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Cap 1 Page 1

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Chapter 1: Character Creati

a on
Loyalty and perseverance are considered dwarven
Deter
termining Ability
ty Scores virtues, and very common among the wanderers (see
below). For this reason dwarven adventurers are often
Much of what your character does in the game depends on
his or her abilities, which are: Strength, Dexterity, welcomed into adventure companies as a source of
Constitution, Inteligence, Wisdom and Charisma. stability, solid reason, and battle prowess.
Shield Dwarves: The dwarves are a people whose
You have 30 points to spend on your ability scores. The
numbers in the North have dwindled with the passing
cost of each score is shown on the Ability Score Point Cost
years. Their overall population has been declining since the
Table.
You cannot have any ability above 15, before applying days when the dragons controlled the lands and the
racial increases and you can't have a score lower than 8. Mountains still spouted flames and steam. Among the
dwarves, these northern dwarves are known as mountain
Nenhum deles pode ser maior do que 15 (ou menor do
dwarves to show their home terrain, or shield dwarves to
que 8) nesta etapa inicial.
reflect their battle prowess and history.
The reason for the numeric decline of these dwarves is
Abillitty Score
or
re Poin
nt Cost
C st
Cost twofold: For ages the dwarves have engaged in interspecies
Valu
ue Cost Valu
ue Cost wars that bordered on genocide. Their primary foes were
8 0 12 4 orcs and goblins, who sought out the same caverns and
mines the dwarves considered their homes. In ancient days
9 1 13 5 a live orc was competition both for treasure and for living
10 2 14 6 space, and dwarven armies fought and died to protect and
expand their realms. Unlike the goblin races, however, the
11 3 15 7
dwarves were slow to recover their losses, and in time their
numbers have diminished so that in another millennium
Abillitty Scores
o ess and Mod
or odiffieerss the dwarf may join the duergahydra and the mornhound in
Valu
ue Modifier Valu
ue Modifier extinction in the World. This sense of racial loss hits all
1 -5 16-17 +3 dwarves, and particularly shield dwarves, deeply, and they
tend be melancholy and defeatist. They often throw
2-3 -4 18-19 +4 themselves into their work, be it crafting blades or seeking
4-5 -3 20-21 +5 adventure. The last vocation is extremely popular with the
6-7 -2 22-23 +6 few younger dwarves of the Realms, as the thinking is that
if their dour dwarven gods have dealt a poor hand to the
8-9 -1 24-25 +7 race, the best one can do is perform great deeds, so that
10-11 0 26-27 +8 the race is remembered in wondrous tales if not in
descendents.
12-13 +1 28-29 +9
The Hidden: The northern, mountaindwelling dwarves
14-15 +2 30 +10 also tend to divide themselves by behavior into two
categories: the hidden and wanderers. The hidden are a
reflection of the shield dwarven sense of their loss and
Choose a Race danger as a race. A majority of shield dwarves (and of
Players can choose between the following races: Dwarf, dwarves in general) can be classified as part of the hidden.
Elf, Halfling and Human. The hidden are reclusive and remain secretive about their
homelands. Because of this, the small kingdoms of the
Dwarf dwarves are known about only in a general fashion. For
The dwarves are a short, stocky people who seem to be a example, some dwarves travel for trade, yet no one knows
part of the earth itself, ranging in shade and hue from a rich if they are one community or several, and how they are
earthred to a granitestone gray. Dour and with a strong ruled. More common are those dwarves who identify their
distrust towards magic beyond that which a magical axe home as some longabandoned or enemyoccupied hold.
can lend, they appear to others as a withdrawn, moody Wanderers: Another type of shield dwarf that has been
people. on the increase is the dwarf that seeks the company of
Dwarves come in a wide variety of hair, skin, and eye humans in their towns and cities. Most adventuring
colors, regardless of their origin. The designations of dwarves come from this background, and are conversant in
mountain, hill, and jungle dwarves are fairly artificial, and human styles and customs without abandoning their own
more a matter of taste, closer to those humans who like the heritage. It has been hazarded (but not voiced around
sea and those who prefer the high country. Both dwarven dwarves) that they enjoy being around other creatures
males and females have beards, though the females usually more shortlived than they. From such roving shield
(but not always) shave. dwarves come tales of adventuring dwarves, who enjoy the
Dwarven Life: Dwarves remain deeply tied to their roots company of humans and even settle in their cities. Such
and their sense of family and nobility. Dwarven nobles have dwarves are known among their peoples as the wanderers.
declined in number with their race, and so are treated with Gold Dwarves: As the race of dwarves dwindles in the
respect by all, despite any longrunning feuds that may North, one great dwarven kingdom still thrives to the far
develop between the dwarven kings. South. These southern dwarves are said to be very
different from their northern cousins' prouder, more
haughty, and more energetic.

CHAPTER 1 | CHARACTER CREATION


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