0% found this document useful (0 votes)
61 views1 page

DND Basic 7

The document provides names for male and female dwarves as well as clan names. It also describes dwarf traits such as an increased constitution, darkvision, proficiency with certain weapons, and a skill called stonecunning.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
61 views1 page

DND Basic 7

The document provides names for male and female dwarves as well as clan names. It also describes dwarf traits such as an increased constitution, darkvision, proficiency with certain weapons, and a skill called stonecunning.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 1

wielded by a mighty ancestor, lost on the field of battle

centuries ago.
Dwarf Names
A dwarf’s name is granted by a clan elder, in accordance
with tradition. Every proper dwarven name has been
used and reused down through the generations. A
dwarf’s name belongs to the clan, not to the individual.
A dwarf who misuses or brings shame to a clan name
is stripped of the name and forbidden by law to use any
dwarven name in its place.
Male Names: Adrik, Alberich, Baern, Barendd, Brottor,
Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim,
Flint, Gardain, Harbek, Kildrak, Morgran, Orsik,
Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin,
Tordek, Traubon, Travok, Ulfgar, Veit, Vondal
Female Names: Amber, Artin, Audhild, Bardryn, Dagnal,
Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis,
Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred,
Riswynn, Sannl, Torbera, Torgga, Vistra
Clan Names: Balderk, Battlehammer, Brawnanvil,
Dankil, Fireforge, Frostbeard, Gorunn, Holderhek,
Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln,
Torunn, Ungart
Dwarf Traits
Your dwarf character has an assortment of inborn abilities,
part and parcel of dwarven nature.
Ability Score Increase. Your Constitution score increases
by 2.
Age. Dwarves mature at the same rate as humans, but
they’re considered young until they reach the age of 50.
On average, they live about 350 years.
Alignment. Most dwarves are lawful, believing firmly
in the benefits of a well-ordered society. They tend toward
good as well, with a strong sense of fair play and a
belief that everyone deserves to share in the benefits of a
just order.
Size. Dwarves stand between 4 and 5 feet tall and average
about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your speed
is not reduced by wearing heavy armor.
Darkvision. Accustomed to life underground, you have
superior vision in dark and dim conditions. You can see
in dim light within 60 feet of you as if it were bright light,
and in darkness as if it were dim light. You can’t discern
color in darkness, only shades of gray.
Dwarven Resilience. You have advantage on saving
throws against poison, and you have resistance against
poison damage (explained in chapter 9).
Dwarven Combat Training. You have proficiency with
the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency. You gain proficiency with the artisan’s
tools of your choice: smith’s tools, brewer’s supplies,
or mason’s tools.
Stonecunning. Whenever you make an Intelligence
(History) check related to the origin of stonework, you are
considered proficient in the History skill and add double
your proficiency bonus to the check, instead of your normal
often than

You might also like