll add numbers soon™.
Builds
Use these builds as an example of a goal build for yourself. Using knowledge you learned from earlier in the guide make changes
and adjustments to the build to your liking and enjoy the end game.
For Inferno builds checkout Hell Academy.
Raid Build
Elixir: Critical, read more here.
Earth’s Entropy
3 1 1
Accessories
12
Swift 1 3 1
12
Swift Lv.5 Lv.5 Lv.5 Focus
Guillotine
Swift + Crit 2 1
7
Crit 600 Quick Re.
Swift 1800 Wild Rush
Engravings
3 1 2
Grudge
10
Bleed
Wild Stomp
Predator
Raid Captain
3 1 1
10
Ambush Lv.5 Lv.5 Lv.5 Judgment
Furious Claw
Master
Increase Mass
3 2 1
12
Lv.5 Lv.5 Lv.5 Conviction
Adrenaline Final Blow
Awakening
2 3 2
12
Lv.5 Lv.5 Lv.5 Galewind
Fatal Sword
Execute
FAQ: PREDATOR
Questions sourced from frequent interactions within the Community Lost Ark Discord
Is Predator viable?
It is actually a build with very high damage output, but has some flaws that can make it a bit
stressful to pilot.
The exhaustion mode punishes you for not attacking during Burst Mode, and raids have been
designed to have you stop attacking to pass some mechanic or gimmick. And it’s not like
Adrenaline that you can keep spamming one skill, you need to actually hit something.
Brelshaza banishment will probably be the thing you’re most scared of.
There are also cutscenes (Vykas typing, Kakul-Saydon Showtime) that don’t stop time so if
you’re in Burst Mode you can’t hit the boss and your meter is getting drained without you being
able to maintain it. Sometimes you gotta keep in mind that waiting a bit to reactivate Burst Mode
might be the best call.
Also, if you’re in a raid with players way above minimum item level, the boss will jump from
one mechanic to the other, making you feel like you can never enjoy your Burst mode.
That being said, the class is completely viable and fun. It just might not be the thing for
everyone.
As you can see, an Entropy+Ambush Master player hitting 50% of their skills in the back already
deals 3% more damage than a Hallucination+KBW player. And entropy gets even better the
more back attacks you hit.
80% back attack is not hard to achieve with Predator Slayer, and at that point Entropy + Ambush
Master deals 18% more damage than Hallucination set with Keen Blunt Weapon.
PUNISHER
Written by ivxn
Playstyle
This is your traditional fill gauge > activate fun mode > dump all skills loop gameplay.
Similar to the likes of Igniter Sorceress and Barrage Artillerist.
The faster you can return to Burst Mode and the more skills you can fit inside it the more overall
damage you will deal.
Stat Allocation
Specialization will give you damage and meter generation.
Swiftness on the necklace will make you hit the limit on attack speed and movement speed,
enabling Raid Captain.
Spec Spec
Standard Spec Spec Spec Spec
Swift Crit
* Spec/Swift also works for the bracelets, especially if you don’t have a necklace with high Swiftness.
Your amount of Swiftness becomes an important factor for being able to use Guillotine two
times in one Burst Mode.
If you want to minmax, you need 582/466 Swiftness to hit attack speed and movement speed
limit with Yearning lvl 2/3.
If you have plans of doing double Guillotine, you need around 500 Swiftness (more is even
better) and a level 9 cooldown gem.
Gear Set
Entropy is used because all of her skills have the back attack modifier.
Set # Effect
+17/20/22% Crit Damage
2
+55/60/65% Crit Damage while Back/Front Attacking
+7/8/9% Damage
6
+21/24/26% Damage while Back/Front Attacking
Engravings
Here are the Engravings you should aim to use,
and why you would choose specific combinations of Engravings to make a build.
Mandatory 4x3
+7/15/25% damage
during Burst Mode
+5/10/20% Bloodlust Crit % ● This engraving enables the build.
Exhaustion removed ● Levels 1 and 2 make it difficult to maintain the Burst Mode.
-25% Burst Meter gain
Punisher -50 Burst Mode duration
For 5x3
● With around 60% critrate with this, your peak damage is higher
+3/8/16% Attack Power but less frequent without other sources of crit chance.
-25% Healing
● Won’t need to worry about Adrenaline upkeep.
Cursed Doll
+0.3/0.6/1% Attack Power ● This makes peak damage more frequent but not the highest.
per Stack ● Best average damage.
+5/10/15% Crit Rate at ● Picking a build that uses makes it easier to maintain
Max (6) Stacks Adrenaline stacks.
Adrenaline
For 5x3+1
+3/8/16% Attack Power ● Middle ground between KBW and Adrenaline. You won’t crit a
-25% Healing often compared to Adrenaline but your non crit damage is highe
compared to Keen Blunt Weapon.
Cursed Doll ● Best average damage.
Adrenaline at level 1 or 2
+10/25/50% Crit Damage
10% Chance of ● Your non-crit damage is bad, but if you’re gonna seethe anyway
-20% Damage when you don’t crit with Cursed Doll, might as well just go for
Keen Blunt
the highest crit number.
Weapon
Adrenaline at level 1 or 2
5x3
5x3+1
5x3+2
Number Comparison
2
+ 28,36%
5x3+2
2
+ 28,47%
5x3+1 3
+ 1
22,61%
1
+ 22,12%
1
+ 21,00%
+ 1 21,42%
1
+ 20,27%
3
17,09%
5x3 16,00%
14,55%
5x3 24,79%
+10% crit
24,36%
5x3 31,83%
+18% crit
28,56%
5x3+1 30,13%
+10% crit
30,37%
5x3+1 34,92%
+18% crit
35,74%
* Considered:
- 80% back attack
- entropy lvl 3
- bloodlust 35% of total damage
- around 5% critrate from innate stats + crit bracelet
- Ether Predator 1 as +5% effective Atk Power when taking stacking time into account
Core Skills
kill Lvl Tripods Gems Runes Notes
Second highest damage skill
● Weak Point Detection +6.2% damage per level
3 2 1
● Charge Enhancement doubles the charge bar. +
12 from lvl 4 to 5.
○ Swift Execution ("Instant") removes the ch
Lv.5 Lv.5 Lv.5 Galewind
l Impact 23% damage compared to , both lvl 5.
● Fury Greatsword +9% dmg from lvl 4 to 5.
12 2 3 2 Damage Skill
● Leap makes you jump before casting the skill. T
level increases jump range.
Lv.5 Lv.5 Lv.5 Galewind ● Released Fury +8% dmg from lvl 4 to 5.
● Bloody Eruption +12.1% dmg from lvl 4 to 5.
c Eruption
odlust
Meter Gain and/or damage skill, No paralysis immunity
3 3 1
● Burning Hands gives fixed +30% meter genera
10 (doesn’t increase with level). +8% dmg from lvl 4 to
● Driving Hit +8.4% dmg from lvl 4 to 5.
Lv.5 Lv.5 Lv.5 Wealth
us Claw
Meter Gain and/or Synergy, Counter, No paralysis immun
2 ● Focus is picked if you use Flash Blade.
○ Damage Amplification is used otherwise. +
2 1 damage for 10s.
Lv.5 ○ Quick Prep is specifically used on the 6 sec
10
build.
3 Lv.5
Wealth
Stomp (Bleed)
● Swift Attack Prep can be used to increase attac
the other generators.
● Earthquake Shock increases the skill range.
1 Movement skill
7 3 ● Charge changes it to 2 charges. Great with the A
Quick engraving.
Lv.5
Recharge
d Rush
(Purify)
10 2 1 Meter Gain
3 ● Swift Fingers (1.0) speeds up the animation.
Lv.5 ● Quick Prep (1.5) is very important since you ne
Wealth this ideally twice before Brutal Impact comes off coo
nning ● Focus increases meter gen per tripod level.
word 3 2 ● Windswift (1.5) speeds up the skill animation (l
increase damage).
Lv.5 ● Squall (1.0) increases meter gen (levels only inc
damage).
Awakening
Your awakening hits HARD. Try to use it during support big buffs.
a Break
Gem Priority
Gems are listed in order of most to least important from left to right. Grayed out icons are optional gems.
MG
CDR
Tripod Priorities
This shows which Tripods are the most important for you to level.
Volcanic Ground
Eruption Smash
Guillotine Spinning
Sword
Wild Stomp
Notes
These are all the important tripods to be able to play all 3 builds and their variants showcased in this document.
DPS Distribution
Below is a chart which shows the damage distribution based on a 2-minute Trixion parse.
Take these numbers as a very rough estimate of what should be expected in a real scenario.
This is based on the standard build outlined in this guide, modifications can change percentages.
Stagger Distribution
Refer to this for what skills you should prioritize during Stagger checks.
I’ll add numbers soon™.
Use your own critical thinking to determine if your main damage skills are needed during a
stagger check.
They usually aren’t, unless everything else is on cooldown.
Don’t worry king, you’ll get MVP anyways.
Builds’ Specialization Entry Points
Number of 1 Epic Wealth Rune 2 Epic Wealth Runes
Build Upgraded Meter Lvl. 4 Meter Lvl. 5 Meter Lvl. 4 Meter Lvl. 5 Meter
Tripods Needed Tripods Tripods Tripods Tripods
Builds
Use these builds as an example of a goal build for yourself. Using knowledge you learned from earlier in the guide
make changes and adjustments to the build to your liking and enjoy the end game.
For Inferno builds checkout Hell Academy.
1.5 Cycle
The goal of this build is to fit as many skills inside your Burst as possible while keeping the rotation very
synchronized.
The 1.5 number means you need one cycle and a half of your meter generation skills to fill up the identity meter.
It has very flexible Specialization breakpoints since you will be bottlenecked by the cooldown of your damage skills,
which means most of the time you’ll end up filling your meter before (Brutal Impact) comes off cooldown.
And the point is to wait for it, to keep it synced.
Spec 2 3 2
12
Spec Lv.5 Lv.5 Lv.5 Galewind
Volcanic Eruption
Spec 1 3 1
12
Spec Lv.5 Lv.5 Lv.5 Galewind
Guillotine
Spec + Crit 3 1
7
Spec 1800 Quick
Swift 550 Lv.5
Wild Rush Recharge
Crit 150
Engravings
2 2 1
Grudge
10
Lv.5 Lv.5 Wealth
Wild Stomp
Punisher
Raid Captain
3 3 1
12
Ambush Lv.5 Lv.5 Lv.5 Wealth
Furious Claw
Master
Cursed
Doll 1 1
7
Lv.5 Bleed
Adrenaline Flash Blade
Awakening
3 3 2
10
Spinning Lv.5 Lv.5 Wealth
Sword
Ragna Break
Bloodlust
1.5 Variants
New New
Build Old Skill New Skill New Tripods
Gems Runes
1.5 Ground Smash:
You trade a spammable skill, which 3 1 1
is helpful to manage Adrenaline
stacks for a meter generator that has
Push Immunity.
Flash Ground Lv.5 Wealth
You also have one less Focus tripod
requirement, and Wild Stomp Blade Smash
becomes your synergy skill.
3 3 2
Lv.5 Bleed
Wild Stomp Wild Stomp
1.0 Cycle
The goal of this build is to rotate Burst Mode as fast as possible, which means activating it as soon as it is filled.
It plays around the fact that the cooldown of Bloodlust (Z) gets reset every time you enter Burst Mode.
The 1.0 number means you need to cycle your meter generation skills only once to fill up the identity meter.
Earth’s Entropy
3 2 1
Accessories
12
Spec 2 3 2
12
Spec Lv.5 Lv.5 Lv.5 Galewind
Volcanic Eruption
Spec 1 3 1
12
Spec Lv.5 Lv.5 Lv.5 Galewind
Guillotine
Spec + Crit 3 1 1
10
Spec 1782
Swift 550 Ground Lv.5 Wealth
Crit 150 Smash
Engravings
3 2 1
Grudge
10
Lv.5 Wealth
Wild Stomp
Punisher
Raid Captain
3 3 1
10
Ambush Lv.5 Lv.5 Lv.5 Wealth
Furious Claw
Master
Cursed
Doll 1 1
7
Lv.5 Wealth
Adrenaline Cruel Pierce
Awakening
2 3 1
10
Lv.5 Wealth
Spinning Sword
Ragna Break
Bloodlust
1.0 Variants
New New
Build Old Skill New Skill Tripods
Gems Runes
1.0 Punishing Draw:
You trade 1 Destruction skill for 1
more Counter.
3 3 2
Punishing Draw also has the
advantage of having Paralysis
Immunity and one less Focus
tripod required at level 5. Cruel Punishing Wealth
( Burning Hands doesn’t Pierce Draw
increase meter generation with
tripod levels).
6 Seconds
It plays like 1.0, trying to get into Burst Mode as frequently as
possible, but in order to do it, it repeats some meter generators like
1.5 does.
So if you are struggling with 1.5 in some scenarios and you’re missing
requirements to try standard 1.0 cycle, this might be useful to you.
Thanks to @staypunk1989 for showing the build and giving me some
ideas to expand on it.
Earth’s Entropy
3 2 1
Accessories
12
Spec 2 3 2
12
Spec Lv.5 Lv.5 Lv.5 Galewind
Volcanic Eruption
Spec 12 1 3 1
Spec
Lv.5 Lv.5 Lv.5
Galewind
Guillotine
Spec + Crit 3 1 1
10
Spec 1800
Swift 550 Ground Lv.5 Wealth
Crit 150 Smash
Engravings
1 2 1
Grudge
10
Lv.5 Lv.5 Wealth
Wild Stomp
Punisher
Raid Captain
3 3 1
10
Ambush Lv.5 Lv.5 Lv.5 Wealth
Furious Claw
Master
Cursed
Doll 1 1 1
10
Lv.5 Wealth
Adrenaline Flash Blade
Awakening
2 3 1
10
Lv.5 Wealth
Spinning Sword
Ragna Break Bloodlust
6s Variants
New New
Build Old Skill New Skill Tripods
Gems Runes
6 Seconds:
1 1 1
Flex Rune
6 Seconds Counterstrike: 1 1 2
6 Seconds Counterstrike:
Flex rune
1 1 2
This alleviates the minimum spec
requirement, but Flash Blade can
feel weird as a combo skill. Lv.5
Bleed
You need at least 1767 Specialization Flash Blade Flash Blade (Purify)
to remove Wealth rune from Flash
Blade.
Rotations
1.5 Fill
Meter
> >
> whenever it’s up.
Burst
Mode
> whenever it’s up.
Fill x2
Meter
Fill
( / )
Meter
Any order works, but using Wild Stomp before Ground Smash and/or Spinning Sword gives them the
1.0 Attack Speed from Swift Attack Prep.
Burst
Mode
Next rotations continue as skills come off cooldown.
Fill
Meter > >
6s
Burst
Mode Next rotations continue as skills come off cooldown.
> whenever it’s up.
FAQ: PUNISHER
Questions sourced from frequent interactions within the Community Lost Ark Discord
Which build is better? Which should I choose?
They have strengths and weaknesses.
Comfortable meter generation Your stress will come from Burst Mode
Room for error outside of Burst Mode, by just using Furious By missing skills or boss canceling them,
Claw as a filler meter generator. or running out of time without using all skills
Flexible specialization requirements You don’t have time to reposition during Burst Mode
Adrenaline management
Can benefit from most damage windows
All skills have decent cast time so stacking takes more time.
Just popping identity for a quick Bloodlust is fine since you
There’s no short cooldown/spammable skill so you gotta
can go right back into it quickly later.
manage your stacks more carefully to maintain them.
Does NOT require 2 Wealth runes 2 skills with no paralysis immunity need to be used twice
But if you have them, the specialization requirement drops 4 chances to be canceled by anything.
considerably.
First and foremost: start farming towards the Wealth rune from Sea Bounties if you haven’t.
For stats, as a rule of thumb, you should aim for at least 1781 Specialization with as much
Swiftness as possible. This will enable you to play 1.0 and 1.5 cycles and also use two
Guillotines inside one Burst Mode (reminder you also need a level 9 cooldown gem for that).
You can play 1.5 while you work towards tripod levels. Or, if you’re impatient you can buy
amulets from the Auction House.
You can also “skip” one tripod level by aiming for 1808 Spec and using Punishing Draw instead
of Cruel Pierce.
Revision History
Date Change
Oct 12, 2023 ● Fixed minor typos throughout the guide