Shadowhunter Community Guide
Shadowhunter Community Guide
Community Guide
                                                                        LAST EDIT: 2 Feb 2025
                                                                                       Editors
                                                                                       Sekwah
T3 Archive
                      General Information
This document is created by community members as a compilation of class related information. This is not
 meant as a new player guide, if you are a new player we suggest reading Maxroll’s Build Guides instead. If
             you have any feedback or want to help with class discussions, join our Discord!
                 ●   Easy to play
                                                                  ● Build diversity
                 ●   High survivability
                                                                  ● Easy to play
 Pros            ●   Paralysis Immunity on Demonic state
                                                                  ● Non Positional OR Positional
                 ●   Few tripods required
                                                                     playstyles
                 ●   Non Positional
     Shadowhunter utilizes a Shadowburst gauge, this gauge is filled by using your skills and
      the amount of gauge generation is based on the Specialization stat. Demonic Impulse
       heavily relies on this for entering transformation state, once the gauge is full they can
        transform, once they de-transform they generate a full gauge again and repeat. For
         Perfect Suppression certain skills can utilize the built up gauge for more damage
                   increase since you are unable to utilize the transformation state. 
                                        Chaos Dungeon
                   2   3   2                              3   3   2
1 1 2 3 2 2
2 2 2 3 2 1
3 3 2 1
Awakening Engravings
Gate of Eruption
                                           Demonic
                                           Impulse
                                Ark Passives
                                Standard Build
       Evolution                Enlightenment                  Leap
                                                                         
Keen Sense    Limit Break     Instinct Enhancement         Hell's Frenzy
   (2/2)          (1/3)                  (3/3)                   (3/3)
       Zealous Smite                           Chaos Enhancement
           (2/2)                                       (3/3)
Evolution Sequence
  1. 80 Points:     Specialization (30/30) &       Crit (10/30),     Limit Break (2/3) and    Zealous Smite (2/2)
           a.   Critical is preferred but the difference is minimal.
  2. 95 Points:     Blunt Thorn (1/2), switch to       Master.
  3. 105 Points:      Limit Break (3/3).
  4. 120 Points:     Blunt Thorn (2/2),      Keen Sense (2/2) &         Limit Break (1/3)
                                                         Notes
  ● [1]      Transcendent Power is also an option in specific cases:
           ○ The fight is long enough to have it up, but short enough to not gain a significant amount of casts on
                 Blood Marsh (so 3~8 mins long).
           ○ Your support is bad at buffing your      Blood Marsh    .
           ○ Pushing a lot of HP quickly is better than having more overall dmg (Echidna G2 Snakes, Thaemine
              G4 x175, etc)
  ● [2]   Chaos Training is an alternative option to Corrosion, providing less damage but having no penalty.
     You should learn to avoid getting knocked down or CC’d tho.
  ●       Blunt Thorn can be overcapped (>119.28%):
           ○    Chaos Enhancement (30%) +          Crit Stat (~24%) +       Zealous Smite (24%) +   Master (7%) +
                 Keen Sense (8%) +      Adrenaline (14% ~ 20%) = 107% ~ 113% Crit Rate.
       ○ There’s additional sources of Crit Rate that you can obtain such as      Bracelets (up to 5%),   T4
             Ring rolls (up to 3.1%),   Crit Synergies (10%), etc. You can adjust accordingly by moving    Keen
             Sense points into     Limit Break.
●    Master is the preferred elixir set for this build.
                                                                                                      
       Limit Break                          Instinct Enhancement                         Hell's Frenzy
          (3/3)                                       (3/3)                                   (3/3)
            Zealous
                                              Chaos Enhancement
             Smite
                                                     (3/3)
             (2/2)
             Standing                         [2] Corrosion          Bloody
              Striker                                              Piercing
               (2/2)                               (1/5)              (3/3)
Evolution Sequence
  5. 80 Points:       Specialization (30/30) &        Crit (10/30),      Limit Break (2/3) and      Zealous Smite (2/2).
  6. 95 Points:       Standing Striker (1/2).
  7. 105 Points:        Limit Break (3/3).
  8. 120 Points:        Standing Striker (2/2).
                                                            Notes
  ● [1]      Transcendent Power is also an option in specific cases:
           ○ The fight is long enough to have it up, but short enough to not gain a significant amount of casts on
                  Blood Marsh (so 3~8 mins long).
           ○ Your support is bad at buffing your      Blood Marsh    .
           ○ Pushing a lot of HP quickly is better than having more overall dmg (Echidna G2 Snakes, Thaemine
              G4 x175, etc)
  ● [2]     Chaos Training is an alternative option to Corrosion, providing less damage but having no penalty.
     You should learn to avoid getting knocked down or CC’d tho.
  ● This build is slightly weaker (assuming perfect Standing Striker uptime) than the standard Blunt Thorn build,
     but it lowers the Crit Rate variance induced by Blunt Thorn capping crit at 80%. Play it if you hate white
     numbers I guess.
         ○ At 90% uptime, it’s ~1% weaker. At 80%, 2.2% weaker. At 70%, 3.45% weaker and so on..
           ○ You are at 91% Crit Rate with Legendary             Adrenaline. If you have a crit synergy, this setup is even
              weaker than Blunt Thorn.
  ●       Critical is the preferred elixir set for this build.
                                                   Engravings
                            Core Engravings                                                          Pick One
       Grudge              Adrenaline           KBW               Cursed Doll           Raid Captain            Hit Master
                                                         Notes
  ●       Raid Captain is worth approximately 12.08% (14.5% at max relic books) damage during transformation and
        including a support’s     Goddess of Blessing Ark Passive effect and 70 Swiftness stat (from horizontals). It has
        the potential to scale further if you add other sources of move speed like:
            ○ Vernese Wine (3%) from Peyto/Fermata Islands (13.28% / 15.94%)
            ○ Event Feast (5%) (14.08% / 16.9%), or Regular Feast (3.5%) (13.48% / 16.18%).
            ○ Both Wine and Feast (8% = 15.28% / 18.34% or 6.5% = 14.68% / 17.62%).
  ●       Hit Master is worth approximately 13.3% (16.15% at max relic books) damage. It doesn’t affect Bleed/Poison
        runes, your Awakening and some human form skills.
                                                        Skills
                                                    Human Skills
                                1
                     3
                                   Main Gauge generator, Destruction
                10                    ● Rune usage depends on your Specialization stat.
Demonic Clone        1   Wealth*
   [Intrude]
                     2
                                   Secondary Gauge generator
                10                 Lacks paralysis immunity
Demon’s Grip         2
   [Intrude]
                     3
                                   Main Gauge generator, Destruction
                                   Lacks paralysis immunity
                10   2                ● Applies synergy for 16 seconds, which gives you
                                          enough time to do a full cycle of transformation skills
    Howl                 Wealth           before having to reapply.
   [Intrude]
                     2
                    2
Demonic Skills
                                   Synergy
                                   Generates 5 stacks
                                      ● Rune can be changed to any other low-impact rune such
                                          as Rage, Quick Recharge, Purify, Bleed.
Death Claw                Poison
  [Demon]
                                                               Secondary Damage skill
                                                               Generates 3 stacks
                                                                  ● Quick animation.
                                                                  ● Rune usage depends on your Specialization stat and
 Destruction                                   Overwhelm*             gauge skill choices.
    [Demon]
                 Combo skill by default. Does decent damage and hits 4 times (on impact + 3 big hits), but lacks push
                                             immunity so be careful. Generates 4 stacks.
 Blood Marsh
                  Main awakening as it does more damage and it’s much faster than Gate of Eruption. Hitbox is a bit
                                       wonky, so aim properly. Only usable in Demonic Form.
  Fallen Ruin
Ray of Ruin
                                                               Gem Priority
              Gems are listed in order of most to least important from left to right. Grayed out icons are optional gems.
DMG
CDR
                                                                     Notes
● Additional gems are now a requirement since they provide global Attack Power. The higher the gems, the more
   attack power you get. Fill all 11 slots.
● You can use other class gems for the Attack Power buff, they don’t need to be Shadowhunter gems.
                                                    Tripod Priorities
               This shows which Tripods are the most important for you to level in order. You will eventually want to level all Tripods.
Rotations
 Exact order of skills can vary slightly depending on boss movement or downtime. Exact skills used for
             transformation depend on your spec, tripod levels and preferences. More info:
                                       Shadowhunter Community Guide
The general idea behind this rotation is to use skills in order based on damage and
animation, at least twice per rotation. Always keeping up synergy with                Death Claw
when necessary.
You start with the hardest hitting skills (       Blood Massacre →           Leaping Blow →
Destruction (shorter animation) →           Gore Bleeding →          Death Claw →         Ruining
Rush).
During cooldown downtime, you should auto-attack as it generates stacks and does
decent damage. If        Blood Marsh is available, use it instead.
Once you reach 60    Chaos Sliver stacks, use     Bloody Piercing (x), keep going until
your   Blood Massacre and       Leaping Blow come back, use them and
Detransform (z). Rinse and repeat.
                          DPS Distribution
                     Pre-Brel 2.0 | Blunt Thorn | Trixion 8 Cycles
                                       FAQ
  How many Wealth Runes are required?
  The tables show the minimum specialization required to fill the Shadowburst gauge and
  enter into Demon Mode for each sequence of Intrude Skills, using different
  combinations of wealth runes and tripods. The highest quality wealth rune needs to be
  placed on the Intrude Skill with the highest gauge generation.
             Quick Release
         Demon Vision Variant
The specialization breakpoints in this table require the following tripods at level 5:
   -       Encroaching Power: on      Demon Vision,      Howl,       Demon’s Grip, and
   -       Enhanced Release Encroachment: on        Demonic Clone.
               To calculate breakpoints based on your specific setup, use the following calculator:
                                       https://lostark.nexus/sh/spec-calc
                                                       Perfect
                                                     Suppression
                                           Ark Passives
                                             Standard Build
       Evolution                             Enlightenment                                    Leap
                                             Storm
         Blunt Thorn
                                            Grinding
            (2/2)
                                             (3/3)
Evolution Sequence
  1. 80 Points:    Crit (x/30) &   Swiftness (x/30),  Optimized Training (2/2) and     Strike (2/2).
         a. You should aim to have ~80% Crit Rate (~39% from Stats, 1090 Crit) so spenders don’t overcap.
  2. 95 Points:       Blunt Thorn (1/2).   Crit (x/30) &     Swiftness (x/30),   Keen Sense (2/2) (remove from
         Optimized Training).
         a. Aim to have ~95% Crit Rate (~46% from Stats, 1285 Crit) so spenders sit at ~115%.
  3. 105 Points:       Optimized Training (1/3).
  4. 120 Points:   Blunt Thorn (2/2). Get          Crit (22/30) &   Swiftness (18/30) so that you have ~100% Crit
      Rate (120% on Spenders).
                                                         Notes
  ● [1] The exact stat split is based on different factors. There’s a few things you should consider:
         ○      Blunt Thorn: you can “overcap” Crit Rate up to 119.28% before reaching the point in which Blunt
              Thorn won’t give any more evolution damage.
                 ■ This depends on multiple factors: Adrenaline level, Synergies, Bracelet stats, Back Attack
                    affix, etc.
                   ■ At ~1405 Crit you have ~99.3% Crit Rate with this setup, while    Grind Chain and
                      Spinning Weapon have max Blunt Thorn efficiency. You can opt for more Crit (~1680) to gain
                      ~5% damage from Blunt Thorn in the rest of your skills, but reducing your CDR and Attack
                      Speed by roughly the same amount.
               ■ [2] If you get a Crit Synergy (10%) in your party, you can move points off       Keen Sense to
                   other nodes, such as      Optimized Training or       Limit Break.
●      Strike provides CDMG to ~65% of our damage, as well as only slightly less Crit Rate than         Zealous
     Smite. It’s a damage gain even if you don’t back attack at all, but it’s still recommended to try and back
     attack as much as possible for the extra 5% DMG and 10% Crit Rate in ~65% of your damage.
●     Encroachment Absorb can be maxed if you’re lacking gauge due to tripods or if you want safer meter
   generation, but provides less damage than the alternative.
● If you have fewer than 80 Enlightenment points, the Supersonic Breakthrough Build is recommended
     because you don’t have access to        Storm Grinding. See below for details.
●      Master is the preferred elixir set for this build. Your pet should be set to Crit.
            Supersonic                           Storm
           Breakthrough                        Grinding
               (2/2)                             (3/3)
Evolution Sequence
  5. 80 Points:       Crit (18*/30) &       Swiftness (22*/30),     Keen Sense (2/2) and    Unlimited Magick (1/2)
       &     Zealous Smite (1/2).
           a. You should aim to have ~80% Crit Rate (~39% from Stats, 1090 Crit, if you use Keen Sense 2) so
               spenders don’t overcap.
  6. 95 Points:      Supersonic Breakthrough (1/2).          Crit (x/30) &   Swiftness (x/30)
           a. Aim to have at least 40.01% Attack Speed (including support’s 9% buff from        Goddess of
               Blessings). This will lower your Crit Rate to ~64% (Spenders 84%, etc)
  7. 105 Points:       Limit Break (1/3).
  8. 120 Points:       Supersonic Breakthrough (2/2).
                                                            Notes
  ●       Supersonic Breakthrough requires you to overcap both Attack and Move speed for it to be comparable
       to other options. The max Evolution Damage this node can provide is 24%, when the sum of both is 40% over the
       cap (for example, 40% Attack Speed and 80% Move Speed).
           ○ Move Speed is easy, since     Nimble Movement provides up to 30%, and support’s         Goddess of
              Blessings provides 9%, with your Swiftness stat providing the rest.
           ○ Attack Speed is a bit tricky. Goddess of Blessings provides 9%, so the rest must come from
              other sources. At 1805 Swiftness, you have 31.01% extra Attack Speed.
                   ■ You can opt for other sources of Attack Speed such as      Ealyn's Blessing (Peyto/Fermata
                      ships) which provide 3%, and Stronghold Feast which provides up to 5%. This allows you to
                      move some points back to Crit. 3% Attack Speed is 175 Swiftness, 5% is 291 Swiftness, 8% is 466
                      Swiftness.
        ○ My recommendation is to stay above 30% Atk/Move speed overcap combined. (Above 40% bonus
           on both, then +30% from any combination of the two). This is roughly 22% damage from this node.
●      Unlimited Magick helps alleviate mana problems and provides some cooldown reduction on all skills
     except       Storm Grinding. If you’re not having mana problems and want to opt for other nodes, you can
     take:
        ○       Zealous Smite (2/2) to further boost your Crit Rate. This would place your spenders at near
              100% Crit Rate and your Back Attack skills at around 90%.
        ○       Destruction Charger (1/2) for additional Attack Speed and extra value from       Supersonic
              Breakthrough.
        ○       Dominion Timing (1/2) provides the same Evolution Damage, and less Cooldown Reduction but
              it affects    Storm Grinding.
● This build is recommended if you have fewer than 80 Enlightenment points and cannot enable               Storm
     Grinding. Without  Storm Grinding, it plays almost identically to the 4Dom2Nm build in Tier 3 and you
     can take mana nodes in rows 2 and 3 with the following modifications.
        ○ T1:        Crit (10/30) &        Swiftness (30/30)
        ○ T2:        Illicit Spell (1) &    Keen Sense (2)
        ○ T3:        Unlimited Magick (2)
        ○ T4:        Supersonic Breakthrough (2)
●      Master is the preferred elixir set for this build. Your pet should be set to Swiftness.
                                                  Engravings
                                                  Core Engravings
Focus
                      2
                                     Secondary Damage Skill
                 14                  Lacks paralysis immunity
Piercing Thorn        1     Focus
   [Intrude]
                      2
                                     Synergy, Move Speed Self buff
                                     Lacks paralysis immunity
Wild Slash
Darkness Blast
                                                                   Gem Priority
                 Gems are listed in order of most to least important from left to right. Grayed out icons are optional gems.
DMG
CDR + /
                                                        Tripod Priorities
                   This shows which Tripods are the most important for you to level in order. You will eventually want to level all Tripods.
Encroach.   Encroaching     Encroaching        Nimble        Bleed       Bleed    Double-Edg    Instant   Chain    Encroach.
 Release      Power              Power        Movement       Effect      Effect    ed Strike   Disposal   Attack    Release
                                                                 Notes
                                Prioritize tripod leveling based on skill damage share and skill usage.
                                                         Rotations
                    There’s no strict rotation for Perfect Suppression, it’s more of a Priority System:
                                                  DPS Distribution
                                    Pre-Brel 2.0 | Non-Positional Blunt Thorn | Trixion 3 Minutes
                                         FAQ
Instead, you should look at them from a complexity and tradeoff standpoint:
   - Non-Pos is the most versatile, easiest to play. It lacks paralysis immunity on two
      spender skills, and 3 filler/gauge skills.
   - Hybrid can do more damage, but requires you to back attack. It shares the same
      skill setup so you also have those downsides.
   - Back-Attack is viable for those who prefer that playstyle, having more paralysis
      immunity but requiring better positioning.
   - Supersonic Breakthrough is a different playstyle, focused on uptime rather than
      damage per cycle. It plays similar to old Boundless/Dominion PS.
I’d recommend trying them yourself in some raids to get a better feel of each one, and
then try to optimize them further and adjust to your own preferences.
Why no MP nodes?
                            Revision History
    Date               Change
                         ● WIP Release
                               ○ This guide is a work in progress. As we progress through Tier 4 it will
 Sep 28, 2024
                                   receive several modifications, additions and corrections. Check
                                   regularly to see if anything new has appeared.
 Nov 11, 2024            ● Added back-attack and hybrid Perfect Suppression information.
               ● Moved BA PS to a new document since it won’t receive the love it deserves
Nov 22, 2024
                  from me. Added Swiftness zoomy zoomy setup.